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On December 14 2012 07:37 Wuster wrote: Ya, the upward mobility thing was a huge draw for me. Gave me a real sense of incremental improvement.
After I beat Diablo 3; I played on a pretty tight budget and very slowly bumped my toon up to where I could slowly farm A3 pre-patch. Then the MP / Uber patch came out and I had a new goal; climbing the monster levels. Was at MP 2/3 when patch hit; now I'm at MP 7 (for A1 and 3, for some reason A2 snake guys own me hard on MP 6...). Climbing MP levels wasn't just cheaper it was more gradual too. Also made farming easier; as I could always find a level where I wasn't constantly dying and still getting decent drops. Unlike before where it was A3 or bust.
Unfortunately, I'm at the point where upgrades have a tangible real money cost to them (reinforced by my finally finding something I could sell on the RMAH). So my motivation to improve has gone down again (that and WoW...).
Is that because you dislike the feeling of the opportunity cost when you sell something for gold rather than real money, or for some other reason? I have sold items for USD and then converted this into gold, because the return can be higher depending on the state of the market, and I know the feeling well. I tell myself that because I have put no money into the game, losing potential money is not the same as losing actual money; it was never really money in the first place. My view on that might change if I had something worth 2b.
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Ya, pretty much.
I was originally going to convert my RMAH sale back to gold; but during the review process I had second thoughts. It's actually a fallacy for people not to consider money like this 'theirs'. It's yours the minute the sale went through; so you should treat it as such.
Then I just started thinking about the multiple-million gold upgrades in terms of real money too, although I can probably get my monk into MP 8 for another 10M, which really isn't much at all. It's the 9 figure amounts that I'm thinking I'll never spend (bye-bye dream of Mempo with crit).
But there's more to it than just money. My Uber party has pretty much disappeared lately, so that's pretty big. Plus I've been playing pretty much non-stop since 1.0.4 dropped; it's pretty natural to need a break / diversion. Which right now is WoW for me. Once PvP comes out I'm sure I'll be farming up money / gear because the PvP demo at Blizzcon was unbelievably fun.
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Interesting.........so another little question then! Now that I've armed myself with a little post-paragon knowledge, key word is little. At what level of MP should I expect to start finding sell-able gear? Gear worth $5? 10$? 25$? Over $25?
I think you can find all levels of gear on 0 MP just higher % chance and quality chance on higher MP right? Or can you only get the best rolls on high MP?
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On December 14 2012 11:41 Slardar wrote: Interesting.........so another little question then! Now that I've armed myself with a little post-paragon knowledge, key word is little. At what level of MP should I expect to start finding sell-able gear? Gear worth $5? 10$? 25$? Over $25?
I think you can find all levels of gear on 0 MP just higher % chance and quality chance on higher MP right? Or can you only get the best rolls on high MP?
MP dosnt effect the quality. you do get more MF so you will get more gear
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Basically, you want to do anything equal to or better than act 3 mp0. Starting at that point, everything that drops will have lvl 63 affixes. MP 1 in any act will also give lvl 63 affixes.
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On December 14 2012 11:41 Slardar wrote: Interesting.........so another little question then! Now that I've armed myself with a little post-paragon knowledge, key word is little. At what level of MP should I expect to start finding sell-able gear? Gear worth $5? 10$? 25$? Over $25?
I think you can find all levels of gear on 0 MP just higher % chance and quality chance on higher MP right? Or can you only get the best rolls on high MP?
As stated above what mp levels add is just magic find. You can get perfectly good gear at lower mp levels.
However in the case of rare items, the number of affixes on the rare is determined by mf. The game first rolls for a legendary..if not, it goes to a 6 prop rare, else 5 prop and so on. So in that respect your rolls on rares are somewhat affected by the mp you play on. But in most cases the speed your killing things at(hence the amount of stuff you get) at lower mp levels compensates for the 20% or whatever you gain from going to the higher mps.
Also if the enemies are easier, you could probably load yourself with more mf, hence totally negating any reason to play the higher end mps, apart from keys, and fun.
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I was originally going to convert my RMAH sale back to gold; but during the review process I had second thoughts. It's actually a fallacy for people not to consider money like this 'theirs'. It's yours the minute the sale went through; so you should treat it as such.
I have sold everything of "value" I have ever sniped, 1d12ed, maintenance bidded, flipped, or even on rare occasions found.
By "value" I mean anything worth more than a few bucks. I see absolutely no reason to keep anything in an online game when either a) I could lose interest in the game or b) the item will be worth nothing eventually. Could be the next patch, next blue post, or whatever.
