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Diablo III General Discussion - Page 352

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skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2012-05-14 00:10:49
May 14 2012 00:10 GMT
#7021
On May 14 2012 08:53 Djzapz wrote:+ Show Spoiler +
On May 14 2012 07:29 skyR wrote:
That's pretty unreasonable since you wouldn't be able to progress without items or xp.

Well in D2, when there were more people in a game, you'd gain more XP. I was just saying that they should cap the bonus at whatever you'd get with 4 players. Turns out it doesn't work like that in D3 so never mind about that, I guess. Perhaps lower the XP to 0.9x for 5 players, 0.8x for 6 players and so on... That way it's not necessarily the most efficient, but it CAN still be done for fun.

On May 14 2012 07:30 R0YAL wrote:
xp and drops don't scale with players in D3, the only thing that scales is monster hp & damage.

EDIT: Wait i'm not sure I fully understand what you are proposing.

I think you got it. I didn't know about that, though.

On May 14 2012 08:04 UniversalSnip wrote:
Show nested quote +
On May 14 2012 07:22 Djzapz wrote:
On May 14 2012 07:09 udgnim wrote:
On May 14 2012 06:50 R0YAL wrote:
On May 14 2012 06:45 Davis23 wrote:
On May 14 2012 06:20 Djzapz wrote:
2 days before release right now I just learned that D3 is 4 players max... wow, that's quite a disappointment...


Why that? 4 players is the perfect size! In a larger grp you have to play with people you barely know or are just bad. And in a larger grp its way to hard to communicate strategies!

It's disappointing because you can't play with more than 3 friends at once.


agree that it's disappointing in that regard, but I think the 4 player limit will force greater teamwork due to smaller group size

Well here's a little piece of mind: let the player decide what's fun and what isn't, is that so crazy? And if the game is supposed to sweetspot at 4 players, then they should just give no further bonuses (items or xp) beyond that, and the default game size should be 4. I don't think it's unreasonable.

I have 6 close friends who are going to buy the game, and a bunch of friends-of-friends who are going to join the games that we'll be in, so naturally I'll have people telling me "hey your game's full come to this other game" and whatnot.

Oh well, too bad I guess.


Eh, not really. People absolutely will do things that make the game less fun for them and give it less staying power, sometimes it makes sense for the devs to restrict players from doing what they want to in order to make a game better. For example, have you considered zoom distance? People will typically zoom a top down game as far out as they're allowed to, even if it makes the experience worse.

Even with just a couple players I find the game gets hectic anyway. There's a lot more going on than there is in d2.

Your idea of fun certainly isn't the same as mine. If you dislike 8 player games, then cap it at 4 players.


Regardless of how you handle the loot or exp system, the developers would still have to waste time on balancing up to x players for the game to be fun / challenging. You're basically proposing the impossible for a PvE game.
Davis23
Profile Joined May 2012
63 Posts
Last Edited: 2012-05-14 00:24:04
May 14 2012 00:22 GMT
#7022
Time is ticking guys! :D
[image loading]

On May 14 2012 09:10 smash1 wrote:
cant belive i have to work 12 hours on tuesday


Have I heared a cough in your Post? I think you should think about not going to work and cure your sickness! :>
Archas
Profile Blog Joined July 2010
United States6531 Posts
May 14 2012 00:38 GMT
#7023
Just a reminder, guys, be sure to turn on Elective mode!

What is Elective Mode?

TLDR: Just turn it on there's zero reason not to. Then remember you can now have whatever skill setup you want.
I think it's under Options --> Gameplay --> Interface


It's probably the dumbest mistake Blizzard's ever done assuming it's still there on release, which afaik it is. And it's not intuitive at all nor is it explained except if you get it in a lucky Tip while loading.

Basically, each class in D3 has a maximum of 6 active skill slots available to them (along with 3 passives).

Each skill belongs to one of 6 categories for each class, like Primary, Secondary, Defensive, etc.
The default UI (ELECTIVE OFF) only allows you to have one of each type of skill learned. So only 1 Primary, 1 Defensive, 1 Tactical, 1 Secondary, etc.
But actually any char can have any skill setup they want. You can have 3 secondaries and 3 tacticals or whatever you want, but only if you have Elective Mode on.
Also it unlocks your action bar, which by default prevented you from being able to change what Mouse 1 / 2 did, or hotkeys 1-4 did. Seriously dumb.

