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On June 15 2013 00:52 ZenithM wrote:Show nested quote +On June 14 2013 03:51 FakeDeath wrote:On June 14 2013 03:46 CutieBK wrote:The one thing that worries me when I look at the trailer is that the game seems to be moving in the direction of style over substance that SE seems to have been going for since FFX. I know everyone has their own taste and obviously alot of you guys really enjoyed XIII. But honestly I'd go for a much less graphically beautiful game if it meant I could have a world map and more freedom again. This whole notion of rpg's with corridor-like structure just takes away so much of the joy of playing for me. On the bright the combat looks awesome and great Odin the graphics are just jaw droppingly gorgeous  There will be a world map and more open world freedom. Nomura said that in his previous interviews. It seems that gaming in general in its more hardcore way is heading in this direction (open world stuff) so I wouldn't worry too much about future FFs 
Well People don't liked linear gameplay. That's where XIII failed pretty bad.
People want more diversity,freedom and exploration.
Hoping FFXV can bring back that FF feeling back again onto the franchise.
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I can't believe it's gonna be on the new gen consoles, noooooooooooooo I wanted to play this game so bad
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looks really really awful
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United Kingdom16710 Posts
Not sure what to think from that video. It looks interesting enough, but with Square's recent record, I'll remain cautiously un-hyped.
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On June 13 2013 16:00 RagequitBM wrote: I thought the combat in ff13 was awesome. I didn't use auto battle, that's boring. The rest sucked unfortunately. Doesn't this FF have the Kingdom Hearts battle system? That would be sweet. The combat in FF13 was actually very solid if you knew how to use it. You could time attacks with the movement of your characters and the enemies to minimize splash damage, interrupt dangerous targets to avoid high damage attacks, maximize stagger build up and keep staggered enemies constantly airborne. Not to mention keeping a constant 5 star score. The new gameplay videos reminded me a lot of the combat in Star Ocean were you move freely in battle and have attacks/abilites custom-mapped to the buttons. Maybe that's how KH worked, I never played those games.
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Auto battle for FF13 worked fine, but if you think that's optimal it only means you never explored anything outside of it. There were a lot of neat tricks you could do by switching paradigms at the right times to mitigate casting time/animation or switching paradigms for greater stagger meter generation. And if you timed your commands right you could get the most out of the staggered state of an enemy before using the finishing move (the one that does a lot of damage forget what it's called it's been a while). Relying on auto-battle doesn't make you stupid as some people have stated for whatever reason, it's there in the game, and it works just fine. However don't belittle the combat system solely because of it either.
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OP has been updated.
New interview from Gematsu:
+ Show Spoiler +Interview (I = Nomura)
- Square Enix suggested the change from Final Fantasy Versus XIII to Final Fantasy XV two years after the game’s announcement in 2006.
- It was possible the game would still retain its original name, but the ultimate decision to change it to Final Fantasy XV was decided when Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
- Sometimes, the timing for such decisions is difficult, but it was publicized after all of the departments settled on it.
- The decision to move to PlayStation 4 and Xbox One was made two years ago. At the time, it was still expected to be a cross-generation title (on PlayStation 3, as well).
- Final Fantasy XV‘s re-announcement was planned for 2012, but was postponed for various reasons. The life span of current generation consoles became a problem.
- I did a lot of trial and error on current generation consoles, as I wanted to try various things and squeeze out too much from the hardware. That was the inception of switching completely to next-gen, which was suggested by the company.
- There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware's] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.
- I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
- A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
- Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
- Final Fantasy XV development is being ported from DirectX 11-based hardware. It’s the reverse of our approach until now, where we target this generation of hardware.
- There’s no difference in media storage between PlayStation 4 and Xbox One, as they’re both using Blu-ray. The final specs depend on how close the machines can match the “original Final Fantasy XV” developed in DirectX 11. As we are using over-specification hardware to develop Final Fantasy XV, I can’t say how much the final, optimized versions will differ yet.
- Currently, we aren’t considering a PC version, but it ultimately depends on demand. Right now, it would take a fairly expensive gaming rig to play the game at full specs but we will consider it if demand is high enough.
- We are developing the game with Luminous Studio and team original sections, and are also using middleware. In the future, there are plans to integrate it into Luminous Studio.
- Once the game engine was completed, both teams, Final Fantasy XV and the Luminous Engine teams, continued working on the engine while simultaneously developing the game.
- Luminous Studio features a fully operational camera that’s being optimized [for Final Fantasy XV]. Sometimes, there’s stuff we’re changing, too. It [the camera] is aimed at the people at Visual Works (Square Enix’s CGI production studio).
- There has been some changes in the staff. Hajime Tabata is the co-director and Takeshi Nozue is the Total Visual Director. Nozue is a member of Visual Works, but we are now developing games together. As he is overseeing the visual production, the difference between real-time scenes and pre-rendered (CGI) movies is almost negligible. “Look Development,” a technique developed and coined by Visual Works, is used in Final Fantasy XV. It is very similar to Agni’s Philosophy in that it allows pre-rendered movies to be produced and dropped into Luminous Studio and played in real-time.
- Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.
- The starting point is the Kingdom Hearts series’ simple and exhilarating action feeling. It’s not difficult. Most things can be performed intuitively. I am also considering each difficulty level’s specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
- In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
- There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer], in which it is causing a water tornado and the player is jumping between collapsing buildings.
