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Diablo III General Discussion - Page 196

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Zhek
Profile Blog Joined January 2010
Canada342 Posts
August 06 2011 01:09 GMT
#3901
On August 06 2011 10:07 Tsagacity wrote:
Show nested quote +
On August 06 2011 10:02 Krehlmar wrote:
buy a character instead of having to play one
If having to play a character is a chore for you, maybe you should just not get Diablo 3 at all? lol.

Show nested quote +
Also not getting to customize your character?... what the fuck am I playing LoL/HoN/DotA or am I playing Diablo? Fuck stats and all that, new generation games suck ass because they're all directed to the broad mass.
Where have you seen that you can't customize your character? The only difference is that the customization in Diablo 3 is more fluid. You can swap things in and out and customize much easier.


Customize as in Stat points and Skill points.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2011-08-06 01:21:08
August 06 2011 01:20 GMT
#3902
On August 06 2011 10:09 Zhek wrote:
Show nested quote +
On August 06 2011 10:07 Tsagacity wrote:
On August 06 2011 10:02 Krehlmar wrote:
buy a character instead of having to play one
If having to play a character is a chore for you, maybe you should just not get Diablo 3 at all? lol.

Also not getting to customize your character?... what the fuck am I playing LoL/HoN/DotA or am I playing Diablo? Fuck stats and all that, new generation games suck ass because they're all directed to the broad mass.
Where have you seen that you can't customize your character? The only difference is that the customization in Diablo 3 is more fluid. You can swap things in and out and customize much easier.


Customize as in Stat points and Skill points.


Diablo 2: move around a skill point here or there, you're no different than somebody who has a similar build (ignoring items for a moment), it's just one of you not optimizing. Spread your skill points differently enough, and you'll get different playstyles.

Diablo 3: you have far, far more different playstyles, and more of them viable, thanks to the removal of skill points and the addition of (D3 style) runes

So... where exactly are we lacking in the customization again?

EDIT: And don't say "stats," because we know D2's stat system sucked, and if they couldn't make one that worked well for D3, then better they scrap it and work on something else (e.g. Talisman for expansion pack if it can't make release)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2011-08-06 01:22:11
August 06 2011 01:20 GMT
#3903
On August 06 2011 10:09 Zhek wrote:
Show nested quote +
On August 06 2011 10:07 Tsagacity wrote:
On August 06 2011 10:02 Krehlmar wrote:
buy a character instead of having to play one
If having to play a character is a chore for you, maybe you should just not get Diablo 3 at all? lol.

Also not getting to customize your character?... what the fuck am I playing LoL/HoN/DotA or am I playing Diablo? Fuck stats and all that, new generation games suck ass because they're all directed to the broad mass.
Where have you seen that you can't customize your character? The only difference is that the customization in Diablo 3 is more fluid. You can swap things in and out and customize much easier.


Customize as in Stat points and Skill points.
What difference does it make if you customize stats through items or the character sheet? The Diablo 2 level-up options just gave you the option to ruin your character. Although I guess having the option to ruin your character IS still technically customization

I think the Diablo 2 stat/skill buttons added a very nice psychological reinforcement to the conditioned joy of leveling. I'll miss that, but when I think about it there wasn't really a lot of meaningful customization there. You dumped points in vit and your primary skill.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
rei
Profile Blog Joined October 2002
United States3594 Posts
August 06 2011 01:25 GMT
#3904
OK i got a date! the 15 is beta, you hear here first!
GET OUT OF MY BASE CHILL
Manit0u
Profile Blog Joined August 2004
Poland17872 Posts
Last Edited: 2011-08-06 01:28:27
August 06 2011 01:27 GMT
#3905
On August 06 2011 10:20 Tsagacity wrote:
You dumped points in vit and your primary skill.


Vitality is for pussies. What I really hated was having to check all the items to see their requirements and bonuses to get optimum build for target items. This kinds of games were much more fun before the Internet
And bringing back stat caps from D1 could be a good idea too. I really liked it how Sorcerer couldn't get past 40 Strength etc.
Time is precious. Waste it wisely.
Xplitcit
Profile Joined October 2010
United States419 Posts
Last Edited: 2011-08-06 01:30:22
August 06 2011 01:29 GMT
#3906
On August 06 2011 10:25 rei wrote:
OK i got a date! the 15 is beta, you hear here first!

If this is false, I will hunt you down, and then I will kill you.
It aint easy being crazy
Lowkin
Profile Joined September 2010
Canada232 Posts
August 06 2011 02:08 GMT
#3907
On August 06 2011 10:29 Xplitcit wrote:
Show nested quote +
On August 06 2011 10:25 rei wrote:
OK i got a date! the 15 is beta, you hear here first!

