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On January 11 2013 07:47 Monkeyballs25 wrote:Show nested quote +On January 11 2013 07:41 dAPhREAk wrote:On January 11 2013 07:30 Monkeyballs25 wrote:On January 11 2013 06:23 dAPhREAk wrote:On January 11 2013 06:21 Monkeyballs25 wrote:as i understand it, you have to use a brand new character and cant swap gear from others. That would make it an honor system. Kinda like multiplayer Ironman runs in Diablo 1. Still better than nothing I suppose. considering the number of bots on diablo2, did the ladder even matter? its all on an honor system since everyone is saying that they won't cheat. Why even have hardcore mode? We could just have players who promise to only trade with other hardcore players, and delete their characters the first time they die. i dont understand your question. hardcore and ladders are unrelated. hardcore is for people who want the extra challenge of only having one life; ladders are for people who want to show they have more free time than everyone else. My point is that you don't "need" hardcore mode to exist in the game if you've got the discipline to just delete your character yourself when it dies. But its always better to have it built into the game. Same for the ladder system. And as SC2 shows, you don't need to be in contention for the very top of the ladder to care about it. oh, i see your point. i don't disagree that it would be better that it is built into the game if you want to have it all.
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On January 10 2013 13:01 Chairman Ray wrote:Show nested quote +On January 10 2013 08:59 Chairman Ray wrote: There's a lot of people buying unid legendaries for fairly high prices. Most of them will end up being sold for 100k after rolling no lucky stats but I suppose with a large number of them, the 100m+ ones balance everything out. How profitable is it buying unid legendaries? I'm debating between selling all my legendaries to unid buyers for reliable income, identifying them myself, or even buying unids. Ok, I just talked with a guy I sell unids to. He was fairly low level, but rich as fuck, so I guess this is a good way to make cash. Unids of good legendaries will seldomly roll well, but once they do, you can sell them for a few billion. With a large enough capital, buying unids becomes more reliable as a source of income and is highly time efficient.
You know why some people are buying up a ton of unIDs right now? People are assuming there's going to be a PTR for patch 1.07. What you can do is ID the items on the PTR and then establish which are good or not (when you ID the items on the PTR they remain unIDed on the normal sever). Obviously the ones that aren't good you can then sell off 'unIDed' to someone else and keep the good ones. That's apparently the thinking anyway.
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^Very interesting. I propose they force any UNIDs transferred over to PTR to be overridden to roll independently of their roll outside of the PTR. That way you can roll your UNIDs and have fun with them @ PTR, but you won't necessarily roll the same affixes outside the PTR. Basically "re-roll" any preexisting UNIDs upon switching char to PTR.
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On January 11 2013 11:38 FallDownMarigold wrote: ^Very interesting. I propose they force any UNIDs transferred over to PTR to be overridden to roll independently of their roll outside of the PTR. That way you can roll your UNIDs and have fun with them @ PTR, but you won't necessarily roll the same affixes outside the PTR. Basically "re-roll" any preexisting UNIDs upon switching char to PTR.
problem with that is the stats are rolled when the item drop not when you id it
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I refuse to trade in-game when there is a perfectly viable/safe AH (regardless of fees). It just isn't worth sitting in a trade channel.
But yea, Un-IDed market would only work if the item listed when it was dropped to verify they didn't already ID it on the PTR. But after a PTR is online, no one should risk buying.
edit: looks like no unid exploit:
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itd be nice if the servers went up so i could play the stupid game
edit: guess the servers are up it just wont let me in seems like these servers have issues pretty often
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So PTR is up and patch notes are up.
Patch notes.
My first thoughts are:
1. The D3 team is still bad at balancing. Monk changes are okay but no changes to Crippling Wave, Deadly Reach, and Way of Hundred Fists?
Wizard is still going to use only two builds (Archon and CM/Twister).... well the Blizzard buff is decent. It'll make Paragon leveling with Blizzard viable.
