I had a question about the RMAH and hardcore mode. I've never played D2 so I don't have any reference points. From what I gather, if you die in PvE in HC mode, you lose all your items. But what about if you die in the PvP arenas? Will the HC mode players be differentiated from the normal mode players in the PvP arenas?
There's 2 modes, 'normal' aka softcore, and Hardcore. In Hardcore, if you die, ever, your character, all their gear, and all the gear on that character's stash, everything, is deleted. You can die to a monster (PvE) or you can die in a duel (PvP), or you can die to someone PKing you, either legitimately, such as giving you a 'dirty' portal that's covered in mobs (barbs and high levels tend to do that) or hostiling you and chasing you down, or setting traps that spring when you get near when hostiled.
The hydra sorc was the original PKer. There was a spell called Hydra, which cast fireball spitting 'hydras' that lasted about 20 seconds. You would cast a bunch aroudn a portal, and go to town and watch the portal. When someone stepped in, you hostiled them, and your hydras would kill them off instantly.
Then there's the 3rd way to die, to a hacker. This can be someoen who drop hacks you, which leaves you immobilized for a good minute while they did what they please (when this was released it got so bad that the only way to play was to have anti-drop, everyone in the room would drop and it happened a lot. Eventually hackers had programs that recognized if others had it, and basically you always had to have an anti-hack on hardcore, which went against Blizzard guidelines), or the dreaded TPPKER.
The TPPKER was someone who ran a script that was so fast, that would get you to cast a town portal, enter it, and hostile someone super fast. This means you would shoot an arrow, hit a hotkey for the script, and the arrow would hostile in mid-flight and kill people. This got even worse in patch 1.12, when Blizzard decided to have Synergies, which meant all spells would gain bonuses if you leveled up other skills (ie, instead of just having lvl 20 icebolt, now you can have lvl 20 icebolt with 1200% in synergies, which was even affected by the new gear from the patch, such as charms and jewels that increased skill levels). This made TPPKing much more deadlier.
Eventually "Chicken" was released, giving 'normal' people an ability to have a script that would leave the game, or cast a portal to town faster than TPPK. But clans got smart, and started to make better scripts, and this went back and forth. Many a godly player has been slain for thinking their script was faster than someone elses, and many time skill and timing could affect this, as there were ways to beat scripts.
I'm pretty sure Arena is softcore, just like in WoW, it's basically an instance, with your character, that's separate. Also, given the teamwork nature of it, it would be really aggravating for a team to wipe on the first round, because someone lagged out or made a mistake on the team, or if one of the teams was abusing someone that was OP and ridiculous.
I heard they will support hardcore, so I imagine it just means if you die in PvE, as it seems they are removing the hostility function, and PvP will only be relegated to arena. Which sounds like bullshit, no one was stupid enough to die to mobs rofl. well I mean, everyone has had those moments of losing a lvl 95 godly to some act 1 fire enchanted mob, but generally, it's very rare and only happens to people new to HC.
Just like in Softcore, eventually people finally got to lvl 99 at a new season, and got all the gear, and are very careful about putting epics on other characters and set up clans where they had specialized characters that would suck to play, but are just amazingly efficient at certain things to help people lvl up. For example, many people had 'Enchanters", which is a sorceress with a high level enchant, that gives 4K dmg to your weapon. This made it so lvl 1 people could hit lvl 20 or so in about 20 minutes if they do 4K damage to mobs. Things like that.
I pretty much quit d2jsp when I got banned. It's completely unreasonable how they ban people, you literally have to still post every day (on a trade forum, that's like posting on ebay if you can't buy anything), and they won't unban people until after 2 years minimum. I got banned because some dumbass I was rushing entered a portal I said wasn't clean yet. Turned out he was a scammer too, but I think the mods didn't like me. They didn't really like the tppkers there, and I didn't care to make a new ISP and account like the other hackers did, which they very obviously do, and regularly lose 3k forum gold every time they get banned. but I wasnt in a clan to have the support for that.
On August 05 2011 18:20 Odoakar wrote: Couple of amazing screenshots from the game have come up on Chinese D3 site, here's a forum post on D3 incGamers with most of them:
The intro screen looks absolutely amazing, I want this game so badly.
