Don't be butthurt because you spent all your money on trash mf blues
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Forum Index > General Games |
Kickboxer
Slovenia1308 Posts
June 28 2012 20:00 GMT
#12861
Don't be butthurt because you spent all your money on trash mf blues ![]() | ||
Phael
United States281 Posts
June 28 2012 20:16 GMT
#12862
If MF swapping is completely neutered, then MF becomes more of a "bonus" stat like life regen that you have on gear, something that makes your life a bit easier but not anywhere near the importance people place on it now. An item with 20% MF and 80% of the stats of an endgame piece goes for probably 5x the value of the end-game piece right now, for example, and if you use it full-time, you'll probably end up with fewer rares in the same time frame because you kill slower and die more with it. Put another way, if you spend X amount of money on a suit of gear that is focused purely on damage, you will get more rares/time than if you spend 2X amount of money on a suit of gear that has MF in each slot in today's market. | ||
BlackMagister
United States5834 Posts
June 28 2012 22:40 GMT
#12863
http://us.battle.net/d3/en/blog/6214196/Diablo_III_Hotfixes_-_June_Updated_612-6_13_2012#blog | ||
Ryps
Romania2740 Posts
June 28 2012 22:57 GMT
#12864
On June 29 2012 07:40 BlackMagister wrote: OH yay hot fixes on drop rates. I can now farm Act 2 to prepare for Act 3. http://us.battle.net/d3/en/blog/6214196/Diablo_III_Hotfixes_-_June_Updated_612-6_13_2012#blog Damn, thats one hell of a drop increase. I wonder what made them change it so much | ||
deducter
United States80 Posts
June 28 2012 23:14 GMT
#12865
On June 29 2012 05:16 Phael wrote: Thing is, with neph valor, unless MF just happens to roll on some gear with godly attributes, 99% of the time it becomes a useless stat. Swapping a full 300% MF suit gives me about 35-40% more rares on average compared to no swaps and takes about 10-20% more time due to clicks and deaths. And considering that blues certainly have value as well, (just not as much as rares), you only gain about 25% more value in loot farming in full 300% MF gear compared to 0%, ASSUMING that you have the exact same other stats. If MF swapping is completely neutered, then MF becomes more of a "bonus" stat like life regen that you have on gear, something that makes your life a bit easier but not anywhere near the importance people place on it now. An item with 20% MF and 80% of the stats of an endgame piece goes for probably 5x the value of the end-game piece right now, for example, and if you use it full-time, you'll probably end up with fewer rares in the same time frame because you kill slower and die more with it. Put another way, if you spend X amount of money on a suit of gear that is focused purely on damage, you will get more rares/time than if you spend 2X amount of money on a suit of gear that has MF in each slot in today's market. It depends a lot on your build, your general gear level, and most importantly the act you're farming. Act 1, for instance, is so easy that it is trivial to run around there in full MF/DPS gear. If I went from 45k to 90k dps in Act 1, it would barely affect my farm speed, since everything dies almost instantly already. MF is better to stack. I think there are DH who are like that for A3, and after a certain point stacking MF or even movespeed becomes better, since a lot of the time is spent running to elite groups rather than killing them. | ||
antelope591
Canada820 Posts
June 28 2012 23:15 GMT
#12866
On June 29 2012 05:16 Phael wrote: Thing is, with neph valor, unless MF just happens to roll on some gear with godly attributes, 99% of the time it becomes a useless stat. Swapping a full 300% MF suit gives me about 35-40% more rares on average compared to no swaps and takes about 10-20% more time due to clicks and deaths. And considering that blues certainly have value as well, (just not as much as rares), you only gain about 25% more value in loot farming in full 300% MF gear compared to 0%, ASSUMING that you have the exact same other stats. If MF swapping is completely neutered, then MF becomes more of a "bonus" stat like life regen that you have on gear, something that makes your life a bit easier but not anywhere near the importance people place on it now. An item with 20% MF and 80% of the stats of an endgame piece goes for probably 5x the value of the end-game piece right now, for example, and if you use it full-time, you'll probably end up with fewer rares in the same time frame because you kill slower and die more with it. Put another way, if you spend X amount of money on a suit of gear that is focused purely on damage, you will get more rares/time than if you spend 2X amount of money on a suit of gear that has MF in each slot in today's market. pretty much...mf swapping was good before 1.03 but now its a waste of time. You still get 2-3 rares per pack most of the time with 0% MF once u have 5 buff. You waste more time taking the time to swap to full MF gear for very minimal benefits. Unless you wear the MF all the time its more trouble than its worth | ||
