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rofl if they nerf mf switching then they have to make HUGE changes to the droprates/tables.
i pretty much stopped playing since the act2+ loot nerfs cause its boring and unrewarding. and playing 1 hour to get 10 rares of which 70% are crap by default def wont bring me back.
then again if they change droprates too much the few guys with really good mf gear will make 2-3 times the money of evryone else which again would be broken.
i dont see how they wanna tackle this without making the game even more unrewarding to play. also gear switching is fine and calling it a exploit is beyond dumb.
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On June 28 2012 19:34 BurningSera wrote: How can anyone hate the mf swapping is beyond me. Is a small and cool micro practice that anyone can do so just give it some practice yourself? People who uses macro sucks but as a normal player how can I ever have the gold to make dps+mf on my gears??? MF swapping is practical and cost-efficient. I have been doing that since d2 and in d3 thanks to AH i got my 300+ mf gears easily and now i will have to get rid of them.
Now mf+good stats/dps gears will be more expensive than before = higher GAH/RMAH prices ie more income tax = making Blizzard's money plan even better.
The purpose of all the neff/fix is to make them more money if people realized that and making it economically harder to beat inferno. As a normal player, the amount of time for me to get those end game gears will be increased hugely (plus don't forget AH manipulate item drop rate). For those rich kids with parent's credit card, just pay for all the $250 gears and you can finish inferno in less than 1 day.
D3 is pay for win. Please be informed. The "dynamic drop rate" based off the AH is a myth. There was at least one blue post confirming that the drop rates are static and designed with the AH in mind, meaning getting a drop that is useful specifically to you is less than it would have been without an AH. The AH comes in as your "fence" in that you can offload your items for gold or cash, and use the income towards a drop specifically useful to you.
Yes, the AH has impacted drop rates. No, the drop rates do not change based on what is posted to the AH.
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Not like gear swapping works anyway, at least for me. I get better items just with the nephalem valor and get the shiitiest rates with MF gear swapping.
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On June 29 2012 00:30 matiK23 wrote: Not like gear swapping works anyway, at least for me. I get better items just with the nephalem valor and get the shiitiest rates with MF gear swapping.
People usually do the MF swapping coupled with the nephalem valor. Needless to say it does help even if doesn't appear obvious.
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Anyone else having problems with the game lagging/stuttering after 1.03a? Even in the game menu/auction house..
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On June 29 2012 00:38 Patrio wrote: Anyone else having problems with the game lagging/stuttering after 1.03a? Even in the game menu/auction house.. Lots more rubber-banding the past two days than I am used to seeing. Every once in a while eveything will stop for 2-3 seconds then catch right back up. I couldn't tell you if it is due to the hot-fixes or not since I hadn't played much just prior.
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I've been having it too, the rubber banding lately is just absolutely terrible.
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On June 29 2012 00:38 Patrio wrote: Anyone else having problems with the game lagging/stuttering after 1.03a? Even in the game menu/auction house.. Had a lot of that in the last few days, might be my internet though so can't comment.
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MF gear swap is just another unneccessary nerf to an already struggling game. If you do it great, if you don't whocares!
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MF gear swap is just not fun. I do it too right now, but I wish they do sth about it.
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On June 29 2012 01:25 Kenpark wrote: MF gear swap is just not fun. I do it too right now, but I wish they do sth about it.
the only play they have is to make it not work. Nerfing options isn't a good thing. Do it or don't, it should be your call.
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Just let them lose all the neph stacks for switching gear after aggroing a pack (e.g. after the enrage timer was started).
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I disagree with keeping MF gear swap in the game. Some of my gear have mf in them and it's a huge trade-off between dps, survivability and mf.
The best way they could've solved this problem is to just remove mf gear from the game and design the loot table around nobody having it on their gear. It was pretty obvious they should've done this and it was suggested by many people long before the game was released.
Everything goes back to the biggest problem, they designed loot accumulation to be so slow that it is unfun.
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Funny thing is that most people complaining about MF swapping are the people who happens to desperately need the mechanic in order to progress economically. I only bother to swap out the helm and amulet since it's a cheap 80% bonus MF that takes 2 clicks instead of swapping out every piece.
