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On May 16 2012 22:12 neo_sporin wrote: I really wish there was a "ladder" like in d2 where I could see the progress of whose at the top, or who has made it the furthest (such as specific act+quest) of people in HC. When I was on yesterday I didn't see anything like that. Can anyone tell me what the option is for Hc character death after level 10. I died around 9 and it said if I had been 10+ there would have been the option for the character to be entered into the archives...meaning?
I believe there is a wall commemorating all your characters that have died in hardcore.
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On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard.
Right, and isn't Athene just a youtube attention whore? Or does he actually do meaningful things I don't know about.
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On May 16 2012 22:20 Iranon wrote:Show nested quote +On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard. Right, and isn't Athene just a youtube attention whore? Or does he actually do meaningful things I don't know about.
He did world first 85 world first 80 (banned and unbanned) he did legit things but that diablo 3 thing is kinda meh.
How can u know u are 60 when there arent achievment trackers?Not even ladder? WTF
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On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard.
People got to Inferno within like 3-4 days of methodic planning and non-stop grinding.
You really think it's going to take them more than another 3-4 days tops for Inferno to be beaten? Someone will have completely finished the game within a week of it coming out, hands down. This is a near certainty, simply because of them brute forcing forwards. And that's because there are certainly some people who are that dedicated (insane? obsessed? crazy? awesome? competitive? depends on how positive or negative you want to spin it) to completing such a task.
Doesn't mean you can't enjoy the game at your own pace though
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If anyone got to lvl 60 first, I would safely assume that it was a Korean gamer....
They had a head start by far and got diablo in 5 hours. I would expect them to clear inferno by today and majority to hit max lvl already...
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I don't see Blizzard's logic of not releasing arenas at the launch.
im gonna ding 60 in probably 4days+ week for inferno and then what?
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The game is so short I could see people potentially beating Inferno soon. What will everyone do when that happens? Just farm items or what?
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I don't see why you'd care what other people are doing in the game. This isn't WoW where you are competing against other players and need to min/max.
On May 16 2012 22:31 Crying wrote: I don't see Blizzard's logic of not releasing arenas at the launch.
im gonna ding 60 in probably 4days+ week for inferno and then what?
In D2 there wasn't even an inferno mode and people still played it for years after they cleared Hell. The whole fun of it is to start looking for the best items once you get to the end.
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well there is going to be pvp soon but other than that i think most people will go back to WoW, SC2 or wtv other game they used to be addicted to. It's quite shorter than i tought but i dont really care since i wasnt that hyped for this game. Still enjoying the game at my pace and will probably run another class when i finish inferno with my wizard
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On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard. Just what game makes you happy, then?
How many RPGs are there anyway that have more than what, 100 hours of playtime? This is normal play and not powergaming(which generally is like 5 times faster). Diablo 3 already is going to have far more gameplay than that for the average player. Not to mention that it's not even a singleplayer game. The game doesn't really start until after Inferno. The game's designed for endless replayability anyway, of course it's planned that you can finish the game at least once in a reasonable amount of time. Believe it or not, most people would get bored of a game thats single player takes like 2 months to clear.
Also I really don't see what's fun in dying to every boss 100+ times, that's just bad design. For an intelligent person it should go like this:
1. Get pwned 2. Think about what you could do differently, test things 3. After you figure out a few things that work against the things the boss does, polish them and keep the execution up and you'll defeat him. Even in a very difficult game, if it's well designed, it should take perhaps 5 tries.
If you die far more than that it means that the game is luck-based which is very poor design.
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Out of curiosity, have there been announcements for future plans to make an expansion to Diablo 3? Like an act 5, similar to the way D2 was set up (four acts in original, fifth act for LOD)?
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On May 16 2012 22:37 Shikyo wrote:Show nested quote +On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard. 1. Get pwned 2. Think about what you could do differently, test things 3. After you figure out a few things that work against the things the boss does, polish them and keep the execution up and you'll defeat him. Even in a very difficult game, if it's well designed, it should take perhaps 5 tries. If you die far more than that it means that the game is luck-based which is very poor design.
Pretty bolds statement there. For instance, in Diablo 2 his ring of fire thing was unavoidable unless you stood out of line of sight, which if you were melee for instance was impossible. Now lets say that ability exists in Inferno and it oneshots you since you havent farmed any gear. Is that poor game design or you trying to brute force your way through an encounter you aren't geared for?
The reason you would die 100 times to a boss is simply because you will eventually get hit by something while not having the gear to withstand it - and you die. And 5 tries to beat a boss for a well designed game? Not to sound like an old turd but, that's a very "gaming 2.0" type of statement. Dying over and over because something is hard isn't bad game design or luck based.
I have died 200 times to certain raid bosses in WoW. Then there's games like Dark Souls who's motto is "Prepare to die" as long as you know WHY you died and feel like you can improve upon it, that the death was your fault and not the game cheating you, it is a good fight. And thats good game design.