More info here

The room is ripe with the stench of bitches!
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
May 14 2012 00:41 GMT
#7024
? the game is more than 24 hours away team
You're pretty when I'm drunk.
Davis23
Profile Joined May 2012
63 Posts
May 14 2012 00:47 GMT
#7025
EU Release is in 21hrs and 22min!
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 14 2012 00:51 GMT
#7026
On May 14 2012 09:10 skyR wrote:
Show nested quote +
On May 14 2012 08:53 Djzapz wrote:+ Show Spoiler +
On May 14 2012 07:29 skyR wrote:
That's pretty unreasonable since you wouldn't be able to progress without items or xp.

Well in D2, when there were more people in a game, you'd gain more XP. I was just saying that they should cap the bonus at whatever you'd get with 4 players. Turns out it doesn't work like that in D3 so never mind about that, I guess. Perhaps lower the XP to 0.9x for 5 players, 0.8x for 6 players and so on... That way it's not necessarily the most efficient, but it CAN still be done for fun.

On May 14 2012 07:30 R0YAL wrote:
xp and drops don't scale with players in D3, the only thing that scales is monster hp & damage.

EDIT: Wait i'm not sure I fully understand what you are proposing.

I think you got it. I didn't know about that, though.

On May 14 2012 08:04 UniversalSnip wrote:
Show nested quote +
On May 14 2012 07:22 Djzapz wrote:
On May 14 2012 07:09 udgnim wrote:
On May 14 2012 06:50 R0YAL wrote:
On May 14 2012 06:45 Davis23 wrote:
On May 14 2012 06:20 Djzapz wrote:
2 days before release right now I just learned that D3 is 4 players max... wow, that's quite a disappointment...


Why that? 4 players is the perfect size! In a larger grp you have to play with people you barely know or are just bad. And in a larger grp its way to hard to communicate strategies!

It's disappointing because you can't play with more than 3 friends at once.


agree that it's disappointing in that regard, but I think the 4 player limit will force greater teamwork due to smaller group size

Well here's a little piece of mind: let the player decide what's fun and what isn't, is that so crazy? And if the game is supposed to sweetspot at 4 players, then they should just give no further bonuses (items or xp) beyond that, and the default game size should be 4. I don't think it's unreasonable.

I have 6 close friends who are going to buy the game, and a bunch of friends-of-friends who are going to join the games that we'll be in, so naturally I'll have people telling me "hey your game's full come to this other game" and whatnot.

Oh well, too bad I guess.


Eh, not really. People absolutely will do things that make the game less fun for them and give it less staying power, sometimes it makes sense for the devs to restrict players from doing what they want to in order to make a game better. For example, have you considered zoom distance? People will typically zoom a top down game as far out as they're allowed to, even if it makes the experience worse.

Even with just a couple players I find the game gets hectic anyway. There's a lot more going on than there is in d2.

Your idea of fun certainly isn't the same as mine. If you dislike 8 player games, then cap it at 4 players.


Regardless of how you handle the loot or exp system, the developers would still have to waste time on balancing up to x players for the game to be fun / challenging. You're basically proposing the impossible for a PvE game.

Balance? Just in the last few pages we talked about how it's possible for randomly generated packs of mobs to turn out to be excessively difficult to handle for the players, this game only has to be marginally balanced.

And the idea that the devs would have to "waste time" to balance the game for 8 players is ridiculous. They would *spend* that time to make a better game that appeals to more people, and is more fun to more people. It's not like it would take forever either, even now when people join the game, mobs get a bit stronger - not hard to pull off. Increase the mobs stats and get a feel for it. This is very, very doable, especially for Blizzard.

Hell, even 6 players would be nice.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
paschl
Profile Joined February 2011
Germany666 Posts
May 14 2012 01:01 GMT
#7027
when will eu players be able to install?
i read somewhere it starts 8am PDT which would be 4pm cet. is this true?
Dbars
Profile Joined July 2011
United States273 Posts
May 14 2012 01:06 GMT
#7028
nerd chills are starting!
Davis23
Profile Joined May 2012
63 Posts
May 14 2012 01:06 GMT
#7029
On May 14 2012 10:01 paschl wrote:
when will eu players be able to install?
i read somewhere it starts 8am PDT which would be 4pm cet. is this true?


