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Diablo III General Discussion - Page 45

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gosublade
Profile Joined May 2011
632 Posts
Last Edited: 2011-05-10 21:01:56
May 10 2011 20:49 GMT
#881
The drops were non-existent in baalruns
Edit: Unless you mean actual baal in which case I fail.
Not even death can save you from me.
VPCursed
Profile Blog Joined May 2011
1044 Posts
May 10 2011 23:12 GMT
#882
On May 11 2011 01:48 Torte de Lini wrote:
Show nested quote +
On May 11 2011 01:45 VPCursed wrote:
im assuimg the external beta wont have an NDA and we will have streams... a man can dream? :D


Haha, all "betas" have NDAs purely for protocol reasons, they're rarely enforced, especially when the beta is to the public (which usually just involves stress-testing their servers).

All doesn't include sc2. I imagine they will follow suit for d3.
Why tread on my dreams brah? ;f
Bairemuth
Profile Joined June 2010
United States404 Posts
May 11 2011 00:49 GMT
#883
On May 11 2011 05:49 gosublade wrote:
The drops were non-existent in baalruns
Edit: Unless you mean actual baal in which case I fail.


Yes actual baal...he was one of the few bosses that dropped super high lvl and rare uniques.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
May 11 2011 01:14 GMT
#884
I'm hoping D3 beta will be like SC2, in that by the time it was getting close to release, pretty much everyone who wanted an invite had gotten one. It was essentially an open beta by the end.
+ Show Spoiler +
bigjenk
Profile Joined September 2010
United States1543 Posts
May 11 2011 01:33 GMT
#885
On May 11 2011 10:14 Cofo wrote:
I'm hoping D3 beta will be like SC2, in that by the time it was getting close to release, pretty much everyone who wanted an invite had gotten one. It was essentially an open beta by the end.


That is how every beta blizz has run since wow came out has been. The last month or 2 of beta are basically pr+stress test and if you apply for it you will have it.
Ignore my opinions I am bad
Bunnypanda
Profile Joined April 2011
United States103 Posts
May 11 2011 01:40 GMT
#886
We can also hope that since b.net 2.0 is now out and SC2 has "optimized" it already, it wont pose a big problem for d3 and mean a much shorter beta than sc2 had (albeit sc2 had a pretty short beta too).
junemermaid
Profile Joined September 2006
United States981 Posts
May 11 2011 03:19 GMT
#887
On May 11 2011 10:33 bigjenk wrote:
Show nested quote +
On May 11 2011 10:14 Cofo wrote:
I'm hoping D3 beta will be like SC2, in that by the time it was getting close to release, pretty much everyone who wanted an invite had gotten one. It was essentially an open beta by the end.


That is how every beta blizz has run since wow came out has been. The last month or 2 of beta are basically pr+stress test and if you apply for it you will have it.


I hope they auction off keys on facebook again.
the UMP says YER OUT
iCanada
Profile Joined August 2010
Canada10660 Posts
May 11 2011 03:41 GMT
#888
On May 11 2011 04:53 Bairemuth wrote:
Show nested quote +
On May 11 2011 02:20 iCanada wrote:

Usually Diablo runs would be six hammerdins, one sorc, and a barb. You could get it done in about five minutes per game if you were quick. BO, then sorc tele, then have dins kill all three seals.

But those were just easy because Hammerdins were overpowered for much of Diablo II's lifetime.


Let's be real here. Most baal runs involved one hammerdin with enigma along with 7 leeches that stood around waiting for drops to pounce on.


Well, I meant Chaos runs in Classic, but yeah. That is one of the reasons I didn't like the Xpac. There was little reason to not role a Hammerdin in the first place... best Damage, best health/shields (pump vit/holy shield), fast (charge+vigor anyone?), and with auras/smite they had arguably the best utility as well. The only two legitimate reasons besides "X class is badass" not to role one was Teleport, and Battle Orders/command/shout... LoD gave both those skills to every single class.

