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Diablo III General Discussion - Page 766

Forum Index > General Games
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 20 2013 01:09 GMT
#15301
does anyone have any idea how long it will be until they release this patch
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
January 20 2013 01:13 GMT
#15302
On January 20 2013 10:09 travis wrote:
does anyone have any idea how long it will be until they release this patch


The day before Path of Exile goes live.
http://us.battle.net/d3/en/profile/Davlok-1847/career
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
January 20 2013 02:26 GMT
#15303
is d3 lagging hard for anyone else at night? I've been getting some delay in my game and it won't go away..
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 20 2013 03:33 GMT
#15304
On January 20 2013 10:13 Burrfoot wrote:
Show nested quote +
On January 20 2013 10:09 travis wrote:
does anyone have any idea how long it will be until they release this patch


The day before Path of Exile goes live.


I don't think 1 week is enough of a test and Blizzard does not rush thing that bad just because another game is coming out.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 20 2013 04:43 GMT
#15305
On January 20 2013 12:33 Dirkinity wrote:
Show nested quote +
On January 20 2013 10:13 Burrfoot wrote:
On January 20 2013 10:09 travis wrote:
does anyone have any idea how long it will be until they release this patch


The day before Path of Exile goes live.


I don't think 1 week is enough of a test and Blizzard does not rush thing that bad just because another game is coming out.


You're right. They put the PTR up because of PoE coming out. Usually they release an actual patch but they must be so far behind that they only got the ptr up in time to counter PoE.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 20 2013 10:24 GMT
#15306
Just wanted to pop by to say that me and 4 of my friends (yes, we were 5 in total) finally managed to all meet (online) yesterday to play together, and we were so annoyed at not being able to play all together, so we went to another game...

I realise that it will get a bit graphically complicated with many players at the same time, but we wouldn't have bothered at all, we just wanted to play a bit with our friends for fun. We would have been fine with a bit lower framrates as well!

Jay Wilson, why couldn't you allow us players to ourselves decide how many players are to many in a game?

> : (
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-01-21 01:41:42
January 21 2013 01:38 GMT
#15307
On January 20 2013 19:24 Cascade wrote:
Just wanted to pop by to say that me and 4 of my friends (yes, we were 5 in total) finally managed to all meet (online) yesterday to play together, and we were so annoyed at not being able to play all together, so we went to another game...

I realise that it will get a bit graphically complicated with many players at the same time, but we wouldn't have bothered at all, we just wanted to play a bit with our friends for fun. We would have been fine with a bit lower framrates as well!

Jay Wilson, why couldn't you allow us players to ourselves decide how many players are to many in a game?

> : (


Torchlight II allows up to 6 players.

Anyway, I agree, D3 should allow up to at least 6+ players (I think they can support 6 players on the UI at leas).

The reason why is because Blizzard knows better than you....

It's a silly reason and I remember posting about it before.

Also to people who say it's no efficient to play with 6 players or more in pubs or something (because of leechers or problems)...

I play pubs to show off my uber 1337 gear, not to progress (I play solo almost 99% of the time, the only time I ever group if is for ubers and that's because the machine system, if I could have 3 portals using 1 machine, I'd never party).

It's too bad for Jay Wilson though. The game's foundations are great but a few key issues like itemization (the legendary effects are still weak and people still go for pure stats on most equipment... I mean there's no item diversity, you usually see people using the same stuff. No one uses a 2handed weapon other than Skorn for example), skill diversity and variety of builds (nearly every Monk uses FoT with Thunderclap because it's much better than the other primaries, and Wizards have only two builds, CM/WW or Archon).

4 players in a group is also another issue that is keeping D3 from being a great game.

Again, the main reason they limited to 4 is because they felt more than 4 may have been too cluttered. D2 did fine with 8 players (yes, 8 players at one spot, you can't tell what is going on but it's at least fun).

Besides, no one plays coop or party seriously anyway, it's just for fun.

