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Diablo III General Discussion - Page 46

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lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
May 11 2011 09:00 GMT
#901
On May 11 2011 17:57 youngminii wrote:
i hope they give all the grandmasters in every region a key

thank god i play on sea


That's clearly the criteria they follow!
Everyone needs a nemesis.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-05-11 09:28:06
May 11 2011 09:27 GMT
#902
On May 11 2011 18:00 lynx.oblige wrote:
Show nested quote +
On May 11 2011 17:57 youngminii wrote:
i hope they give all the grandmasters in every region a key

thank god i play on sea


That's clearly the criteria they follow!

pretty sure they gave all the top wow pvpers a (very early) beta key to sc2

or top w3 players

or something like that
lalala
rbkl
Profile Joined March 2010
772 Posts
May 11 2011 09:43 GMT
#903
Here is a cool podcast by Diablocast:
www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
May 11 2011 09:48 GMT
#904
I looked a bit but i couldn't find any info, will d3 be pay to play? If so or not is it just speculation or any reliable source behind that?
Tomorrow never comes until its too late...
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-05-11 12:32:18
May 11 2011 12:25 GMT
#905
On May 11 2011 18:27 youngminii wrote:
Show nested quote +
On May 11 2011 18:00 lynx.oblige wrote:
On May 11 2011 17:57 youngminii wrote:
i hope they give all the grandmasters in every region a key

thank god i play on sea


That's clearly the criteria they follow!

pretty sure they gave all the top wow pvpers a (very early) beta key to sc2

or top w3 players

or something like that


As far as I know, it it is based upon

Random chance.
Some well known players,
Testers in the past(Past WoW and Starcraft 2 testers who tested the game for bugs/glitches as opposed to just playing it, and gave legitimate feedback to Blizzard)
Friends and family of Blizzard employees(It could be true however, that alpha friends is already ongoing but I don't know about that, they may just be under NDA(or whatever its called)
Your PC specs, the worse, the better most likely, as its no use testing Diablo III on a NASA computer, but it is important to know how it will run on a 5 year old computer so to speak.

Most likely other factors, but that is what I remember from the other Beta's.
WriterXiao8~~
Bairemuth
Profile Joined June 2010
United States404 Posts
May 11 2011 12:37 GMT
#906
On May 11 2011 18:48 Aelfric wrote:
I looked a bit but i couldn't find any info, will d3 be pay to play? If so or not is it just speculation or any reliable source behind that?


Once you buy the game, you don't have to pay a monthly fee or anything like that. Much like D2.
kuresuti
Profile Blog Joined December 2009
1393 Posts
May 11 2011 12:42 GMT
#907
On May 11 2011 21:37 Bairemuth wrote:
Show nested quote +
On May 11 2011 18:48 Aelfric wrote:
I looked a bit but i couldn't find any info, will d3 be pay to play? If so or not is it just speculation or any reliable source behind that?


Once you buy the game, you don't have to pay a monthly fee or anything like that. Much like D2.


Has there been any official statement about this? I know D2 was free to play once you bought it, but so was Starcraft
+ Show Spoiler +
Starcraft 2 has a monthly cost in some regions, like South America and Russia iirc
Grettin
Profile Joined April 2010
42416 Posts
Last Edited: 2011-05-11 13:05:40
May 11 2011 13:04 GMT
#908
On May 11 2011 21:42 kuresuti wrote:
Show nested quote +
On May 11 2011 21:37 Bairemuth wrote:
On May 11 2011 18:48 Aelfric wrote:
I looked a bit but i couldn't find any info, will d3 be pay to play? If so or not is it just speculation or any reliable source behind that?


Once you buy the game, you don't have to pay a monthly fee or anything like that. Much like D2.


Has there been any official statement about this? I know D2 was free to play once you bought it, but so was Starcraft
+ Show Spoiler +
Starcraft 2 has a monthly cost in some regions, like South America and Russia iirc


Somewhere it has been announced that it most certainly won't be pay to play.

But i wouldn't mind if it would be. Actually i would rather pay 5-10$ to prevent the same shit that happened with D2.
"If I had force-fields in Brood War, I'd never lose." -Bisu
iCanada
Profile Joined August 2010
Canada10660 Posts
May 11 2011 13:08 GMT
#909
On May 11 2011 17:23 Empyrean wrote:
Show nested quote +
On May 11 2011 17:14 alia wrote:
On May 11 2011 16:37 Empyrean wrote:
On May 11 2011 15:23 Barrin wrote:
On May 11 2011 12:52 Empyrean wrote:
On May 11 2011 12:41 iCanada wrote:
On May 11 2011 04:53 Bairemuth wrote:
On May 11 2011 02:20 iCanada wrote:

Usually Diablo runs would be six hammerdins, one sorc, and a barb. You could get it done in about five minutes per game if you were quick. BO, then sorc tele, then have dins kill all three seals.

