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Diablo III General Discussion - Page 490

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NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 24 2012 01:42 GMT
#9781
Is there a difference in the effects of stats for each class? If so then I could understand them not being added on weapons.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 24 2012 01:46 GMT
#9782
On May 24 2012 10:42 NotSorry wrote:
Is there a difference in the effects of stats for each class? If so then I could understand them not being added on weapons.


No clue. Aside from which stat affects DPS, which could be part of it too. Considering how bad the AH UI is, anyway.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2012-05-24 01:47:06
May 24 2012 01:46 GMT
#9783
On May 24 2012 10:40 JingleHell wrote:
As far as I can tell, the only stats on the weapon that get counted in the auction menu are the stats actually on the weapon, not including dex/str/int. I say this because A: the auction menu doesn't account for character specific stats, (check this by looking at DPS on a weapon you're holding, then look at it in the AH menu.) and B: the other stats will be a steady gain, whereas str/dex/int are, as far as I can tell, the last modifier to DPS, meaning they come in as part of a larger whole, and would require character specific stats to calculate.

I'm probably explaining this shitty. Can someone translate from fucking tired and braindead to what's actually running through my head?

I always thought +attack speed is factored in.
Is that what you meant?
Off-season = best season
Xinder
Profile Blog Joined January 2011
United States2269 Posts
May 24 2012 01:46 GMT
#9784
On May 24 2012 10:33 javy925 wrote:
Show nested quote +
On May 24 2012 09:56 UniversalSnip wrote:
I heard lifesteal has 80% reduced effect in inferno... is that true of life on hit as well, I wonder? That seems quite harsh considering how low they've kept the values.

Makes me wonder what other mechanic changes inferno makes.


I've seen some testing done to show that lifesteal goes down substantially on either reddit or the blizz d3 forums but I haven't seen anything about life on hit. If it does get reduced then it's useless but Kripp has been saying the past few days that one of the best stats for weapons is life on hit (500-700+ per hit is good for barbs).


That would be really interesting for someone to find a way to test it. That could make DW barbs viable too, if you could find two weapons similar dps/stats/same life on hit leach. Combine that w/ Frenzy left click and so long as you had a mob to hit you prob wouldn't die.....then blizzard would prob think it too strong and nerf it....sigh.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 24 2012 01:47 GMT
#9785
On May 24 2012 10:46 Redox wrote:
Show nested quote +
On May 24 2012 10:40 JingleHell wrote:
As far as I can tell, the only stats on the weapon that get counted in the auction menu are the stats actually on the weapon, not including dex/str/int. I say this because A: the auction menu doesn't account for character specific stats, (check this by looking at DPS on a weapon you're holding, then look at it in the AH menu.) and B: the other stats will be a steady gain, whereas str/dex/int are, as far as I can tell, the last modifier to DPS, meaning they come in as part of a larger whole, and would require character specific stats to calculate.

I'm probably explaining this shitty. Can someone translate from fucking tired and braindead to what's actually running through my head?

I always thought +attack speed is factored in.


Only the attack speed on the weapon. Hence, the stats on the weapon.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 24 2012 02:00 GMT
#9786
On May 24 2012 10:46 Xinder wrote:
Show nested quote +
On May 24 2012 10:33 javy925 wrote:
On May 24 2012 09:56 UniversalSnip wrote:
I heard lifesteal has 80% reduced effect in inferno... is that true of life on hit as well, I wonder? That seems quite harsh considering how low they've kept the values.

Makes me wonder what other mechanic changes inferno makes.


I've seen some testing done to show that lifesteal goes down substantially on either reddit or the blizz d3 forums but I haven't seen anything about life on hit. If it does get reduced then it's useless but Kripp has been saying the past few days that one of the best stats for weapons is life on hit (500-700+ per hit is good for barbs).