So Rob Pardo made a post and it turns out Jay Wilson isn't actually moved to a lesser project or anything, he's being kept. I actually think that's a good idea. D3 has a lot of good foundations, it just I felt they lacked a balancing team or Quality Assurance team (or people that read the "class" forums and take note that builds people are using, and how to add more diverse builds).

_______________________________
Beside that though, I just came here to reconfirm that they definitely did ban botters again. The easiest way to check if they banned botters or not is to check the price of gold find gear.

Yesterday, I just sold a 14% (which isn't that high, 25% is the max for rings I think) gold find ring for 40k!

Before (3-4 weeks before when I last checked) they were just vendor trash (just 3-5k in the AH). Also I sold a 22% gold find ring for 300k (it was like 20-30k).

Also I sold a gold find (24%) + pickup radius (7) belt for 2 million. Before they were (again), vendor trash.

So yeah, that's a good way to find out if Blizzard banned botters or not. Most botters are just gold find bots that stack as much gold find gear as possible and just farm in the lower difficulties.

When gold find gear in general sky rockets in price, that's when you know Blizzard has done it! (Also that's one of the reasons gold on the RMAH has increased in price. They banned a decent amount of botters which removed a huge bank of gold.)
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
January 21 2013 02:23 GMT
#15308
the 4 player thing is yet another aspect of their hellbent design philosophy of restricting player choice to control and streamline the experience, or so they think. some simplification is okay, but it's beyond stupid to take this to the extremes with limited playing modes/objectives and limited items/skills system.

i blame apple.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
ObviousOne
Profile Joined April 2012
United States3704 Posts
January 21 2013 02:31 GMT
#15309
Might be useful to remember that they designed the game with the intent to port to console, meaning their design choices might be limited by the capabilities of consoles to handle the game with N-players.
Fear is the only darkness. ~Destiny Fan Club operator~
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 21 2013 03:01 GMT
#15310
On January 21 2013 11:31 Obvious.660 wrote:
Might be useful to remember that they designed the game with the intent to port to console, meaning their design choices might be limited by the capabilities of consoles to handle the game with N-players.

i really wonder how anybody is supposed to play certain builds like cm wizard on a console controller. after some few mins, the thumb would explode...
"What am I supposed to do against this?" - "Lose!" :-]
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
January 21 2013 03:13 GMT
#15311
Coming from WoW, I have mixed feelings about a fixed ui, but sort of expected D3 to be on console by now as well. Seems like a logical step for more sales. I know I'm waiting to play D3 official Andriod / IOS App!! Surprised how lacking the support has been. I know the WoW took years before thier mobile armory app came out, but it was pretty cool when I did use it - you could make bids on auctions while at work, chat with your guild, etc. Just another sign of stuff " I " expected from Blizzard but never got when it came to Diablo 3 (ie - disappointed no Mobile Auction House at launch)

[image loading]
http://us.battle.net/d3/en/profile/Davlok-1847/career
Amylily
Profile Blog Joined January 2013
United States9 Posts
January 23 2013 07:49 GMT
#15312
--- Nuked ---
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
January 23 2013 11:56 GMT
#15313
On January 21 2013 12:01 Black Gun wrote:
Show nested quote +
On January 21 2013 11:31 Obvious.660 wrote:
Might be useful to remember that they designed the game with the intent to port to console, meaning their design choices might be limited by the capabilities of consoles to handle the game with N-players.

i really wonder how anybody is supposed to play certain builds like cm wizard on a console controller. after some few mins, the thumb would explode...


I would actually be easier since you have many different fingers!
If you are not supporting K-Pop you are hurting E-Sports.
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 23 2013 11:59 GMT
#15314
On January 23 2013 16:49 Amylily wrote:
Show nested quote +
On January 21 2013 12:01 Black Gun wrote:
On January 21 2013 11:31 Obvious.660 wrote:
Might be useful to remember that they designed the game with the intent to port to console, meaning their design choices might be limited by the capabilities of consoles to handle the game with N-players.

i really wonder how anybody is supposed to play certain builds like cm wizard on a console controller. after some few mins, the thumb would explode...