But those were just easy because Hammerdins were overpowered for much of Diablo II's lifetime.


Let's be real here. Most baal runs involved one hammerdin with enigma along with 7 leeches that stood around waiting for drops to pounce on.


Well, I meant Chaos runs in Classic, but yeah. That is one of the reasons I didn't like the Xpac. There was little reason to not role a Hammerdin in the first place... best Damage, best health/shields (pump vit/holy shield), fast (charge+vigor anyone?), and with auras/smite they had arguably the best utility as well. The only two legitimate reasons besides "X class is badass" not to role one was Teleport, and Battle Orders/command/shout... LoD gave both those skills to every single class.

That, and I missed all the unique rare top of the line gear that would always show up. Having Uniques/Runewords give you the best possible gear really homogenized things I found, as compared to classic in which even those who had godly fucking good gear, all had different gear, with different colours and attributes. Much much cooler, imo.

That being said, LoD brought so much good to Diablo II that it was hard to be super annoyed with it.


To be fair, Hammerdins were only overpowered because of an oversight on Blizzard's part. Many enemies were "immune to magic," but since Paladins ignored the immunities of undead/demons, the only true things that were "immune to magic" were a few of the woolly beast things in the Act 3 temples that no one ventured into (since they were "animals").

In terms of PvP, I always thought v/ts or pure smiters were considered the better Paladin builds...?

Nah Hammerdins were still pretty overpowered (PvE). Or most of the rest of the classes are underpowered. Either way. Even after the change they are one of very few "best PvE'ers".

V/T's with amazing gear are better than hammerdins in PvP, but smiters are not better than hammerdin.


Oh Hammerdins were definitely the most powerful PvE build by far.

I always thought good smiters were favored over good Hammerdins? Good v/ts beat Hammerdins fairly easily, but I always assumed that smiters would eventually win in the desync war?

EDIT: To keep things on topic, I've been keeping up pretty heavily with diii.net and it's wiki page. I'm quite looking forward to playing the new classes (although the barb and sorc look kind of boring...no offense). I envision the Monk to play similarly to a melee assassin from D2. The witch doctor looks like somewhat necro-ish, although I'm kind of disappointed Blizzard says you can't really play straight up zookeeper and expect to do well (had an enigma/pride+might merc with a summoner that hit the second to last fcr bp. Tele/curses/stacked auras were quite good. It actually held its own very well both PvE and PvP). The Demon Hunter looks like a quasi-amazon, though I find its backstory a bit lacking.

That being said, I think I'm most looking forward to playing the Witch Doctor, then probably the Demon Hunter. I'm always averse to playing melee characters (closest I got was that summoner necro) >_>

Hammerdins have the advantage over Smiters and V/Ts assuming equally skilled players.

Even moreso on west nl due to Nightmare difficulty for duels + Oak being allowed + Oak being physical immune.


Ah, I'm mistaken then, on this matter. Thanks for clearing it up!

In any case, still looking forward to D3. Hopefully the PvP will be as fun as it was in D2


Yeah, like I said Hammerdins were just OP. Less so now because Blessed Hammers got nerfed (like it should have) but they were pretty good even in PvP even without Teleport because of Charge/Vigor giving them sick mobility. Then a couple glitches provided you with the ability to be dangerous. They are kind of hard to explain, so i'll let Youtube do it:



As much as the Demon Hunters dual crossbow shenanigans pain me, I think i'm going to role a DH first. Their resource system sounds like a ton of fun, actually....

