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On January 18 2016 11:08 Duka08 wrote:Show nested quote +On January 18 2016 10:51 Foxxan wrote: Or, just make some fun endgame for ppl and voila, ppl continue playing.
Like what? People say this all the time but they keep adding things to do and it never sates them. On top of my head
PvP predetermined rifts survival mode
GRs, bounties aint Fun.
All they added so far has no "true meaning". Endless grind just suck. And they add more and more stuff to that endless grind. I cant give a crap about leaderboards on these so called GRs.
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well the season stuff works for many people so I think its fine. I play d3 for the fast success, so I can go back to my evil korean grind game. Where you invest 500 hours for 1% more freaking damage >.>. (I could have payed like 400 euro to get it instantly ! f2p suck if its done that way.)
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The added predetermined rifts with the set dungeons.....yeah it's not what you mean but it's definitely a start in that direction.
Fuck pvp in d3. It worked in 2 because of how the game worked. In 3 it'd be nothing more than who can 1 shot who first. Pvp would require massive system and numbers overhaul to be viable.
Survival would be the same shit as greater rifts. Just reset until you get a good enemy pool. It'd be a little more lenient that GRs but you'd still reset immediately if anything like winged reapers are in the pool.
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For pvp, ye, iam talking about a proper pvp which does not have this one shot fest and so on. For survival mode, you dont need a randomness to it.
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giving the full set immediately was a bad idea. im already starting to run out of steam. i have full sets for all four crusaders: invoker, akkhans, rolands and light. i can already do gr60s. its ridiculous. i hope they dont repeat this each season.
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On January 18 2016 11:41 Kyhron wrote: The added predetermined rifts with the set dungeons.....yeah it's not what you mean but it's definitely a start in that direction.
Fuck pvp in d3. It worked in 2 because of how the game worked. In 3 it'd be nothing more than who can 1 shot who first. Pvp would require massive system and numbers overhaul to be viable.
Survival would be the same shit as greater rifts. Just reset until you get a good enemy pool. It'd be a little more lenient that GRs but you'd still reset immediately if anything like winged reapers are in the pool.
they made sets that are the only way to actually get far into the lategame. They can do the same for pvp (as every mmo does). They just need to give players a race. So they can reduce damage take from other players by alot.
But the majority of the diablo3 playerbase is all about the grind and so they give us grind. And only the grind we want to have. The set thing makes sense for the season race though. Being unlucky on the sets could really break your run for the top. Still feels like every season they introduce a new grind and remove the one we like the least. It does get more fun though and i guess thats what d3 aims at.
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On January 18 2016 05:52 Pr0wler wrote:Show nested quote +On January 18 2016 01:48 Volband wrote: I wish Blizzard was a European company; at least they'd give a shit about us. The estimated wait for my solo game went from 3:30 to 4:20 lmao. Good thing I can do most of the important stuff in T6 already, but if it happened yesterday, when I constantly switched around with the difficulty I would've gotten an aneurism Meanwhile the estimated wait time jumped to 4:54. I don't even... Yeah, because the european companies actually care about their customers :D Seeing the difference between how Blizz treats NA and EU, I think it's safe to assume we wouldn't have "EU DOWN?" threads in every 3 days for at least one of their games.
On January 18 2016 09:12 Gorsameth wrote: I'm torn on the free Season set. 2 days after season opened I have a Demon Hunter with full class set and all required items for my build so my improvement is mostly in grinding ancient variants of items I already have. I don't feel like doing that so I'm done for the season.
The more you give players quick and easy loot the less incentive there is to actually spend time on your game.
On the flip side my brother doesn't play a lot and has never actually completed a full set. The season reward is why he is playing again now.
I, for one, welcome this new addition to the game. There's misery I like (leveling my first char to 70 on my own at the beginning of the season), but being completely useless until you luck out a good legendary or at least 4 parts of a set is not among them.
I'm 22 hours in, and not only I'm still missing a few legendaries for my shadow set, I am actually gambling for UE, thus not upgrading anything from the shadow set (yet), which I wouldn't say makes me oh so much weaker, but it definitely hinders me a bit. I think I have three or four pieces from UE, but I also have to get/cube the bow and the quiver at least from the needed legendaries.Then, once I have a fully T10 speedrift capable UE DH, I can spend resources on my shadow set for group play, fishing for full ancients for UE solo GR (Marauder and Natalya should be stronger, but I love my UE; will try Marauder though) or farming DB and shards for another char. Barb would give a nice change of air compared to the "keep away from me!" playstyle of DH (or UE specifically), I never even had a lvl 70 (or 60 for that matter) WD despite owning D3 since its release, and... yeah, these two are my top contestants.