ROFL
I was reading your post slowly and first clicked the link before reading your last sentence and almost choked on my coffee of laughing.
I was expecting you to say something along the lines of "damn, the skills look so cool", "nice to see some class skills", "I want to play class X so badly because of skill Y".
And then all of the things you can praise you say "the intro screen". ROFL.
Not that there is anything wrong with the intro screen, it indeed looks great but damn you made me laugh
On August 05 2011 18:20 Odoakar wrote: Couple of amazing screenshots from the game have come up on Chinese D3 site, here's a forum post on D3 incGamers with most of them:
The intro screen looks absolutely amazing, I want this game so badly.
ROFL
I was reading your post slowly and first clicked the link before reading your last sentence and almost choked on my coffee of laughing.
I was expecting you to say something along the lines of "damn, the skills look so cool", "nice to see some class skills", "I want to play class X so badly because of skill Y".
And then all of the things you can praise you say "the intro screen". ROFL.
Not that there is anything wrong with the intro screen, it indeed looks great but damn you made me laugh
No matter what people bitch at Blizzard about, they have some damn awesome intro screens lol.
^^ the same, NA,EU, SEA(dont know bout the rest), SEA will have NA and SEA access. But you cant transfer items from one character in a realm to another. So expect most sea people to play on NA.
I had a question about the RMAH and hardcore mode. I've never played D2 so I don't have any reference points. From what I gather, if you die in PvE in HC mode, you lose all your items. But what about if you die in the PvP arenas? Will the HC mode players be differentiated from the normal mode players in the PvP arenas?
There's 2 modes, 'normal' aka softcore, and Hardcore. In Hardcore, if you die, ever, your character, all their gear, and all the gear on that character's stash, everything, is deleted. You can die to a monster (PvE) or you can die in a duel (PvP), or you can die to someone PKing you, either legitimately, such as giving you a 'dirty' portal that's covered in mobs (barbs and high levels tend to do that) or hostiling you and chasing you down, or setting traps that spring when you get near when hostiled.
The hydra sorc was the original PKer. There was a spell called Hydra, which cast fireball spitting 'hydras' that lasted about 20 seconds. You would cast a bunch aroudn a portal, and go to town and watch the portal. When someone stepped in, you hostiled them, and your hydras would kill them off instantly.
Then there's the 3rd way to die, to a hacker. This can be someoen who drop hacks you, which leaves you immobilized for a good minute while they did what they please (when this was released it got so bad that the only way to play was to have anti-drop, everyone in the room would drop and it happened a lot. Eventually hackers had programs that recognized if others had it, and basically you always had to have an anti-hack on hardcore, which went against Blizzard guidelines), or the dreaded TPPKER.
The TPPKER was someone who ran a script that was so fast, that would get you to cast a town portal, enter it, and hostile someone super fast. This means you would shoot an arrow, hit a hotkey for the script, and the arrow would hostile in mid-flight and kill people. This got even worse in patch 1.12, when Blizzard decided to have Synergies, which meant all spells would gain bonuses if you leveled up other skills (ie, instead of just having lvl 20 icebolt, now you can have lvl 20 icebolt with 1200% in synergies, which was even affected by the new gear from the patch, such as charms and jewels that increased skill levels). This made TPPKing much more deadlier.
Eventually "Chicken" was released, giving 'normal' people an ability to have a script that would leave the game, or cast a portal to town faster than TPPK. But clans got smart, and started to make better scripts, and this went back and forth. Many a godly player has been slain for thinking their script was faster than someone elses, and many time skill and timing could affect this, as there were ways to beat scripts.
I'm pretty sure Arena is softcore, just like in WoW, it's basically an instance, with your character, that's separate. Also, given the teamwork nature of it, it would be really aggravating for a team to wipe on the first round, because someone lagged out or made a mistake on the team, or if one of the teams was abusing someone that was OP and ridiculous.
I heard they will support hardcore, so I imagine it just means if you die in PvE, as it seems they are removing the hostility function, and PvP will only be relegated to arena. Which sounds like bullshit, no one was stupid enough to die to mobs rofl. well I mean, everyone has had those moments of losing a lvl 95 godly to some act 1 fire enchanted mob, but generally, it's very rare and only happens to people new to HC.