That, and I missed all the unique rare top of the line gear that would always show up. Having Uniques/Runewords give you the best possible gear really homogenized things I found, as compared to classic in which even those who had godly fucking good gear, all had different gear, with different colours and attributes. Much much cooler, imo.

That being said, LoD brought so much good to Diablo II that it was hard to be super annoyed with it.
Empyrean
Profile Blog Joined September 2004
17083 Posts
May 11 2011 03:52 GMT
#889
On May 11 2011 12:41 iCanada wrote:
Show nested quote +
On May 11 2011 04:53 Bairemuth wrote:
On May 11 2011 02:20 iCanada wrote:

Usually Diablo runs would be six hammerdins, one sorc, and a barb. You could get it done in about five minutes per game if you were quick. BO, then sorc tele, then have dins kill all three seals.

But those were just easy because Hammerdins were overpowered for much of Diablo II's lifetime.


Let's be real here. Most baal runs involved one hammerdin with enigma along with 7 leeches that stood around waiting for drops to pounce on.


Well, I meant Chaos runs in Classic, but yeah. That is one of the reasons I didn't like the Xpac. There was little reason to not role a Hammerdin in the first place... best Damage, best health/shields (pump vit/holy shield), fast (charge+vigor anyone?), and with auras/smite they had arguably the best utility as well. The only two legitimate reasons besides "X class is badass" not to role one was Teleport, and Battle Orders/command/shout... LoD gave both those skills to every single class.

That, and I missed all the unique rare top of the line gear that would always show up. Having Uniques/Runewords give you the best possible gear really homogenized things I found, as compared to classic in which even those who had godly fucking good gear, all had different gear, with different colours and attributes. Much much cooler, imo.

That being said, LoD brought so much good to Diablo II that it was hard to be super annoyed with it.


To be fair, Hammerdins were only overpowered because of an oversight on Blizzard's part. Many enemies were "immune to magic," but since Paladins ignored the immunities of undead/demons, the only true things that were "immune to magic" were a few of the woolly beast things in the Act 3 temples that no one ventured into (since they were "animals").

In terms of PvP, I always thought v/ts or pure smiters were considered the better Paladin builds...?
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 11 2011 04:41 GMT
#890
Depends on the level bracket really. There are some really overpowered low level skills if you're fighting with level 9s like assassin's Psychic Hammer. Not familiar with higher level PvP because I always thought it was just dodging things and getting lucky hitting people ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Empyrean
Profile Blog Joined September 2004
17083 Posts
Last Edited: 2011-05-11 06:07:24
May 11 2011 06:05 GMT
#891
On May 11 2011 13:41 Blitzkrieg0 wrote:
Depends on the level bracket really. There are some really overpowered low level skills if you're fighting with level 9s like assassin's Psychic Hammer. Not familiar with higher level PvP because I always thought it was just dodging things and getting lucky hitting people ^_^


If you were familiar with the W/NL/SC dueling scene, perhaps you'd remember two level 40~ duelers MrSkittles (a firebolt sorc who I think hit the 205% fcr bp with godly equip) and tinuvielle, a bowazon that was probably stacked with 32020s and godly equip too. They'd routinely beat level 70-90's in duels. It was pretty amusing.

EDIT: Also I'm pretty sure the consensus is that the best level 9 builds are necros with sac charges.
Moderator
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 11 2011 06:23 GMT
#892
--- Nuked ---
bigjenk
Profile Joined September 2010
United States1543 Posts
May 11 2011 06:27 GMT
#893
On May 11 2011 10:40 Bunnypanda wrote:
We can also hope that since b.net 2.0 is now out and SC2 has "optimized" it already, it wont pose a big problem for d3 and mean a much shorter beta than sc2 had (albeit sc2 had a pretty short beta too).


I doubt it, it is blizzard. That being said with wow on the decline heavily outside of china i wonder if they feel pressure to release at all.
Ignore my opinions I am bad
dragonblade369
Profile Joined May 2010
Canada464 Posts
May 11 2011 06:34 GMT
#894
On May 11 2011 15:27 bigjenk wrote:
Show nested quote +
On May 11 2011 10:40 Bunnypanda wrote:
We can also hope that since b.net 2.0 is now out and SC2 has "optimized" it already, it wont pose a big problem for d3 and mean a much shorter beta than sc2 had (albeit sc2 had a pretty short beta too).


