From left to right: Prompto, Gladiolus, Noctis, Ignis, and Cor
Characters
Noctis Lucis Caelum – The Crown Prince of the Lucis kingdom. Due to an accident during his childhood, he can see the “light” from the heavens which foreshadows a person’s death. Noctis dislikes the strict and rigid rules of the kingdom and acts as he pleases, thus causing trouble for his peers. He is a man of great confidence, but the most important thing about him is that he protects his friends.
Gladiolus Amicitia – The eldest child of the Amicitia house. He’s the “shield” of the royal family and is sworn to protect them for generations. He has a powerful physique and a “raptores” tattoo on his arm and breast. He raised Noct from his early childhood days and considers him his brother, almost surpassing the relationship of a family. He has a very good relationship with the royal family and is their sworn friend. He wears but a jacket over his bare chest and is a tough guy who shaves one side of his head.
Ignis Scientia – A young man who and close friend of Noctis since early childhood. He us composed and serious, and received a special education for gifted children in order to work as a staff officer for Noctis. He acts as the understanding consultant for the clumsy Noctis, whom he follows, and wears glasses with swept back hair.
Prompto Argentum – A woman-chasing mood maker who has been quite different from Noctis and friends since their childhood days. He was their bad companion. He minds his childhood friends and has a different social status. In that extent, it seems like he wants to be useful to his friends. He is a bit shorter than Noctis and wears a sleeveless shirt and has messy blond hair.
Cor Leonis – A stubborn military man who has sworn his loyalty to the his country and Noctis’ father, King Regis. He is the commanding officer of the elite imperial guards. Known as the “Immortal Shogun,” he is extremely powerful and one of the top three soldiers in the Lucis kingdom. He is strict with Noctis and his friends. He is sensitive to smoke and is a fellow practitioner of austerities in order to watch Noctis and the others attentively. He is a middle-aged, short-haired man with a grim face.
E3 2013
Old footage years ago
Setting:
Final Fantasy Versus XIII involves Noctis Lucis Caelum, the last heir to an isolated nation, which holds the last Crystal protected by kings. Its isolation is due to the city's resistance; to protect itself against invading heretics. The game has been said to initiate at the "clearing" of a long cold war between warring nations that revolved around the crystals.
The official trailer starts with the words, "This is a fantasy based on reality." The trailer shows modern technology such as cars, freeways, and automatic weapons and bears a striking resemblance to the real world today.
Very little information regarding the plot of the game has been revealed since E3 2006; however, Square Enix representatives have commented that Versus may be the darkest Final Fantasy game yet.
- Square Enix suggested the change from Final Fantasy Versus XIII to Final Fantasy XV two years after the game’s announcement in 2006.
- It was possible the game would still retain its original name, but the ultimate decision to change it to Final Fantasy XV was decided when Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
- Sometimes, the timing for such decisions is difficult, but it was publicized after all of the departments settled on it.
- The decision to move to PlayStation 4 and Xbox One was made two years ago. At the time, it was still expected to be a cross-generation title (on PlayStation 3, as well).
- Final Fantasy XV‘s re-announcement was planned for 2012, but was postponed for various reasons. The life span of current generation consoles became a problem.
- I did a lot of trial and error on current generation consoles, as I wanted to try various things and squeeze out too much from the hardware. That was the inception of switching completely to next-gen, which was suggested by the company.
- There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware's] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.
- I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
- A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
- Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
- Final Fantasy XV development is being ported from DirectX 11-based hardware. It’s the reverse of our approach until now, where we target this generation of hardware.
- There’s no difference in media storage between PlayStation 4 and Xbox One, as they’re both using Blu-ray. The final specs depend on how close the machines can match the “original Final Fantasy XV” developed in DirectX 11. As we are using over-specification hardware to develop Final Fantasy XV, I can’t say how much the final, optimized versions will differ yet.
- Currently, we aren’t considering a PC version, but it ultimately depends on demand. Right now, it would take a fairly expensive gaming rig to play the game at full specs but we will consider it if demand is high enough.
- We are developing the game with Luminous Studio and team original sections, and are also using middleware. In the future, there are plans to integrate it into Luminous Studio.
- Once the game engine was completed, both teams, Final Fantasy XV and the Luminous Engine teams, continued working on the engine while simultaneously developing the game.
- Luminous Studio features a fully operational camera that’s being optimized [for Final Fantasy XV]. Sometimes, there’s stuff we’re changing, too. It [the camera] is aimed at the people at Visual Works (Square Enix’s CGI production studio).
- There has been some changes in the staff. Hajime Tabata is the co-director and Takeshi Nozue is the Total Visual Director. Nozue is a member of Visual Works, but we are now developing games together. As he is overseeing the visual production, the difference between real-time scenes and pre-rendered (CGI) movies is almost negligible. “Look Development,” a technique developed and coined by Visual Works, is used in Final Fantasy XV. It is very similar to Agni’s Philosophy in that it allows pre-rendered movies to be produced and dropped into Luminous Studio and played in real-time.
- Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.
- The starting point is the Kingdom Hearts series’ simple and exhilarating action feeling. It’s not difficult. Most things can be performed intuitively. I am also considering each difficulty level’s specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
- In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
- There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer], in which it is causing a water tornado and the player is jumping between collapsing buildings.
- The feeling of speed is importing during battle. The player can freely control the character’s movements, but spectators (people watching, not playing) might lose track of what’s going on.
- I’m having some trouble with the [game's] motion. It’s simple to make it realistic, but there are still issues occurring. I’m constantly rebalancing the game so it looks realistic and plays well.
Gameplay summary
-Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party.
-In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
June 11th, 20013
Final Fantasy XV will be on both the PlayStation 4 and Xbox One.
June 10th, 2013
Final Fantasy Versus XIII is shown to still be in development at Sony's E3 press conference. The game has been renamed to Final Fantasy XV.
* The game's cloud effects use real physics calculations * The world is an open field, and you can go everywhere except for the mountains * The battles are seamless * The game's encounter system is both random and symbol-based (meaning you can see enemies in advance). Hmm... what could this mean? * The game's world is mostly seamless, although there are some load points when you switch between the massive areas. * You can destroy objects that you find on the road. * The quality of the combat scenes is so high that people will not be able to believe it when they first see it. * The staff is excited about making the game. * The Versus screenshots show a fight with a weaponized Behemoth in a city. * Square Enix will be showing an unannounced title at TGS. Given the context, I think this means a Nomura game. * Nomura says that the Versus visual quality will improve even beyond what's shown in the new screenshots.
A notable no show from this year's E3 Expo was Final Fantasy Versus XIII, the highly anticipated next chapter in the Fabula Nova Cyrstallis series. Though Final Fantasy XIII hit Western shores earlier this year, Square Enix was mum on the PS3-exclusive follow up at the event last week.
Not to worry, though - the latest issue of Dengeki PlayStation confirms that fans will see more from the title soon at the upcoming Tokyo Game Show. The publication showed off a few new environments and teased a couple new features.
The highlight seems to be the game's new battle system. The encounter system uses a mix of random and visible encounters that are integrated seamlessly into the exploration aspect of the game. The graphics further enhance the combat, with Nomura confidently stating that most people will not believe there eyes when the see the high quality of the battles in action.
Additionally, Nomura states the team is improving the graphics before the game hits shelves. With the release of XIII off their plate, the team is going to work with renewed motivation.
Fans can look forward to seeing FFVSXII, as well as Parasite Eve 3rd Birthday and Agito XIII at TGS 2010, which is slated for Sept. 16 to Sept. 19.
Joining a lengthy interview on Kingdom Hearts Re:Coded, this week's Famitsu has a significantly shorter interview with Tetsuya Nomura on Final Fantasy Versus XIII.
Most of the discussion focused on three new screenshots. It will be a bit tough to follow most of this summary without seeing the screens for yourself, but here are some textual descriptions.
* 1. A scene of main character Noctis standing on a cliff, looking out over a vast field, with a highway directly below, a desert clearing in the distance, and mountains in the far distance. The caption for this notes that you can walk as far as you can see. * 2. A scene of Noctis standing in front of a gas station. In the caption for this scene, the magazine notes that one of the themes of the game is a "road movie." * 3. A scene of Noctis facing off against a giant creature in a city-like scene. The visuals here look extremely modern -- you can see crosswalks and even bike lanes marked off on the road below. It looks like an in-game version of Tokyo, except for the giant beast.
The screens are all taken off real hardware, Nomura said. The game currently runs at the quality shown in the screens, said Nomura, and they'll be improving the visuals even further.
Not only are the screens real time, but they represent the perspective from which you'll play the game. The camera angle is for the most part what's shown in the screens -- from a third person view. They were originally considering switching to an overhead view when you moved into the outside world, but ended up keeping the the world as an open field in order to keep you close to the action.
Of course, actual screenshots will have menus and icons. According to Nomura, these bits were removed because they did not want to let details on the game out.
Nomura shared some details on a screen-by-screen basis.
Regarding the gasoline and field screen, Famitsu noted that the game's sky color is finely detailed. Nomura said first that they're using true physics calculations for the movement of the clouds. He also noted that it took the staff a while to determine the visual direction they would take with the game. They could do all sorts of different visual styles by changing such things as filters and sunlight color.
Regarding the field screenshot, Nomura said that the field is an "open field," meaning you can walk through "nearly everything" shown in the field screenshot except for the mountains. He also said, "If you want to go to the end, it's truly far."
Regarding the city scene with the beast, Nomura pointed out that the beast is a military-use behemoth. It has a giant sword on its back.
The city scene is actually a battle screen. Normally, it would have a command menu and other information.
The menus and prompts aren't all that's missing, though. Noctis is shown fighting the behemoth by himself. In the actual game, you'll fight as part of a party. The reason the party members aren't shown in the screen is because Square Enix has yet to officially reveal the weapons and clothing for these characters.
Famitsu noted of the battle scene, the "Shinjuku cityscape is real." The model for the area, said Nomura, is the surroundings of Square Enix's Shinjuku office, right down to the bicycle markings on the street.
The three areas shown in the screenshots are all connected. The screen with the field and the screen with the gasoline stand are from the same location. The field extends out from the rear of the gas stand. These two areas are located immediately outside the city depicted in the battle screenshot.
It all looks like a pretty large area for what appears to be the game's prologue location, Famitsu noted. No need to worry, though, as Nomura revealed that you'll have access to a car. You can board and disembark your car whenever you like. Take your car out into the field area, and you'll eventually approach the submerged area that was shown in past promotional trailers.
It looks like you'll encounter monsters out on the field. Some will be roaming about, with Nomura citing an example of a behemoth walking around on a hill in the distance. In other instances, monsters will appear quickly.
In this week's "Flying get" column, there was a bullet point about the game featuring both symbol and random encounters. I presume this is where these points come from. Nomura did not specially mention symbol and random encounters, though, so it may be a bit too hasty to picture an RPG-like system.
Asked if the field and battles will be seamless, meaning no loading or screen transitions, Nomura said that the battles will be for the most part seamless. When you move between large areas, and when there are event cut-ins, there may be some loading, although the staff is trying to make the game as seamless as possible.
The magazine closed off by asking Nomura when we can expect additional Versus XIII details. This is still a ways off, he said, but he added "We're making preparations for a big announcement."
Last week’s Famitsu interview with Final Fantasy Versus XIII director Tetsuya Nomura was followed up with a similar interview in this week’s Dengeki PlayStation. While the contents of the interview were mostly the same, there were some important tidbits mentioned in Dengeki that missed the Famitsu coverage.
According to the magazine, the game’s scenario is fully complete. We’re guessing that means the story and script are fully written and finished.
Character designs are also finished. Nomura promises that Versus XIII’s character designs are definitive and will be revealed in due time. All their clothing has been completed, as well, which as we know are designed by Japanese clothing manufacturer Roen.
Final Fantasy Versus XIII will be at the Tokyo Game Show this year. It’s already been confirmed. Stay tuned as September draws near.
With a name like Final Fantasy Versus XIII, you might expect the second game in the Fabula Nova Crystallis trilogy to release near FFXIII. But after long waits between any new information and reports of "difficulties," it seemed unlikely.
Now producer Yoshinori Kitase has made comments that seem to confirm a long wait for Versus XIII, or at least cast doubt on a concrete timeline. Speaking to GamingUnion, Kitase said, "We have no release date information to update. Unfortunately, we can't say anything about that. We can't commit ourselves to 2011 either."
To be clear, this doesn't mean Versus XIII won't release in 2011, but it does mean that the game isn't yet close enough to finished to call a 2011 release a certainty. Most likely, if we see the game in 2011 at all, it will be near the end of the year.
Here are some more Versus XIII details from Dengeki's feature and its interview with Tetsuya Nomura. Included are some comments from Nomura indicating that we shouldn't expect the game this year:
* Main character Noctis is not "cool." He's just a normal youth. He feels "I am strong," but he's not as strong as he thinks. * Some segments of the trailer show natural landscapes. These are like the fields you encounter in other games. The game will have time progression: morning, afternoon, evening and night. * Contrary to some theories, the dragon rider character who appears in the trailer is not heroine Stella. Nomura says he wouldn't show Stella in such a state. The character you see in that sequence is an enemy. * You can steal army vehicles for your use. You can ride air ships, cars and Chocobos. * The blonde character shown in the trailer is Noctis's friend. The other two characters are friends from Noctis's childhood. The person with glasses is like Noctis's tactician. * You'll recall that someone in the trailer says "You're not fit to be king," or something to that effect. This statement is not directed at Noctis. (I think everyone assumed it was!) * Nomura says something along the lines of: This year, we have Type-0 and XIII-2, so please forget about Versus for a while. He asked that people be patient and understand that they're trying to do something incredible. * At the earliest, we could see more from Versus XIII at E3.
The Dengeki Games Square Enix coverage that leaked out yesterday disappointed, but sister publication Dengeki PlayStation more than makes up for it! The magazine has four pages on Final Fantasy Versus XIII, two pages on Final Fantasy XIII-2 and four pages on Final Fantasy Type-0. These blowouts are accompanied by interviews with Tetsuya Nomura, Yoshinori Kitase and Motomu Toriyama.