Just like in Softcore, eventually people finally got to lvl 99 at a new season, and got all the gear, and are very careful about putting epics on other characters and set up clans where they had specialized characters that would suck to play, but are just amazingly efficient at certain things to help people lvl up. For example, many people had 'Enchanters", which is a sorceress with a high level enchant, that gives 4K dmg to your weapon. This made it so lvl 1 people could hit lvl 20 or so in about 20 minutes if they do 4K damage to mobs. Things like that.
I pretty much quit d2jsp when I got banned. It's completely unreasonable how they ban people, you literally have to still post every day (on a trade forum, that's like posting on ebay if you can't buy anything), and they won't unban people until after 2 years minimum. I got banned because some dumbass I was rushing entered a portal I said wasn't clean yet. Turned out he was a scammer too, but I think the mods didn't like me. They didn't really like the tppkers there, and I didn't care to make a new ISP and account like the other hackers did, which they very obviously do, and regularly lose 3k forum gold every time they get banned. but I wasnt in a clan to have the support for that.
Wow amazing post, I honestly had no idea Diablo 2 had such a history. Hopefully none of these problems persist into Diablo 3. I feel like I missed out on a huge part of the development of video games. I always played softcore and mostly single player because my lag was too bad on multiplayer.
what i am honestly curious about is how the items are going to be considering the reduction in stats and everything, remember the list of possibilities on an item was insane in D2
On August 05 2011 18:50 Endymion wrote: I like the idea of potions that give you defensive or offensive stats for a few seconds, great idea for this style of game in my opinion!
Diablo hellfire had something like that but in that case it were oils that you applied to your equipement. They gave you +attack or +defense or something for a short time. They were fun to play with, especially because they weren't THAT good that you wanted to save them for something.
That's always my problem with something like invulnerability potions, always want to keep them for some very difficult area and I end up never using them.
On August 05 2011 19:31 TheKnight wrote: what i am honestly curious about is how the items are going to be considering the reduction in stats and everything, remember the list of possibilities on an item was insane in D2
126 suffixes and 200 prefixes on magic items, more on runewords and uniques. If you get a D2 trainer, you can see that there was even some stuff they never actually used on items. I suspect something similar for D3.
The reduction in stats was used by the dev team as an example why items will easier to balance instead of harder. In D3, both melee and casters benefit from the same stat, "attack". So both a staff and an axe can have "+attack", which will make item creation a bit more straight forward I would say.
On August 05 2011 18:50 Endymion wrote: I like the idea of potions that give you defensive or offensive stats for a few seconds, great idea for this style of game in my opinion!
Diablo hellfire had something like that but in that case it were oils that you applied to your equipement. They gave you +attack or +defense or something for a short time. They were fun to play with, especially because they weren't THAT good that you wanted to save them for something.
That's always my problem with something like invulnerability potions, always want to keep them for some very difficult area and I end up never using them.
This is my problem with those items as well. I don't even use poorer potions well though, I either feel like its a waste to use because the pot is too good and I end up saving it until stuff is way too cluttered, or it is so inconsequential as for me to not even bother picking it up or salvage/selling it (in other games at least) would be better than using it.
I've never actually had a good experience with those kinds of temporary buff potions and what not, they always just end up cluttering the hell out of my inventory because there are invariably so many different kinds and I never want to use one if I can do an area without it.
On August 05 2011 18:40 han_han wrote: That RMAH guy is so hilarious...He tells the truth, but the manner in which he says it sets off my troll detector.
Edit: I checked out his channel, I am 100% sure this guy is a troll.
Of course he is a troll. He prepared all of his items in advance. Seriously, why else would you keep a plastic hammer next to your computer? :D
Love the little bit of history... However at some point, I can't help but feel that none of that feels fun...
I don't mind the idea of permadeath (I have/had a lot of fun playing roguelikes) but D2 always had a weird feel to it... Being able to save and exit or drop a tp at the drop of 2 buttons was what made it easy to not die in pve, but playing over the internet there will always be the possibility of dying to a DC. So the Hardcore is just frustrating.
Add that entire layer of people who gank each other and that you don't need to play with other people and it all feels strange... The guy who hits lvl 99 first isn't the best player, he's probably just a bit persistent and with a lot of friends/clan. Call me Softcore... but that whole meta game is not my cup of tea...