I doubt it, it is blizzard. That being said with wow on the decline heavily outside of china i wonder if they feel pressure to release at all.


Decline heavily? I don't know about that. As a more seasonal game, I think it's actually not on the decline. Even if it is declining, the numbers are still so impressive that Blizz do not feel pressured imo.
Ryndika
Profile Blog Joined August 2010
1489 Posts
May 11 2011 06:43 GMT
#895
I heard from Force's podcast that they probably won't allow you to name your custom games and they are on shit system like in sc2 where you have to log out for 10minutes to find right opponent and get angry pms OR people do this to you.
Imo it's worst thing in BNet 0.2
Anyone know how worried I should be?
as useful as teasalt
Empyrean
Profile Blog Joined September 2004
17083 Posts
Last Edited: 2011-05-11 07:42:32
May 11 2011 07:37 GMT
#896
On May 11 2011 15:23 Barrin wrote:
Show nested quote +
On May 11 2011 12:52 Empyrean wrote:
On May 11 2011 12:41 iCanada wrote:
On May 11 2011 04:53 Bairemuth wrote:
On May 11 2011 02:20 iCanada wrote:

Usually Diablo runs would be six hammerdins, one sorc, and a barb. You could get it done in about five minutes per game if you were quick. BO, then sorc tele, then have dins kill all three seals.

But those were just easy because Hammerdins were overpowered for much of Diablo II's lifetime.


Let's be real here. Most baal runs involved one hammerdin with enigma along with 7 leeches that stood around waiting for drops to pounce on.


Well, I meant Chaos runs in Classic, but yeah. That is one of the reasons I didn't like the Xpac. There was little reason to not role a Hammerdin in the first place... best Damage, best health/shields (pump vit/holy shield), fast (charge+vigor anyone?), and with auras/smite they had arguably the best utility as well. The only two legitimate reasons besides "X class is badass" not to role one was Teleport, and Battle Orders/command/shout... LoD gave both those skills to every single class.

That, and I missed all the unique rare top of the line gear that would always show up. Having Uniques/Runewords give you the best possible gear really homogenized things I found, as compared to classic in which even those who had godly fucking good gear, all had different gear, with different colours and attributes. Much much cooler, imo.

That being said, LoD brought so much good to Diablo II that it was hard to be super annoyed with it.


To be fair, Hammerdins were only overpowered because of an oversight on Blizzard's part. Many enemies were "immune to magic," but since Paladins ignored the immunities of undead/demons, the only true things that were "immune to magic" were a few of the woolly beast things in the Act 3 temples that no one ventured into (since they were "animals").

In terms of PvP, I always thought v/ts or pure smiters were considered the better Paladin builds...?

Nah Hammerdins were still pretty overpowered (PvE). Or most of the rest of the classes are underpowered. Either way. Even after the change they are one of very few "best PvE'ers".

V/T's with amazing gear are better than hammerdins in PvP, but smiters are not better than hammerdin.


Oh Hammerdins were definitely the most powerful PvE build by far.

I always thought good smiters were favored over good Hammerdins? Good v/ts beat Hammerdins fairly easily, but I always assumed that smiters would eventually win in the desync war?

EDIT: To keep things on topic, I've been keeping up pretty heavily with diii.net and it's wiki page. I'm quite looking forward to playing the new classes (although the barb and sorc look kind of boring...no offense). I envision the Monk to play similarly to a melee assassin from D2. The witch doctor looks like somewhat necro-ish, although I'm kind of disappointed Blizzard says you can't really play straight up zookeeper and expect to do well (had an enigma/pride+might merc with a summoner that hit the second to last fcr bp. Tele/curses/stacked auras were quite good. It actually held its own very well both PvE and PvP). The Demon Hunter looks like a quasi-amazon, though I find its backstory a bit lacking.