Exhibit A) Found
![[image loading]](http://i.imgur.com/soC5t.png) Used it to beat Inferno back when it was hard, and knew that ias was going to get nerfed, sold it for $170 on the RMAH. This is what it ended up being after 1.03.
![[image loading]](http://i.imgur.com/3p4ED.png)
And today, I would vendor it without a second thought. I'm at 68 paragon farming MP0 once every few days and spend more time reading stupid forum posts than actually playing. I guarantee by the next expansion absolutely zero items will be worth more than $1.25! hehe. Ok except maybe hamburgers.
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Just wondering if there are any more leg in the game as fun and with similar strange effects as the grin reaper helm, was using it in pubs and people were just like wtf.
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On December 14 2012 15:36 Tears.Of.The.Moon wrote: Just wondering if there are any more leg in the game as fun and with similar strange effects as the grin reaper helm, was using it in pubs and people were just like wtf.
Not sure what helm you're referring to, but there's a wizard wand that laughs when you die occassionally.
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On December 14 2012 22:08 Confuse wrote:Show nested quote +On December 14 2012 15:36 Tears.Of.The.Moon wrote: Just wondering if there are any more leg in the game as fun and with similar strange effects as the grin reaper helm, was using it in pubs and people were just like wtf. Not sure what helm you're referring to, but there's a wizard wand that laughs when you die occassionally.
Sloraks madness
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I was under the impression that there was a patch a while ago that made it so Act 1 and 2 only drop ilvl 63 items on mp1 and above, but I just tried it and that isn't the case. What exactly was that "guaranteed ilvl 63" stuff about and how does it work?
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On December 15 2012 01:44 heishe wrote: I was under the impression that there was a patch a while ago that made it so Act 1 and 2 only drop ilvl 63 items on mp1 and above, but I just tried it and that isn't the case. What exactly was that "guaranteed ilvl 63" stuff about and how does it work?
its not guaranteed, its the same chance to drop ilv63 stuff as act3. so act 1,2 and 3 share %chance to drop 63 when they are set to the same mp as long as its not mp0
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On December 15 2012 01:44 heishe wrote: I was under the impression that there was a patch a while ago that made it so Act 1 and 2 only drop ilvl 63 items on mp1 and above, but I just tried it and that isn't the case. What exactly was that "guaranteed ilvl 63" stuff about and how does it work?
You get the same drop rate of lvl 63 gear as Act 3 and 4, but all items are given lvl 63 attributes. So basically, the only difference between lvl 58 gear and lvl 63 gear is their base armor and base damage.
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On December 14 2012 12:01 dartoo wrote:Show nested quote +On December 14 2012 11:41 Slardar wrote: Interesting.........so another little question then! Now that I've armed myself with a little post-paragon knowledge, key word is little. At what level of MP should I expect to start finding sell-able gear? Gear worth $5? 10$? 25$? Over $25?
I think you can find all levels of gear on 0 MP just higher % chance and quality chance on higher MP right? Or can you only get the best rolls on high MP? As stated above what mp levels add is just magic find. You can get perfectly good gear at lower mp levels. However in the case of rare items, the number of affixes on the rare is determined by mf. The game first rolls for a legendary..if not, it goes to a 6 prop rare, else 5 prop and so on. So in that respect your rolls on rares are somewhat affected by the mp you play on. But in most cases the speed your killing things at(hence the amount of stuff you get) at lower mp levels compensates for the 20% or whatever you gain from going to the higher mps. Also if the enemies are easier, you could probably load yourself with more mf, hence totally negating any reason to play the higher end mps, apart from keys, and fun. edit: sry <.< mixed it up you are right sir, for further readup:
Source: http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/page__hl__ magic find
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On December 15 2012 03:20 bluQ wrote:Show nested quote +On December 14 2012 12:01 dartoo wrote:On December 14 2012 11:41 Slardar wrote: Interesting.........so another little question then! Now that I've armed myself with a little post-paragon knowledge, key word is little. At what level of MP should I expect to start finding sell-able gear? Gear worth $5? 10$? 25$? Over $25?