A few Versus battle system details have leaked out first:
* The actual battle screen in the final game will show character names. * Some areas regarding how the battle screen shows commands will probably change for the final. * Magic has different effects depending on the character who uses it. * A young blonde male character shown in the magazine's screenshots is good with guns. He alone has aiming controls and can aim for enemy weak spots. * When other characters use guns, they have just a normal lock-on. * The game has a large number of weapons. Main character Noctis can use them all. * Your battle party can have up to three members. However, the members who aren't taking part in the battle will join in on conversations. * There are more party members than the four shown in the magazine. However, the game doesn't have a massive number of party members.
Regarding the Final Fantasy Versus XIII trailer that you won't be able to legally watch until Thursday, the suited man who was sitting down in what looked like a throne is main character Noctis's father. He's the king of the only nation in the world that hast crystals. (I think all this was known before...).
Regarding Dissidia Duodecim Final Fantasy, Square Enix plans on offering costumes and Final Fantasy series music as download content.
You've seen the recent Final Fantasy Versus XIII trailer. Now get some details on what you should be looking for straight from director Tetsuya Nomura himself.
Famitsu.com has posted a complete version of a Nomura interview that appeared in Weekly Famitsu last week. Nomura shared lots of intriguing new details on the long awaited Final Fantasy XIII sister project.
STORY AND CHARACTERS
The 1st Production Department Premier event trailer, which offered us our first true look at Versus XIII gameplay (ignoring the few seconds from the game's brief Tokyo Game Show trailer) was almost all in-game. The opening section, which showed Noctis and his driver driving down a freeway was CG (not live action footage, Famitsu confirmed), but everything from the conversation scene between Noctis and Stella was real time running on the PlayStation 3. This includes the flyby scene with the masses of buildings that precedes the combat part of the clip.
(Nomura didn't say this, but the end of the clip does appear to have a short CG sequence.)
The trailer, Famitsu noted, allows us to better get a grasp of the characters, as we get to first hear Noctis, and his allies. Furthermore, the ally clothing has been redone.
These areas appear to be final designs, although Nomura said that he's playing around with the hair a bit. Even the voices that you hear for the allies during the combat scenes is from final voice actors, chosen via auditions.
Regarding the voice actors, Nomura wouldn't confirm who they are, but he said some fans appear to have figured it out.
Nomura detailed a few of the character and story elements that were hinted at in the trailer.
Ignis, the ally with glasses and the only party member outside of Noctis whose name has been confirmed, was raised from childhood to be something akin to Noctis' military tactician. This is why his lines in the trailer sound like he's counseling Noctis. For the trailer, they selected scenes that would make the relationship between Noctis and Ignis clear.
As detailed in our summary of Dengeki's interview from last week (read it here!), Ignis and the scar-faced party member are childhood friends of Noctis. The blonde party member is a relatively new friend.
The story of Final Fantasy Versus XIII has the enemy kingdom of Niflheim invading Noctis' country, beginning an "escape drama" for Noctis and his friends. However, Noctis thinks of himself not as fleeing but as pursuing the enemy.
In the trailer, there's a scene (at the 2:09 mark) where we see Noctics' father, the king, saying to someone that he won't give up the throne and will be the final king. This dialogue is taken directly from the game, but it's actually used in a different scene. The identity of who the king is speaking to is a secret (it's not Noctis, as some thought at first).
Nomura also said that the throne the king is shown sitting in during that scene is different from the throne we see Noctis sitting in at the end of the trailer (around the 6:12 mark).
During the trailer, there's a scene (at the 4:30 mark) set in a forest clearing in the evening showing someone walking towards the king. This scene looks like it's in first person. According to Nomura, this is an event scene that the player can control. The viewpoint is low because it's a scene from Noctis' youth.
Towards the end of the trailer (around the 6:00 mark) there's a scene showing Noctis' father in a standoff with a character in white robes. Famitsu noted that in a previous trailer, Noctis was seen in a standoff with a man in white robes. The two white robed men are different, Nomura said.
Both confrontations take place in the castle, but in different locations within the castle. The inside castle is being made large, said Nomura, and players will be able to move their character around in it.
Famitsu asked just one questions about the Fabula Nova Crystallis mythology. Will the l'Cie, who were depicted in Final Fantasy XIII as humans given the power to use magic and summons in exchange for being burdened with a mission, appear in Versus XIII? Nomura confirmed that as Versus XIII is based off the same mythology as FFXIII, the term l'Cie and other such terms will appear. However, going along with the modern look of the world, the language used in the conversation will also be modern. He didn't explain what this means precisely in terms of the use of the phrases.
BATTLE SYSTEM
Moving on to the battle system, Famitsu noted that the movement in the battle scenes looked faster than in the brief Tokyo Game Show trailer. As Nomura said in post-TGS Twitter updates, the TGS footage was actually slowed down to make it easier to see the motions. What we're seeing in the new trailer is the real deal as far as speed goes.
During combat, you an do all sorts of actions, like double jumps and so-forth. All the characters move with great speed.
Asked if the battle system is similar to Kingdom Hearts in that characters perform actions once you've selected commands, Nomura responded that it's close to that.
The icons and gauges we see in the battle scenes appear to be a mix of finalized and temporary. The commands are temporary (I'm not sure if Nomura is speaking about the names of the commands or just the way they're displayed). The gauges for HP and so-forth are final. They deleted the character names from the gauges shown in the lower right. All the screenshots you see of the game in magazines and at Famitsu.com also have the named removed.
There's an orange gauge to the right of the HP gauge. This is part of an original system for the game. Nomura did not elaborate.
The character faces above the HP and orange gauges are meant to be a window showing a closeup of the character's faces as they fight. This way, even if you're separated from a character, you can tell when he's having trouble.
One of the commands shown in the command palette is "SUMMON." Nomura confirmed that there will be summon elements in the game. As he's said in past interviews, he also confirmed that you'll be able to ride Magitek Armor mecha and Chocobos. He said we can think that all the familiar elements from the Final Fantasy series will be in the game.
Regarding magic, however, there's one major story-based consideration. All characters can use magic, but Noctis must be there. As part of the story setting, magic can be used because Noctis is there.
With this connection to Noctis, it does seem that magic will be tied closely to the story. But not in one way some might have speculated from past trailers. One of the earliest realtime scenes from the game (also shown in the latest trailer) showed Noctis and Stella speaking about the goddess Etro during a scene in the trailer (see details about the Fabula Nova Crystalls mythology here). They mention something about sharing the ability to see a certain "light." This power of light is different from the power of magic, said Nomura.
Versus XIII will have a job system -- but not for your player-controlled characters. Enemies come in such flavors as dragon knights and summoners. The dragon knight character seen doing some wild acrobatics through the air towards the end of the trailer (around the 5:43 mark) is a character from the enemy side (she's not Stella, as Nomura said in past interviews). She's part of a special group of people within the enemy army, and uses unconventional armor that differs from the army's standard issue.
As shown in the trailer, your party can have up to three members. The party members will initially be chosen for you as part of the story, in part because of tutorial considerations. As you advance in the game, you'll gain the ability to select your members. Howevr, Noctis is always a part of your party. In the Dengeki interview, Nomura said that if Noctis dies the game ends.
You're free to switch off between the three party members during battle. But this switching isn't necessary. You can play the game exclusively as Noctis if you like.
Each character has their own specialties, and they attack differently depending on the weapon. Nomura said that he wants players to discover their own strategy, as far as timing and situation goes, for switching between characters.
Noctis has access to a variety of weapons, like swords, axes, lances and guns. Looking at guns alone, you'll find such varieties as hand guns, machine guns, shot guns, rifles, bazookas and more. One area the development staff is placing a focus on is making the motions for when you use the various weapons look different.
Different from Noctis, the various party members outside will be able to use only certain weapons. Here's what the party members shown in the trailer can do:
Ignis Specializes in support-style attacks. He's particularly strong with magic, but can also use throwable knives and other such weapons. The trailer also shows him wielding a katana blade.
Scarfaced Character He'll fight bare handed and will also use large weapons like pile bunkers and broad swords.
Blonde Character He's a gunner. Noctis can also also use guns of course, but when he does so he fires with auto aim. The blonde character, on the other hand, will display a targeting reticule, allowing you to aim for enemy weak points.
The blonde guys's aiming is particularly useful for larger monsters, who have weak points in various areas and can be targeted for positional damage.
Switching between weapons is part of the base action gameplay. For Noctis, you can go into the menu to set him with multiple weapons. These will automatically switch out as you fight. Depending on the weapons you've set, you'll get various combos.
One thing Versus XIII won't have is team-up attacks that has the three party members automatically group together for a super attack. However, Nomura noted that players can time their character switches to chain together multi-character attacks on their own. This can apparently be seen in the trailer, although Nomura said that most players probably might have not noticed it as it's super quick. Examples of using this system involve having Ignis use magic to send the enemy flying back, then switching out instantly to have another character come in for an attack.
FIELDS AND WORLDS
Final Fantasy Versus XIII will have a lot of freedom, Nomura noted. They're working on adding a variety of gimmicks. By "gimmick," Nomura means such things as how in the trailer we see a behemoth creature running to destroy an overhead walkway as Noctis crosses it (around the 4:25 mark, but the behemoth battle starts before this). If you don't make Noctis cross the bridge, the behemoth will not destroy it. These types of gimmicks are tough on the development side of things, noted Nomura.
Those behemoth beasts will be of different size depending on the situation. In the trailer scene, they made the creature big because the fight takes place amongst tall buildings and there wouldn't be as much impact if it was small. In the wild, the behemoths will be a bit smaller.
The city scene where Noctis is facing off against the behemoth is full of destroyable objects -- for instance, the trees and electricity poles. There's also a lot of interactivity, it seems. Following the sequence shown in the trailer, you'll end up fighting a behemoth on a three level freeway area. The road has been damaged, so you'll need to move around by jumping and so-forth. You can also make use of the buildings that line the road. The emergency stairwells of the buildings can can be entered and climbed to get to the roof, with Noctis pulling himself up to the very top via the air conditioner. Nomura was actually surprised to find this area when test playing the game.
With all the freedom, Nomura expects players to not be able to experience everything in one go.
The trailer shows just a section of the game's starting country -- that is, the kingdom ruled by Noctis' father. There are also other large kingdoms, and in between them you'll find villages. Even the villages are expansive. Nomura was once again surprised by the size when checking the game.
As indicated in the trailer, the fields have a day-night cycle. You'll encounter different beasts at different times of day. They sped up some of the time progression in the trailer to make it more easily seen.
OUR NEXT LOOK AT FF VERSUS XIII
Closing off the interview, Nomura hinted that there's still a lot that we haven't seen from Versus XIII. There will be character growth systems and other exclusive systems in the game, none of which is visible in the trailer.
The next time we can expect to see more of Versus XIII is at E3, which takes place June 7 to 9 in Los Angeles. However, an E3 showing has yet to be finalized, Nomura said.
Seems like Versus answers a lot of the criticisms people had with 13 (despite it being one of my favorite games -_-), namely the lack of it being a true RPG and being confined to one, pre-determined route throughout most of the game. I can't wait :D
Square can take FF franchise and go f**** themselves
From the beloved company that brought us marvels like Vagrant Story, Chrono Trigger & Cross, FF:Tactics, Front Mission 3, Legend of Mana, Parasite Eve and many other unique masterpieces, nowdays they don't do anything other than make another generic game set in FF universe. I absolutely loved SquareSoft and bought every single game they made, but ever since they became SquareEnix I don't even care.
I really loved FF12, I was a bit disapointed in FF13 because of the not-free environmental. If they bring this back in FF13-Versus, I will be more then pleased. The combat system in FF13 was nice but a bit to simple, after you do master it, you simply do nothing and watch your guys fight with some time changing you battle class. I prefer the FF12 battle system over the FF13 one but they say it's a new one? Hope it will be good.
Also, if they upgraded the graphic, god it will be so pretty :D
On June 23 2010 20:39 Odoakar wrote: Square can take FF franchise and go f**** themselves
From the beloved company that brought us marvels like Vagrant Story, Chrono Trigger & Cross, FF:Tactics, Front Mission 3, Legend of Mana, Parasite Eve and many other unique masterpieces, nowdays they don't do anything other than make another generic game set in FF universe. I absolutely loved SquareSoft and bought every single game they made, but ever since they became SquareEnix I don't even care.
While I agree with this statement....I still like the Final Fantasy series. Maybe it is a nostalgia thing, but whenever I hear a new FF is coming out...I get excited!
I do remember the good days when they were squaresoft...seemed like everything they churned out was made of gold! Playstation One and SNES were the golden age of console RPGs imo =D
You cant really complain about the FF series, will you be happy if they gave each game their own special name rather than simple numbers. I mean the games themselves are brilliant (mostly) why are you complaining?
On June 23 2010 20:39 Odoakar wrote: Square can take FF franchise and go f**** themselves
From the beloved company that brought us marvels like Vagrant Story, Chrono Trigger & Cross, FF:Tactics, Front Mission 3, Legend of Mana, Parasite Eve and many other unique masterpieces, nowdays they don't do anything other than make another generic game set in FF universe. I absolutely loved SquareSoft and bought every single game they made, but ever since they became SquareEnix I don't even care.
stop crying
FFXIII Versus, btw for anyone interested, is going to feature live action combat, like kingdom hearts style
so its not even a very "final fantasy-y" final fantasy
On June 23 2010 20:39 Odoakar wrote: Square can take FF franchise and go f**** themselves
From the beloved company that brought us marvels like Vagrant Story, Chrono Trigger & Cross, FF:Tactics, Front Mission 3, Legend of Mana, Parasite Eve and many other unique masterpieces, nowdays they don't do anything other than make another generic game set in FF universe. I absolutely loved SquareSoft and bought every single game they made, but ever since they became SquareEnix I don't even care.
agreed, but you forgot to mention Xenogears and Musashi that was awesome as hell too! i had a really great time with Squaresoft games in the PS1 era... the latest FF games were eye candies at best imo, the combat system is new and kinda refreshing in FF13 but really nothing too impressive, traditional JRPG are pretty linear most of the time so i don really have a problem with that, the thing is though i do not understand how FF13 was praised for its story, characters are cheesy and acts way too naive even for a teenagers character which really annoys me most of time like i'm playing a game with its story tailored for kids under 12. the soundtracks are impressive though i have to say other than that, its over-rated across the board.
as for this new FF13 i could care less until i see some gameplay vids.
