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On July 04 2012 01:46 Kokujin wrote:Show nested quote +On July 04 2012 01:35 bonifaceviii wrote:On July 04 2012 01:34 nettleberry wrote:They put forth all of those solutions, but they forgot a seemingly obvious one: Not letting gear be swapped in combat. Maybe it's just my ignorance talking, but I don't think there's an in-combat state in Diablo 3 to trigger that. There is, the same state that makes your health drain when you fight elites too long
It really doesn't solve the problem of people killing 3 champion in a pack and then swapping MF for the last one though.
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On July 04 2012 01:46 OhNeverMind wrote: What about option 2 do people dislike? I think that one makes sense. 4 is probably the best though. I really dislike option 5 because I don't want to be punished for adapting my gear on on the fly on difficult content (like adding life on hit or survivability for tough affixes)
I don't like the over time part. No other stat increase or decreases over time when switching items, it's all instant. Now mf is just different because...well because it's different. I don't like design choices that go against everything else in the game - it's unnecessary and confusing to have one stat behave like that.
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On July 04 2012 01:50 skyR wrote:Show nested quote +On July 04 2012 01:46 OhNeverMind wrote: What about option 2 do people dislike? I think that one makes sense. 4 is probably the best though. I really dislike option 5 because I don't want to be punished for adapting my gear on on the fly on difficult content (like adding life on hit or survivability for tough affixes) Because we would be kiting for the last few seconds to get full MF which is tedious...
But thats the whole point... it punishes gear swapping by making you kite for an extra minute while you otherwise could have moved on to the next pack. I dunno, 4 still seems good, but 2 would also get the job done IMO.
On July 04 2012 01:54 Charger wrote: I don't like the over time part. No other stat increase or decreases over time when switching items, it's all instant. Now mf is just different because...well because it's different. I don't like design choices that go against everything else in the game - it's unnecessary and confusing to have one stat behave like that.
I imagine it would behave much like the Sharpshooter does for DH's. I guess I can see why people think that is an awkward solution but after being used to sharpshooter I didn't have a problem with it.
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How about this solution.
Make the top 12 slots in your inventory specific spots for gear change out. Stash whatever gear you want in those top slots and when you hit a button you define, it swaps out your armor, matching piece to piece with whatever is in those slots. If you have duplicate armor pieces in slots, it subs in the one with the best magic find.
Pros: Hot-swappers can now hot-swap without it being awkward. Means another entire set of gear is useful, keeping farming alive longer. Non-hot swappers will be completely unaffected and will probably never notice.
Cons: ????
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Swapping is by its very definition tedious and unnecessary.
Next thing your gonna ask for a spot for fire resist gear.
Then gold find gear.
Poison gear.
Nope. 1 set of gear.
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On July 04 2012 02:17 YODA_ wrote: How about this solution.
Make the top 12 slots in your inventory specific spots for gear change out. Stash whatever gear you want in those top slots and when you hit a button you define, it swaps out your armor, matching piece to piece with whatever is in those slots. If you have duplicate armor pieces in slots, it subs in the one with the best magic find.
Pros: Hot-swappers can now hot-swap without it being awkward. Means another entire set of gear is useful, keeping farming alive longer. Non-hot swappers will be completely unaffected and will probably never notice.
Cons: ???? Still uses up inventory slots, doesn't do much to make people like the hotswapping mechanic, have to mess around with the inventory UI to somehow make visible the fact that the top 12 slots are for gear swapping and not just your ordinary inventory slots, and to make it really viable would need a keybind.
Option: Can only gear swap while in town.
Pros: Absolutely fixes mf hotswapping, could have an error message for high visibility, no hidden complexity, shorter downtime than #4 because you can TP then swap then TP back, doesn't mess with nephalem valor
Cons: May not be able to actually implement, may have negative side effects with non-mf gear swapping (does anyone use gear swapping for anything else?), people that like mf gear swapping don't have any similar mechanic anymore, breaks the flow of the game especially in co-op when one player TPs home and the other wants to continue.
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Dunno about Wds and Dhs but we as Wizards often swap some gear vs reflective mobs. Wouldnt be the end of the world if we cant do it anymore, but it would def make fighting reflective mobs even more of a pain than it already is right now.