That being said, I think I'm most looking forward to playing the Witch Doctor, then probably the Demon Hunter. I'm always averse to playing melee characters (closest I got was that summoner necro) >_>
Moderator
alia
Profile Blog Joined November 2008
United States294 Posts
Last Edited: 2011-05-11 08:16:13
May 11 2011 08:14 GMT
#897
On May 11 2011 16:37 Empyrean wrote:
Show nested quote +
On May 11 2011 15:23 Barrin wrote:
On May 11 2011 12:52 Empyrean wrote:
On May 11 2011 12:41 iCanada wrote:
On May 11 2011 04:53 Bairemuth wrote:
On May 11 2011 02:20 iCanada wrote:

Usually Diablo runs would be six hammerdins, one sorc, and a barb. You could get it done in about five minutes per game if you were quick. BO, then sorc tele, then have dins kill all three seals.

But those were just easy because Hammerdins were overpowered for much of Diablo II's lifetime.


Let's be real here. Most baal runs involved one hammerdin with enigma along with 7 leeches that stood around waiting for drops to pounce on.


Well, I meant Chaos runs in Classic, but yeah. That is one of the reasons I didn't like the Xpac. There was little reason to not role a Hammerdin in the first place... best Damage, best health/shields (pump vit/holy shield), fast (charge+vigor anyone?), and with auras/smite they had arguably the best utility as well. The only two legitimate reasons besides "X class is badass" not to role one was Teleport, and Battle Orders/command/shout... LoD gave both those skills to every single class.

That, and I missed all the unique rare top of the line gear that would always show up. Having Uniques/Runewords give you the best possible gear really homogenized things I found, as compared to classic in which even those who had godly fucking good gear, all had different gear, with different colours and attributes. Much much cooler, imo.

That being said, LoD brought so much good to Diablo II that it was hard to be super annoyed with it.


To be fair, Hammerdins were only overpowered because of an oversight on Blizzard's part. Many enemies were "immune to magic," but since Paladins ignored the immunities of undead/demons, the only true things that were "immune to magic" were a few of the woolly beast things in the Act 3 temples that no one ventured into (since they were "animals").

In terms of PvP, I always thought v/ts or pure smiters were considered the better Paladin builds...?

Nah Hammerdins were still pretty overpowered (PvE). Or most of the rest of the classes are underpowered. Either way. Even after the change they are one of very few "best PvE'ers".

V/T's with amazing gear are better than hammerdins in PvP, but smiters are not better than hammerdin.


Oh Hammerdins were definitely the most powerful PvE build by far.

I always thought good smiters were favored over good Hammerdins? Good v/ts beat Hammerdins fairly easily, but I always assumed that smiters would eventually win in the desync war?

EDIT: To keep things on topic, I've been keeping up pretty heavily with diii.net and it's wiki page. I'm quite looking forward to playing the new classes (although the barb and sorc look kind of boring...no offense). I envision the Monk to play similarly to a melee assassin from D2. The witch doctor looks like somewhat necro-ish, although I'm kind of disappointed Blizzard says you can't really play straight up zookeeper and expect to do well (had an enigma/pride+might merc with a summoner that hit the second to last fcr bp. Tele/curses/stacked auras were quite good. It actually held its own very well both PvE and PvP). The Demon Hunter looks like a quasi-amazon, though I find its backstory a bit lacking.

That being said, I think I'm most looking forward to playing the Witch Doctor, then probably the Demon Hunter. I'm always averse to playing melee characters (closest I got was that summoner necro) >_>

Hammerdins have the advantage over Smiters and V/Ts assuming equally skilled players.

Even moreso on west nl due to Nightmare difficulty for duels + Oak being allowed + Oak being physical immune.
Phonics
Profile Joined October 2010
114 Posts
May 11 2011 08:16 GMT
#898
On May 11 2011 15:43 Ryndika wrote:
I heard from Force's podcast that they probably won't allow you to name your custom games and they are on shit system like in sc2 where you have to log out for 10minutes to find right opponent and get angry pms OR people do this to you.
Imo it's worst thing in BNet 0.2
Anyone know how worried I should be?