If this is false, I will hunt you down, and then I will kill you.


The person that linked that date was proven to be false, so unless he has a new source it's probably bullshit.
Sc2Requiem
Profile Joined June 2011
United States121 Posts
August 06 2011 02:43 GMT
#3908
http://kotaku.com/5825582/diablo-iii

Here's a nice blog written by someone who took part in the recent beta testing that I found more informative than most others. Everyone seems to be so caught up in arguing over RMAH or skill point removal that the most important part of the beta is overlooked: gameplay.

What stood out to me the most here was the added detail on how we use skills in the game. I may have been missing something but for whatever reason I was under the impression that all the classes had been watered down to feature 6 attack skills and a few passives. I blame the lack of variety in gameplay videos.

It was extremely reassuring to read that those 6 active skills only refer to how many skills you can bind to mouse clicks without having to swap out skills. You start with two slots and unlock a third at level 10 along with your first passive. I assume every 10 levels or so you'll unlock the next slot and so on. It's looking like each class will feature dozens of different skills and with runes the amount of customization you can incorporate into your play-through is going to be mind-blowing. I'm particularly interested in how a melee wizard will work out with the right rune setup and itemization.

There's much more in the article including the distinction between the main story and RNG quest systems, class info, and Leah's role in the story. It's also mentioned that D3 is currently in a "fully playable alpha state" which means, considering the looming beta testing, hopes for a 2011 release aren't over-ambitious.

Sorry if this is a repost, but there are already 90 new pages in the 5 days since the article was released and search function didn't turn up anything.
"What is defeat? Nothing but education; nothing but the first step towards something better."
hoby2000
Profile Blog Joined April 2010
United States918 Posts
August 06 2011 02:56 GMT
#3909
On August 06 2011 11:43 Bloodyscissors wrote:
http://kotaku.com/5825582/diablo-iii

Here's a nice blog written by someone who took part in the recent beta testing that I found more informative than most others. Everyone seems to be so caught up in arguing over RMAH or skill point removal that the most important part of the beta is overlooked: gameplay.

What stood out to me the most here was the added detail on how we use skills in the game. I may have been missing something but for whatever reason I was under the impression that all the classes had been watered down to feature 6 attack skills and a few passives. I blame the lack of variety in gameplay videos.

It was extremely reassuring to read that those 6 active skills only refer to how many skills you can bind to mouse clicks without having to swap out skills. You start with two slots and unlock a third at level 10 along with your first passive. I assume every 10 levels or so you'll unlock the next slot and so on. It's looking like each class will feature dozens of different skills and with runes the amount of customization you can incorporate into your play-through is going to be mind-blowing. I'm particularly interested in how a melee wizard will work out with the right rune setup and itemization.

There's much more in the article including the distinction between the main story and RNG quest systems, class info, and Leah's role in the story. It's also mentioned that D3 is currently in a "fully playable alpha state" which means, considering the looming beta testing, hopes for a 2011 release aren't over-ambitious.

Sorry if this is a repost, but there are already 90 new pages in the 5 days since the article was released and search function didn't turn up anything.


When it says you can 6 actives, and 2 or 3 passives, that means you CANNOT use the other skills not picked as one of the 6 actives, or the 2 or 3 passives without first going to a trainer, or whatever they will call it in Diablo 3.

So this means when you pick 6 skills, and you enter a dungeon, you're stuck with those skills until you go back to town. By level 30, you should have all the skills you wanted and need to be able to switch them out from that point forward. NOTICE: Every wizard (or insert other class) will have access to the same skills, but each wizard's build will only contain 6 actives, and 2 or 3 passives. I don't know of how many skills (i've heard about 20 or so?) you get to play around with, but if it's at least 20, then there should be plenty of variety to go around.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2011-08-06 03:02:21
August 06 2011 02:57 GMT
#3910
On August 06 2011 11:43 Bloodyscissors wrote:
http://kotaku.com/5825582/diablo-iii
Their description of runes and how they can be used to build a melee wizard sounds awesome. Looks very customizable and I can't wait to see more :D
On August 06 2011 11:56 hoby2000 wrote:
Show nested quote +
On August 06 2011 11:43 Bloodyscissors wrote:
http://kotaku.com/5825582/diablo-iii

Here's a nice blog written by someone who took part in the recent beta testing that I found more informative than most others. Everyone seems to be so caught up in arguing over RMAH or skill point removal that the most important part of the beta is overlooked: gameplay.

What stood out to me the most here was the added detail on how we use skills in the game. I may have been missing something but for whatever reason I was under the impression that all the classes had been watered down to feature 6 attack skills and a few passives. I blame the lack of variety in gameplay videos.