17:01 CET
paschl
Profile Joined February 2011
Germany666 Posts
May 14 2012 01:11 GMT
#7030
On May 14 2012 10:06 Davis23 wrote:
Show nested quote +
On May 14 2012 10:01 paschl wrote:
when will eu players be able to install?
i read somewhere it starts 8am PDT which would be 4pm cet. is this true?


17:01 CET


thanks, we will still be able to play tuesday at 0:01 cet right?
skyR
Profile Joined July 2009
Canada13817 Posts
May 14 2012 01:39 GMT
#7031
On May 14 2012 09:51 Djzapz wrote:
Show nested quote +
On May 14 2012 09:10 skyR wrote:
On May 14 2012 08:53 Djzapz wrote:+ Show Spoiler +
On May 14 2012 07:29 skyR wrote:
That's pretty unreasonable since you wouldn't be able to progress without items or xp.

Well in D2, when there were more people in a game, you'd gain more XP. I was just saying that they should cap the bonus at whatever you'd get with 4 players. Turns out it doesn't work like that in D3 so never mind about that, I guess. Perhaps lower the XP to 0.9x for 5 players, 0.8x for 6 players and so on... That way it's not necessarily the most efficient, but it CAN still be done for fun.

On May 14 2012 07:30 R0YAL wrote:
xp and drops don't scale with players in D3, the only thing that scales is monster hp & damage.

EDIT: Wait i'm not sure I fully understand what you are proposing.

I think you got it. I didn't know about that, though.

On May 14 2012 08:04 UniversalSnip wrote:
Show nested quote +
On May 14 2012 07:22 Djzapz wrote:
On May 14 2012 07:09 udgnim wrote:
On May 14 2012 06:50 R0YAL wrote:
On May 14 2012 06:45 Davis23 wrote:
On May 14 2012 06:20 Djzapz wrote:
2 days before release right now I just learned that D3 is 4 players max... wow, that's quite a disappointment...


Why that? 4 players is the perfect size! In a larger grp you have to play with people you barely know or are just bad. And in a larger grp its way to hard to communicate strategies!

It's disappointing because you can't play with more than 3 friends at once.


agree that it's disappointing in that regard, but I think the 4 player limit will force greater teamwork due to smaller group size

Well here's a little piece of mind: let the player decide what's fun and what isn't, is that so crazy? And if the game is supposed to sweetspot at 4 players, then they should just give no further bonuses (items or xp) beyond that, and the default game size should be 4. I don't think it's unreasonable.

I have 6 close friends who are going to buy the game, and a bunch of friends-of-friends who are going to join the games that we'll be in, so naturally I'll have people telling me "hey your game's full come to this other game" and whatnot.

Oh well, too bad I guess.


Eh, not really. People absolutely will do things that make the game less fun for them and give it less staying power, sometimes it makes sense for the devs to restrict players from doing what they want to in order to make a game better. For example, have you considered zoom distance? People will typically zoom a top down game as far out as they're allowed to, even if it makes the experience worse.

Even with just a couple players I find the game gets hectic anyway. There's a lot more going on than there is in d2.

Your idea of fun certainly isn't the same as mine. If you dislike 8 player games, then cap it at 4 players.


Regardless of how you handle the loot or exp system, the developers would still have to waste time on balancing up to x players for the game to be fun / challenging. You're basically proposing the impossible for a PvE game.

Balance? Just in the last few pages we talked about how it's possible for randomly generated packs of mobs to turn out to be excessively difficult to handle for the players, this game only has to be marginally balanced.

And the idea that the devs would have to "waste time" to balance the game for 8 players is ridiculous. They would *spend* that time to make a better game that appeals to more people, and is more fun to more people. It's not like it would take forever either, even now when people join the game, mobs get a bit stronger - not hard to pull off. Increase the mobs stats and get a feel for it. This is very, very doable, especially for Blizzard.