It makes no sense to me that some of you blame the free class sets for the longevity of your season run. If you don't like to grind, then the season's biggest problem is far from saving you 1-2 days by giving you a free set ONCE. I think it's a very nich touch from Blizz's part to bridge the gap between not fun and fun grinding. It's not fun when you stare at your yellow stuff while running around in T1 like a headless chicken, forced to grind those rifts until luck shines on you so you can finally play. It's fun when you already feel like you are actually strong, even if it's not even true, because most of the people are grinding for entirely different sets to begin with, so it just creates a happy little illusion for your grind towards your desired set(s).
If you have a problem with this season, then you have a problem with how DIablo 3 has been for like... don't know, since season 3 at least, that's when I started playing again, and things were already just like now, minus the insane number of quality of life changes since then. Most of them were in season 4, but now and then a tear still drops from my eye when I see a keywarden indicator on my map. That's like a cherry on top of the cake!
So, what should Diablo 3 be? I'm not saying it is the best it could possibly get, but I am yet to read anything reasonable. Some of you keep throwing around "endgame". What is that? I mean, there is literally a greater rift you can (in theory) push to infinite heights. Now we even got set dungeons, which require a different approach than "spam your most powerful stuff; rinse & repeat". What is end game? I remember when I first killed Diablo in vanilla and I had no fucking idea what to do. Like, literally, I was asking friends "what now?" I played a decent amount of D2 online, so I expected some stuff, but there was nothing. Nothing at all. Coming back to 2.2 I thought now I know what end game means, but apparently I still do not. What is it?
As for PvP, I rather they spend their resources elsewhere. Sure, if I was asked whether I want a fully functional PvP with every single ability, item, etc. overhauled for it by tomorrow, I'd say hell yeah, and I don't even like PvP in Diablo. But if I were told a possible expansion were to be delayed, or the only new thing in the next season would be the addition of PvP.... then please don't. Not to mention there is no way Blizz could get it right. First of all, they carried that cross for what, years before they admitted they just can't do it? All eyes would be on them, because if they fuck it up, then they might as well name the PvP patch "fresh new maymays". And how couldn't they fuck it up, when they would have to redo everything in the game. It's clear they rather invest their PvP brains into HotS than trying to make D3's PvP somewhat bearable. It would need extreme amount of work not to end up shitty. It should've been done in vanilla, but since then, the game clearly moved away from the possibility of it. RoS pumped up PvE so hard (probably partially due to Blizz gutting the idea of PvP once and for all), that there is no turning back now.
Not that a PvP would attract so many players. Most of it is the same exact grinding as now, except you are looking for PvP gears and you are probably more serious about paragon grinding, but even then, the moment you enter the PvP arena (or whatever), some l33t guys will already be there with uber stuff and gangbang you anyway. For the majority of the players, it would be a one day wonder at best, and for that 0.1% who are serious about it would - rightfully so - ask for more: 2v2, tournaments, etc. More resources down the drain, and suddenly Blizzard is working on two mobas at the same time. Blizzard is smarter than that.
On January 18 2016 12:15 dAPhREAk wrote: giving the full set immediately was a bad idea. im already starting to run out of steam. i have full sets for all four crusaders: invoker, akkhans, rolands and light. i can already do gr60s. its ridiculous. i hope they dont repeat this each season. I hope they will revert everything to vanilla, just because some people a.) got lucky b.) played exceptionally lot c. both!! Also, I think the crusa starter set is one of the strongest (among the starters), so there's that.
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To powerlevel someone from 1 to 70, is it best to run in a lvl 70 game at as high T as the carry can handle, or is it better to run a game started by the lvl 1 char at T10?
Where to go? Just rifts?
We did a powerlevel in a lvl 70 game (T4 I think), running rifts, and it took us almost two hours. It was super fast first 40 lvls or so (the "level 23" pop-ups with the new available skills didn't catch up to the actual level until around level 35 I think, which was pretty annoying to have in the middle of the screen constantly), slowed down a lot 40-60, and then picked up speed again when getting close to 70. I get the impression it can be done much quicker, so I guess that isn't the best way.
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On January 18 2016 13:58 Cascade wrote: To powerlevel someone from 1 to 70, is it best to run in a lvl 70 game at as high T as the carry can handle, or is it better to run a game started by the lvl 1 char at T10?
Where to go? Just rifts? T6 is the highest you can go with a non-70 char. so T6 speedrifts are the best way to powerlevel.
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On January 18 2016 14:01 Volband wrote:Show nested quote +On January 18 2016 13:58 Cascade wrote: To powerlevel someone from 1 to 70, is it best to run in a lvl 70 game at as high T as the carry can handle, or is it better to run a game started by the lvl 1 char at T10?
Where to go? Just rifts? T6 is the highest you can go with a non-70 char. so T6 speedrifts are the best way to powerlevel. OK, thanks. How long range does XP have? Can the leveled char just stand at the entrance while the levelers spread out?