It was extremely reassuring to read that those 6 active skills only refer to how many skills you can bind to mouse clicks without having to swap out skills. You start with two slots and unlock a third at level 10 along with your first passive. I assume every 10 levels or so you'll unlock the next slot and so on. It's looking like each class will feature dozens of different skills and with runes the amount of customization you can incorporate into your play-through is going to be mind-blowing. I'm particularly interested in how a melee wizard will work out with the right rune setup and itemization.

There's much more in the article including the distinction between the main story and RNG quest systems, class info, and Leah's role in the story. It's also mentioned that D3 is currently in a "fully playable alpha state" which means, considering the looming beta testing, hopes for a 2011 release aren't over-ambitious.

Sorry if this is a repost, but there are already 90 new pages in the 5 days since the article was released and search function didn't turn up anything.


When it says you can 6 actives, and 2 or 3 passives, that means you CANNOT use the other skills not picked as one of the 6 actives, or the 2 or 3 passives without first going to a trainer, or whatever they will call it in Diablo 3.

So this means when you pick 6 skills, and you enter a dungeon, you're stuck with those skills until you go back to town. By level 30, you should have all the skills you wanted and need to be able to switch them out from that point forward. NOTICE: Every wizard (or insert other class) will have access to the same skills, but each wizard's build will only contain 6 actives, and 2 or 3 passives. I don't know of how many skills (i've heard about 20 or so?) you get to play around with, but if it's at least 20, then there should be plenty of variety to go around.
What I've read is 15 passives and ~20 actives.

Are you sure you have to go back to town to swap them? I've read you can do it on the fly. Not that it matters much; going back to town is easy.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 06 2011 03:52 GMT
#3911
going back to town to swap skills seems kinda weird and tedious, although who knows maybe, in d2 no one really used more than 6 skills anyway haha
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
NotJack
Profile Joined December 2009
United States737 Posts
Last Edited: 2011-08-06 04:20:52
August 06 2011 04:14 GMT
#3912
On August 06 2011 12:52 alffla wrote:
going back to town to swap skills seems kinda weird and tedious, although who knows maybe, in d2 no one really used more than 6 skills anyway haha


The problem is there's passives that buff mf and other's that would make it so the best people would have to switch before certain fights, and no one wants to have to do that busy work to be optimal.

I think the best idea would be a respec orb with a cooldown. Maybe an hour minimum and a day maximum, somewhere in between there.
Solai
Profile Joined September 2009
204 Posts
August 06 2011 06:45 GMT
#3913
On August 06 2011 11:56 hoby2000 wrote:
Show nested quote +
On August 06 2011 11:43 Bloodyscissors wrote:
http://kotaku.com/5825582/diablo-iii

Here's a nice blog written by someone who took part in the recent beta testing that I found more informative than most others. Everyone seems to be so caught up in arguing over RMAH or skill point removal that the most important part of the beta is overlooked: gameplay.

What stood out to me the most here was the added detail on how we use skills in the game. I may have been missing something but for whatever reason I was under the impression that all the classes had been watered down to feature 6 attack skills and a few passives. I blame the lack of variety in gameplay videos.

It was extremely reassuring to read that those 6 active skills only refer to how many skills you can bind to mouse clicks without having to swap out skills. You start with two slots and unlock a third at level 10 along with your first passive. I assume every 10 levels or so you'll unlock the next slot and so on. It's looking like each class will feature dozens of different skills and with runes the amount of customization you can incorporate into your play-through is going to be mind-blowing. I'm particularly interested in how a melee wizard will work out with the right rune setup and itemization.

There's much more in the article including the distinction between the main story and RNG quest systems, class info, and Leah's role in the story. It's also mentioned that D3 is currently in a "fully playable alpha state" which means, considering the looming beta testing, hopes for a 2011 release aren't over-ambitious.

Sorry if this is a repost, but there are already 90 new pages in the 5 days since the article was released and search function didn't turn up anything.


When it says you can 6 actives, and 2 or 3 passives, that means you CANNOT use the other skills not picked as one of the 6 actives, or the 2 or 3 passives without first going to a trainer, or whatever they will call it in Diablo 3.

So this means when you pick 6 skills, and you enter a dungeon, you're stuck with those skills until you go back to town. By level 30, you should have all the skills you wanted and need to be able to switch them out from that point forward. NOTICE: Every wizard (or insert other class) will have access to the same skills, but each wizard's build will only contain 6 actives, and 2 or 3 passives. I don't know of how many skills (i've heard about 20 or so?) you get to play around with, but if it's at least 20, then there should be plenty of variety to go around.