Hell, even 6 players would be nice.


Except a six or eight player hard cap wasn't what you were proposing...

Whether you consider RNG as part of balance is up to you but marginally balanced is still considered balance. And you can't achieve any sort of balance for an infinite amount of players just by increasing x by y per z. That would only be possible if the game was simple and we all know Diablo III isn't going to be simple since it takes so many mechanics from WoW.

I understand the reasoning behind complaining about a four player cap and how a six or eight player cap would be better but let's face it, you're not going to satisfy everyone regardless of what the hard cap is. Your proposal of infinite players is just ridiculous.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 14 2012 01:44 GMT
#7032
Can't wait for the chance to just do something with my installer. 29 hours and 16 minutes til NA goes up I believe...I want so badly to play =(
Porouscloud - NA LoL
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2012-05-14 01:52:52
May 14 2012 01:52 GMT
#7033
I don't know where you saw that I proposed infinite players SkyR, maybe one of my sentences was messy, or you misunderstood. Either way I was proposing 8 players, and then said I'd be fine with 6. I'd like 8 because I think it makes sense, and I feel like it worked in D2.

I understand that D3 is different, and I understand that there's no magical way to balance it by multiplying the stats of mobs by x% per player. However, I don't think it's unreasonable to give players the option to do 8 players. And yeah we can dick around with the slippery slope of "why not 10, or 12 then?" which is adorable, but I think it would be nice to match D2.

4 is very very few people, and I know it'll suck when I'll be on Ventrilo with 4-5 friends on release, and we'll have to split in 2 servers even though we would have had a lot more fun goofing together, all 5-6 of us. This is especially true for normal difficulty which, at least in the beta, is ridiculous anyway.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
May 14 2012 01:53 GMT
#7034
Status Update For Order TE440875765892-1
Dear Martin,

We thought you'd like to know that the following item has been despatched and should be with you in a few days.

Item Format Price Status

Diablo 3 Collecters Edition GAME £64.99 Despatched

Kind regards,
The Tesco Entertainment Team

---------------------------------------------------------

I just noticed, they can't spell collectors. Tesco you fools, you better not fuck up my delivery *Shakes fist*
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
skyR
Profile Joined July 2009
Canada13817 Posts
May 14 2012 01:57 GMT
#7035
On May 14 2012 10:52 Djzapz wrote:+ Show Spoiler +
I don't know where you saw that I proposed infinite players SkyR, maybe one of my sentences was messy, or you misunderstood. Either way I was proposing 8 players, and then said I'd be fine with 6. I'd like 8 because I think it makes sense, and I feel like it worked in D2.

I understand that D3 is different, and I understand that there's no magical way to balance it by multiplying the stats of mobs by x% per player. However, I don't think it's unreasonable to give players the option to do 8 players. And yeah we can dick around with the slippery slope of "why not 10, or 12 then?" which is adorable, but I think it would be nice to match D2.

4 is very very few people, and I know it'll suck when I'll be on Ventrilo with 4-5 friends on release, and we'll have to split in 2 servers even though we would have had a lot more fun goofing together, all 5-6 of us. This is especially true for normal difficulty which, at least in the beta, is ridiculous anyway.


On May 14 2012 07:22 Djzapz wrote:

Well here's a little piece of mind: let the player decide what's fun and what isn't, is that so crazy? And if the game is supposed to sweetspot at 4 players, then they should just give no further bonuses (items or xp) beyond that, and the default game size should be 4. I don't think it's unreasonable.

I have 6 close friends who are going to buy the game, and a bunch of friends-of-friends who are going to join the games that we'll be in, so naturally I'll have people telling me "hey your game's full come to this other game" and whatnot.

Oh well, too bad I guess.


Infinite?
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 14 2012 02:04 GMT
#7036
On May 14 2012 10:57 skyR wrote:
Show nested quote +
On May 14 2012 10:52 Djzapz wrote:+ Show Spoiler +
I don't know where you saw that I proposed infinite players SkyR, maybe one of my sentences was messy, or you misunderstood. Either way I was proposing 8 players, and then said I'd be fine with 6. I'd like 8 because I think it makes sense, and I feel like it worked in D2.