That would be really interesting for someone to find a way to test it. That could make DW barbs viable too, if you could find two weapons similar dps/stats/same life on hit leach. Combine that w/ Frenzy left click and so long as you had a mob to hit you prob wouldn't die.....then blizzard would prob think it too strong and nerf it....sigh.

I am a DW Barb since Normal and now at Inferno ACT 1. Since half way thru Normal I've always thinking about Life on hit on my Barb, couple with %damage to life that would be quite sick. I tried to build it in NW but there isn't many items available and I don't have the money to AH all of it.

DW Barb has no problem all from Normal to Hell and may be the most fun Barb to play. I can take two rare packs at once in Hell and one shot almost every boss.(still die to some gay packs though ).

So what I think is with some really top level gear, DW frenzy life leech is very strong, but we are simply haven't at that point yet. In order to it to work, you'll need 2 good weapon with desired stats, fast attack speed, also %damage to life on armor as well but still need to keep your Res/Armor up.
Terran
Xinder
Profile Blog Joined January 2011
United States2269 Posts
May 24 2012 02:03 GMT
#9787
On May 24 2012 11:00 Caphe wrote:
Show nested quote +
On May 24 2012 10:46 Xinder wrote:
On May 24 2012 10:33 javy925 wrote:
On May 24 2012 09:56 UniversalSnip wrote:
I heard lifesteal has 80% reduced effect in inferno... is that true of life on hit as well, I wonder? That seems quite harsh considering how low they've kept the values.

Makes me wonder what other mechanic changes inferno makes.


I've seen some testing done to show that lifesteal goes down substantially on either reddit or the blizz d3 forums but I haven't seen anything about life on hit. If it does get reduced then it's useless but Kripp has been saying the past few days that one of the best stats for weapons is life on hit (500-700+ per hit is good for barbs).


That would be really interesting for someone to find a way to test it. That could make DW barbs viable too, if you could find two weapons similar dps/stats/same life on hit leach. Combine that w/ Frenzy left click and so long as you had a mob to hit you prob wouldn't die.....then blizzard would prob think it too strong and nerf it....sigh.

I am a DW Barb since Normal and now at Inferno ACT 1. Since half way thru Normal I've always thinking about Life on hit on my Barb, couple with %damage to life that would be quite sick. I tried to build it in NW but there isn't many items available and I don't have the money to AH all of it.

DW Barb has no problem all from Normal to Hell and may be the most fun Barb to play. I can take two rare packs at once in Hell and one shot almost every boss.(still die to some gay packs though ).

So what I think is with some really top level gear, DW frenzy life leech is very strong, but we are simply haven't at that point yet. In order to it to work, you'll need 2 good weapon with desired stats, fast attack speed, also %damage to life on armor as well but still need to keep your Res/Armor up.


Quite the balancing act of gear to try and pull off. Lol.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Steelavocado
Profile Joined May 2010
United States2123 Posts
May 24 2012 02:37 GMT
#9788
The banelings on ACT III are so annoying t.t
MIRACLE IS YOUR TI7 CHAMP
Medrea
Profile Joined May 2011
10003 Posts
May 24 2012 02:40 GMT
#9789
Im looking for a blue item.

The base type is called Death mace. Prefixe Deadly, Suffix of death.

So that would be Deadly Death mace of Death. Itll have a lot of DPS. As well as be very funny.
twitch.tv/medrea
Elegance
Profile Blog Joined February 2009
Canada917 Posts
May 24 2012 02:42 GMT
#9790
I just found out that if you are ranged, there is a way to make zoltun kulle stand still and not attack you (useful for powerleveling zoltun)
Power of Ze
akalarry
Profile Joined January 2011
United States1978 Posts
May 24 2012 02:49 GMT
#9791
You can call their customer support within 30 days and get a refund no questions asked.

I got one because of all the disconnect problems, got hacked, and the game was just not that fun.

Just letting people know.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 24 2012 02:57 GMT
#9792
On May 24 2012 11:49 akalarry wrote:
You can call their customer support within 30 days and get a refund no questions asked.