All the other reports by magazines and webpages say that you can change the skills everywhere. It only means in order to actually kill mobs you have to equip the spell first. So I dont think that you have to go back to town to change the skill setup.
Manit0u
Profile Blog Joined August 2004
Poland17872 Posts
August 06 2011 07:11 GMT
#3914
On August 06 2011 12:52 alffla wrote:
going back to town to swap skills seems kinda weird and tedious, although who knows maybe, in d2 no one really used more than 6 skills anyway haha


Guild Wars style
Time is precious. Waste it wisely.
absalom86
Profile Joined April 2010
Iceland1770 Posts
August 06 2011 08:37 GMT
#3915
On August 06 2011 10:27 Manit0u wrote:
Show nested quote +
On August 06 2011 10:20 Tsagacity wrote:
You dumped points in vit and your primary skill.


Vitality is for pussies. What I really hated was having to check all the items to see their requirements and bonuses to get optimum build for target items. This kinds of games were much more fun before the Internet
And bringing back stat caps from D1 could be a good idea too. I really liked it how Sorcerer couldn't get past 40 Strength etc.


I wouldn't call vitality for pussies if you played hardcore ladder. Everyone only got strength for armor and then all into vitality.
Thief @ #teamliquid @ Quakenet
iCanada
Profile Joined August 2010
Canada10660 Posts
August 06 2011 08:46 GMT
#3916
On August 06 2011 17:37 absalom86 wrote:
Show nested quote +
On August 06 2011 10:27 Manit0u wrote:
On August 06 2011 10:20 Tsagacity wrote:
You dumped points in vit and your primary skill.


Vitality is for pussies. What I really hated was having to check all the items to see their requirements and bonuses to get optimum build for target items. This kinds of games were much more fun before the Internet
And bringing back stat caps from D1 could be a good idea too. I really liked it how Sorcerer couldn't get past 40 Strength etc.


I wouldn't call vitality for pussies if you played hardcore ladder. Everyone only got strength for armor and then all into vitality.


Don't be ridiculous... if a TPPKer couldn't 1hko you you needed to grow a set.

Latham
Profile Blog Joined May 2007
9593 Posts
August 06 2011 08:46 GMT
#3917
On August 06 2011 17:37 absalom86 wrote:
Show nested quote +
On August 06 2011 10:27 Manit0u wrote:
On August 06 2011 10:20 Tsagacity wrote:
You dumped points in vit and your primary skill.


Vitality is for pussies. What I really hated was having to check all the items to see their requirements and bonuses to get optimum build for target items. This kinds of games were much more fun before the Internet
And bringing back stat caps from D1 could be a good idea too. I really liked it how Sorcerer couldn't get past 40 Strength etc.


I wouldn't call vitality for pussies if you played hardcore ladder. Everyone only got strength for armor and then all into vitality.


Don't forget a set amount of Dexterity for their chosen block rate with X dream shield.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
absalom86
Profile Joined April 2010
Iceland1770 Posts
August 06 2011 10:20 GMT
#3918
On August 06 2011 17:46 iCanada wrote:
Show nested quote +
On August 06 2011 17:37 absalom86 wrote:
On August 06 2011 10:27 Manit0u wrote:
On August 06 2011 10:20 Tsagacity wrote:
You dumped points in vit and your primary skill.


Vitality is for pussies. What I really hated was having to check all the items to see their requirements and bonuses to get optimum build for target items. This kinds of games were much more fun before the Internet
And bringing back stat caps from D1 could be a good idea too. I really liked it how Sorcerer couldn't get past 40 Strength etc.


I wouldn't call vitality for pussies if you played hardcore ladder. Everyone only got strength for armor and then all into vitality.


Don't be ridiculous... if a TPPKer couldn't 1hko you you needed to grow a set.



Meh, I had 2x characters muling for PK ears from my ethereal bonesnapper chargadin baal run killer :þ, couldnt get enough vitality not to get one shot.
Thief @ #teamliquid @ Quakenet
Ryndika
Profile Blog Joined August 2010
1489 Posts
August 06 2011 11:53 GMT
#3919
D3 RMAH sounds a bit complicated at start, and I'm not sure if I got it right.
I made a picture of how I thought it is - so please correct me if I am wrong.

[image loading]
as useful as teasalt
Perseverance
Profile Joined February 2010
Japan2800 Posts
August 06 2011 12:25 GMT
#3920
On August 06 2011 20:53 Ryndika wrote:
D3 RMAH sounds a bit complicated at start, and I'm not sure if I got it right.
I made a picture of how I thought it is - so please correct me if I am wrong.

[image loading]



Theres a fee for cashing your money out?
<3 Moonbattles
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