If they do this the game will literally suck ass. Trading is a huge attraction in Diablo 2 and preventing custom game names pretty much kills it.

Also hope that they add enough uber-areas to keep non-casual players entertained.
Empyrean
Profile Blog Joined September 2004
17083 Posts
Last Edited: 2011-05-11 08:23:40
May 11 2011 08:23 GMT
#899
On May 11 2011 17:14 alia wrote:
Show nested quote +
On May 11 2011 16:37 Empyrean wrote:
On May 11 2011 15:23 Barrin wrote:
On May 11 2011 12:52 Empyrean wrote:
On May 11 2011 12:41 iCanada wrote:
On May 11 2011 04:53 Bairemuth wrote:
On May 11 2011 02:20 iCanada wrote:

Usually Diablo runs would be six hammerdins, one sorc, and a barb. You could get it done in about five minutes per game if you were quick. BO, then sorc tele, then have dins kill all three seals.

But those were just easy because Hammerdins were overpowered for much of Diablo II's lifetime.


Let's be real here. Most baal runs involved one hammerdin with enigma along with 7 leeches that stood around waiting for drops to pounce on.


Well, I meant Chaos runs in Classic, but yeah. That is one of the reasons I didn't like the Xpac. There was little reason to not role a Hammerdin in the first place... best Damage, best health/shields (pump vit/holy shield), fast (charge+vigor anyone?), and with auras/smite they had arguably the best utility as well. The only two legitimate reasons besides "X class is badass" not to role one was Teleport, and Battle Orders/command/shout... LoD gave both those skills to every single class.

That, and I missed all the unique rare top of the line gear that would always show up. Having Uniques/Runewords give you the best possible gear really homogenized things I found, as compared to classic in which even those who had godly fucking good gear, all had different gear, with different colours and attributes. Much much cooler, imo.

That being said, LoD brought so much good to Diablo II that it was hard to be super annoyed with it.


To be fair, Hammerdins were only overpowered because of an oversight on Blizzard's part. Many enemies were "immune to magic," but since Paladins ignored the immunities of undead/demons, the only true things that were "immune to magic" were a few of the woolly beast things in the Act 3 temples that no one ventured into (since they were "animals").

In terms of PvP, I always thought v/ts or pure smiters were considered the better Paladin builds...?

Nah Hammerdins were still pretty overpowered (PvE). Or most of the rest of the classes are underpowered. Either way. Even after the change they are one of very few "best PvE'ers".

V/T's with amazing gear are better than hammerdins in PvP, but smiters are not better than hammerdin.


Oh Hammerdins were definitely the most powerful PvE build by far.

I always thought good smiters were favored over good Hammerdins? Good v/ts beat Hammerdins fairly easily, but I always assumed that smiters would eventually win in the desync war?

EDIT: To keep things on topic, I've been keeping up pretty heavily with diii.net and it's wiki page. I'm quite looking forward to playing the new classes (although the barb and sorc look kind of boring...no offense). I envision the Monk to play similarly to a melee assassin from D2. The witch doctor looks like somewhat necro-ish, although I'm kind of disappointed Blizzard says you can't really play straight up zookeeper and expect to do well (had an enigma/pride+might merc with a summoner that hit the second to last fcr bp. Tele/curses/stacked auras were quite good. It actually held its own very well both PvE and PvP). The Demon Hunter looks like a quasi-amazon, though I find its backstory a bit lacking.

That being said, I think I'm most looking forward to playing the Witch Doctor, then probably the Demon Hunter. I'm always averse to playing melee characters (closest I got was that summoner necro) >_>

Hammerdins have the advantage over Smiters and V/Ts assuming equally skilled players.

Even moreso on west nl due to Nightmare difficulty for duels + Oak being allowed + Oak being physical immune.


Ah, I'm mistaken then, on this matter. Thanks for clearing it up!

In any case, still looking forward to D3. Hopefully the PvP will be as fun as it was in D2
Moderator
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
May 11 2011 08:57 GMT
#900
i hope they give all the grandmasters in every region a key

thank god i play on sea
lalala
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