I played FF10 a bit when i was younger, then FFX-2, worst game ever. I understand your needs to wait for reviews. Playing FF10 now finally after all these years on my PS2 Emulator. :D
On June 23 2010 22:56 wishbones wrote: I played FF10 a bit when i was younger, then FFX-2, worst game ever. I understand your needs to wait for reviews. Playing FF10 now finally after all these years on my PS2 Emulator. :D
ffx-2 loool. i remember my friend loving ffx and getting x2 and me telling him how crappy it was. he was adamant that the game was good and he kept saying it as if convincing himself. finally one day when i was over at his house, and during a ridiculous scene that involved horrible flying ship music, he broke down and admitted how bad the game was; it was hilarious and it was awesome.
On June 24 2010 00:48 mOnion wrote: no one is understanding that this final fantasy will be different from every final fantasy ever
no turn based combat, so stop referencing your experience with older final fantasy's as if those games are pertinent in some manner
I hate when final fantasy game thread become just final fantasy GENERAL threads
focus on how awesome this game will be please
i hope they try to include more devil may cry style fighting rather than just X and square mashing like in kingdom hearts. at least have some basic combos that require minimal amount of timing.
On June 24 2010 00:48 mOnion wrote: no one is understanding that this final fantasy will be different from every final fantasy ever
no turn based combat, so stop referencing your experience with older final fantasy's as if those games are pertinent in some manner
I hate when final fantasy game thread become just final fantasy GENERAL threads
focus on how awesome this game will be please
i hope they try to include more devil may cry style fighting rather than just X and square mashing like in kingdom hearts. at least have some basic combos that require minimal amount of timing.
Well if you look at Birth By Sleep, the combat did improve, rather than wailing away button mashing, new mechanics helped make the game a bit more strategic.
Ima buy a PS3 for that.....if nomura doesn't fuck this up like he has the past 5 or so games with his emo fucking characters that don't change throughout the whole damn game.
On June 23 2010 20:08 Reno(TE) wrote: FF12 and 13 were amazing. They both had record breaking sales. Each FF that comes out is a refreshing innovative change.
but... we don't want "refreshing innovative change"
it's final fantasy. If you're going to call it final fantasy, make it final fantasy for christ sake!
ff11, 12, 13, and now 14 are NOT final fantasy games.
On June 24 2010 01:31 VAR1ABLES wrote: Ima buy a PS3 for that.....if nomura doesn't fuck this up like he has the past 5 or so games with his emo fucking characters that don't change throughout the whole damn game.
I've been relatively unmotivated to play anything FF related for years now. But this looks stunning, and almost makes me regret shunning the franchise. 11 was poorly designed for an MMO, 12 just didn't sit well with me for some reason, and 13 I paid relatively little attention to. But this episode seems fairly interesting, perhaps there won't be a shallow plot and the game will be a complete success? ^^
On June 24 2010 00:48 mOnion wrote: no one is understanding that this final fantasy will be different from every final fantasy ever
no turn based combat, so stop referencing your experience with older final fantasy's as if those games are pertinent in some manner
I hate when final fantasy game thread become just final fantasy GENERAL threads
focus on how awesome this game will be please
i hope they try to include more devil may cry style fighting rather than just X and square mashing like in kingdom hearts. at least have some basic combos that require minimal amount of timing.
On June 24 2010 01:31 VAR1ABLES wrote: Ima buy a PS3 for that.....if nomura doesn't fuck this up like he has the past 5 or so games with his emo fucking characters that don't change throughout the whole damn game.
What emo characters..
Meh, a lot of people who hate Final Fantasy judge the game based off the characters. There are no emo characters in FF tbh. There are some that act like one for a short period of time, but that's it. A lot of people just don't understand Japanese culture, so they think that Asian + long dyed hair + weird outfit = emo. With today's generation, the word "emo" is thrown around loosely like other words.
Why did they do FFXIII 'versus' if it has nothing to do with FFXIII? If I remember correctly, the only game that ever got a sequel was FFX and that actually a little bit to do with the plot of FFX.
Why not just make it FFXV or something?
I'm not huge on the real time combat though :/ I always liked the turn based combat of the FF series.
On June 24 2010 04:55 FragKrag wrote: Why did they do FFXIII 'versus' if it has nothing to do with FFXIII? If I remember correctly, the only game that ever got a sequel was FFX and that actually a little bit to do with the plot of FFX.
Why not just make it FFXV or something?
I'm not huge on the real time combat though :/ I always liked the turn based combat of the FF series.
Read the OP. In a way, it's one of those "what if" situation. There are speculation that the 3 FF13 games do connect loosely. I'll try to find the post later, but the OP has been updated with NEW SCANS.
On June 23 2010 20:08 Reno(TE) wrote: FF12 and 13 were amazing. They both had record breaking sales. Each FF that comes out is a refreshing innovative change.
but... we don't want "refreshing innovative change"
it's final fantasy. If you're going to call it final fantasy, make it final fantasy for christ sake!
ff11, 12, 13, and now 14 are NOT final fantasy games.
The FF series has always been about innovative change. Each game try to be different. It stays a series only because the name stay the same and the recurring cameo (chocobo, moogle, the fanfare music...)
I'm one of the few that actually liked FF13 lol. I didn't enjoy it as much as past FF titles, but I thought the battle system was cool. The characters and story was meh, but I liked Lightning and Snow though. Overall, the game is just a 7/10 for me.
Noctis~ why has no new news come about?!?! I swear square is holding this in secret for some huge explosion, cause we all know the lead director has such a huge reputation, that if you dont know him you need to learn your FF develompment history!
Every Square Enix game I've owned has provided weeks, if not months, of enjoyment. I'll buy whatever they're selling because they haven't failed me yet.
Not every game can be FF7, but some have come very close.
On June 24 2010 05:52 HaGuN wrote: Noctis~ why has no new news come about?!?! I swear square is holding this in secret for some huge explosion, cause we all know the lead director has such a huge reputation, that if you dont know him you need to learn your FF develompment history!
My guess is that Versus is going to be 3D and PlayStation Move compatible, or possibly Microsoft Kinect if it does go multiplatform. I hope it doesn't because I want them to use the full potential of the PS3 for Versus. Gran Turismo 5 was delayed many times, but at E3 2010, we finally got the release date of Nov. 2nd, 2010, and the game is now compatible with 3D technology.
On June 24 2010 06:01 hejakev wrote: Every Square Enix game I've owned has provided weeks, if not months, of enjoyment. I'll buy whatever they're selling because they haven't failed me yet.
Not every game can be FF7, but some have come very close.
To everyone bashing previous FFs/Nomura/etc., like Monion said this is a FF13 Versus thread don't turn it into a FF-in-general thread. Realize that the world doesn't revolve around you - SE isn't releasing inferior games on purpose so that you can make extremely opinionated statements on the internet and feel good about yourself. Yeah reject that commercialism! Down with what the mainstream enjoys! Don't understand a foreign cultural trend? Call it emo!
Whatever argument you make here, there is an equally valid counter argument. By now I'm sure SE realizes that no matter what there will be a group of people hating on their games due to their willingness to experiment. If they try to stick to their old roots (from games we all enjoyed when we were like 10, wtf? Clearly things will have changed by now), there will be haters who chastise them for their lack of innovation. SE can't satisfy everyone so they will do what they're best at and have always been successful at - innovation while telling a beautiful story.
Versus seems to be such an amazing game yet people just can't help themselves but bash previous games. I was talking to some randoms about SC2 and one of them mentioned he won't buy it because SC1 was all about waiting to make carriers and then attacking, which he didn't find fun. WTF that couldn't be farther from the truth, but I'm sure he felt damn smug saying that. We're being promised something quite revolutionary here with Versus, let's keep our focus to that.
On June 24 2010 01:31 VAR1ABLES wrote: Ima buy a PS3 for that.....if nomura doesn't fuck this up like he has the past 5 or so games with his emo fucking characters that don't change throughout the whole damn game.
I agree somewhat with this sentiment and I think they need new character developers. Every person we're supposed to like is a sexually ambiguous girl-boy with too much time spent on their hair. Does anybody like characters like this anymore? Give me a Barrett god damnit.
This game looks really promising from the trailers, not gonna lie, plus i heard a lot of good things about it. The one thing about it, though, is that they had this game announced for a while now, but never really had a release date set for it. I'm looking forward to seeing a release date soon. ^^;
Multiplayer or some sort of online mode a possibility for Versus? I personally hope not, but if they do then lets hope it's creative... I usually hate it when single player games get some sort of MP (I.E. the new Assassin's Creed game coming out soon) because everyone wants it, so it's worth their money.
Square Enix is a company mainly known for releasing singe player RPGs such as Final Fantasy, Dragon Quest, or Kingdom Hearts. Recently, however, Square Enix have expanded itno different genres with the acquisition of Western development studios such as Eidos. Square Enix is taking another step forward for change and CEO Yoichi Wada says that all games going forward will include multiplayer.
"In all of the games we will be releasing going forward, some kind of multiplayer element will be incorporated one way or another," says Wada.
This choice seems logical for their Western games, but the question is how will this change some of their major upcoming games such as Final Fantasy Versus XIII or Dragon Quest X, among many other titles including their smaller games? Will they simply add some sort of trading component to the game or will we actually get to play with other players? Regardless, Square Enix aren't necessarily going for an MMORPG type approach.
"It is not as if all the [all of our] game creators will become capable of creating MMORPG-type games," he says. "What we will encourage them to do is to incorporate some kind of multiplayer element even in single player games."
OP has been updated with an update to date article. No official word from SE, but I agree with the article that the script/story is done, so now SE will polish up for their showing at the Tokyo Game Show.
I am importing this so fast you have no idea, the instant that it becomes available oh jeez. I already planned to but now even MORESO. Oh jeez, so excited and I should be sleeping, its not even shocking news its what I expected but just seeing a thread about it on TL makes me all the more excite all over again. Wheee FFXIII versus bahybee
Well, surprise surprise... The producer of Versus 13 cannot commit to a 2011 release. It's not surprising at all to me, but I liked to be optimistic that it would before I read this.
I hope so too... but SE is freakin annoying. They made the FF Versus 13 exclusive to the press or those waiting in line at the SE booth. Then they said that they will have a conference in Jan. 2011 regarding the whole FF13 series.
Square Enix will be holding a conference soon in a couple of hours regarding the FF13 series. One of the rumors is that FF Versus 13 is going multi-plat even though they said time and time again that it will stay a PS3 exclusive. Beside that, there is another rumor that they will unveil a new FF game that is a 360 exclusive.
God, like 90% of the OP was focused on how great the graphics are gonna be. I think they need to realize that it takes more than shiny graphics for a game to be successful, it has to be fun too. To be honest I'm not looking forward to the kingdom hearts-esque battle system. I really really miss being able to control all my characters during battle and having a lot of flexible character customization options. You haven't had that in final fantasy since FFX and that came out almost 10 years ago now. I can't say the game won't be fun since virtually nothing has been released so far but I'm definitely going to wait for some reviews before I buy this game.
Hmm I've never been too big a fan of the KH style of combat but will give this a go because I always buy Final Fantasy games even though they've been worse and worse
Please though, more freedom and long straight paths! Buildings and proper shops would be nice too
On January 19 2011 01:40 Fritts wrote: God, like 90% of the OP was focused on how great the graphics are gonna be. I think they need to realize that it takes more than shiny graphics for a game to be successful, it has to be fun too. To be honest I'm not looking forward to the kingdom hearts-esque battle system. I really really miss being able to control all my characters during battle and having a lot of flexible character customization options. You haven't had that in final fantasy since FFX and that came out almost 10 years ago now. I can't say the game won't be fun since virtually nothing has been released so far but I'm definitely going to wait for some reviews before I buy this game.
You can control every character in your party as seen in the latest trailer.
On January 19 2011 02:14 TonyL2 wrote: Hmm I've never been too big a fan of the KH style of combat but will give this a go because I always buy Final Fantasy games even though they've been worse and worse
Please though, more freedom and long straight paths! Buildings and proper shops would be nice too
The game is going to be really huge, with world map, vast places, and even a car you can drive because of how much it takes to venture across the areas. Needless to say, Testuya Nomura guaranteed that this is going to be ALOT bigger than what FF13 did.
On January 19 2011 01:40 Fritts wrote: God, like 90% of the OP was focused on how great the graphics are gonna be. I think they need to realize that it takes more than shiny graphics for a game to be successful, it has to be fun too. To be honest I'm not looking forward to the kingdom hearts-esque battle system. I really really miss being able to control all my characters during battle and having a lot of flexible character customization options. You haven't had that in final fantasy since FFX and that came out almost 10 years ago now. I can't say the game won't be fun since virtually nothing has been released so far but I'm definitely going to wait for some reviews before I buy this game.
What are you talking about. The info I put in the OP are the only available news that is released from time to time.
that new trailer looks really nice. The gameplay looks smooth, and the KH-style battle system makes me want to get the game (not to mention the fact that you can take over tanks and giant robots. Geezus o_o) My only hope for the battle system is that I don't want to be spamming X just to pull off a combo, I want battles to be a bit more challenging that that (I found myself spamming X a lot in KH2 =\)
On January 19 2011 09:10 luckyseven wrote: with graphics like that (reminded me of advent children complete) they must be only a few years away from remaking ff7, am i right?
On January 19 2011 09:09 blahman3344 wrote: that new trailer looks really nice. The gameplay looks smooth, and the KH-style battle system makes me want to get the game (not to mention the fact that you can take over tanks and giant robots. Geezus o_o) My only hope for the battle system is that I don't want to be spamming X just to pull off a combo, I want battles to be a bit more challenging that that (I found myself spamming X a lot in KH2 =\)
On January 20 2011 20:49 LazerApe wrote: i hope it gets ported to 360 =P
For some reason I highly doubt that. =P
For how long this has been in development for ... I really do hope that it remains a PS3 exclusive. Sure port it after it's been finished. But don't make it multiplatform now when they're currently developing the game...