I got one because of all the disconnect problems, got hacked, and the game was just not that fun.

Just letting people know.

I tried it via ticket and got rejected, might just have to make that call once the rmah is up so I can at least sell off everything I have first.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-05-24 04:02:18
May 24 2012 04:02 GMT
#9793
another win for Blizzard's test team

Kripp (Lvl 60 Barb) getting carried by Tyrael in A3 Inferno
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 24 2012 04:12 GMT
#9794
Tyrael is op, nerf him fast!
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2012-05-24 04:24:04
May 24 2012 04:23 GMT
#9795
On May 24 2012 11:37 Steelavocado wrote:
The banelings on ACT III are so annoying t.t

I ran into an elite baneling and a group of champion banelings in the same dungeon once. All of them blew up so they didn't drop any loot, LOL.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
May 24 2012 06:13 GMT
#9796
On May 24 2012 13:02 udgnim wrote:
another win for Blizzard's test team

Kripp (Lvl 60 Barb) getting carried by Tyrael in A3 Inferno

What do you mean? Tyreal was the most useless son of a bitch whenever he came with me.
Moderator
Appendix
Profile Joined July 2009
Sweden979 Posts
May 24 2012 06:36 GMT
#9797
On May 24 2012 15:13 Firebolt145 wrote:
Show nested quote +
On May 24 2012 13:02 udgnim wrote:
another win for Blizzard's test team

Kripp (Lvl 60 Barb) getting carried by Tyrael in A3 Inferno

What do you mean? Tyreal was the most useless son of a bitch whenever he came with me.


When I played through hell I managed to bug Tyrael on the bridge in act 3, so the game spawned two Tyraels, one of which wouldn't stop following me. He followed me all the way through act 4 and all the way into the Diablo boss fight. Let me tell you, having a invulnerable tank at Diablo makes him a ton easier.

I think the bug was prompted by me adjusting my graphics settings, because I think Tyrael number two just stood there when the screen came back from being black.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-05-24 07:15:53
May 24 2012 07:15 GMT
#9798
can create a wall of Boneweave Hauberk's and monsters can't cross them

http://vault.pmpc.ru/vf/23051219/15b215496730f2e910d574201.jpg
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Gaslo
Profile Joined February 2011
Finland951 Posts
May 24 2012 07:21 GMT
#9799
Blah, i hate it that they don't have any good legendarys that can drop on normals/nightmare(even hell?). I know the the uniques in this game arent anything like they were in D2, but still. One of the best things in d2 was that you could get some decent drops even on lower difficulties. And even if you did not get good drops, early game set items, early game uniques etc were dropping much more frequently.

40 hours on my main, zero uniques or set items. Asked some friends, 4 replied, totaled we have something like 140 hours of game play pre inferno, that totaled to a whupping 1 legendary, that was so bad no1 wanted it in the auction house.

I understand that most of the content has to be on inferno, but that does not mean that you can forget the whole early parts. =/
TheYango
Profile Joined September 2008
United States47024 Posts
May 24 2012 07:23 GMT
#9800
On May 24 2012 16:21 Gaslo wrote:
Blah, i hate it that they don't have any good legendarys that can drop on normals/nightmare(even hell?). I know the the uniques in this game arent anything like they were in D2, but still. One of the best things in d2 was that you could get some decent drops even on lower difficulties. And even if you did not get good drops, early game set items, early game uniques etc were dropping much more frequently.

40 hours on my main, zero uniques or set items. Asked some friends, 4 replied, totaled we have something like 140 hours of game play pre inferno, that totaled to a whupping 1 legendary, that was so bad no1 wanted it in the auction house.

I understand that most of the content has to be on inferno, but that does not mean that you can forget the whole early parts. =/

Legendary drops aren't any better on Inferno than they are on Normal/Nightmare/Hell. The drop rate on them is just insanely low in general.
Moderator
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