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On May 13 2011 23:10 AeroGear wrote: If they keep the players8 (or something akin to it) command in game, and have the same item/boss pools for single or MP, i'll probably stick to SP only, or perhaps play with a few select individuals. I prefer to play at my own pace, collect/clear everything, and not have to deal with the average kiddy/griefer playerbase.
I've always enjoyed D2 more with 1 to 3 players max. I think its absolutely pointless to play Diablo in single player IF you have a reliable internet connection. Just play in a passworded game solo if you don't want to deal with people. The ability to trade with the crap you collect is a huge part of Diablo and you're missing out if you confine yourself to single player.
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In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me.
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On May 14 2011 00:13 blackone wrote: In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me. I played with a large group of friends so theres was no cheating going on. I'm sure blizzard will end duping and other crap FAST in D3. I'm sure they wont make the same mistakes they made with D2.
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On May 13 2011 21:16 Jyvblamo wrote: I have many fond memories of 8-player traffic jams in the Maggot Lair. Many a TP scroll were wasted trying to sort out the clusterfuck.
Oh god, I just was there yesterday, that dungeon is so bad. Best thing is being stuck in the front next 940590345345 of those lightning bugs and you 7 guys behind you spam the shit out of them and pretty much kill you instantly. :D
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I dont even think that people can dupe anymore unless its just runes.. but anyway, im sure dupeing will take affect again t.t
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On May 14 2011 00:35 strength wrote: I dont even think that people can dupe anymore unless its just runes.. but anyway, im sure dupeing will take affect again t.t
Cheat detection has come a long way since D2 days. And BNET2 gives less incentive to cheat anyway since you'll lose everything if you get banned in one game I'm pretty sure.
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On May 14 2011 00:15 FliedLice wrote:Show nested quote +On May 13 2011 21:16 Jyvblamo wrote: I have many fond memories of 8-player traffic jams in the Maggot Lair. Many a TP scroll were wasted trying to sort out the clusterfuck. Oh god, I just was there yesterday, that dungeon is so bad. Best thing is being stuck in the front next 940590345345 of those lightning bugs and you 7 guys behind you spam the shit out of them and pretty much kill you instantly. :D That place is a mess. It's hard to find and it's hard to get around. I think I remember the insect swarms in there dropping armor in some of the earlier versions of the game. Quite funny
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On May 14 2011 00:14 Phonics wrote:Show nested quote +On May 14 2011 00:13 blackone wrote: In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me. I played with a large group of friends so theres was no cheating going on. I'm sure blizzard will end duping and other crap FAST in D3. I'm sure they wont make the same mistakes they made with D2.
You realize Blizzard is probably the worst company in the industry when it comes to anti-cheating, right? People have been botting, duping, hacking, and etc in WoW for 7 years now. SC/BW and D2 for longer than that. And even now SC2 is full of hackers since the third day of the beta.
Everytime a new game comes out people like you say "Blizzard can't possibly make the same mistakes they did before". And guess what? They do.
Hacking, duping, and botting WILL be a fairly large part of gameplay in Diablo III because there's simply no way for Blizzard to prevent it.
Cheating in D2 is much worse now than it was years ago. Maphack might as well be included in the game client considering how many people use it. Ditto on bots. Your argument about Battle.Net 2 being a deterrent to cheating is flawed as well. People still cheat all the time in WoW and SC2 and the loss of an account doesn't seem to be much of an issue.
Point being, there will be a lot of cheating in Diablo III and the best way of dealing with that as a legit player would be to simply play with your friends as much as possible. As such, a lower player cap wouldn't bother me at all because I would rarely, if ever, need to play with 7 friends at a time. Trading will also be a disaster just like it always was in D2 unless they have a server-side auction house or something to handle it.
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I played WoW from release to end of last year and I NEVER heard about anyone duping. I know people bot (and I've done it myself) though. I get what you're saying but I think the attraction of D3 is playing and trading with other human beings. You just gotta find a good community / group of friends to do it with.