On January 20 2011 20:49 LazerApe wrote: i hope it gets ported to 360 =P
For some reason I highly doubt that. =P
For how long this has been in development for ... I really do hope that it remains a PS3 exclusive. Sure port it after it's been finished. But don't make it multiplatform now when they're currently developing the game...
Btw - does anybody know when it'll be released?
Its very very unlikely to be this year, even if it is it will be December in Japan and about March for US/EU. The release date will probably be announced on TGS this year. So lets just hope. I am pretty damn sure there is a reason why they didn't specify 2012 as the date yet.
Here are some more Versus XIII details from Dengeki's feature and its interview with Tetsuya Nomura. Included are some comments from Nomura indicating that we shouldn't expect the game this year:
* Main character Noctis is not "cool." He's just a normal youth. He feels "I am strong," but he's not as strong as he thinks. * Some segments of the trailer show natural landscapes. These are like the fields you encounter in other games. The game will have time progression: morning, afternoon, evening and night. * Contrary to some theories, the dragon rider character who appears in the trailer is not heroine Stella. Nomura says he wouldn't show Stella in such a state. The character you see in that sequence is an enemy. * You can steal army vehicles for your use. You can ride air ships, cars and Chocobos. * The blonde character shown in the trailer is Noctis's friend. The other two characters are friends from Noctis's childhood. The person with glasses is like Noctis's tactician. * You'll recall that someone in the trailer says "You're not fit to be king," or something to that effect. This statement is not directed at Noctis. (I think everyone assumed it was!) * Nomura says something along the lines of: This year, we have Type-0 and XIII-2, so please forget about Versus for a while. He asked that people be patient and understand that they're trying to do something incredible. * At the earliest, we could see more from Versus XIII at E3.
The Dengeki Games Square Enix coverage that leaked out yesterday disappointed, but sister publication Dengeki PlayStation more than makes up for it! The magazine has four pages on Final Fantasy Versus XIII, two pages on Final Fantasy XIII-2 and four pages on Final Fantasy Type-0. These blowouts are accompanied by interviews with Tetsuya Nomura, Yoshinori Kitase and Motomu Toriyama.
A few Versus battle system details have leaked out first:
* The actual battle screen in the final game will show character names. * Some areas regarding how the battle screen shows commands will probably change for the final. * Magic has different effects depending on the character who uses it. * A young blonde male character shown in the magazine's screenshots is good with guns. He alone has aiming controls and can aim for enemy weak spots. * When other characters use guns, they have just a normal lock-on. * The game has a large number of weapons. Main character Noctis can use them all. * Your battle party can have up to three members. However, the members who aren't taking part in the battle will join in on conversations. * There are more party members than the four shown in the magazine. However, the game doesn't have a massive number of party members.
Regarding the Final Fantasy Versus XIII trailer that you won't be able to legally watch until Thursday, the suited man who was sitting down in what looked like a throne is main character Noctis's father. He's the king of the only nation in the world that hast crystals. (I think all this was known before...).
Regarding Dissidia Duodecim Final Fantasy, Square Enix plans on offering costumes and Final Fantasy series music as download content.
So how long have they been working on this game for? O.O; It seems forever ago when I saw the first trailer for the game and now they want us to forget about the game for another year? Booooo...
You've seen the recent Final Fantasy Versus XIII trailer. Now get some details on what you should be looking for straight from director Tetsuya Nomura himself.
Famitsu.com has posted a complete version of a Nomura interview that appeared in Weekly Famitsu last week. Nomura shared lots of intriguing new details on the long awaited Final Fantasy XIII sister project.
STORY AND CHARACTERS
The 1st Production Department Premier event trailer, which offered us our first true look at Versus XIII gameplay (ignoring the few seconds from the game's brief Tokyo Game Show trailer) was almost all in-game. The opening section, which showed Noctis and his driver driving down a freeway was CG (not live action footage, Famitsu confirmed), but everything from the conversation scene between Noctis and Stella was real time running on the PlayStation 3. This includes the flyby scene with the masses of buildings that precedes the combat part of the clip.
(Nomura didn't say this, but the end of the clip does appear to have a short CG sequence.)
The trailer, Famitsu noted, allows us to better get a grasp of the characters, as we get to first hear Noctis, and his allies. Furthermore, the ally clothing has been redone.
These areas appear to be final designs, although Nomura said that he's playing around with the hair a bit. Even the voices that you hear for the allies during the combat scenes is from final voice actors, chosen via auditions.
Regarding the voice actors, Nomura wouldn't confirm who they are, but he said some fans appear to have figured it out.
Nomura detailed a few of the character and story elements that were hinted at in the trailer.
Ignis, the ally with glasses and the only party member outside of Noctis whose name has been confirmed, was raised from childhood to be something akin to Noctis' military tactician. This is why his lines in the trailer sound like he's counseling Noctis. For the trailer, they selected scenes that would make the relationship between Noctis and Ignis clear.
As detailed in our summary of Dengeki's interview from last week (read it here!), Ignis and the scar-faced party member are childhood friends of Noctis. The blonde party member is a relatively new friend.
The story of Final Fantasy Versus XIII has the enemy kingdom of Niflheim invading Noctis' country, beginning an "escape drama" for Noctis and his friends. However, Noctis thinks of himself not as fleeing but as pursuing the enemy.
In the trailer, there's a scene (at the 2:09 mark) where we see Noctics' father, the king, saying to someone that he won't give up the throne and will be the final king. This dialogue is taken directly from the game, but it's actually used in a different scene. The identity of who the king is speaking to is a secret (it's not Noctis, as some thought at first).
Nomura also said that the throne the king is shown sitting in during that scene is different from the throne we see Noctis sitting in at the end of the trailer (around the 6:12 mark).
During the trailer, there's a scene (at the 4:30 mark) set in a forest clearing in the evening showing someone walking towards the king. This scene looks like it's in first person. According to Nomura, this is an event scene that the player can control. The viewpoint is low because it's a scene from Noctis' youth.
Towards the end of the trailer (around the 6:00 mark) there's a scene showing Noctis' father in a standoff with a character in white robes. Famitsu noted that in a previous trailer, Noctis was seen in a standoff with a man in white robes. The two white robed men are different, Nomura said.
Both confrontations take place in the castle, but in different locations within the castle. The inside castle is being made large, said Nomura, and players will be able to move their character around in it.
Famitsu asked just one questions about the Fabula Nova Crystallis mythology. Will the l'Cie, who were depicted in Final Fantasy XIII as humans given the power to use magic and summons in exchange for being burdened with a mission, appear in Versus XIII? Nomura confirmed that as Versus XIII is based off the same mythology as FFXIII, the term l'Cie and other such terms will appear. However, going along with the modern look of the world, the language used in the conversation will also be modern. He didn't explain what this means precisely in terms of the use of the phrases.
BATTLE SYSTEM
Moving on to the battle system, Famitsu noted that the movement in the battle scenes looked faster than in the brief Tokyo Game Show trailer. As Nomura said in post-TGS Twitter updates, the TGS footage was actually slowed down to make it easier to see the motions. What we're seeing in the new trailer is the real deal as far as speed goes.
During combat, you an do all sorts of actions, like double jumps and so-forth. All the characters move with great speed.
Asked if the battle system is similar to Kingdom Hearts in that characters perform actions once you've selected commands, Nomura responded that it's close to that.
The icons and gauges we see in the battle scenes appear to be a mix of finalized and temporary. The commands are temporary (I'm not sure if Nomura is speaking about the names of the commands or just the way they're displayed). The gauges for HP and so-forth are final. They deleted the character names from the gauges shown in the lower right. All the screenshots you see of the game in magazines and at Famitsu.com also have the named removed.
There's an orange gauge to the right of the HP gauge. This is part of an original system for the game. Nomura did not elaborate.
The character faces above the HP and orange gauges are meant to be a window showing a closeup of the character's faces as they fight. This way, even if you're separated from a character, you can tell when he's having trouble.
One of the commands shown in the command palette is "SUMMON." Nomura confirmed that there will be summon elements in the game. As he's said in past interviews, he also confirmed that you'll be able to ride Magitek Armor mecha and Chocobos. He said we can think that all the familiar elements from the Final Fantasy series will be in the game.
Regarding magic, however, there's one major story-based consideration. All characters can use magic, but Noctis must be there. As part of the story setting, magic can be used because Noctis is there.
With this connection to Noctis, it does seem that magic will be tied closely to the story. But not in one way some might have speculated from past trailers. One of the earliest realtime scenes from the game (also shown in the latest trailer) showed Noctis and Stella speaking about the goddess Etro during a scene in the trailer (see details about the Fabula Nova Crystalls mythology here). They mention something about sharing the ability to see a certain "light." This power of light is different from the power of magic, said Nomura.
Versus XIII will have a job system -- but not for your player-controlled characters. Enemies come in such flavors as dragon knights and summoners. The dragon knight character seen doing some wild acrobatics through the air towards the end of the trailer (around the 5:43 mark) is a character from the enemy side (she's not Stella, as Nomura said in past interviews). She's part of a special group of people within the enemy army, and uses unconventional armor that differs from the army's standard issue.
As shown in the trailer, your party can have up to three members. The party members will initially be chosen for you as part of the story, in part because of tutorial considerations. As you advance in the game, you'll gain the ability to select your members. Howevr, Noctis is always a part of your party. In the Dengeki interview, Nomura said that if Noctis dies the game ends.
You're free to switch off between the three party members during battle. But this switching isn't necessary. You can play the game exclusively as Noctis if you like.
Each character has their own specialties, and they attack differently depending on the weapon. Nomura said that he wants players to discover their own strategy, as far as timing and situation goes, for switching between characters.
Noctis has access to a variety of weapons, like swords, axes, lances and guns. Looking at guns alone, you'll find such varieties as hand guns, machine guns, shot guns, rifles, bazookas and more. One area the development staff is placing a focus on is making the motions for when you use the various weapons look different.
Different from Noctis, the various party members outside will be able to use only certain weapons. Here's what the party members shown in the trailer can do:
- Ignis Specializes in support-style attacks. He's particularly strong with magic, but can also use throwable knives and other such weapons. The trailer also shows him wielding a katana blade. - Scarfaced Character He'll fight bare handed and will also use large weapons like pile bunkers and broad swords. - Blonde Character He's a gunner. Noctis can also also use guns of course, but when he does so he fires with auto aim. The blonde character, on the other hand, will display a targeting reticule, allowing you to aim for enemy weak points.
The blonde guys's aiming is particularly useful for larger monsters, who have weak points in various areas and can be targeted for positional damage.
Switching between weapons is part of the base action gameplay. For Noctis, you can go into the menu to set him with multiple weapons. These will automatically switch out as you fight. Depending on the weapons you've set, you'll get various combos.
One thing Versus XIII won't have is team-up attacks that has the three party members automatically group together for a super attack. However, Nomura noted that players can time their character switches to chain together multi-character attacks on their own. This can apparently be seen in the trailer, although Nomura said that most players probably might have not noticed it as it's super quick. Examples of using this system involve having Ignis use magic to send the enemy flying back, then switching out instantly to have another character come in for an attack.
FIELDS AND WORLDS
Final Fantasy Versus XIII will have a lot of freedom, Nomura noted. They're working on adding a variety of gimmicks. By "gimmick," Nomura means such things as how in the trailer we see a behemoth creature running to destroy an overhead walkway as Noctis crosses it (around the 4:25 mark, but the behemoth battle starts before this). If you don't make Noctis cross the bridge, the behemoth will not destroy it. These types of gimmicks are tough on the development side of things, noted Nomura.
Those behemoth beasts will be of different size depending on the situation. In the trailer scene, they made the creature big because the fight takes place amongst tall buildings and there wouldn't be as much impact if it was small. In the wild, the behemoths will be a bit smaller.
The city scene where Noctis is facing off against the behemoth is full of destroyable objects -- for instance, the trees and electricity poles. There's also a lot of interactivity, it seems. Following the sequence shown in the trailer, you'll end up fighting a behemoth on a three level freeway area. The road has been damaged, so you'll need to move around by jumping and so-forth. You can also make use of the buildings that line the road. The emergency stairwells of the buildings can can be entered and climbed to get to the roof, with Noctis pulling himself up to the very top via the air conditioner. Nomura was actually surprised to find this area when test playing the game.
With all the freedom, Nomura expects players to not be able to experience everything in one go.
The trailer shows just a section of the game's starting country -- that is, the kingdom ruled by Noctis' father. There are also other large kingdoms, and in between them you'll find villages. Even the villages are expansive. Nomura was once again surprised by the size when checking the game.
As indicated in the trailer, the fields have a day-night cycle. You'll encounter different beasts at different times of day. They sped up some of the time progression in the trailer to make it more easily seen.
OUR NEXT LOOK AT FF VERSUS XIII
Closing off the interview, Nomura hinted that there's still a lot that we haven't seen from Versus XIII. There will be character growth systems and other exclusive systems in the game, none of which is visible in the trailer.
The next time we can expect to see more of Versus XIII is at E3, which takes place June 7 to 9 in Los Angeles. However, an E3 showing has yet to be finalized, Nomura said.
According to Andriasang, Final Fantasy Versus XIII will NOT be at this year's Tokyo Game Show. We can all agree that they just want to put more of their focus on XIII-2 and Type-0. At this rate, we might as well label Versus as the next Duke Nukem Forever.
On August 16 2011 07:18 jimmyjingle wrote: seriously, who plays ff for the character development, lol. RPGs were never about damn character designs, thats what dating sims are for.
besides, this looks really good...
Character development is surely massive in a what is essentially, A STORY... their appearance is less so important, but may have an effect depending on what the setting is.
On August 10 2011 16:44 zoLo wrote: According to Andriasang, Final Fantasy Versus XIII will NOT be at this year's Tokyo Game Show. We can all agree that they just want to put more of their focus on XIII-2 and Type-0. At this rate, we might as well label Versus as the next Duke Nukem Forever.
Except FFVersus will be brilliant, while Duke Nukem Forever was of toilet standard.
On August 16 2011 07:18 jimmyjingle wrote: seriously, who plays ff for the character development, lol. RPGs were never about damn character designs, thats what dating sims are for.
besides, this looks really good...
Character development is surely massive in a what is essentially, A STORY... their appearance is less so important, but may have an effect depending on what the setting is.
well right, character development is as deep or important as the character's actions... like you said, the setting.