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On July 04 2012 02:29 nettleberry wrote:Show nested quote +On July 04 2012 02:17 YODA_ wrote: How about this solution.
Make the top 12 slots in your inventory specific spots for gear change out. Stash whatever gear you want in those top slots and when you hit a button you define, it swaps out your armor, matching piece to piece with whatever is in those slots. If you have duplicate armor pieces in slots, it subs in the one with the best magic find.
Pros: Hot-swappers can now hot-swap without it being awkward. Means another entire set of gear is useful, keeping farming alive longer. Non-hot swappers will be completely unaffected and will probably never notice.
Cons: ???? Still uses up inventory slots, doesn't do much to make people like the hotswapping mechanic, have to mess around with the inventory UI to somehow make visible the fact that the top 12 slots are for gear swapping and not just your ordinary inventory slots, and to make it really viable would need a keybind. Option: Can only gear swap while in town. Pros: Absolutely fixes mf hotswapping, could have an error message for high visibility, no hidden complexity, shorter downtime than #4 because you can TP then swap then TP back, doesn't mess with nephalem valor Cons: May not be able to actually implement, may have negative side effects with non-mf gear swapping (does anyone use gear swapping for anything else?), people that like mf gear swapping don't have any similar mechanic anymore, breaks the flow of the game especially in co-op when one player TPs home and the other wants to continue.
People do swap gear for reasons other than MF. Primary examples would be swapping to DPS gear for easier elites, swapping to regen gear / LoH / lifesteal for reflect dmg, and swapping out SoE or similar MDR / RDR pieces for another piece.
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I think Option 4 would be best if they modified it so that only the newly swapped MF gear is disabled for 3 minutes. Otherwise, it's pretty dumb to lose all of your MF for swapping a piece of gear that has nothing to do with MF.
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On July 04 2012 02:42 andrewlt wrote: I think Option 4 would be best if they modified it so that only the newly swapped MF gear is disabled for 3 minutes. Otherwise, it's pretty dumb to lose all of your MF for swapping a piece of gear that has nothing to do with MF.
What if I have a weapon on hit or ring or other equipment and BY CHANCE it had MF on it? So a weapon with certain stats will 'lose' value because it just happened to have MF on it?
IMO, blizzard needs to stop listening to everyone and just trust in themselves. They are defering to the community for help but it is adding fuel to the fire.
Blizzard probably saw that after the first month of D3s release, they saw a huge drop of players. Well obviously, Diablo 3 was on one of the biggest hype trains of all time; so now, you lose a bunch of players (they are going to leave ANYWAYS) - the ones who are staying are loyal to you, enjoy your work, and believe in your balance/design team, you pull knee jerk reactions showing zero faith in yourself and now asking the community to make huge decisions?
I do not mind blizzard taking feedback from the community but it is entirely different thing to ask the community, give them options and have a vote to see which wins? LOL. You pay your employees 6 figure salaries and have them go to kids who play diablo 3 in their mom's basement for advice/decision making? I do not see the logic in that. Let them do their damn job - blizzard was built on great employees and good coporate culture where everyone was held accoutable and was responsible. This is a joke, to be honest.
In my opinion, MF was designed this way and it followed a working model in D2. Nephalor stacks was a great little addition that blizzard's design team implemented to supplement the game and it is fresh and creative. Don't fix something that is not broken. By going with optioon 1, 2, 3, 4, 5, 6, or 1938440932 knee jerk changes, blizzard is just gonna cause more issues and, even worse than before, have all the loyal/hardcore fans leave.
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Weapons can't roll the magic find affix, unless there's a legendary weapon with it that I haven't seen.
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mixed feelings about mf swapping.
i bought an entire set of mf gear so that i have an alternate set around 200%. this will now be useless since it doesn't have the stats i need to use all the time. i dont have the time or money to get actually good mf gear.
mf switching is stupid as hell. i hate doing it. i hate feeling like the drops will be meaningless without doing it.
i am glad they are getting rid of it for my own personal sanity, but i dont really think this is necessary. its not a game breaking exploit--if its an exploit at all.
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Sorry man, but blizzard doesn't have "great employees and good corporate culture" anymore. Chimpanzees on bath salt would do a better job. That's why their game is complete chaos.
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On July 04 2012 02:58 Blitzkrieg0 wrote: Weapons can't roll the magic find affix, unless there's a legendary weapon with it that I haven't seen.