+1 want to play D3 with console.when will console version be released.


You americans even play shooters on consoles, lol!
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 24 2013 21:47 GMT
#15315
You guys probably know this, but I was blown away as to how similar Path of Exile is to D3 (open beta launched yesterday). For example, check out this stream: http://www.twitch.tv/anacletus_ii (a gentleman of TL that isn't on the sidebar). The characters look the same, the interface is the same to the font and colours, and you run around killing monsters for items where the dungeons are randomly generated. Anyone know why Blizz hasn't copyrighted the developers back to the stone age?
Cry 'havoc' and let slip the dogs of war
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 24 2013 21:57 GMT
#15316
because Dungeons and Dragons would have something to say about that copyright.
Terranasaur
Profile Joined May 2011
United States2085 Posts
January 24 2013 22:22 GMT
#15317
On January 25 2013 06:47 Ghanburighan wrote:
You guys probably know this, but I was blown away as to how similar Path of Exile is to D3 (open beta launched yesterday). For example, check out this stream: http://www.twitch.tv/anacletus_ii (a gentleman of TL that isn't on the sidebar). The characters look the same, the interface is the same to the font and colours, and you run around killing monsters for items where the dungeons are randomly generated. Anyone know why Blizz hasn't copyrighted the developers back to the stone age?


The PoE devs have been quoted many times as saying that their game is what the sequel to D2 should have been.

From my limited play experience, the engine is far inferior to d3, but the itemization, talent tree, currency system and such are all very progressive and unique. Tons of customization and depth in all the ways D3 is missing... However, D3 is a much better looking game and the physics and gameplay are much more consistent and smooth.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
willoc
Profile Joined February 2011
Canada1530 Posts
January 24 2013 22:26 GMT
#15318
On January 25 2013 06:47 Ghanburighan wrote:
You guys probably know this, but I was blown away as to how similar Path of Exile is to D3 (open beta launched yesterday). For example, check out this stream: http://www.twitch.tv/anacletus_ii (a gentleman of TL that isn't on the sidebar). The characters look the same, the interface is the same to the font and colours, and you run around killing monsters for items where the dungeons are randomly generated. Anyone know why Blizz hasn't copyrighted the developers back to the stone age?


Probably the same reason why most games don't sue other games in the same genre.
Be bold and mighty forces will come to your aid!
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 24 2013 23:26 GMT
#15319
If D3 had what PoE has in terms of features/items/skills/randomization etc, it would be the best game ever.

Hope they implement most of the stuff PoE has, I like PoE but being unable to animation-cancel sux. And it's not as smooth as D3.
You must gather your party before venturing forth.
Wuster
Profile Joined May 2011
1974 Posts
January 25 2013 02:28 GMT
#15320
On January 25 2013 07:22 Terranasaur wrote:
Show nested quote +
On January 25 2013 06:47 Ghanburighan wrote:
You guys probably know this, but I was blown away as to how similar Path of Exile is to D3 (open beta launched yesterday). For example, check out this stream: http://www.twitch.tv/anacletus_ii (a gentleman of TL that isn't on the sidebar). The characters look the same, the interface is the same to the font and colours, and you run around killing monsters for items where the dungeons are randomly generated. Anyone know why Blizz hasn't copyrighted the developers back to the stone age?


The PoE devs have been quoted many times as saying that their game is what the sequel to D2 should have been.

From my limited play experience, the engine is far inferior to d3, but the itemization, talent tree, currency system and such are all very progressive and unique. Tons of customization and depth in all the ways D3 is missing... However, D3 is a much better looking game and the physics and gameplay are much more consistent and smooth.


Very bold words; when I look at PoE, of course it's PoE and not Diablo so fans will give it more slack =p.

From what I've seen, I'm pretty sure the talents are going to be a nightmare to balance / tune. Hopefully they're up to the task. I think the way they instance dungeons is pretty cool; reminds me of how Spiral Knights does things.

If it's an open beta I may have to give it a try.
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