On August 16 2011 08:46 DragoonPK wrote: Talking about Versus 13 makes me want to cry. Its tearing me apaaaaaaaart! (Release this thing already T.T!)
the earliest would be feb, since they are releasing 13-2 in jan, and they don't want versus to overshadow it, since it is suppose to make up for the "not so successful" 13.
On August 20 2011 01:53 JustPassingBy wrote: I don't like how they also call this FF13, even though they have absolutely nothing to do with each other. The setting looks promising though.
hey, you might also ask why there are 14 "final" fantasies, yes? the thing that makes this series unique is each installment is very different from the other but they still have one thing in common and that is storyline oriented, most people hate 13 are actually because of the narrow gameplay not because of the storyline itself.
On August 16 2011 08:46 DragoonPK wrote: Talking about Versus 13 makes me want to cry. Its tearing me apaaaaaaaart! (Release this thing already T.T!)
the earliest would be feb, since they are releasing 13-2 in jan, and they don't want versus to overshadow it, since it is suppose to make up for the "not so successful" 13.
That is a bad business plan to me because releasing a game a month after doesn't make a whole lot of sense. I can see Versus coming out half to a full year after XIII-2 though.
On August 20 2011 01:53 JustPassingBy wrote: I don't like how they also call this FF13, even though they have absolutely nothing to do with each other. The setting looks promising though.
hey, you might also ask why there are 14 "final" fantasies, yes? the thing that makes this series unique is each installment is very different from the other but they still have one thing in common and that is storyline oriented, most people hate 13 are actually because of the narrow gameplay not because of the storyline itself.
Agreed. There are three Final Fantasy XIII games because each game has a similarity such as the L'Cie. It would be awesome if they can try to connect all three games somehow.
On August 16 2011 08:46 DragoonPK wrote: Talking about Versus 13 makes me want to cry. Its tearing me apaaaaaaaart! (Release this thing already T.T!)
the earliest would be feb, since they are releasing 13-2 in jan, and they don't want versus to overshadow it, since it is suppose to make up for the "not so successful" 13.
That is a bad business plan to me because releasing a game a month after doesn't make a whole lot of sense. I can see Versus coming out half to a full year after XIII-2 though.
On August 20 2011 01:53 JustPassingBy wrote: I don't like how they also call this FF13, even though they have absolutely nothing to do with each other. The setting looks promising though.
hey, you might also ask why there are 14 "final" fantasies, yes? the thing that makes this series unique is each installment is very different from the other but they still have one thing in common and that is storyline oriented, most people hate 13 are actually because of the narrow gameplay not because of the storyline itself.
Agreed. There are three Final Fantasy XIII games because each game has a similarity such as the L'Cie. It would be awesome if they can try to connect all three games somehow.
Actually the common is not directly in the L'Cie themselves, it's more like the crystall myth in all three games (that's what they said).
On August 16 2011 07:18 jimmyjingle wrote: seriously, who plays ff for the character development, lol. RPGs were never about damn character designs, thats what dating sims are for.
besides, this looks really good...
I hope this is a troll post. Otherwise, I just feel sorry for you.
Square-Enix just stated that Versus is now in 100% development since Type-0 is out in October and XIII-2 by December or January. Do you guys still have faith?
At yesterday’s Fan Meeting, staff members Motomu Toriyama and Yoshinori Kitase were quizzed on a number of things FINAL FANTASY.
Kitase briefly commented on FINAL FANTASY Versus XIII, the only member of the Fabula Nova Crystallis compilation still shrouded in mystery. He says that “for Type-0 and Versus XIII we are giving 100% to development.” It should be noted, however that the team has used their know-how from developing FINAL FANTASY XIII in order to create XIII-2 with a much shorter development period, and as such, the reason why it will release ahead of time.
FINAL FANTASY Type-0 is out next month, and with XIII-2 out in December/January, the best we can hope for is a proper Versus reveal soon after.
On August 20 2011 01:42 Popss wrote: Man I really loved the gameplay/graphics in XIII but didn't even finish it because I found the characters/story too damn lame.
So wasn't really looking forward to XIII-2 but now it might just be something.
Finish it! Hmm maybe you can do something to like the story better (like not letting anyone hear you playing >.>).
I didn't really like the story line of 13, but I'm willing to give this another shot if they can actually pull off good character development. In particular i didn't like the universe at all, out of all the FFs it was the most bland one in my opinion. Much preferred FF12's synthesis of technology and magic.
People still play Final Fantasy? I knew they were still making them, but I thought the franchise was essentially dead after XI. Each additional game after 10 has merely served to tarnish the epic legacy of VII.
FFVII sucks. Shitty protagonist, childish antagonist. The supporting characters were great and the setting was cool. Everything about the game was great but the two characters the entire goddamned story revolves around were both retarded. Alright, maybe the game as a whole didn't suck as much as I say sometimes, but it is far from the best RPG games.
On September 14 2011 09:42 koreasilver wrote: FFVII sucks. Shitty protagonist, childish antagonist. The supporting characters were great and the setting was cool. Everything about the game was great but the two characters the entire goddamned story revolves around were both retarded. Alright, maybe the game as a whole didn't suck as much as I say sometimes, but it is far from the best RPG games.
lmfao I know it's your opinion or whatever, but this is just unacceptable. FFVII was THE best RPG game ever put on the damn market. After that, id say FFX, but this is preference.
On September 14 2011 10:11 koreasilver wrote: FFVI, Chrono Trigger, Xenogears, Suikoden II were all better than FFVII.
I prefer FFIV over VII as well. These things are all down to personal preference though. Let's just say they're all freaking awesome and leave it at that.
On September 14 2011 09:30 jdseemoreglass wrote: People still play Final Fantasy? I knew they were still making them, but I thought the franchise was essentially dead after XI. Each additional game after 10 has merely served to tarnish the epic legacy of VII.
Edited - I edited a portion of the post out. Also again I apologize for the long thread about other things with your quote in it.
Edit 2 - Okay I really do apologize. Really I'm sorry. No excuse for long ranting post that existed previously >.>.
It's not specifically towards you but I don't understand negativity towards other games recently (this is just generally speaking in terms of message boards not TL but the entire world as a whole!).
See this. Sums it up nicely. Okay first of all sure it's okay to say you don't like something but there's no need to apply it to everyone.
Also Elder Scrolls and Diablo 3 sucks and they're both overhyped cruddy games.
*Runs away*
Again not towards anyone specific in general but like the blog I linked to, it seems I always find people bashing other games. Now of course disliking a game is fine but I think it should be done politely >.>.
On September 14 2011 09:30 jdseemoreglass wrote: People still play Final Fantasy? I knew they were still making them, but I thought the franchise was essentially dead after XI. Each additional game after 10 has merely served to tarnish the epic legacy of VII.
What's with all the negativity? See this. Okay first of all sure it's okay to say you don't like something but there's no need to apply it to everyone or make it seem like everyone is dumb for liking it.
It's like Karate Kid and the newer version with Will Smith's son - I remember hearing the exact same thing and how it'll ruin our childhood memories because a new movie vaguely based off of the original will be released and it's set in China and it'll ruin our childhood memories forever! Also people aren't allowed to like the new movie!
Also Elder Scrolls and Diablo 3 sucks and they're both overhyped cruddy games.
*Runs away*
Though really on a serious note why do people feel the need to "represent everyone" with negative comments about a game or media in general?
The sad thing about the internet it's always with something:
Believe it or not there were masses of people who said Counter-Strike sucks and is only played by nubs and requires no skill at all compared to <insert classic FPS here>. Visit various PC gaming forums from 2002 or so and notice how people all bash Counter-Strike because it's more popular than their game? Now suddenly that CS is no longer popular, it's a super good game and represents eSports and takes skills!
Same with DotA (read the battle.net WC3 forums from 2004-2008).
Now it's CoD and LoL sucks while CS and DotA ftw.
I'm sure in the future this will keep happening (once CoD falls off the radar and popular new FPS 2.0 comes out. It'll be like how CoD takes so much skill and new super popular FPS sucks and takes no skill and how everyone who never played CoD before sucks.).
WC4 comes out and SC2 players will troll the WC4 forums saying how the game is so easy and takes no skill. SC3 comes out and now WC4 players will troll the forums how SC3 is so easy compared to WC4.
Diablo 4 comes out and Diablo 3 players will troll D4 players about how D3 was a much better game than D4 and it also takes much more skill.
Repeat until the end of time.
Also this post isn't specific towards anyone here, it's towards everyone in every single gaming forum ever. In fact not just the internet but the entire world!
tl;dr I'm tired of all the unwarranted negativity about everything related to everything in the entire universe when it's unnecessary.
tl;dr 2 - Before anyone says anything, yes I'm mad bro because I believe all this negativity is unwarranted and I think people should at least be constructive with negativity about anything not be "lol <insert game here sucks because well it's different and it sucks>".
Wow dude, I'm talking about Final Fantasy and you bring up like 8 other games and a Will Smith movie? Obviously some older games are better than newer ones...
On September 14 2011 09:30 jdseemoreglass wrote: People still play Final Fantasy? I knew they were still making them, but I thought the franchise was essentially dead after XI. Each additional game after 10 has merely served to tarnish the epic legacy of VII.
What's with all the negativity? See this. Okay first of all sure it's okay to say you don't like something but there's no need to apply it to everyone or make it seem like everyone is dumb for liking it.
It's like Karate Kid and the newer version with Will Smith's son - I remember hearing the exact same thing and how it'll ruin our childhood memories because a new movie vaguely based off of the original will be released and it's set in China and it'll ruin our childhood memories forever! Also people aren't allowed to like the new movie!
Also Elder Scrolls and Diablo 3 sucks and they're both overhyped cruddy games.
*Runs away*
Though really on a serious note why do people feel the need to "represent everyone" with negative comments about a game or media in general?
The sad thing about the internet it's always with something:
Believe it or not there were masses of people who said Counter-Strike sucks and is only played by nubs and requires no skill at all compared to <insert classic FPS here>. Visit various PC gaming forums from 2002 or so and notice how people all bash Counter-Strike because it's more popular than their game? Now suddenly that CS is no longer popular, it's a super good game and represents eSports and takes skills!
Same with DotA (read the battle.net WC3 forums from 2004-2008).
Now it's CoD and LoL sucks while CS and DotA ftw.
I'm sure in the future this will keep happening (once CoD falls off the radar and popular new FPS 2.0 comes out. It'll be like how CoD takes so much skill and new super popular FPS sucks and takes no skill and how everyone who never played CoD before sucks.).
WC4 comes out and SC2 players will troll the WC4 forums saying how the game is so easy and takes no skill. SC3 comes out and now WC4 players will troll the forums how SC3 is so easy compared to WC4.
Diablo 4 comes out and Diablo 3 players will troll D4 players about how D3 was a much better game than D4 and it also takes much more skill.
Repeat until the end of time.
Also this post isn't specific towards anyone here, it's towards everyone in every single gaming forum ever. In fact not just the internet but the entire world!
tl;dr I'm tired of all the unwarranted negativity about everything related to everything in the entire universe when it's unnecessary.
tl;dr 2 - Before anyone says anything, yes I'm mad bro because I believe all this negativity is unwarranted and I think people should at least be constructive with negativity about anything not be "lol <insert game here sucks because well it's different and it sucks>".
Wow dude, I'm talking about Final Fantasy and you bring up like 8 other games and a Will Smith movie? Obviously some older games are better than newer ones...
What's with all the negativity?
Sorry it's not really towards anyone "specifically" (also the Karate Kid was an analogy) which is why I added all those examples. Also sorry for leaving the quote, again I really do apologize and I'm sorry.
Well I do apologize and I shall edit some of it out (though feel free to leave it in your quote). [Though I'll make sure to keep enough show that my main post is basically the same but just without all the theoretically examples of what arguments may come in the future of video games >.>).
On September 14 2011 09:30 jdseemoreglass wrote: People still play Final Fantasy? I knew they were still making them, but I thought the franchise was essentially dead after XI. Each additional game after 10 has merely served to tarnish the epic legacy of VII.
What's with all the negativity? See this. Okay first of all sure it's okay to say you don't like something but there's no need to apply it to everyone or make it seem like everyone is dumb for liking it.
It's like Karate Kid and the newer version with Will Smith's son - I remember hearing the exact same thing and how it'll ruin our childhood memories because a new movie vaguely based off of the original will be released and it's set in China and it'll ruin our childhood memories forever! Also people aren't allowed to like the new movie!
Also Elder Scrolls and Diablo 3 sucks and they're both overhyped cruddy games.
*Runs away*
Though really on a serious note why do people feel the need to "represent everyone" with negative comments about a game or media in general?
The sad thing about the internet it's always with something:
Believe it or not there were masses of people who said Counter-Strike sucks and is only played by nubs and requires no skill at all compared to <insert classic FPS here>. Visit various PC gaming forums from 2002 or so and notice how people all bash Counter-Strike because it's more popular than their game? Now suddenly that CS is no longer popular, it's a super good game and represents eSports and takes skills!
Same with DotA (read the battle.net WC3 forums from 2004-2008).
Now it's CoD and LoL sucks while CS and DotA ftw.
I'm sure in the future this will keep happening (once CoD falls off the radar and popular new FPS 2.0 comes out. It'll be like how CoD takes so much skill and new super popular FPS sucks and takes no skill and how everyone who never played CoD before sucks.).
WC4 comes out and SC2 players will troll the WC4 forums saying how the game is so easy and takes no skill. SC3 comes out and now WC4 players will troll the forums how SC3 is so easy compared to WC4.
Diablo 4 comes out and Diablo 3 players will troll D4 players about how D3 was a much better game than D4 and it also takes much more skill.
Repeat until the end of time.
Also this post isn't specific towards anyone here, it's towards everyone in every single gaming forum ever. In fact not just the internet but the entire world!
tl;dr I'm tired of all the unwarranted negativity about everything related to everything in the entire universe when it's unnecessary.
tl;dr 2 - Before anyone says anything, yes I'm mad bro because I believe all this negativity is unwarranted and I think people should at least be constructive with negativity about anything not be "lol <insert game here sucks because well it's different and it sucks>".