There's a WD set knife that has mf but that's the only one I know of and it's shitty enough that you wouldn't just happen to have it on if you weren't specifically going for hardcore MF %.
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On July 04 2012 02:54 Inflexion wrote:Show nested quote +On July 04 2012 02:42 andrewlt wrote: I think Option 4 would be best if they modified it so that only the newly swapped MF gear is disabled for 3 minutes. Otherwise, it's pretty dumb to lose all of your MF for swapping a piece of gear that has nothing to do with MF. What if I have a weapon on hit or ring or other equipment and BY CHANCE it had MF on it? So a weapon with certain stats will 'lose' value because it just happened to have MF on it? IMO, blizzard needs to stop listening to everyone and just trust in themselves. They are defering to the community for help but it is adding fuel to the fire. Blizzard probably saw that after the first month of D3s release, they saw a huge drop of players. Well obviously, Diablo 3 was on one of the biggest hype trains of all time; so now, you lose a bunch of players (they are going to leave ANYWAYS) - the ones who are staying are loyal to you, enjoy your work, and believe in your balance/design team, you pull knee jerk reactions showing zero faith in yourself and now asking the community to make huge decisions? I do not mind blizzard taking feedback from the community but it is entirely different thing to ask the community, give them options and have a vote to see which wins? LOL. You pay your employees 6 figure salaries and have them go to kids who play diablo 3 in their mom's basement for advice/decision making? I do not see the logic in that. Let them do their damn job - blizzard was built on great employees and good coporate culture where everyone was held accoutable and was responsible. This is a joke, to be honest. In my opinion, MF was designed this way and it followed a working model in D2. Nephalor stacks was a great little addition that blizzard's design team implemented to supplement the game and it is fresh and creative. Don't fix something that is not broken. By going with optioon 1, 2, 3, 4, 5, 6, or 1938440932 knee jerk changes, blizzard is just gonna cause more issues and, even worse than before, have all the loyal/hardcore fans leave.
They only kept MF in this game because of very vocal members of the community. It was a stupid system in D2 that never should've made it to D3. It is broken. It works the way it currently does because that's how it brokenly worked in D2. It's obvious they never really play tested it that much.
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What's inherently wrong with mf? After I beat inferno there's nothing left to do but farm. If there was no mf or nothing I could do to make my farming 'better' then I wouldn't farm and I wouldn't be playing the game. I like gathering dps gear that has mf on it, it is fun to see how far I can push it. I like having to sacrifice survivability and some damage the higher my mf goes up. Clue me on on what is the default bad part of mf please.
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On July 04 2012 03:44 Charger wrote: What's inherently wrong with mf? After I beat inferno there's nothing left to do but farm. If there was no mf or nothing I could do to make my farming 'better' then I wouldn't farm and I wouldn't be playing the game. I like gathering dps gear that has mf on it, it is fun to see how far I can push it. I like having to sacrifice survivability and some damage the higher my mf goes up. Clue me on on what is the default bad part of mf please. There is no problem with MF. Working as intended at this point. The only problem is the entitlement-people (I hesitate to call them children, they are of all ages) who feel it is an exploit (the same way cheese is an exploit, if you catch my meaning.)
They haven't learned it's simpler to shut up and play or get out.
Edit: I do want to add that I don't MF swap myself. I just don't see the point in punishing players for using what is available to them. More items on the market = lower prices on higher end stuff = everyone wins.
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On July 04 2012 03:07 Charger wrote:Show nested quote +On July 04 2012 02:58 Blitzkrieg0 wrote: Weapons can't roll the magic find affix, unless there's a legendary weapon with it that I haven't seen. There's a WD set knife that has mf but that's the only one I know of and it's shitty enough that you wouldn't just happen to have it on if you weren't specifically going for hardcore MF %. The "Threehundreds Speer" I guess that´s it in English has MF too. I got one early one with ~24% not sure. It´s worth quite a bit. Didn´t look it up for a long time as I store every unique I find except it is really worth something.
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there is a legendary staff with +25 mf and gf, perfect for my enchantress
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blizz needs to stop nerfing and start buffing everything
this aint WOW. this is diablo a game about becoming a god and mowing down hordes of bad guys. not running from poison wasps in act 2 because they have jailer waller arcane and firechains
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