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On May 14 2011 00:57 Serejai wrote:Show nested quote +On May 14 2011 00:14 Phonics wrote:On May 14 2011 00:13 blackone wrote: In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me. I played with a large group of friends so theres was no cheating going on. I'm sure blizzard will end duping and other crap FAST in D3. I'm sure they wont make the same mistakes they made with D2. You realize Blizzard is probably the worst company in the industry when it comes to anti-cheating, right? People have been botting, duping, hacking, and etc in WoW for 7 years now. SC/BW and D2 for longer than that. And even now SC2 is full of hackers since the third day of the beta. Everytime a new game comes out people like you say "Blizzard can't possibly make the same mistakes they did before". And guess what? They do. Hacking, duping, and botting WILL be a fairly large part of gameplay in Diablo III because there's simply no way for Blizzard to prevent it. Cheating in D2 is much worse now than it was years ago. Maphack might as well be included in the game client considering how many people use it. Ditto on bots. Your argument about Battle.Net 2 being a deterrent to cheating is flawed as well. People still cheat all the time in WoW and SC2 and the loss of an account doesn't seem to be much of an issue. Point being, there will be a lot of cheating in Diablo III and the best way of dealing with that as a legit player would be to simply play with your friends as much as possible. As such, a lower player cap wouldn't bother me at all because I would rarely, if ever, need to play with 7 friends at a time. Trading will also be a disaster just like it always was in D2 unless they have a server-side auction house or something to handle it.
No not really, if you think that WoW is full of hackers then you don't play the game or something. SC2, yes there may be few hackers but you will see them very rarely, and they get banned pretty fast, unless of course you are one of those people who think that the opponent has hack whenever they beat you.
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On May 14 2011 00:57 Serejai wrote:Show nested quote +On May 14 2011 00:14 Phonics wrote:On May 14 2011 00:13 blackone wrote: In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me. I played with a large group of friends so theres was no cheating going on. I'm sure blizzard will end duping and other crap FAST in D3. I'm sure they wont make the same mistakes they made with D2. You realize Blizzard is probably the worst company in the industry when it comes to anti-cheating, right? People have been botting, duping, hacking, and etc in WoW for 7 years now. SC/BW and D2 for longer than that. And even now SC2 is full of hackers since the third day of the beta. Everytime a new game comes out people like you say "Blizzard can't possibly make the same mistakes they did before". And guess what? They do. Hacking, duping, and botting WILL be a fairly large part of gameplay in Diablo III because there's simply no way for Blizzard to prevent it. Cheating in D2 is much worse now than it was years ago. Maphack might as well be included in the game client considering how many people use it. Ditto on bots. Your argument about Battle.Net 2 being a deterrent to cheating is flawed as well. People still cheat all the time in WoW and SC2 and the loss of an account doesn't seem to be much of an issue. Point being, there will be a lot of cheating in Diablo III and the best way of dealing with that as a legit player would be to simply play with your friends as much as possible. As such, a lower player cap wouldn't bother me at all because I would rarely, if ever, need to play with 7 friends at a time. Trading will also be a disaster just like it always was in D2 unless they have a server-side auction house or something to handle it.
Compared to non-blizzard games, Blizzard is doing an amazing job preventing hackers. Discounting D2 lol.
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On May 14 2011 01:02 Jimmy Raynor wrote:Show nested quote +On May 14 2011 00:57 Serejai wrote:On May 14 2011 00:14 Phonics wrote:On May 14 2011 00:13 blackone wrote: In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me. I played with a large group of friends so theres was no cheating going on. I'm sure blizzard will end duping and other crap FAST in D3. I'm sure they wont make the same mistakes they made with D2. You realize Blizzard is probably the worst company in the industry when it comes to anti-cheating, right? People have been botting, duping, hacking, and etc in WoW for 7 years now. SC/BW and D2 for longer than that. And even now SC2 is full of hackers since the third day of the beta. Everytime a new game comes out people like you say "Blizzard can't possibly make the same mistakes they did before". And guess what? They do. Hacking, duping, and botting WILL be a fairly large part of gameplay in Diablo III because there's simply no way for Blizzard to prevent it. Cheating in D2 is much worse now than it was years ago. Maphack might as well be included in the game client considering how many people use it. Ditto on bots. Your argument about Battle.Net 2 being a deterrent to cheating is flawed as well. People still cheat all the time in WoW and SC2 and the loss of an account doesn't seem to be much of an issue. Point being, there will be a lot of cheating in Diablo III and the best way of dealing with that as a legit player would be to simply play with your friends as much as possible. As such, a lower player cap wouldn't bother me at all because I would rarely, if ever, need to play with 7 friends at a time. Trading will also be a disaster just like it always was in D2 unless they have a server-side auction house or something to handle it. No not really, if you think that WoW is full of hackers then you don't play the game or something. SC2, yes there may be few hackers but you will see them very rarely, and they get banned pretty fast, unless of course you are one of those people who think that the opponent has hack whenever they beat you.