But it's not unwarranted at all. Just look around you. SC2 is the scourge of TL I say! + Show Spoiler +
But seriously, it's usually because new things have yet to stand the test of time and so fans are (as they should be) wary. Especially when a newer game tries to usurp it's (much) better predecessor. And then somehow has the balls to claim itself as the premier ESPORT blah blah blah
On September 14 2011 13:02 Skew wrote: Why don't they make any of the newer FFs on PC wtf is the goddamn deal -_-;
I'm not sure.
Apparently Final Fantasy 13 uses Crystal Tools engine which is PC friendly. (FFXIV uses same engine and is on PC).
I'm not sure why but I guess there's still a lot of effort to port them over.
That and maybe "The Last Remnant" and "Front Mission Evolved" did not do so well in PC sales so SE must have thought FF13 or w/e won't sell as well.
Though I disagree because TLR is a like it or hate it type of game (Personally I like it but I know several disliked it and I do agree with things they disliked about TLR[I'm a sucker for Battle Dialogue that's why I bought TLR >.>]) and Front Mission Evolves was really buggy sadly so it probably did poor due to that.
Final Fantasy XIV had really negative reviews so that may be a factor too. (FFXIV was basically shipped off as an "alpha". In fact it was missing somethings even FFXI had at launch >.<). FFXIV is still in development though if anyone is curious (updates are still coming and it's in "limited free to play" where basically it's F2P until FFXIV is deemed good).
Finally they're not doing so well financially (well compared to in the past anyway) and reportedly canceled a lot of projects.
lol final fantasy debates. grow up it's your opinion. it usually turns into ff7 nutriders vs hipsters talking about the old days or newer people claiming that ff12 was the best game ever because they never played previous games.
i personally loved ffx because it was the first ever rpg i kinda played on my own, but my opinion changes every time i play another final fantasy game.
anyways i'm excited for the new game. seems like they're going in a seperate direction now. i've always wanted to see what ff20 and on would be like.
On September 14 2011 13:02 Skew wrote: Why don't they make any of the newer FFs on PC wtf is the goddamn deal -_-;
That and maybe "The Last Remnant" and "Front Mission Evolved" did not do so well in PC sales so SE must have thought FF13 or w/e won't sell as well.
Going to check TLR out and see what it's all about. I've actually liked every single FF game in some way or another so this will probably keep me busy for a little.
On September 14 2011 13:02 Skew wrote: Why don't they make any of the newer FFs on PC wtf is the goddamn deal -_-;
That and maybe "The Last Remnant" and "Front Mission Evolved" did not do so well in PC sales so SE must have thought FF13 or w/e won't sell as well.
Going to check TLR out and see what it's all about. I've actually liked every single FF game in some way or another so this will probably keep me busy for a little.
Nice . Here are some of my pros and cons with the game in that post. Though the game is more like the SaGa series than Final Fantasy in terms of gameplay (though you can get a feel for the gameplay in the Steam demo). Story is a bit too short for its own good too.
I like the game overall but yeah I posted what I think every point there is to like and dislike about the game in that link/post.
One thing I particularly dislike is that you can't change your party member's equipment "but" with a simple tweak (editing an ini file. I have a link in that post to the wikia which explains how to do it) you can do that (not intended but hey they did add that option for PC users to mess around).
There's a demo on Steam if you're interested to test it out.
I've always though that 1-6 were good. 7 was the best. 8 and 9 were ok. 10 was good. 11-12 were mediocre. 13 had potential and was better then 11 and 12. And 14 was horrible. I still like and support Final Fantasy though. I especially like their music. Nobuo Uematsu! n_n
On September 14 2011 14:15 Skew wrote: Downloading the demo now :O Only steam is capable of making me a legal internet user lmao.
I linked to a reply I made but I think my starting post will be more helpful (there's a part where I rant about how the game felt too short but besides that it has useful info. I suggest playing Windowed mode so you can easily switch from the game to your web browser to look up stuff on the wikia ).
One thing that isn't explained in the demo (since it starts you off "after" the tutorials) is that to engage in monsters, press space (by default). When you press space you'll engage into battle with any nearby monsters without a morale penalty (if you get attacked by a monster you get a morale penalty for that battle).
Also remember to set your config > gamepad and set it to "Keyboard display" if you're using a keyboard (by default it shows which Xbox controller buttons to press but if you want keyboard you need to switch it under "Gamepad" section of settings).
Summary Walkthrough (It lists any missable stuff usually so you can go do them before proceeding them on).
A couple of things to note:
1. Lots of missable stuff in the game. I suggest making a separate save every 3 hours of play or so so if you mess up something or miss something you can load an earlier save. There are 50 save slots so feel free to use them . Also save games (and config files) are stored in here "C:\Users\<User Name>\Documents\My Games\The last remnant". For the demo it's "The last remnant trial".
Definitely use the wikia and use the walkthrough and remember to complete every single quest before going through the "Aqueducts" (at one point you'll have to go through there. Once done, most quests from that point on will be gone and you'll miss them forever).
Also a certain point there is a quest where you have to side with a girl or an old guy (you'll know what I'm talking about).
If you want an extra character, always side the old guy. You'll miss a quest but the quest leads to a downer ending[for that quest anyway, not for the game] (and it's not required for 100% in the PC version) so no worries.
2. If a party member asks whether or not to learn a skill, always tell them to learn it. (For example if party asks should I try learning remedies? Always tell them to learn it).
The reason is that it allows that character to learn a new set of skills but you only have one chance and if you say no they won't learn it.
You can set which characters can use what skills so it doesn't matter how many skills you have (this was only an issue in the original Xbox 360 version where you couldn't turn off certain skills).
3. Don't level grind until you have at least 15 party members! Avoid monster fights as much as possible in early game because the game is similar to Elder Scrolls or FF8 in the sense that monsters "level up" with you (it's based on your battle rank). Not only do they level up with you but the higher the BR, the lower stat gains you'll gain from battles.
It's not as bad as it sounds. You can fight every monster you encounter but just don't purposely level grind until you have at least 15+ party members (that way they can all level up at the same time. So there's a bit of min/maxing (best way is to wait till you have 15 party members before leveling to min/max. 18 is the max but leveling with 15 should be fine).
4. Finally one last thing is each character has classes but the problem is you can't switch them and they change automatically depending on what skills you have leveled. In terms of short term benefits this doesn't matter too much and it'll probably change constantly until it reaches one of the three rank 7 classes.
For the most part classes don't matter too much (they just provide small stat benefits) and it's really hard to keep a character one class (you can by turning off certain skills a character can use for example but IMO if you're playing the first time I say you shouldn't worry about it too much).
You can read the wikia and try to keep a character a class but one negative point about the game is the classes and changing classes.
"Scholar" is one of the classes you may want to keep if you to obtain it. To keep that class don't use hexes, invocations, evocations, and do not use katanas for that character. I'm not positive this will keep the class though even with all that (it will delay class changing but with enough leveling you may change into another class automatically since Scholar is only a rank 4 class)..
Besides Scholar I suggest making Rush dual wield two medium size katanas so he can eventually level into the Ninja class if you want Rush to be a physical attacker.
Though if you want him to be more of a caster don't do that and make him a Warlock instead when you can. Either way most of the classes should be fine).
Ordainer is another Rank 7 class (it's basically the same as Ninja in terms of benefits except it features +15% damage bonus with combat arts rather than +15% while dual wielding. IMO I think it's easier just to train a character to be a Ninja since the benefits are almost the same but NInja is much easier to obtain.
These are three classes which Rush will eventually obtain after leveling (there are several others but everything leads to either of those three classes).
Also if you obtain one, you can't change out of it (those 3 classes that is) but the main benefit is the "Safety" skill which they all have so it doesn't matter too much anyway.
Anyway the game is about 40-60+ hour game if you do all the sidequests. Story/main quest is about 10 hours. In terms of voiced (or dialogue in the main storyline in gelera) cutscenes, I'd say around 40-60 minutes total (for a comparison I think most FF games starting with FF6 have at least 3+ hours worth of dialogue/cutscenes).
So as you can see there's lots of missable stuff, not too much "re doable" endgame content, and not everything is really explained in game. Also again it's a bit short (main story wise) and mostly sidequests but if you're fine with all that and like the demo I'd recommend it.
Apparently versus is not coming to E3 this year, but it's possible that we can get some small screenshot or gameplays. I guess we need to wait for another year then :/
On May 29 2012 23:16 brachester wrote: Apparently versus is not coming to E3 this year, but it's possible that we can get some small screenshot or gameplays. I guess we need to wait for another year then :/
On May 29 2012 23:16 brachester wrote: Apparently versus is not coming to E3 this year, but it's possible that we can get some small screenshot or gameplays. I guess we need to wait for another year then :/
Square is pathetic nowadays.
I'm fine with them taking their time to make the game as good as possible but 6 years is a bit too long. But it may have something to do with them waiting to finish the Luminous engine to implement it in the game.
On May 29 2012 23:16 brachester wrote: Apparently versus is not coming to E3 this year, but it's possible that we can get some small screenshot or gameplays. I guess we need to wait for another year then :/
Square is pathetic nowadays.
I'm fine with them taking their time to make the game as good as possible but 6 years is a bit too long. But it may have something to do with them waiting to finish the Luminous engine to implement it in the game.
And just as I said:
the tech demo for the "next-gen" luminous engine. At least they've shown us some progress with E3
Not really surprised. Square-Enix kept saying to fans to be patient and that 2012 is the year of Noctis (main character of Versus) and they would always say the same thing whenever gaming site asks them about Versus. I think the most annoying thing was back somewhere around 2009 or 2010 when they said that there will be footage shown at the Tokyo Game Show, but the catch was it was closed for the media only.... wtf.
Goddammit...what's happened to Square....I miss the old days where they actually made good games. I've pretty much given up on Final Fantasy now. Western RPGs ftw
I've lost faith in square and the ff series right when ffx-2 hit. Actually, FFXII was surprisingly better than I expected. But this renewed hope floundered with FFXIII. That game just blew baby chunks. I couldn't finish the game. I don't even think I got halfway through.
But it's okay. FFVI is one my fav games of all time. Even if they fuck the game up with a remake, I've got the snes cartridge somewhere or can find a rom of the original online. I'm happy enough with that. Square's good days are dead, but my memory of it is not.
<wtf. I'm talking about an old videogame like a lost love. T.T>
Yup i guess it will be cancelled. Given there was literally no significant news about Versus since January 2011, never appear at E3 or at any game convention for the past 2 years.
People still give a damn about this? They released one trailer with no gameplay 6 years ago, how is it possible to be attached to this and who didn't see this coming?
Edit: wow, never mind there is a gameplay trailer. Been so long since I heard about this game I completely forgot.
the amount of rage that I will have if it actually gets cancelled is an amount I never knew I could have. This was easily one of my most anticipated games in years
On July 21 2012 10:56 Greggle wrote: People still give a damn about this? They released one trailer with no gameplay 6 years ago, how is it possible to be attached to this and who didn't see this coming?
Edit: wow, never mind there is a gameplay trailer. Been so long since I heard about this game I completely forgot.
It was the hype that was builded up when the trailer was first released in 2006. That was when PS3 was released and they gave us this(Versus) first trailer.
The following years they slowly released trailers to tease the fans and build the hype. A lot of people were anticipating for this game simply because of how it looks and it is also a FF game.
I got no idea why SE did this. If they cancelled it, they would wasting 6 years of development time and also the time to build up the hype. Canceling it would just contradict what they did to build Versus up to this point.
I guess SE just doesn't like money or they are just stupid. Cuz this game will sell like hotcakes in Japan since the hype has been build up.
Though this is just a rumor but if it turned out to be true. Won't be surprised.
I was actually really looking forward to this for a few years,but when they released the actual gameplay trailer it died down cause the gameplay looked kinda boring, and not as exciting as the cut scenes...oh well. The cut scenes in the game looked awesome.
I can't believe people are actually stupid enough to believe Kotaku's attempt to draw page hits. Seriously. It saddens me that a fair few people on this forum (and all other forums) are not even stopping for a second to question the alleged article by Kotaku.
You should not believe anything on the internet unless there is at least one legitimate source.
On July 21 2012 18:17 cozzE wrote: I can't believe people are actually stupid enough to believe Kotaku's attempt to draw page hits. Seriously. It saddens me that a fair few people on this forum (and all other forums) are not even stopping for a second to question the alleged article by Kotaku.
You should not believe anything on the internet unless there is at least one legitimate source.
i have been waiting in the shadows. leaping at any scrap of info about versus thrown my way.
i will act as a rabid dog! You cant change me! THIS IS VERSUS WE ARE TALKING ABOUT. YOU THINK THIS IS A MOTHERFUCKING GAME!!!!!!!!!!!!!!!!
I feel your pain, this is the only SE game I will ever part with my cash for. I hardly believe they'll cancel it with the costs + time it takes to make a game of this scale in this day and age.
Also, there's another rumor that was going around that the cancellation is actually a rename, FFXIIIvs -> FFXVIII. I personally think they're not gonna actually cancel it, considering all the hypes they have already made for versus, and the resources to start a new project of the same scale, everyone with a head should be able to tell which one get them more money.
JRPGs in general have not aged well with the times to be popular anymore, especially with Western based RPGs being more diverse in gameplay with usually okay storylines & quests. Final Fantasy should honestly stop at XV, and maybe try their hand in a new title altogether that boasts the same quality of development as the FFs of back then.
Saw gameplay of Versus XIII, and it seems like a slightly more fluid version of the Kingdom Hearts battle system which makes sense considering majority of the team behind it is KH & Nomura. It just doesn't seem exciting to me anymore. It's stupid that S-E spent this entire gen of consoles on just developing their crap Fabula Nova whatever XIII whereas they pretty much developed 3 games for each platform in previous years.
Would be a shame for them to cancel this game. A lot of people missed out on the fun that is Kingdom Hearts because of the Disney association. The combat system may not be so fresh for those of us that did play KH but there is still plenty of people out there that will find it enjoyable.
On July 21 2012 19:17 ShoKakuUtena wrote: Saw gameplay of Versus XIII, and it seems like a slightly more fluid version of the Kingdom Hearts battle system which makes sense considering majority of the team behind it is KH & Nomura. It just doesn't seem exciting to me anymore. It's stupid that S-E spent this entire gen of consoles on just developing their crap Fabula Nova whatever XIII whereas they pretty much developed 3 games for each platform in previous years.