Amui
Canada10567 Posts
June 28 2012 23:24 GMT
#12867
Imagine though, if blizzard had released this game, and how much better it would be. EDIT: hmm after looking at the droprates, and the fact I can't run DPS spec in act 3, probably act 2 farming | ||
Depetrify
978 Posts
June 28 2012 23:33 GMT
#12868
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Redox
Germany24794 Posts
June 29 2012 00:23 GMT
#12869
On June 29 2012 07:40 BlackMagister wrote: OH yay hot fixes on drop rates. I can now farm Act 2 to prepare for Act 3. http://us.battle.net/d3/en/blog/6214196/Diablo_III_Hotfixes_-_June_Updated_612-6_13_2012#blog Is that already live on EU servers? | ||
dAPhREAk
Nauru12397 Posts
June 29 2012 00:30 GMT
#12870
On June 28 2012 17:48 Heh_ wrote: Show nested quote + On June 28 2012 17:47 tadL wrote: Most problems people have are just irrelevant. Stop playing sc and switch to hc, you fast realize that most sc problems just dont exist in hc. Only reason to play sc is rmah. and nothing more I would say And die to rubberbanding, which isn't the most fun thing to do. yep. but you dont get that "oh shit imma die" factor in sc. need medication for my elevated blood pressure some days. ;-) | ||
Rotodyne
United States2263 Posts
June 29 2012 00:52 GMT
#12871
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Redox
Germany24794 Posts
June 29 2012 00:57 GMT
#12872
On June 29 2012 09:52 Rotodyne wrote: Does anyone know if Blizzard has stated anything about Hardcore PvP? That would be so epic and I would totally get drunk and battle people. Dont have a source but I remember them saying that it will be just the same as in softcore. Which means you wont die permanently if you die in PvP. | ||
Itsmedudeman
United States19229 Posts
June 29 2012 00:59 GMT
#12873
On June 29 2012 05:16 Phael wrote: Thing is, with neph valor, unless MF just happens to roll on some gear with godly attributes, 99% of the time it becomes a useless stat. Swapping a full 300% MF suit gives me about 35-40% more rares on average compared to no swaps and takes about 10-20% more time due to clicks and deaths. And considering that blues certainly have value as well, (just not as much as rares), you only gain about 25% more value in loot farming in full 300% MF gear compared to 0%, ASSUMING that you have the exact same other stats. If MF swapping is completely neutered, then MF becomes more of a "bonus" stat like life regen that you have on gear, something that makes your life a bit easier but not anywhere near the importance people place on it now. An item with 20% MF and 80% of the stats of an endgame piece goes for probably 5x the value of the end-game piece right now, for example, and if you use it full-time, you'll probably end up with fewer rares in the same time frame because you kill slower and die more with it. Put another way, if you spend X amount of money on a suit of gear that is focused purely on damage, you will get more rares/time than if you spend 2X amount of money on a suit of gear that has MF in each slot in today's market. Maybe. But I think once you get to a certain gear level it becomes much more expensive upgrading your gear and DPS rather than just looking for somewhat close items with MF added onto it. 30% more damage? (which would be a lot less than 30% faster clear) vs 30% more drops. | ||
Rotodyne
United States2263 Posts
June 29 2012 01:04 GMT
#12874
On June 29 2012 09:57 Redox wrote: Show nested quote + On June 29 2012 09:52 Rotodyne wrote: Does anyone know if Blizzard has stated anything about Hardcore PvP? That would be so epic and I would totally get drunk and battle people. Dont have a source but I remember them saying that it will be just the same as in softcore. Which means you wont die permanently if you die in PvP. Somewhat disappointing ![]() | ||
Phael
United States281 Posts
June 29 2012 01:07 GMT
#12875
However, it will most likely even rise higher in the AH, which makes it not a very viable attribute to stack on a limited budget. | ||