Before, you can use a Blizzard build but the main problem of the build is that you're going to skip out on most of the gold and item drops and the fact that it's only about 10-15% or so faster than just using plain Archon (so rather than losing out on most of the gold and item drops for just 10-15% more exp, I'd rather just use Archon).
You'll cast Blizzard and then the mobs will die off screen usually (if you wait for them to die on screen, you might as well use Archon since it's faster).
Now, Blizzard may probably be a bit more useful.
However since MP1+ will get a huge exp boost (most Archon can do MP2+ easily), it might be more efficient to just stick with Archon for paragon leveling.
So... Wizard still only has two builds (Archon and CM/Twister) and Monk will still use only Fist of Thunder + Thunderclap.
(FYI, FoT + Thunderclap actually has the highest proc coefficient and attack speed out of all the primaries, that's why it's used the most. Yet, for some reason, the D3 team hasn't buffed the other primaries.)
2. Their attempt at a gold sink is... not that great sadly.
Someone tested it already but the new gem (+150/150 damage) doesn't compare to 100% crit damage.
The 110% crit damage is not that great of an upgrade.
Before, I made an idea of a real gold/item/gem sink which involved using them to create/reroll affixes and increase ilvl of an item (to 63 max of course, if it's lower) but at the risk of losing the item. It was a great item/gold sink idea.
In an MMO I used to play, their gold sink was to have character/account bold items that only dropped in events (like Raids in WoW).
To do the event, it cost a lot of gold to participate in (however, the gold cost was worth it because you steadily and eventually got more powerful items).
Overall, the problem of inflation was non-existent in that game.
In WoW, they regularly obsoleted old items and introduced new ones.
So in D3 they could have either done any of the above but yet they add a Marquise Gem which cost 20 million to craft (in additional to 3 radiants and an essence) and then add a 5 million gold cost to unsocket it?
Not only that... it's ACCOUNT BOUND. Unlike every other item in the game that matters, you can't sell it or sell it for money once you make it.
No one (except the rich IRL and rich in game) is going to make it. (I mean, even 1 million gold at 25 cents, you probably rather save 20 million gold from crafting it, + 20x3 from the gems, so 80 million total, and cash out $20 dollars, $16 after taxes than make a gem that gives only gives 10% more crit damage than the previous one.)
(If D3 was a hardcore or competitive RPG like <insert MMO here where people pay a lot just to make their character 1% better>, people would do it but as it stands now, there's no reason to.)
That is not great of a gold sink. I made a topic defending Jay Wilson before but cmon JW, make it more easier to defend you >.>.
An easy way of keeping the game alive is this -
+ Show Spoiler +Add a new Inferno Level 2 option (different from MP, it's a new difficulty). Add ilvl64-ilvl66 item drops and legendaries (they don't need to add new legendaries, just use the existing ones except with higher affixes).
Make the drop rate really, really low (like 2% drop rate for ilvl64-ilvl66). The reason is, this will make sure that current items keep their value for a while.
Then, after 3 months (after the value of current items go lower and ilvl64+ items get into the market), add a new patch that increases the drop rate of ilvl64+.
"ALSO" allow you to increase an ilvl of an item you already have, but make it cost a lot of gold.
Have a "best in slot" helmet or ring? Then, you can increase the ilvl (and all the existing stats) of an item for maybe 50 million gold or more (remember, that "BiS" items are worth 500 million to 2 billion gold, depending on what it is. Best in slot means that no other item is better than that item in that slot).
And PvP, I don't really care about. Originally I bought D3 to because as a *bonus to having fun, you can make money (it went well).... not complain about the D3's team questionable decisions all day >.<.
*To clarify though, I meant if I 2 equally fun games to play, where one game had the bonus of being able to make money, obviously I'd chose the later. I made enough money to pay off for D3, SC2, and all future Blizzard products! Even at 0.25 per million, it's still reasonable actually (despite most items being vendor trash, I come across good items at a decent rate still).