Where do you think all those ore and herbs on the auction house come from? (hint: hackers)
Teleport hacking has been around in WoW since early 2005. Botting has been around in WoW since early 2005. Speed hacks, terrain hacks, fly hacks... all of these were overly common even as recent as the end of WoTLK (and even now archaeology botting is very common). In the months around ICC's release you couldn't join a Warsong Gulch on some battlegroups without seeing a hacker every single match, whether it was some kid flying with the flag, running under the ground with the flag, teleporting with the flag, or even modding their game files to make the flag hitbox larger so they could pick up the other team's flag while standing in their own team's base. These were all extremely common hacks that anyone who played more than casually would have seen multiple times.
I'm guessing you play on the casual end of the playerbase and as such you're right... there's not much hacking going on in heroic dungeons or raiding. But the WoW economy has always been controlled by hackers (supply, at least. The actual auction houses are controlled by players such as myself who had millions of gold to do whatever we wanted to with, but the ore and herb nodes have always been controlled by bots and teleport hacks on stolen accounts) and battlegrounds (mostly WSG as the CTF gameplay lends itself to hacking much better than the other formats do) have been laden with hacks off and on for years as well (usually around the end of an expansion as people try to farm honor).
Ditto on SC2, really. I see very few (if any) hackers in Diamond or higher leagues (Masters or higher for team games) but the Bronze, Silver, and Gold leagues have a noticeable amount. And just like the D2 economy has always been controlled by hackers/botters and in most cases the actual gameplay itself (willing to bet 90% of people that have a second character got it rushed by someone with a maphack) the D3 economy and replay value will be the same.
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Can't wait for D3. Been waiting for ages.
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Sometimes I don't even like looking up information on D3 cause it just makes me sad. I just start wanting it so bad. I want to like, meditate in a cave or something until it comes out. I just can't think about it anymore. I feel like a kid 2 weeks before Christmas. I see all my gifts under the tree, but I can't touch them yet. WAAAAHHHH!
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On May 14 2011 01:26 Serejai wrote:Show nested quote +On May 14 2011 01:02 Jimmy Raynor wrote:On May 14 2011 00:57 Serejai wrote:On May 14 2011 00:14 Phonics wrote:On May 14 2011 00:13 blackone wrote: In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me. I played with a large group of friends so theres was no cheating going on. I'm sure blizzard will end duping and other crap FAST in D3. I'm sure they wont make the same mistakes they made with D2. You realize Blizzard is probably the worst company in the industry when it comes to anti-cheating, right? People have been botting, duping, hacking, and etc in WoW for 7 years now. SC/BW and D2 for longer than that. And even now SC2 is full of hackers since the third day of the beta. Everytime a new game comes out people like you say "Blizzard can't possibly make the same mistakes they did before". And guess what? They do. Hacking, duping, and botting WILL be a fairly large part of gameplay in Diablo III because there's simply no way for Blizzard to prevent it. Cheating in D2 is much worse now than it was years ago. Maphack might as well be included in the game client considering how many people use it. Ditto on bots. Your argument about Battle.Net 2 being a deterrent to cheating is flawed as well. People still cheat all the time in WoW and SC2 and the loss of an account doesn't seem to be much of an issue. Point being, there will be a lot of cheating in Diablo III and the best way of dealing with that as a legit player would be to simply play with your friends as much as possible. As such, a lower player cap wouldn't bother me at all because I would rarely, if ever, need to play with 7 friends at a time. Trading will also be a disaster just like it always was in D2 unless they have a server-side auction house or something to handle it. No not really, if you think that WoW is full of hackers then you don't play the game or something. SC2, yes there may be few hackers but you will see them very rarely, and they get banned pretty fast, unless of course you are one of those people who think that the opponent has hack whenever they beat you. Where do you think all those ore and herbs on the auction house come from? (hint: hackers) Teleport hacking has been around in WoW since early 2005. Botting has been around in WoW since early 2005. Speed hacks, terrain hacks, fly hacks... all of these were overly common even as recent as the end of WoTLK (and even now archaeology botting is very common). In the months around ICC's release you couldn't join a Warsong Gulch on some