Diablo iii Wiki:While the actual name of the Demon Hunter's resource system is not yet known, it has been revealed that the system will be a personality-based dichotomy: Hatred and Discipline. Hatred skills will be able to be used more than Discipline skills.[1] Hatred skills will be mostly associated with bow attacks and burst-damage while Discipline will primarily focus on traps and preparation.[2]
gosublade
Profile Joined May 2011
632 Posts
May 11 2011 14:30 GMT
#910
Smiters were the best PvPers out there. However I don't think anyone wanted to fight against them. At least in HC
Not even death can save you from me.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 11 2011 14:38 GMT
#911
On May 11 2011 23:30 gosublade wrote:
Smiters were the best PvPers out there. However I don't think anyone wanted to fight against them. At least in HC


I dunno, I feel like I could beat any Smiter with a Hammerdin. The thing with smiters is that if they get you once, you are dead. No margin for error, but I would honestly say I'd rather have the Hammerdin. Better range... it is like Marines vs Zealots.
gosublade
Profile Joined May 2011
632 Posts
May 11 2011 17:34 GMT
#912
On May 11 2011 23:38 iCanada wrote:
Show nested quote +
On May 11 2011 23:30 gosublade wrote:
Smiters were the best PvPers out there. However I don't think anyone wanted to fight against them. At least in HC


I dunno, I feel like I could beat any Smiter with a Hammerdin. The thing with smiters is that if they get you once, you are dead. No margin for error, but I would honestly say I'd rather have the Hammerdin. Better range... it is like Marines vs Zealots.

In both cases you have charge tho ^^
Not even death can save you from me.
Canesfan11
Profile Joined December 2010
2 Posts
May 11 2011 17:55 GMT
#913
On May 11 2011 17:16 Phonics wrote:
Show nested quote +
On May 11 2011 15:43 Ryndika wrote:
I heard from Force's podcast that they probably won't allow you to name your custom games and they are on shit system like in sc2 where you have to log out for 10minutes to find right opponent and get angry pms OR people do this to you.
Imo it's worst thing in BNet 0.2
Anyone know how worried I should be?


If they do this the game will literally suck ass. Trading is a huge attraction in Diablo 2 and preventing custom game names pretty much kills it.

Also hope that they add enough uber-areas to keep non-casual players entertained.


d2jsp
iCanada
Profile Joined August 2010
Canada10660 Posts
May 11 2011 18:37 GMT
#914
On May 12 2011 02:34 gosublade wrote:
Show nested quote +
On May 11 2011 23:38 iCanada wrote:
On May 11 2011 23:30 gosublade wrote:
Smiters were the best PvPers out there. However I don't think anyone wanted to fight against them. At least in HC


I dunno, I feel like I could beat any Smiter with a Hammerdin. The thing with smiters is that if they get you once, you are dead. No margin for error, but I would honestly say I'd rather have the Hammerdin. Better range... it is like Marines vs Zealots.

In both cases you have charge tho ^^


Hammerdin has an attack than fills the whole screen, Smiter require melee. Hammerdin losing is more him making a mistake then anything.
blubshizzle
Profile Joined October 2009
Netherlands34 Posts
May 11 2011 18:39 GMT
#915
On May 12 2011 02:55 Canesfan11 wrote:
Show nested quote +
On May 11 2011 17:16 Phonics wrote:
On May 11 2011 15:43 Ryndika wrote:
I heard from Force's podcast that they probably won't allow you to name your custom games and they are on shit system like in sc2 where you have to log out for 10minutes to find right opponent and get angry pms OR people do this to you.
Imo it's worst thing in BNet 0.2
Anyone know how worried I should be?


If they do this the game will literally suck ass. Trading is a huge attraction in Diablo 2 and preventing custom game names pretty much kills it.

Also hope that they add enough uber-areas to keep non-casual players entertained.


d2jsp


I really hope we dont have to use d2jsp or what ever.. please make an ingame trading market or whatever.. it would be awesome thanks.. this will also prevent the use of trading games and the need of it..

looking forward to both beta and retail.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 11 2011 19:00 GMT
#916
On May 12 2011 03:39 blubshizzle wrote:
Show nested quote +
On May 12 2011 02:55 Canesfan11 wrote:
On May 11 2011 17:16 Phonics wrote:
On May 11 2011 15:43 Ryndika wrote:
I heard from Force's podcast that they probably won't allow you to name your custom games and they are on shit system like in sc2 where you have to log out for 10minutes to find right opponent and get angry pms OR people do this to you.
Imo it's worst thing in BNet 0.2
Anyone know how worried I should be?


If they do this the game will literally suck ass. Trading is a huge attraction in Diablo 2 and preventing custom game names pretty much kills it.

Also hope that they add enough uber-areas to keep non-casual players entertained.


d2jsp


I really hope we dont have to use d2jsp or what ever.. please make an ingame trading market or whatever.. it would be awesome thanks.. this will also prevent the use of trading games and the need of it..

looking forward to both beta and retail.