Terranasaur
United States2085 Posts
June 29 2012 01:12 GMT
#12876
On June 29 2012 10:04 Rotodyne wrote: Show nested quote + On June 29 2012 09:57 Redox wrote: On June 29 2012 09:52 Rotodyne wrote: Does anyone know if Blizzard has stated anything about Hardcore PvP? That would be so epic and I would totally get drunk and battle people. Dont have a source but I remember them saying that it will be just the same as in softcore. Which means you wont die permanently if you die in PvP. Somewhat disappointing ![]() This is seriously SO disappointing. Can you imagine how epic a "Hunger Games" style PvP arena would be? Everyone starts naked, and level 1, near a huge pile of gear in the middle of an enormous map. Grab what you can, kill what you can, run like hell to get away. Kill some mobs, level up a little bit, grab some new gear. All the while trying not to get axed. That would be the most fun shit ever. | ||
Itsmedudeman
United States19229 Posts
June 29 2012 01:18 GMT
#12877
On June 29 2012 10:07 Phael wrote: If you can pick up a piece of gear with MF on it and comparable stats to your current gear, of course it's going to be an upgrade. I never claimed MF doesn't work at all; I'm just saying that with the current scenario, if MF swapping were nerfed, MF becomes roughly as valuable as life regen as a stat instead of being worth 3x as much as resist all when it spawns on an item, in terms of real value. However, it will most likely even rise higher in the AH, which makes it not a very viable attribute to stack on a limited budget. An increase in damage is a direct increase to farm, yes? Well it's the same for MF. MF increases farm potential which is really the only that that matters at this point. Regen is a very small increase in farm potential, it's not comparable at all. Even if you claim it's only a 30% increase that's like having a 30% faster farm, much more valuable than 30% DPS. "MF alone" items are worthless though, yes, for the most part, but an item doesn't need to be godly and have mf. It can have decent stats and decent mf and be worth a lot. | ||
dAPhREAk
Nauru12397 Posts
June 29 2012 01:23 GMT
#12878
On June 29 2012 10:12 Terranasaur wrote: Show nested quote + On June 29 2012 10:04 Rotodyne wrote: On June 29 2012 09:57 Redox wrote: On June 29 2012 09:52 Rotodyne wrote: Does anyone know if Blizzard has stated anything about Hardcore PvP? That would be so epic and I would totally get drunk and battle people. Dont have a source but I remember them saying that it will be just the same as in softcore. Which means you wont die permanently if you die in PvP. Somewhat disappointing ![]() This is seriously SO disappointing. Can you imagine how epic a "Hunger Games" style PvP arena would be? Everyone starts naked, and level 1, near a huge pile of gear in the middle of an enormous map. Grab what you can, kill what you can, run like hell to get away. Kill some mobs, level up a little bit, grab some new gear. All the while trying not to get axed. That would be the most fun shit ever. that would be fun to watch although im sure wizards, demon hunters and barbs have the best run skills to get them to the pile pretty fast. =) | ||
Dubzex
United States6994 Posts
June 29 2012 01:30 GMT
#12879
On June 29 2012 10:23 dAPhREAk wrote: Show nested quote + On June 29 2012 10:12 Terranasaur wrote: On June 29 2012 10:04 Rotodyne wrote: On June 29 2012 09:57 Redox wrote: On June 29 2012 09:52 Rotodyne wrote: Does anyone know if Blizzard has stated anything about Hardcore PvP? That would be so epic and I would totally get drunk and battle people. Dont have a source but I remember them saying that it will be just the same as in softcore. Which means you wont die permanently if you die in PvP. Somewhat disappointing ![]() This is seriously SO disappointing. Can you imagine how epic a "Hunger Games" style PvP arena would be? Everyone starts naked, and level 1, near a huge pile of gear in the middle of an enormous map. Grab what you can, kill what you can, run like hell to get away. Kill some mobs, level up a little bit, grab some new gear. All the while trying not to get axed. That would be the most fun shit ever. that would be fun to watch although im sure wizards, demon hunters and barbs have the best run skills to get them to the pile pretty fast. =) Yeah because they have those skills at level 1, right? | ||
Itsmedudeman
United States19229 Posts
June 29 2012 01:35 GMT
#12880
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