battlegroups without seeing a hacker every single match, whether it was some kid flying with the flag, running under the ground with the flag, teleporting with the flag, or even modding their game files to make the flag hitbox larger so they could pick up the other team's flag while standing in their own team's base. These were all extremely common hacks that anyone who played more than casually would have seen multiple times. I'm guessing you play on the casual end of the playerbase and as such you're right... there's not much hacking going on in heroic dungeons or raiding. But the WoW economy has always been controlled by hackers (supply, at least. The actual auction houses are controlled by players such as myself who had millions of gold to do whatever we wanted to with, but the ore and herb nodes have always been controlled by bots and teleport hacks on stolen accounts) and battlegrounds (mostly WSG as the CTF gameplay lends itself to hacking much better than the other formats do) have been laden with hacks off and on for years as well (usually around the end of an expansion as people try to farm honor). Ditto on SC2, really. I see very few (if any) hackers in Diamond or higher leagues (Masters or higher for team games) but the Bronze, Silver, and Gold leagues have a noticeable amount. And just like the D2 economy has always been controlled by hackers/botters and in most cases the actual gameplay itself (willing to bet 90% of people that have a second character got it rushed by someone with a maphack) the D3 economy and replay value will be the same.
Hint = The ores / herbs come from BOTTERS not hackers. Learn the difference. A bot is someones account thats running an program that automates actions. Hack = herb/ore appearing from thin air.
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WoW does not really have hackers...only botters which is just a series of scripts. There is a difference. There has never been any duping in WoW. SC2 has very few hackers overall as well. D2 was really the only game where hacking was a problem. There were in fact ways to dupe, but a lot of these methods took advantage of a poor system blizzard had in place. I really don't think duping will be a problem in D3, but I wouldn't be surprised to see bots make their way into the game.
Also, I played WoW for a solid 4 years, and did not require bots or duping (which does not exist) or massive time investments to control the economy. My guess is that you just got frustrated with lack of income and blamed it on hacking.
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On May 14 2011 01:47 Phonics wrote:Show nested quote +On May 14 2011 01:26 Serejai wrote:On May 14 2011 01:02 Jimmy Raynor wrote:On May 14 2011 00:57 Serejai wrote:On May 14 2011 00:14 Phonics wrote:On May 14 2011 00:13 blackone wrote: In Diablo 2 that meant trading with cheaters 90% of the time. I agree with AeroGear, I also preferred playing D2 solo or with friends via LAN. That was actually the best part for me, just sitting together for a weekend with everybody starting a new character and playing as far as possible. The whole trading and endless boss grinding never appealed to me. I played with a large group of friends so theres was no cheating going on. I'm sure blizzard will end duping and other crap FAST in D3. I'm sure they wont make the same mistakes they made with D2. You realize Blizzard is probably the worst company in the industry when it comes to anti-cheating, right? People have been botting, duping, hacking, and etc in WoW for 7 years now. SC/BW and D2 for longer than that. And even now SC2 is full of hackers since the third day of the beta. Everytime a new game comes out people like you say "Blizzard can't possibly make the same mistakes they did before". And guess what? They do. Hacking, duping, and botting WILL be a fairly large part of gameplay in Diablo III because there's simply no way for Blizzard to prevent it. Cheating in D2 is much worse now than it was years ago. Maphack might as well be included in the game client considering how many people use it. Ditto on bots. Your argument about Battle.Net 2 being a deterrent to cheating is flawed as well. People still cheat all the time in WoW and SC2 and the loss of an account doesn't seem to be much of an issue. Point being, there will be a lot of cheating in Diablo III and the best way of dealing with that as a legit player would be to simply play with your friends as much as possible. As such, a lower player cap wouldn't bother me at all because I would rarely, if ever, need to play with 7 friends at a time. Trading will also be a disaster just like it always was in D2 unless they have a server-side auction house or something to handle it. No not really, if you think that WoW is full of hackers then you don't play the game or something. SC2, yes there may be few hackers but you will see them very rarely, and they get banned pretty fast, unless of course you are one of those people who think that the opponent has hack whenever they beat you. Where do you think all those ore and herbs on the auction house