I think you can find all levels of gear on 0 MP just higher % chance and quality chance on higher MP right? Or can you only get the best rolls on high MP? As stated above what mp levels add is just magic find. You can get perfectly good gear at lower mp levels. However in the case of rare items, the number of affixes on the rare is determined by mf. The game first rolls for a legendary..if not, it goes to a 6 prop rare, else 5 prop and so on. So in that respect your rolls on rares are somewhat affected by the mp you play on. But in most cases the speed your killing things at(hence the amount of stuff you get) at lower mp levels compensates for the 20% or whatever you gain from going to the higher mps. Also if the enemies are easier, you could probably load yourself with more mf, hence totally negating any reason to play the higher end mps, apart from keys, and fun. Umm ... the number of affixes is not determined by magicfind. Magicfind only determines the quality of the attribute. Source: http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/page__hl__ magic find
The article you sourced states that magic find determines the number of attributes on a rare, and not the quality
Section 6.4 - Gives calculations of number of affixes vs MF %
Section 2.2 - "By now it is easy to be confused, as the number of affixes found on an item is affected by MF but the actual stat rolls of these affixes is not"
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On December 15 2012 03:27 Chairman Ray wrote:Show nested quote +On December 15 2012 03:20 bluQ wrote:On December 14 2012 12:01 dartoo wrote:On December 14 2012 11:41 Slardar wrote: Interesting.........so another little question then! Now that I've armed myself with a little post-paragon knowledge, key word is little. At what level of MP should I expect to start finding sell-able gear? Gear worth $5? 10$? 25$? Over $25?
I think you can find all levels of gear on 0 MP just higher % chance and quality chance on higher MP right? Or can you only get the best rolls on high MP? As stated above what mp levels add is just magic find. You can get perfectly good gear at lower mp levels. However in the case of rare items, the number of affixes on the rare is determined by mf. The game first rolls for a legendary..if not, it goes to a 6 prop rare, else 5 prop and so on. So in that respect your rolls on rares are somewhat affected by the mp you play on. But in most cases the speed your killing things at(hence the amount of stuff you get) at lower mp levels compensates for the 20% or whatever you gain from going to the higher mps. Also if the enemies are easier, you could probably load yourself with more mf, hence totally negating any reason to play the higher end mps, apart from keys, and fun. Umm ... the number of affixes is not determined by magicfind. Magicfind only determines the quality of the attribute. Source: http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/page__hl__ magic find The article you sourced states that magic find determines the number of attributes on a rare, and not the quality Section 6.4 - Gives calculations of number of affixes vs MF % Section 2.2 - "By now it is easy to be confused, as the number of affixes found on an item is affected by MF but the actual stat rolls of these affixes is not" Bleh ... sorry for the brain fart ... don't ask me why I mixed that up so hard xD
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On December 15 2012 01:51 Chairman Ray wrote:Show nested quote +On December 15 2012 01:44 heishe wrote: I was under the impression that there was a patch a while ago that made it so Act 1 and 2 only drop ilvl 63 items on mp1 and above, but I just tried it and that isn't the case. What exactly was that "guaranteed ilvl 63" stuff about and how does it work? You get the same drop rate of lvl 63 gear as Act 3 and 4, but all items are given lvl 63 attributes. So basically, the only difference between lvl 58 gear and lvl 63 gear is their base armor and base damage.
Has anyone done anything looking at the frequency of different types of legendaries though?
Take bracers...
iLevel 60 Promise of Glory iLevel 62 Strongarm iLevel 63 Lucani Prowlers
If iLevel 63 items are rarer in act I than it'd stand to reason your chance of getting Lucani Prowlers would be lower on ACT1 than ACT3. Given that iLevel 63 legendaries tend to be the more popular ones (Mempo, Lucani Prowlers, etc.) it still stands to reason you'll get slightly better returns (aka less Brimstone) by farming with a higher chance for iLevel 63 items.
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Well that's why no one farms MP0 A1 or A2.
If you're on MP1+ all acts have the same drop chances; and all mobs are iLvl 63 so there's no difference in random affixes.
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Ah I see......I went through a youtube video for budget barb 1.05 whirlwind. I'm able to clear MP1 Act3, pretty fun. I start off on Korshikk bridge, get 5 stacks of Neph buff then head into the keep and clear all 3 levels. Rinse and repeat. That keep has the best cluster of mobs anywhere, so fun.
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Alright I have no real basis for this, but I'm pretty sure something funky happens if you have over base 300 % mf.
Doing paragon runs I went from 70-80 finding about 6-8 uniques per run, which I thought was normal. 80-83 and found 3 or less; the levels took longer so I was confused. I noticed my mf had hit over 300 without my noticing, so I moved some stuff around so my base mf was 300 exactly, and now I found 4 uniques in my first two runs.
Does anyone know if there is some penalty calculator if you go over 300? I hate feeling superstitious, and I know it could just be chance, but according to some articles done, 300 % base mf should be roughly 1 unique per 500 enemies ~ so 3 over 10 act 3 runs is definitely way under this : /
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