I think the bigger plan was to actually sell the engine to companies, I remember them having demos and workshops telling people how easy it was to use the crystal-blah engine. Dont think that ever caught on though :D
On July 21 2012 19:17 ShoKakuUtena wrote: Saw gameplay of Versus XIII, and it seems like a slightly more fluid version of the Kingdom Hearts battle system which makes sense considering majority of the team behind it is KH & Nomura. It just doesn't seem exciting to me anymore. It's stupid that S-E spent this entire gen of consoles on just developing their crap Fabula Nova whatever XIII whereas they pretty much developed 3 games for each platform in previous years.
I think the bigger plan was to actually sell the engine to companies, I remember them having demos and workshops telling people how easy it was to use the crystal-blah engine. Dont think that ever caught on though :D
perhaps you were talking about the luminous conference (can't remember the exact name), where they were discussing about the potential of the luminous engine they were developing that was supposed to be used in versus.
I actually stop caring about this game a long time ago, even though I was hype as fuck when I first saw it and I absolutely loved FF-XIII. I'm going to be naive as hell and think they're just messing with us when Sony and Squenix already decided behind closed doors this is going to be a release title for Playstation 4.
The KH battle system I absolutely loved. Yes turn-based will always have its place and its fans, but I don't really like turn-based combat as much anymore, and it sounded like the battle system would actually be super super super fun. Not to mention it's VERSUS XIII.
6 years of development better make it one of the most polished games that Square-Enix has ever made. EA & Activision would never shell out the money or time for 6 years of development on a game. XD Hopefully, Square will show us the goods at TGS or even sooner.
Since the thread is old, I cannot change the thread's title, but the game has been renamed to Final Fantasy XV. It will be on the PS3 and PS4. No word on the Xbox 360 or Xbox One yet
On June 11 2013 17:08 Jehct wrote: Uh, nowhere I've read mentioned PS3 recently and the conference only said PS4. Is there any source for it being on ps3 that isn't 2 years old?
"Both Final Fantasy XV and Kingdom Hearts III are coming to PS4! And FFXIV is coming exclusively to PS3 and PS4! Watch PlayStation's E3 press conference now live!"
Omg, finally news on this game!!! And I'm glad that they've made it a separate Final Fantasy universe. Found it weird that it was part of the XIII universe, just didn't seem right.
Maybe it will the first japanese rpg in a while that isn't 90% haircuts and makeup. I just want a really dark and well made japanese rpg. What happend to the old crazy rpgs from japan?
On June 11 2013 20:00 MarklarMarklarr wrote: Maybe it will the first japanese rpg in a while that isn't 90% haircuts and makeup. I just want a really dark and well made japanese rpg. What happend to the old crazy rpgs from japan?
Well the haircuts are pretty damn fantastic in that trailer.
Final Fantasy 15 will be on both the PS4 and Xbox One, which was confirmed this morning at Square Enix's panel.
Final Fantasy XV is coming to the PS4 and the Xbox One, Square Enix just announced.
"FFXV is being developed with a tool called Direct X 11," Square Enix's Shinji Hashimoto said at today's Square Enix press conference.
"With this tool it's possible to port the title to various hardware," Hashimoto added. "Following yesterday's announcement [for PS4] we would like to announce that we are porting Final Fantasy XV to Xbox One as well." According to Hashimoto, the Xbox One release is worldwide and includes Japan as well.
"As you know Versus XIII was created as part of the Fabula Novalis epic," Hashimoto said during a reporter Q&A. "While development was going on, the content and world expanded. To deliver in an appropriate way to the fans we figured this might be the perfect time to evolve the title to XV for the next-gen consoles."
When a reporter asked Hashimoto how far along Final Fantasy XV was, he said it was too early to say. "Development is moving forward," he added.
I am not surprised that it's no longer a Sony exclusive despite Square Enix saying many times that it would.
Not only that, but it also comes down to the company, console, and what they both have to offer. When I was making my decision to buy either a PS3 or 360, it came down to what I was looking for. I ended up with the PS3 since I liked what they had to offer over the 360. People hate exclusives, but I personally like them.
Final Fantasy XV is coming to the PS4 and the Xbox One, Square Enix just announced.
"FFXV is being developed with a tool called Direct X 11," Square Enix's Shinji Hashimoto said at today's Square Enix press conference.
"With this tool it's possible to port the title to various hardware," Hashimoto added. "Following yesterday's announcement [for PS4] we would like to announce that we are porting Final Fantasy XV to Xbox One as well." According to Hashimoto, the Xbox One release is worldwide and includes Japan as well.
I am not surprised that it's no longer a Sony exclusive despite Square Enix saying many times that it would.
it was reasonable since they had some financial problem this year,also the architecture of ps4 and xbox is similiar so its pretty easy to develop/release for both console , more platform= more sales
I really liked FFVII Crisis Core on PSP so FFXV being an Action RPG is a good news for me. I tought the trailer looked good but still not much gameplay shown
With the way things look right now, primarily the PS4 being $100 cheaper, $400 + $60 (presumably) is really not much to anyone with a job - which is actually a lot of Final Fantasy fans by now because this franchise is quite old now.
On June 12 2013 03:45 monx wrote: I really liked FFVII Crisis Core on PSP so FFXV being an Action RPG is a good news for me. I tought the trailer looked good but still not much gameplay shown
oh god i wish not
CC was everything but ARPG, just, spam X, X, X, X, Heal, X, X, X, X....
I would like something more like KH, the combat system on KH its so god damm good....
On June 12 2013 03:45 monx wrote: I really liked FFVII Crisis Core on PSP so FFXV being an Action RPG is a good news for me. I tought the trailer looked good but still not much gameplay shown
oh god i wish not
CC was everything but ARPG, just, spam X, X, X, X, Heal, X, X, X, X....
I would like something more like KH, the combat system on KH its so god damm good....
Square Enix said that the game will be similar to Kingdom Heart's action gameplay during the early years of the reveal of Versus.
On June 11 2013 20:00 MarklarMarklarr wrote: Maybe it will the first japanese rpg in a while that isn't 90% haircuts and makeup. I just want a really dark and well made japanese rpg. What happend to the old crazy rpgs from japan?
Japanese RPG that isn't about haircuts and makeup...Dark and well-made...
Fucking SWEET! I knew it! Getting some confirmation at this point is just amazing. I'm loving the new trailer material as I have been watching fan-made re-edit jobs for like 3 years. I have literally been waiting SO long for this game it is unbelievable. The only game I've waited longer for is Starcraft 2 and possibly Half-Life 3.
On June 12 2013 03:45 monx wrote: I really liked FFVII Crisis Core on PSP so FFXV being an Action RPG is a good news for me. I tought the trailer looked good but still not much gameplay shown
Me too! Crisis Core was literally one of my all time favorite games. The story and music are so awesome it literally jerked manly tears from eyes during the ending sequence
I can't fucking WAIT for the FF 15 gameplay!!! Oh god, I'm frothing at the mouth
Friends, let us rejoice and sing sweet songs about the glorious game we shall all get the chance to play. It looks fucking magnificent!!!
I seriously CANNOT WAIT to play this. It looks like a game to really redeem the series! They've just put their hands in the air and said fuck it people, we're going to make this game right if it takes a goddamn decade. We don't care what everyone thinks along the way, it'll be worth it in the end.
looks like a bizarre fusion of advent children and dark souls. The FF fan inside me is put off intensely, but the gaming fan inside me is fairly excited.
On June 13 2013 07:06 marconi wrote: though this looks nice and all... I seriously wonder why they even bothered naming it final fantasy
I'm struggling to understand what exactly you might be referring to. What about the game makes you think this way? Is it just because the game isn't turn based? If that's all...I'd really recommend that you take a gander at Crisis Core on the PSP. Anyone who enjoyed that game will certainly love FF 15
On June 12 2013 09:05 sc4k wrote: looks like a bizarre fusion of advent children and dark souls. The FF fan inside me is put off intensely, but the gaming fan inside me is fairly excited.
Could you elaborate a bit on why your inner FF fan is put off by what we've seen of the game so far? I''m seeing this attitude pop up a bit here lately and its not one I really understand.
My inner FF fan has a rock-hard boner just thinking about this game. I feel like this game might revitalize the series in a really big way.
For me, FF is more about how epic the story and music are as opposed to rigid adherence to a strict formula for game-play. In the end its really pretty simple for me: a good story, told well, and with great music and presentation = me likey very much
Game looks fucking nice. I hope all magic looks as nice as that Fire spell. I also approve of the KH-style combat system. I do kind of like the hybrid turn-based/RT systems we've seen in FFXII and FFXIII, though, although I really wasn't a fan of not being able to control a character directly in combat in XIII
On June 13 2013 07:06 marconi wrote: though this looks nice and all... I seriously wonder why they even bothered naming it final fantasy
I'm struggling to understand what exactly you might be referring to. What about the game makes you think this way? Is it just because the game isn't turn based? If that's all...I'd really recommend that you take a gander at Crisis Core on the PSP. Anyone who enjoyed that game will certainly love FF 15
Well, why do they call any of them Final Fantasy? The first one made sense because it was all or nothing. The rest are simply because they can and it's the same style and genre for the most part.
Well, why do they call any of them Final Fantasy? The first one made sense because it was all or nothing. The rest are simply because they can and it's the same style and genre for the most part.
Yeah I get that. What I don't get is why he seemed confused about them naming THIS game Final Fantasy. He seemed to be implying that there was a significant enough departure from the series to merit a different name. Or at least that is what it seemed to me
On June 12 2013 09:05 sc4k wrote: looks like a bizarre fusion of advent children and dark souls. The FF fan inside me is put off intensely, but the gaming fan inside me is fairly excited.
Could you elaborate a bit on why your inner FF fan is put off by what we've seen of the game so far? I''m seeing this attitude pop up a bit here lately and its not one I really understand.
My inner FF fan has a rock-hard boner just thinking about this game. I feel like this game might revitalize the series in a really big way.
For me, FF is more about how epic the story and music are as opposed to rigid adherence to a strict formula for game-play. In the end its really pretty simple for me: a good story, told well, and with great music and presentation = me likey very much
Because its just not FF, like someone said earlier, it looks like devil-may-cry. Someone else i know said the exact same thing, and it summed up my thoughts exactly.
FF is known for its JRPG gameplay, 12 and 13 went way off the bat with it and got worse each time (12 was good, but extremely different, 13's gameplay was shite in most opinions) they could have taken 13, made it so that you have to control your entire party not just one person (SO easy to do btw.) but instead they went "Fuck tactical / turn based, ACTIONNNNN" and here we are, staring at a Devil-may-cry like battle.
If you value FF for its story telling, then i dont know where you've been, the story telling has been going down-hill for a LONG time. (Last good one was X imo, and everyone fucking hated that. 12 was bland in everyones eyes, only the beginning saved it along with gameplay) 13 was wtf cheese and hard to comprehend (not in a FF8 good way either). 13-2 was just what in the living fuck. 13-3 is looking to be even more bullshit.
Dirge of cerberus and Crisis core were awesome games, but for me they were carried by FF7's epic storyline and the fact that they tied in with it. They werent true FF games, they were spinoffs which is where this game belongs. Excellent games, but not Main-series FF.
Also crisis core battle system would be considered trash on a main system, it worked on psp, nothing more, DoC's battle system was shoddy too, i should know i spent way too much time playing it.
The fact is, this game DOES look amazing, but its not Final fantasy at heart. Resurrecting the FF series? With an action game? You make me giggle my friend and are symbolic of everything wrong with the current generation of gamers and old-timers mindsets.
I go back to my previous statement, they took FF13's system and stripped it of everything that resembled the old FF games. They should have taken FF13's system and re-added those old crutches. FF13 with party control, all it needs is a UI adjustment and a decent camera.
Instead we got an awesome looking action game, with most likely a mediocre story, if the recent FF's are anything to go by.
TL;DR - The game looks fucking epic, but not FF. I will be playing it though!
jRPG is such a meaningless term now. Originally it was a menu-based RPG system, but then the Tales games and Star Ocean games changed that. Ever since then, the definition of a jRPG has blurred more and more that I wonder whether there even is a point in distinguishing them between jRPGs and wRPGs now. Dark Souls and Demon Souls are jRPGs, but they're very much so wRPG in look and feel.
WUT, both DS games do not feel western in the slightest. At least to me. Not a single western game has ever captured the feel from that game and it feels altogether asian to me. Just the gameplay and difficulty make it so
And sorry, my definition of JRPG is actually the traditional FF battle system, that ended with X.
On June 12 2013 09:05 sc4k wrote: looks like a bizarre fusion of advent children and dark souls. The FF fan inside me is put off intensely, but the gaming fan inside me is fairly excited.
Could you elaborate a bit on why your inner FF fan is put off by what we've seen of the game so far? I''m seeing this attitude pop up a bit here lately and its not one I really understand.
My inner FF fan has a rock-hard boner just thinking about this game. I feel like this game might revitalize the series in a really big way.
For me, FF is more about how epic the story and music are as opposed to rigid adherence to a strict formula for game-play. In the end its really pretty simple for me: a good story, told well, and with great music and presentation = me likey very much
This is pretty much how I feel; JRPGs to me haven't been predominantly about this turn based or ATB model, it's been about story, music, and a huge world full of life. That is where FF has been failing lately. If those elements are taken care of, I'll be all over them again.
Frankly, I've always thought that a solid RPG with devil may cry or god of war styled combat would be near perfection in gaming given my taste. Hopefully, FFXV becomes exactly that.
On June 13 2013 09:25 FabledIntegral wrote: Final Fantasy 7, 9, 10... miss those days. Wasn't a fan of FF8, but even that was still better than the garbage that has been produced since 10.
EDIT: I just realized I had no idea FF14 was even released. Was it any good?
It was an MMO of such shitty caliber they literally had to "unrelease" it. They scrapped 90% of the game, fired just about the entire division that made it and started over. The re-release is this year.
On June 13 2013 09:25 FabledIntegral wrote: Final Fantasy 7, 9, 10... miss those days. Wasn't a fan of FF8, but even that was still better than the garbage that has been produced since 10.