come from? (hint: hackers) Teleport hacking has been around in WoW since early 2005. Botting has been around in WoW since early 2005. Speed hacks, terrain hacks, fly hacks... all of these were overly common even as recent as the end of WoTLK (and even now archaeology botting is very common). In the months around ICC's release you couldn't join a Warsong Gulch on some battlegroups without seeing a hacker every single match, whether it was some kid flying with the flag, running under the ground with the flag, teleporting with the flag, or even modding their game files to make the flag hitbox larger so they could pick up the other team's flag while standing in their own team's base. These were all extremely common hacks that anyone who played more than casually would have seen multiple times. I'm guessing you play on the casual end of the playerbase and as such you're right... there's not much hacking going on in heroic dungeons or raiding. But the WoW economy has always been controlled by hackers (supply, at least. The actual auction houses are controlled by players such as myself who had millions of gold to do whatever we wanted to with, but the ore and herb nodes have always been controlled by bots and teleport hacks on stolen accounts) and battlegrounds (mostly WSG as the CTF gameplay lends itself to hacking much better than the other formats do) have been laden with hacks off and on for years as well (usually around the end of an expansion as people try to farm honor). Ditto on SC2, really. I see very few (if any) hackers in Diamond or higher leagues (Masters or higher for team games) but the Bronze, Silver, and Gold leagues have a noticeable amount. And just like the D2 economy has always been controlled by hackers/botters and in most cases the actual gameplay itself (willing to bet 90% of people that have a second character got it rushed by someone with a maphack) the D3 economy and replay value will be the same. Hint = The ores / herbs come from BOTTERS not hackers. Learn the difference. A bot is someones account thats running an program that automates actions. Hack = herb/ore appearing from thin air.
Hint: A bot that manipulates game code to teleport and marks all herb/ore nodes on the map by hacking the spawn code is in fact, as shocking as it may be to you, a hack. Did you think some Korean sits at their computer and mines out an entire zone in under five minutes because they have high APM or something? There's a reason why normal people who farm nonstop would get 6-7 stacks of ore an hour while the botters bring in over 100 stacks an hour.
Perhaps you should learn how this stuff really works before making smartass and hostile comments about it for no reason ~_~
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On May 14 2011 01:56 Bairemuth wrote: WoW does not really have hackers...only botters which is just a series of scripts. There is a difference. There has never been any duping in WoW. SC2 has very few hackers overall as well. D2 was really the only game where hacking was a problem. There were in fact ways to dupe, but a lot of these methods took advantage of a poor system blizzard had in place. I really don't think duping will be a problem in D3, but I wouldn't be surprised to see bots make their way into the game.
Also, I played WoW for a solid 4 years, and did not require bots or duping (which does not exist) or massive time investments to control the economy. My guess is that you just got frustrated with lack of income and blamed it on hacking.
You don't really know what you're talking about =/ I was one of the richest people on WoW for the entire duration that I played. I controlled the AH on all six of the servers I played on and was one of the first people in the game to break the one million gold mark. You honestly have no idea what really goes on behind the scenes. You probably think the ore and herbs you see on the AH are what's available on the server when in reality that's not even 5% of what is being bought and sold at any given time.
My logon routine was basically to open my mailbox and spend the next 2-3 hours nonstop opening mail full of stacks of ore and herbs, then another 2-3 hours crafting it all into items to put on the AH. On a slow day I would make about 2,000-3,000 gold per hour on the AH with good days being as high as 4-5k.
There's a group of about 30-50 different people that pretty much run every server's economy. It's not at all uncommon to spend over 100k gold in a single day buying ore and herbs for these people and you're naive if you think legit players can farm that much in a day. Even moreso considering the price at which botters sell ore and herbs is about 20% of what the auction house sells it for.
Long story short I don't know why a bunch of WoW players are coming out of the woodwork to derail a Diablo III thread, but you're all so extremely wrong in understanding what goes on in the game at the core levels. And the entire point I'm making is that the economy is ran by hacks in both WoW and D2 and there's no reason at all to think it won't be that way in D3 as well.