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On June 29 2012 01:37 andrewlt wrote: I disagree with keeping MF gear swap in the game. Some of my gear have mf in them and it's a huge trade-off between dps, survivability and mf.
The best way they could've solved this problem is to just remove mf gear from the game and design the loot table around nobody having it on their gear. It was pretty obvious they should've done this and it was suggested by many people long before the game was released.
Everything goes back to the biggest problem, they designed loot accumulation to be so slow that it is unfun. If they remove MF from the game that would unleash a shit storm the lieks of which No forum has ever seen before. MF is a HUGE part of Diablo, I for one would insta quit(Though thats not saying much as I'm pretty close to giving up on he game now....)
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United States47024 Posts
On June 28 2012 17:38 daemir wrote: But would you honestly consider MF swap intended, good design? Good design? No. Intended? Yes, 100%.
It's 100% at parity with the way it works in Diablo 2, and was cited by the developers as being such. One of the developer AMAs said that MF works the exact same as in D2--and they have no excuse for not knowing that MF works that way in Diablo 2. When a developer straight-up says "magic find works the same way it did in Diablo 2", you pretty much can't call any part of the MF mechanics that were inherited from D2 as "unintended".
The problem is that lazily porting mechanics from Diablo 2 doesn't work when you drastically change how the game functions in other ways.
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On June 29 2012 01:46 Necro)Phagist( wrote:Show nested quote +On June 29 2012 01:37 andrewlt wrote: I disagree with keeping MF gear swap in the game. Some of my gear have mf in them and it's a huge trade-off between dps, survivability and mf.
The best way they could've solved this problem is to just remove mf gear from the game and design the loot table around nobody having it on their gear. It was pretty obvious they should've done this and it was suggested by many people long before the game was released.
Everything goes back to the biggest problem, they designed loot accumulation to be so slow that it is unfun. If they remove MF from the game that would unleash a shit storm the lieks of which No forum has ever seen before. MF is a HUGE part of Diablo, I for one would insta quit(Though thats not saying much as I'm pretty close to giving up on he game now....)
well they just doubled the drop rates so everyone can go back to just playing the game :D
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MF swapping is bad game design. I don't know how people can argue to keep it in, other than for their own self-serving reasons. The fact of the matter is that taking up a bunch of your inventory space and clicking a bunch of items to swap into before a boss dies is not exactly anyone's idea of fun. It also creates a nice laddered system of progression/equipment where to progress and/or farm more efficiently you would go from defensive -> offensive -> offensive + MF gear. From a game design perspective that is a good thing.
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On June 29 2012 01:46 Necro)Phagist( wrote:Show nested quote +On June 29 2012 01:37 andrewlt wrote: I disagree with keeping MF gear swap in the game. Some of my gear have mf in them and it's a huge trade-off between dps, survivability and mf.
The best way they could've solved this problem is to just remove mf gear from the game and design the loot table around nobody having it on their gear. It was pretty obvious they should've done this and it was suggested by many people long before the game was released.
Everything goes back to the biggest problem, they designed loot accumulation to be so slow that it is unfun. If they remove MF from the game that would unleash a shit storm the lieks of which No forum has ever seen before. MF is a HUGE part of Diablo, I for one would insta quit(Though thats not saying much as I'm pretty close to giving up on he game now....)
I started the series with Diablo and it wasn't there. Diablo 2 introduced way too many mechanics with bad side effects. Unfortunately, the people who grew up with them grew too comfortable with them. Plenty of mechanics that Diablo 2 introduced should've been removed from the game or heavily modified.
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Nothing wrong with MF gear swapping. It's part of the game. Why not use your most potential of finding the best and more drops? What's not so fun about it? Isn't Diablo 3 already not fun for alot of people? It's mindless grinding anyway. I bet you if you find that upgrade piece you been looking for or that 20 million gold item, after MF gear swapping you won't consider it as "not fun".
Also if you're not doing it because it's not fun, then you're already having fun right? If people want o MF gear switch, isn't that their business? Sounds like haters hating.
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