Yeah no kidding. I wouldn't mind it so much if they made a new DIII currency... but they won't which means many a player will start rich. Not that I would mind if I could remember my damn account info.

Haha.
2plusthree
Profile Joined February 2011
Russian Federation43 Posts
Last Edited: 2011-05-11 19:28:21
May 11 2011 19:27 GMT
#917
On May 11 2011 15:23 Barrin wrote:
Show nested quote +
On May 11 2011 12:52 Empyrean wrote:
On May 11 2011 12:41 iCanada wrote:
On May 11 2011 04:53 Bairemuth wrote:
On May 11 2011 02:20 iCanada wrote:

Usually Diablo runs would be six hammerdins, one sorc, and a barb. You could get it done in about five minutes per game if you were quick. BO, then sorc tele, then have dins kill all three seals.

But those were just easy because Hammerdins were overpowered for much of Diablo II's lifetime.


Let's be real here. Most baal runs involved one hammerdin with enigma along with 7 leeches that stood around waiting for drops to pounce on.


Well, I meant Chaos runs in Classic, but yeah. That is one of the reasons I didn't like the Xpac. There was little reason to not role a Hammerdin in the first place... best Damage, best health/shields (pump vit/holy shield), fast (charge+vigor anyone?), and with auras/smite they had arguably the best utility as well. The only two legitimate reasons besides "X class is badass" not to role one was Teleport, and Battle Orders/command/shout... LoD gave both those skills to every single class.

That, and I missed all the unique rare top of the line gear that would always show up. Having Uniques/Runewords give you the best possible gear really homogenized things I found, as compared to classic in which even those who had godly fucking good gear, all had different gear, with different colours and attributes. Much much cooler, imo.

That being said, LoD brought so much good to Diablo II that it was hard to be super annoyed with it.


To be fair, Hammerdins were only overpowered because of an oversight on Blizzard's part. Many enemies were "immune to magic," but since Paladins ignored the immunities of undead/demons, the only true things that were "immune to magic" were a few of the woolly beast things in the Act 3 temples that no one ventured into (since they were "animals").

In terms of PvP, I always thought v/ts or pure smiters were considered the better Paladin builds...?

Nah Hammerdins were still pretty overpowered (PvE). Or most of the rest of the classes are underpowered. Either way. Even after the change they are one of very few "best PvE'ers".

V/T's with amazing gear are better than hammerdins in PvP, but smiters are not better than hammerdin.


v/t's aren't used by good players period. the foh damage is very weak vs a properly geared character, and doesn't even hurt some characters(druids, sorcs) because of their skills. it just weakens a pure smiter in both skill points and gear.

as for 1v1, of course a hammerdin of equal skill wins. but that's literally the worst matchup for a smiter. 1v1's are pretty silly to discuss anyways.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 11 2011 20:20 GMT
#918
There's almost certainly going to be an auction house of some kind if half the things they say on the Diablocast are true. Seeing as most of their information comes from a designer of the game (Bashiok), I wouldn't be too worried about it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
alia
Profile Blog Joined November 2008
United States294 Posts
Last Edited: 2011-05-11 20:59:02
May 11 2011 20:54 GMT
#919
On May 11 2011 23:30 gosublade wrote:
Smiters were the best PvPers out there. However I don't think anyone wanted to fight against them. At least in HC

I don't know about hardcore, but in softcore Smiters aren't very good compared to the higher tier builds out there.

On May 11 2011 23:38 iCanada wrote:
Show nested quote +
On May 11 2011 23:30 gosublade wrote:
Smiters were the best PvPers out there. However I don't think anyone wanted to fight against them. At least in HC


I dunno, I feel like I could beat any Smiter with a Hammerdin. The thing with smiters is that if they get you once, you are dead. No margin for error, but I would honestly say I'd rather have the Hammerdin. Better range... it is like Marines vs Zealots.


Yes, Hammerdins have a ridiculously one sided matchup against Smiters. However, I must disagree with the Smiter get you once dead comment. Due to the knockback nature of Smite, ability for every character to weapon switch glitch out of stuns, and uninterruptable skills like Charge, this doesn't really happen.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 11 2011 21:52 GMT
#920
On May 11 2011 18:48 Aelfric wrote:
I looked a bit but i couldn't find any info, will d3 be pay to play? If so or not is it just speculation or any reliable source behind that?

I've a slight feeling that a lot of the old-school fans would be ticked off if Diablo 3 was a Pay2Play game.

I, for one, simply refuse to play Pay2Play games.
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