- The feeling of speed is importing during battle. The player can freely control the character’s movements, but spectators (people watching, not playing) might lose track of what’s going on.
- I’m having some trouble with the [game's] motion. It’s simple to make it realistic, but there are still issues occurring. I’m constantly rebalancing the game so it looks realistic and plays well.
Gameplay summary
-Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party.
-In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
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meh, I don't like that it's a main or real FF now... I am very sceptical and also sad that I can't try it on ps3
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It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony.
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Dont worry guys, you have Lightning returns on PS3 to look forward to!
...oh...
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On June 23 2013 21:55 Capped wrote:Dont worry guys, you have Lightning returns on PS3 to look forward to! ...oh... 
Well that was a nice subtle jab at LR.
Everybody is looking forward to FF XV instead now.
The FF XIII has damaged the FF brand name already.
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I just found about the new game about a week ago and I'm quite delighted to see the Square take another approach to a declining franchise.
What I'm concerned about is the open world element. Maybe I'm a bit old-fashioned but the newest trailer gave me a linear action pipeline kind of vibe. The Noctis individual kicking ass trailer made him seem pretty invulnerable which I don't really like, I hope this does not show in the game itself at least early on.
Loving the game world so far with its hint of realism and the mafia. It resembles FF7 a bit but has ts own flair (knights with assault rifles were kind of dumb).
I haven't touched another FF since XII. Was XIII any good? Reviews tend to be quite flawed when they are about FF games just because of the franchise prestige.
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On June 23 2013 21:41 DonKey_ wrote: It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony.
It's not a PS4 exclusive. It will be on both the PS4 and Xbox One. Disappointed with Sony? Square-Enix wanted more money and didn't want to just make games for Sony's PlayStation series. It is the same with Konami's Metal Gear series and Insomniac Games.
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On June 29 2013 17:04 zoLo wrote:Show nested quote +On June 23 2013 21:41 DonKey_ wrote: It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony. It's not a PS4 exclusive. It will be on both the PS4 and Xbox One. Disappointed with Sony? Square-Enix wanted more money and didn't want to just make games for Sony's PlayStation series. It is the same with Konami's Metal Gear series and Insomniac Games.
This game was announced as a PS3 exclusive at least several years ago. Nothing to do with SE or XB1. He's disappointed that they're retracting their announcement of it for PS3.
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On June 13 2013 14:05 Infernal_dream wrote:Show nested quote +On June 13 2013 14:00 Brett wrote:On June 13 2013 13:56 Infernal_dream wrote:On June 13 2013 13:50 Brett wrote:On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you? He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked. One of those 25475230952692809 reasons was the battle system. If I wanted to only use two buttons I'd plug my NES in. If you didn't want to use two buttons, you'd make use of more than X (or A if Xbox?) by pressing down on your d-pad to highlight options other than autobattle. And why would I do that when I can just spam A? Why would I manually chose the best attacks if the game does it for me automatically? And by the way Me scrolling down and selecting them manually is still only two buttons, good point though. I mean seriously. Why would I scroll down and select fire four times when I can hit autobattle once and it automatically does fire four times? The flaw is in that the game does what's best for you automatically with no thought involved. That's a fucking terrible, shitty, horrible combat system. I don't understand how you can defend a combat system that literally requires 0 thought or manual input.
Wow at first I thought you were talking about 12, because that's the exact same reason I dropped the game halfway through and never looked back.
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On June 29 2013 17:17 Blisse wrote:Show nested quote +On June 29 2013 17:04 zoLo wrote:On June 23 2013 21:41 DonKey_ wrote: It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony. It's not a PS4 exclusive. It will be on both the PS4 and Xbox One. Disappointed with Sony? Square-Enix wanted more money and didn't want to just make games for Sony's PlayStation series. It is the same with Konami's Metal Gear series and Insomniac Games. This game was announced as a PS3 exclusive at least several years ago. Nothing to do with SE or XB1. He's disappointed that they're retracting their announcement of it for PS3.
Yes, I know that. I'm talking about Square-Enix went multi-plat this current generation when they announced FF13 going to be multi-plat as well. Versus was going to be multi-plat eventually since they always beat around the bush when the media interviewed them about the progress of Versus and if it will still be an exclusive. It's better that they transferred the game to next generation since the game's visual styles fits more for next generation, which will allow them to do more than the limited current generation tech,
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Actually looks pretty damned good.
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On June 23 2010 20:39 Odoakar wrote: Square can take FF franchise and go f**** themselves
From the beloved company that brought us marvels like Vagrant Story, Chrono Trigger & Cross, FF:Tactics, Front Mission 3, Legend of Mana, Parasite Eve and many other unique masterpieces, nowdays they don't do anything other than make another generic game set in FF universe. I absolutely loved SquareSoft and bought every single game they made, but ever since they became SquareEnix I don't even care.
Amen.
I'm not sure about this new FF based on the little they have released over the last 2 years. I swear it seemed they dropped more info about FF13 in that same span of time. In any case, it has too much of a FPS feel for me. The graphics were literally toe-curling awesome, but after FF9, FFX-2, FF12 and FF13, well "caution" isn't a strong enough word for how I feel about FFXV.
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...not sure how this is remotely related to Final Fantasy...?
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