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On January 18 2016 14:02 Cascade wrote:Show nested quote +On January 18 2016 14:01 Volband wrote:On January 18 2016 13:58 Cascade wrote: To powerlevel someone from 1 to 70, is it best to run in a lvl 70 game at as high T as the carry can handle, or is it better to run a game started by the lvl 1 char at T10?
Where to go? Just rifts? T6 is the highest you can go with a non-70 char. so T6 speedrifts are the best way to powerlevel. OK, thanks. How long range does XP have? Can the leveled char just stand at the entrance while the levelers spread out? Yes, he can stand in the entrance. Just tell him to tp to you once you enter the next level, as he has to be in the same map. And he'll probably want to tp to you, once you killed the RG to pick up the loot himself as well.
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On January 18 2016 14:05 Volband wrote:Show nested quote +On January 18 2016 14:02 Cascade wrote:On January 18 2016 14:01 Volband wrote:On January 18 2016 13:58 Cascade wrote: To powerlevel someone from 1 to 70, is it best to run in a lvl 70 game at as high T as the carry can handle, or is it better to run a game started by the lvl 1 char at T10?
Where to go? Just rifts? T6 is the highest you can go with a non-70 char. so T6 speedrifts are the best way to powerlevel. OK, thanks. How long range does XP have? Can the leveled char just stand at the entrance while the levelers spread out? Yes, he can stand in the entrance. Just tell him to tp to you once you enter the next level, as he has to be in the same map. And he'll probably want to tp to you, once you killed the RG to pick up the loot himself as well. OK, thanks. Should save time next char we need to level. :-)
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On January 18 2016 13:58 Cascade wrote:To powerlevel someone from 1 to 70, is it best to run in a lvl 70 game at as high T as the carry can handle, or is it better to run a game started by the lvl 1 char at T10? Where to go? Just rifts? We did a powerlevel in a lvl 70 game (T4 I think), running rifts, and it took us almost two hours. It was super fast first 40 lvls or so (the "level 23" pop-ups with the new available skills didn't catch up to the actual level until around level 35 I think, which was pretty annoying to have in the middle of the screen constantly), slowed down a lot 40-60, and then picked up speed again when getting close to 70. I get the impression it can be done much quicker, so I guess that isn't the best way.  t6 on the 70 character. invite 3 people, clear out the door way, bring everyone into the rift and start clearing each floor
should take 30-45 minutes max
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Caldeum1976 Posts
If the person already has a 70 and has farmed some GR gems they can use a Gem of Ease to make it SO MUCH faster too.
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the new patch is tempting me to get RoS. I haven't played since vanilla, so what's a good class/build to begin with?
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On January 18 2016 14:51 trifecta wrote: the new patch is tempting me to get RoS. I haven't played since vanilla, so what's a good class/build to begin with? You could kill two birds with one stone and play crusader, since it'll be a new class but also has one of the better free starting sets in this newest season (free if you play seasonal that is).
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On January 18 2016 15:00 Duka08 wrote:Show nested quote +On January 18 2016 14:51 trifecta wrote: the new patch is tempting me to get RoS. I haven't played since vanilla, so what's a good class/build to begin with? You could kill two birds with one stone and play crusader, since it'll be a new class but also has one of the better free starting sets in this newest season (free if you play seasonal that is). No reason not to play seasonal if you just got the game. Unless you want to play with non-season friends that is.
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Man, I must've spent 15 hours this weekend playing D3. Maybe I can get some more time in during the holiday Monday. One thing that disappointed me was that I used my welfare 6pc on softcore instead of hardcore. I assumed you got one set for each.
On January 18 2016 11:24 Foxxan wrote:Show nested quote +On January 18 2016 11:08 Duka08 wrote:On January 18 2016 10:51 Foxxan wrote: Or, just make some fun endgame for ppl and voila, ppl continue playing.
Like what? People say this all the time but they keep adding things to do and it never sates them. On top of my head PvP predetermined rifts survival mode GRs, bounties aint Fun. All they added so far has no "true meaning".Endless grind just suck. And they add more and more stuff to that endless grind. I cant give a crap about leaderboards on these so called GRs.
PVP in a gear based game, especially with the insane power creep Diablo has would not be fun at all. It would be the worst thing on planet. Even GGG abandoned PoE PVP because of what a stupid pursuit it was.
This genre is all about the endless grind. Not sure how PVP/survival mode/predetermind rifts would help anything. This genre is all about the replayability of randomized generated content. And it's done a great job at that. It's too early to judge, but I think the set dungeons are going to be great challenges. But with this game and the variety of ability augments, it might be stupid easy to cheese, but it's something more to do.
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Just did the Invokers one. Wasn't too terribly difficult as long as you have enough health and the new thorns legendary gem. I hope the other dungeons are more interesting and engaging than that one was
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Could anyone give me a boost tonight on EU HC? Season, of course. Would really appreciate it.
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