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Wow act 2 boss was pretty badass. Easy though. What level were you guys on it? I was lv24
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On May 16 2012 22:45 unkkz wrote:Show nested quote +On May 16 2012 22:37 Shikyo wrote:On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard. 1. Get pwned 2. Think about what you could do differently, test things 3. After you figure out a few things that work against the things the boss does, polish them and keep the execution up and you'll defeat him. Even in a very difficult game, if it's well designed, it should take perhaps 5 tries. If you die far more than that it means that the game is luck-based which is very poor design. Pretty bolds statement there. For instance, in Diablo 2 his ring of fire thing was unavoidable unless you stood out of line of sight, which if you were melee for instance was impossible. Now lets say that ability exists in Inferno and it oneshots you since you havent farmed any gear. Is that poor game design or you trying to brute force your way through an encounter you aren't geared for? The reason you would die 100 times to a boss is simply because you will eventually get hit by something while not having the gear to withstand it - and you die. And 5 tries to beat a boss for a well designed game? Not to sound like an old turd but, that's a very "gaming 2.0" type of statement. Dying over and over because something is hard isn't bad game design or luck based. I have died 200 times to certain raid bosses in WoW. Then there's games like Dark Souls who's motto is "Prepare to die" as long as you know WHY you died and feel like you can improve upon it, that the death was your fault and not the game cheating you, it is a good fight. And thats good game design.
that's right,i don't wanna die once to a boss and kill it,i wanna die alot,so i can look into my game.
And btw the ressurection of party members is retarded,and its even more than once,u basically can res someone unlimited times.
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On May 16 2012 22:25 DarkPlasmaBall wrote:Show nested quote +On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard. People got to Inferno within like 3-4 days of methodic planning and non-stop grinding. You really think it's going to take them more than another 3-4 days tops for Inferno to be beaten? Someone will have completely finished the game within a week of it coming out, hands down. This is a near certainty, simply because of them brute forcing forwards. And that's because there are certainly some people who are that dedicated (insane? obsessed? crazy? awesome? competitive? depends on how positive or negative you want to spin it) to completing such a task. Doesn't mean you can't enjoy the game at your own pace though
This is my philosophy. I haven't got much time to play right now due to school, work etc. But I will eventually have lots of time when summervacation kicks in. And then I will play. A lot. And enjoy it. People in here whining about game being too small or too easy or whatever needs to chill.
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Oh of course if your technical execution isn't up to par it's going to take longer, I was just talking about the mental things in it
For instance I've failed Magus probably 200 times in my lowest-level-possible run of Chrono Trigger because I wasn't fast enough even though I knew exactly what I was supposed to do and that's okay. I also assumed that you have the gear you are supposed to have .-.
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On May 16 2012 22:31 Crying wrote: I don't see Blizzard's logic of not releasing arenas at the launch.
im gonna ding 60 in probably 4days+ week for inferno and then what?
When you complete inferno on hardcore come back and post here.
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On May 16 2012 22:40 DarkPlasmaBall wrote: Out of curiosity, have there been announcements for future plans to make an expansion to Diablo 3? Like an act 5, similar to the way D2 was set up (four acts in original, fifth act for LOD)?
I don't think there have been any announcements, but I would think it's safe to say that Blizzard has at least one expansion in store for D3.
If the RMAH turns into a cash cow for Blizzard like WoW, who knows, maybe we'll see several expansions.
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Hey I'm on east coast and I keep disconnecting too... I also noticed the game doesn't feel as smooth (the screen) even though i have 90-120 fps
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On May 16 2012 22:45 unkkz wrote:Show nested quote +On May 16 2012 22:37 Shikyo wrote:On May 16 2012 22:07 Crying wrote:No,i think there wouldn't be any because World Armory doesn't exist.That's not WoW  Athene said he did 60lvl World First,but how can u know such thing,when there are so much people leveling,and nothing to track them lolz? Anyway if people clear inferno in a week or two im gonna be indeed a sad panda,and im going to regret playing the game tbh. If i don't die 100+ times a boss,its not an achievment,its just mashing keyboard. 1. Get pwned 2. Think about what you could do differently, test things 3. After you figure out a few things that work against the things the boss does, polish them and keep the execution up and you'll defeat him. Even in a very difficult game, if it's well designed, it should take perhaps 5 tries. If you die far more than that it means that the game is luck-based which is very poor design. Pretty bolds statement there. For instance, in Diablo 2 his ring of fire thing was unavoidable unless you stood out of line of sight, which if you were melee for instance was impossible. Now lets say that ability exists in Inferno and it oneshots you since you havent farmed any gear. Is that poor game design or you trying to brute force your way through an encounter you aren't geared for? The reason you would die 100 times to a boss is simply because you will eventually get hit by something while not having the gear to withstand it - and you die. And 5 tries to beat a boss for a well designed game? Not to sound like an old turd but, that's a very "gaming 2.0" type of statement. Dying over and over because something is hard isn't bad game design or luck based. I have died 200 times to certain raid bosses in WoW. Then there's games like Dark Souls who's motto is "Prepare to die" as long as you know WHY you died and feel like you can improve upon it, that the death was your fault and not the game cheating you, it is a good fight. And thats good game design. You can't compare dark souls and D3, one is a game where your actual skill with the controller etc is the only thing which matters, the other is an RPG where your gear and build make up 95% of it. You're not going to die 200 times to a boss in D3 because you're not dodging well enough, you're going to die 200 times because your gear is shit and you simply can't beat it, or you're unlucky and the boss crits you a lot or something. The way in which difficulty is established is completely different in an action game like Dark Souls and an RPG like D3, even if D3 is an action RPG.
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