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On May 14 2011 02:14 Serejai wrote:Show nested quote +On May 14 2011 01:56 Bairemuth wrote: WoW does not really have hackers...only botters which is just a series of scripts. There is a difference. There has never been any duping in WoW. SC2 has very few hackers overall as well. D2 was really the only game where hacking was a problem. There were in fact ways to dupe, but a lot of these methods took advantage of a poor system blizzard had in place. I really don't think duping will be a problem in D3, but I wouldn't be surprised to see bots make their way into the game.
Also, I played WoW for a solid 4 years, and did not require bots or duping (which does not exist) or massive time investments to control the economy. My guess is that you just got frustrated with lack of income and blamed it on hacking. You don't really know what you're talking about =/ I was one of the richest people on WoW for the entire duration that I played. I controlled the AH on all six of the servers I played on and was one of the first people in the game to break the one million gold mark. You honestly have no idea what really goes on behind the scenes. You probably think the ore and herbs you see on the AH are what's available on the server when in reality that's not even 5% of what is being bought and sold at any given time. My logon routine was basically to open my mailbox and spend the next 2-3 hours nonstop opening mail full of stacks of ore and herbs, then another 2-3 hours crafting it all into items to put on the AH. On a slow day I would make about 2,000-3,000 gold per hour on the AH with good days being as high as 4-5k. There's a group of about 30-50 different people that pretty much run every server's economy. It's not at all uncommon to spend over 100k gold in a single day buying ore and herbs for these people and you're naive if you think legit players can farm that much in a day. Even moreso considering the price at which botters sell ore and herbs is about 20% of what the auction house sells it for. Long story short I don't know why a bunch of WoW players are coming out of the woodwork to derail a Diablo III thread, but you're all so extremely wrong in understanding what goes on in the game at the core levels. And the entire point I'm making is that the economy is ran by hacks in both WoW and D2 and there's no reason at all to think it won't be that way in D3 as well.
Wow you spent so much time cracking 1 mil lol. Learn to be time efficient, many people that gold capped as early as bc did so in a limited number of hours a week. Also your probably full of shit as 2k an hour if your buying at 20 percent market is crap. In wrath it was easy to make 10k gold in an hour and only need to spend 2 hours a week doing shit to be gold capped within a month. That and and lol gdkp running was way more efficient as well if you were any good or boosting. Spending all day at the ah was for people that had no skill.
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On May 14 2011 02:14 Serejai wrote:Show nested quote +On May 14 2011 01:56 Bairemuth wrote: WoW does not really have hackers...only botters which is just a series of scripts. There is a difference. There has never been any duping in WoW. SC2 has very few hackers overall as well. D2 was really the only game where hacking was a problem. There were in fact ways to dupe, but a lot of these methods took advantage of a poor system blizzard had in place. I really don't think duping will be a problem in D3, but I wouldn't be surprised to see bots make their way into the game.
Also, I played WoW for a solid 4 years, and did not require bots or duping (which does not exist) or massive time investments to control the economy. My guess is that you just got frustrated with lack of income and blamed it on hacking. You don't really know what you're talking about =/ I was one of the richest people on WoW for the entire duration that I played. I controlled the AH on all six of the servers I played on and was one of the first people in the game to break the one million gold mark. You honestly have no idea what really goes on behind the scenes. You probably think the ore and herbs you see on the AH are what's available on the server when in reality that's not even 5% of what is being bought and sold at any given time. My logon routine was basically to open my mailbox and spend the next 2-3 hours nonstop opening mail full of stacks of ore and herbs, then another 2-3 hours crafting it all into items to put on the AH. On a slow day I would make about 2,000-3,000 gold per hour on the AH with good days being as high as 4-5k. There's a group of about 30-50 different people that pretty much run every server's economy. It's not at all uncommon to spend over 100k gold in a single day buying ore and herbs for these people and you're naive if you think legit players can farm that much in a day. Even moreso considering the price at which botters sell ore and herbs is about 20% of what the auction house sells it for. Long story short I don't know why a bunch of WoW players are coming out of the woodwork to derail a Diablo III thread, but you're all so extremely wrong in understanding what goes on in the game at the core levels. And the entire point I'm making is that the economy is ran by hacks in both WoW and D2 and there's no reason at all to think it won't be that way in D3 as well.
And furthermore if you were doing the grunt work of crafting you were not running the ah or they were low pop servers. Most of the people who did run econs just bought out and monopolized everything that came on.
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