Again, the thing I'm most disappointed about is probably the balance. I can see if it's hard to implement certain changes because of time but balancing should be EZPZ for a non-competitive non-subscription PvE game (I mean they should go all out on trying to make all skills viable... There's no drawback of affecting competitive PvP or anything like in StarCraft II. Jay Wilson himself said he wanted all skills and all builds viable, within a 10% difference in efficiency "at most")
They did a good job balancing DH skills (it's probably the most varied class in what skills you can use) but Wizard still is bad (2 builds, archon and CM/Twister) and Monk is now much better but still (the thing they haven't fixed since release) is that Fist of Thunder will still be the primary everyone uses.
One last thing - To people who do care about PvP, they didn't bother reducing the damage dealt in PvP it seems (people report dying in 1 hit). Plus, they didn't bother adding a "find match" feature. To PvP, you need to go in some channel and advertise that you're doing PvP in a game.
(So, we're back to battle.net 0.2 jokes. In D2, you could name your game to advertise it's a PvP game but in D3, the only way to find out if people are doing PvP is to find them in chat channels.)
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"Un-socketing Marquise gems will cost 5 million gold."
So, Blizzard really doesnt want you switching from an exp gem to life gem in your helm when doing ubers/high mp.....wtf....
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On January 16 2013 08:57 dAPhREAk wrote: "Un-socketing Marquise gems will cost 5 million gold."
So, Blizzard really doesnt want you switching from an exp gem to life gem in your helm when doing ubers/high mp.....wtf.... I guess we should level to 100 first then start doing ubers with an amethyst.
Has anyone tried PvP yet? I tried it with my barb and monk, and it was much easier as a monk (even with my snapshot gear which is not well rounded). Serenity, seven sided strike and NDE are extremely useful for avoiding/overcoming deadly situations, and the barb really doesn't have anything comparable.
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Wave of Light Weapon damage increased from 390% to 829%
But if the AoE doesnt get buffed then its still not very good. Hella single target though.
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How do people make those studies of the game, like how did people found out for an example what are those breakpoints with attackspeed for twister damage ticks and other math in the game in general?
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Excel probably. It's that green icon with an X.
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Just got back into D3 anyone wanna play together? 16k DPS 34K LIFE 540 ALL RESIST Monk looking to play with people
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On January 20 2013 06:50 Shelke14 wrote: Just got back into D3 anyone wanna play together? 16k DPS 34K LIFE 540 ALL RESIST Monk looking to play with people
Try to get some cheap items out of the AH with crit/critdmg to push your dps. 16k is really low, even for mp0. Too bad I'm on EU so I can't help you :o
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On January 20 2013 07:04 Shelke14 wrote: 16k is low? lol fml
Back before 1.0.3 you might've been good. Now you need 100k dps just to push out of mp1
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On January 20 2013 07:33 Infernal_dream wrote:Back before 1.0.3 you might've been good. Now you need 100k dps just to push out of mp1
I now have 26k DPS.. Woop! slowly rising!
Next question: Do people still do the bridge runs in act 3? is that still the go to thing?
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On January 20 2013 07:50 Shelke14 wrote:Show nested quote +On January 20 2013 07:33 Infernal_dream wrote:On January 20 2013 07:04 Shelke14 wrote: 16k is low? lol fml Back before 1.0.3 you might've been good. Now you need 100k dps just to push out of mp1 I now have 26k DPS.. Woop! slowly rising! Next question: Do people still do the bridge runs in act 3? is that still the go to thing?
If you're talking about siegebreaker-->azmodan runs, no people don't. Its mostly AC2-->Keeps2-->Rakkis or alkaizer's route for exp or another route that focuses on maximizing the amount of elites.
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On January 20 2013 07:50 Shelke14 wrote:Show nested quote +On January 20 2013 07:33 Infernal_dream wrote:On January 20 2013 07:04 Shelke14 wrote: 16k is low? lol fml Back before 1.0.3 you might've been good. Now you need 100k dps just to push out of mp1 I now have 26k DPS.. Woop! slowly rising! Next question: Do people still do the bridge runs in act 3? is that still the go to thing?
Not at all. :D Google Alkaizer Run or Raoha's Loot Route.
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