I understand that D3 is different, and I understand that there's no magical way to balance it by multiplying the stats of mobs by x% per player. However, I don't think it's unreasonable to give players the option to do 8 players. And yeah we can dick around with the slippery slope of "why not 10, or 12 then?" which is adorable, but I think it would be nice to match D2.

4 is very very few people, and I know it'll suck when I'll be on Ventrilo with 4-5 friends on release, and we'll have to split in 2 servers even though we would have had a lot more fun goofing together, all 5-6 of us. This is especially true for normal difficulty which, at least in the beta, is ridiculous anyway.


Show nested quote +
On May 14 2012 07:22 Djzapz wrote:

Well here's a little piece of mind: let the player decide what's fun and what isn't, is that so crazy? And if the game is supposed to sweetspot at 4 players, then they should just give no further bonuses (items or xp) beyond that, and the default game size should be 4. I don't think it's unreasonable.

I have 6 close friends who are going to buy the game, and a bunch of friends-of-friends who are going to join the games that we'll be in, so naturally I'll have people telling me "hey your game's full come to this other game" and whatnot.

Oh well, too bad I guess.


Infinite?

Sure if you want to extrapolate and reach into the things I didn't say and didn't mean. 8 players however is more reasonable from a technical and design standpoint.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-05-14 02:07:49
May 14 2012 02:06 GMT
#7037
On May 14 2012 11:04 Djzapz wrote:
Show nested quote +
On May 14 2012 10:57 skyR wrote:
On May 14 2012 10:52 Djzapz wrote:+ Show Spoiler +
I don't know where you saw that I proposed infinite players SkyR, maybe one of my sentences was messy, or you misunderstood. Either way I was proposing 8 players, and then said I'd be fine with 6. I'd like 8 because I think it makes sense, and I feel like it worked in D2.

I understand that D3 is different, and I understand that there's no magical way to balance it by multiplying the stats of mobs by x% per player. However, I don't think it's unreasonable to give players the option to do 8 players. And yeah we can dick around with the slippery slope of "why not 10, or 12 then?" which is adorable, but I think it would be nice to match D2.

4 is very very few people, and I know it'll suck when I'll be on Ventrilo with 4-5 friends on release, and we'll have to split in 2 servers even though we would have had a lot more fun goofing together, all 5-6 of us. This is especially true for normal difficulty which, at least in the beta, is ridiculous anyway.


On May 14 2012 07:22 Djzapz wrote:

Well here's a little piece of mind: let the player decide what's fun and what isn't, is that so crazy? And if the game is supposed to sweetspot at 4 players, then they should just give no further bonuses (items or xp) beyond that, and the default game size should be 4. I don't think it's unreasonable.

I have 6 close friends who are going to buy the game, and a bunch of friends-of-friends who are going to join the games that we'll be in, so naturally I'll have people telling me "hey your game's full come to this other game" and whatnot.

Oh well, too bad I guess.


Infinite?

Sure if you want to extrapolate and reach into the things I didn't say and didn't mean. 8 players however is more reasonable from a technical and design standpoint.


4 players is more reasonable from a technical and design standpoint...
If they think its bad after 4 players and cannot really balance the game for 8 its pretty clear why they limited to 4.

By the way, you dont get any bonus playing with 1 2 or 3 player you get the exact same thing, only killing speed is different and the challenge.
Either we are alone in the Universe or we are not. Both are equally terrifying.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
May 14 2012 02:08 GMT
#7038
Didn't blizzard say they want to put D3 on consoles at some point? If that's true then 4 players makes perfect sense.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
Last Edited: 2012-05-14 02:12:30
May 14 2012 02:11 GMT
#7039
I felt like 8 player games in Diablo 2 were kind of a shit-show anyway, really chaotic and generally a lot of overlap in spells. They were fun in some ways, but they weren't great game experiences (for me) especially when running around enclosed areas with everyone splitting off and heading their own way.
twitter: @terrancem
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
May 14 2012 02:15 GMT
#7040
On May 14 2012 10:06 Dbars wrote:
nerd chills are starting!


I'm going to be nerdmotional when the opening cinematic starts. Hope there is one. Won't be long :>
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
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