EDIT: I just realized I had no idea FF14 was even released. Was it any good?
It was an MMO of such shitty caliber they literally had to "unrelease" it. They scrapped 90% of the game, fired just about the entire division that made it and started over. The re-release is this year.
On June 13 2013 09:25 FabledIntegral wrote: Final Fantasy 7, 9, 10... miss those days. Wasn't a fan of FF8, but even that was still better than the garbage that has been produced since 10.
EDIT: I just realized I had no idea FF14 was even released. Was it any good?
It was an MMO of such shitty caliber they literally had to "unrelease" it. They scrapped 90% of the game, fired just about the entire division that made it and started over. The re-release is this year.
Ohhh I do remember hearing about that. Thanks.
What. I liked 12 and 10-2. 10-2 had a cool side element with the gun things with the same gameplay and extending the story of 10. Plus, dress spheres were awesome. 12 had a really awesome gambit system which I think everyone enjoyed, even though the story was a bit too all over the place (also Vaan was a bad main character for the gamer teen generation, a bit too young and feminine [like biebs])
I wish this was on the PS3 even though it would be a lot shittier :/ I'm going to buy the PS3 in the near future and I hate that I've never played 13 yet because I've never owned a console :\ going to be hard to not buy the next gen for like 4-5 years sigh.
I think PS4 is backwards compatible with PS3 games, dont buy the PS3 and save up that little extra (ok, maybe double what it costs) for the PS4, well worth it imo.
On June 13 2013 10:13 Capped wrote: I think PS4 is backwards compatible with PS3 games, dont buy the PS3 and save up that little extra (ok, maybe double what it costs) for the PS4, well worth it imo.
It's usually worth it after the first price cut/'Lite' version but imo release prices of most new gen consoles are just straight up gouging unless you have a burning desire to play as soon as they come out.
On June 13 2013 10:13 Capped wrote: I think PS4 is backwards compatible with PS3 games, dont buy the PS3 and save up that little extra (ok, maybe double what it costs) for the PS4, well worth it imo.
its not, all games have to be livestreamed to your console.
That being said, it would be pretty silly to buy a PS3 when you can buy a PS4 for a couple hundred more (forgoing a few games perhaps) and enjoy the next gen of games. There is probably only around 5-10 games truly worth playing on PS3 that are exclusive, that you can't play on PC.
On June 13 2013 09:25 FabledIntegral wrote: Final Fantasy 7, 9, 10... miss those days. Wasn't a fan of FF8, but even that was still better than the garbage that has been produced since 10.
EDIT: I just realized I had no idea FF14 was even released. Was it any good?
It was an MMO of such shitty caliber they literally had to "unrelease" it. They scrapped 90% of the game, fired just about the entire division that made it and started over. The re-release is this year.
Ohhh I do remember hearing about that. Thanks.
It was a pretty epic fail at beginning but it got quite a bit better over time and by after a year or so it was actually competent.
The relaunch beta is getting good review from people who played initial release and those hated it though, so I'm looking forward to it.
On June 13 2013 09:25 FabledIntegral wrote: Final Fantasy 7, 9, 10... miss those days. Wasn't a fan of FF8, but even that was still better than the garbage that has been produced since 10.
EDIT: I just realized I had no idea FF14 was even released. Was it any good?
It was an MMO of such shitty caliber they literally had to "unrelease" it. They scrapped 90% of the game, fired just about the entire division that made it and started over. The re-release is this year.
Ohhh I do remember hearing about that. Thanks.
What. I liked 12 and 10-2. 10-2 had a cool side element with the gun things with the same gameplay and extending the story of 10. Plus, dress spheres were awesome. 12 had a really awesome gambit system which I think everyone enjoyed, even though the story was a bit too all over the place (also Vaan was a bad main character for the gamer teen generation, a bit too young and feminine [like biebs])
I wish this was on the PS3 even though it would be a lot shittier :/ I'm going to buy the PS3 in the near future and I hate that I've never played 13 yet because I've never owned a console :\ going to be hard to not buy the next gen for like 4-5 years sigh.
12 was absolutely awful imo. Garbage story, even worse gameplay. The gameplay was the same from the start of the game to the final boss. It never changed. Definition of just feeling overly repetitive. You never felt rewarded for leveling either.
10-2 was not remotely as epic as a FF game should be. Compare 10-2 to 6,7,8,9,10 storylines and it's really just a girl going after love and playing dressup. The game was decently fun admittedly. But the plot sucked. Felt like a super long sidequest to me.
On June 13 2013 10:13 Capped wrote: I think PS4 is backwards compatible with PS3 games, dont buy the PS3 and save up that little extra (ok, maybe double what it costs) for the PS4, well worth it imo.
It's usually worth it after the first price cut/'Lite' version but imo release prices of most new gen consoles are just straight up gouging unless you have a burning desire to play as soon as they come out.
400 dollars for the hardware inside the ps4 is not price gouging. And actually 99% of the time on release it's very cost effective for consumers and loses the company money.
On topic: 13 was the most repetitive brain dead shit i've ever played. You literally spam A. If you're fighting a boss you use a libra scope first and then spam A. You might have to change paradigms every three minutes or something crazy if you fuck up but you can literally tape the A button down and beat the entire game.
On June 13 2013 10:13 Capped wrote: I think PS4 is backwards compatible with PS3 games, dont buy the PS3 and save up that little extra (ok, maybe double what it costs) for the PS4, well worth it imo.
It's usually worth it after the first price cut/'Lite' version but imo release prices of most new gen consoles are just straight up gouging unless you have a burning desire to play as soon as they come out.
400 dollars for the hardware inside the ps4 is not price gouging. And actually 99% of the time on release it's very cost effective for consumers and loses the company money.
On topic: 13 was the most repetitive brain dead shit i've ever played. You literally spam A. If you're fighting a boss you use a libra scope first and then spam A. You might have to change paradigms every three minutes or something crazy if you fuck up but you can literally tape the A button down and beat the entire game.
Why would you criticise the game for being repetitive brain dead shit when you chose to play the game like a brain dead shit by spamming auto-battle? You can ignore that feature, you know?
That's about as dumb as playing a game on an easier difficulty level than is available and then complaining about the lack of challenge.
Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked.
On June 13 2013 09:25 FabledIntegral wrote: Final Fantasy 7, 9, 10... miss those days. Wasn't a fan of FF8, but even that was still better than the garbage that has been produced since 10.
EDIT: I just realized I had no idea FF14 was even released. Was it any good?
It was an MMO of such shitty caliber they literally had to "unrelease" it. They scrapped 90% of the game, fired just about the entire division that made it and started over. The re-release is this year.
Ohhh I do remember hearing about that. Thanks.
What. I liked 12 and 10-2. 10-2 had a cool side element with the gun things with the same gameplay and extending the story of 10. Plus, dress spheres were awesome. 12 had a really awesome gambit system which I think everyone enjoyed, even though the story was a bit too all over the place (also Vaan was a bad main character for the gamer teen generation, a bit too young and feminine [like biebs])
I wish this was on the PS3 even though it would be a lot shittier :/ I'm going to buy the PS3 in the near future and I hate that I've never played 13 yet because I've never owned a console :\ going to be hard to not buy the next gen for like 4-5 years sigh.
12 was absolutely awful imo. Garbage story, even worse gameplay. The gameplay was the same from the start of the game to the final boss. It never changed. Definition of just feeling overly repetitive. You never felt rewarded for leveling either.
10-2 was not remotely as epic as a FF game should be. Compare 10-2 to 6,7,8,9,10 storylines and it's really just a girl going after love and playing dressup. The game was decently fun admittedly. But the plot sucked. Felt like a super long sidequest to me.
FF10-2 was a total piece of shit, I've pretty much never felt that ripped off after spending my money on something, only good thing was the magical transforming girls.
I didn't fall in love with FF12 either but it wasn't a bad game overall, just wasn't the kind of FF game I wanted, I was quite mindfucked when I picked it up after not reading about it much and went in first combat.
Also having watched all the FF13-3 trailers and all the versus trailers, god damn FF13-3 looks awful in comparison to versus.
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked.
One of those 25475230952692809 reasons was the battle system. If I wanted to only use two buttons I'd plug my NES in.
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked.
One of those 25475230952692809 reasons was the battle system. If I wanted to only use two buttons I'd plug my NES in.
If you didn't want to use two buttons, you'd make use of more than X (or A if Xbox?) by pressing down on your d-pad to highlight options other than autobattle.
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked.
One of those 25475230952692809 reasons was the battle system. If I wanted to only use two buttons I'd plug my NES in.
If you didn't want to use two buttons, you'd make use of more than X (or A if Xbox?) by pressing down on your d-pad to highlight options other than autobattle.
And why would I do that when I can just spam A? Why would I manually chose the best attacks if the game does it for me automatically? And by the way Me scrolling down and selecting them manually is still only two buttons, good point though.
I mean seriously. Why would I scroll down and select fire four times when I can hit autobattle once and it automatically does fire four times? The flaw is in that the game does what's best for you automatically with no thought involved. That's a fucking terrible, shitty, horrible combat system. I don't understand how you can defend a combat system that literally requires 0 thought or manual input.
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked.
One of those 25475230952692809 reasons was the battle system. If I wanted to only use two buttons I'd plug my NES in.
If you didn't want to use two buttons, you'd make use of more than X (or A if Xbox?) by pressing down on your d-pad to highlight options other than autobattle.
And why would I do that when I can just spam A? Why would I manually chose the best attacks if the game does it for me automatically? And by the way Me scrolling down and selecting them manually is still only two buttons, good point though.
I mean seriously. Why would I scroll down and select fire four times when I can hit autobattle once and it automatically does fire four times? The flaw is in that the game does what's best for you automatically with no thought involved. That's a fucking terrible, shitty, horrible combat system. I don't understand how you can defend a combat system that literally requires 0 thought or manual input.
A) Because you're not forced to use it; and B) it's not optimal. Yes, it's there, and if you use it, it makes for a fucking brain-dead process that will get you through the game. But if you just ignore it, use your head and play the damn game yourself, it's actually quite solid. Auto-battle is for the 8-10 year olds who don't have a clue about typical (J)RPG systems. I don't understand how you can criticise a combat system when you've literally avoided using it.
It appears to me that if Square had put auto-battle in the options menu, and left it off by default, then suddenly you wouldn't even be arguing this point. But because it's right there, and you were too lazy to opt out of it, you're criticising the entire battle system without having used it.
E: The developers made it clear at the start of the game that it was designed to allow you to breeze through the storyline and that you can just play the game normally if you want. You can't choose the path of least resistance and then complain about your own choice. I honestly don't even understand why you'd pay for and play the game if you chose auto-battle the whole way through. You may as well have loaded up a LP on Youtube. For free.
Lol the guys entire arguement is that im stupid and that the game isnt bad because it has an auto-win feature you should have self-imposed restrictions on the game to make it half-decent.
Just rofl. I can play through FF1 through 12 including tactics using self-imposed restrictions too. The different being the games actually enjoyable BEFORE doing that, its not an arguement at all.
Im being a dick because you called me stupid, when in reality...
You're stupid because your arguments to date have been predominantly comprised of 'lol fanboy' and other inane comments.
Ignoring auto-battle is not self imposed restriction. Using it is a choice that you make for the sake of simplicity. It was not A) mandatory or b) optimal. You are criticising the game for your own choice. Apparently Square should not only have made a dumbed down battle option for kids and casual players, but also should have protected players like you from your own laziness by making it an option that was off by default.
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked.
One of those 25475230952692809 reasons was the battle system. If I wanted to only use two buttons I'd plug my NES in.
Ironic, considering I only pressed 1 Button for every other Final Fantasy ever made. Set menu mode to Memory or whatever it was called, set every single character to their highest damage moves, and just hold down the OK button.
I never understood why people love the old JRPG combat so much.
I didn't find old Final Fantasy's to have any more depth in combat than FF13 either, combat wasn't really the issue with FF13.
When I played through the games (6-10) as a kid I could basic attack and heal through most of the content, using the strongest spells when needed. Utility spells were only necessary for a few specific encounters.
I thought the combat in ff13 was awesome. I didn't use auto battle, that's boring. The rest sucked unfortunately. Doesn't this FF have the Kingdom Hearts battle system? That would be sweet.
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
just came across this. lets go through this pm in detail shall we (just saw it and oh boy its a dooozy)
Your an aggressive little fucker aint ya?
Com/com/com was the most effective way to clear all side-content, spamming between the two same rolesets while using the occasional syn/syn for buffs and Sen/med/med for tanking some giant hit from a boss.
Use libra on any enemy in the game and hit auto-battle, it does exactly what you want it to bar some retarded RAV (probably sazh for main-game) using a mixture of fire/firestrike taking longer to cast and being less effective (they are going to be tuned for mag or atk if your smart.) which rarely happened and is saving time only on animations tbh.
Did you think i was talking about the 16 hour interactive FMV? Im talking about what happens when you complete the game and return to pulse for all the side-content. COM/COM/COM, spam spam spam All all all day day day.
You dont even get access to com/com/com throughout the linear storyline, how can you think im speaking about this? The linear storyline was just as much Buffs -> Libra -> Com/rav/rav -> switch to com/rav/rav ->Occasional heal switch (on bosses, untill you hit pulse, because everythings piss easy.)
no i changed my mind there is no need to strip your pm apart because its just riddled with anger and hate towards the game for whatever reason.
On June 13 2013 15:50 Vaelone wrote: I didn't find old Final Fantasy's to have any more depth in combat than FF13 either, combat wasn't really the issue with FF13.
When I played through the games (6-10) as a kid I could basic attack and heal through most of the content, using the strongest spells when needed. Utility spells were only necessary for a few specific encounters.
Yeah that's usually how it is with the main story. It gets extra fun when you do all the optional bosses.
Have to say the game looks more stylish and plain fun battle-mechanics wise than any other (RPG) game we've seen. Feels like the japanese are really getting ahead in terms of stylish, innovative combat systems - don't see any western developers even trying to compete in that respect, unless witcher3/DA3 really step it up. As great as DA1 was, I don't think I'd ever go explore it just to battle the way I did in FF13/Ni No Kuni/Xenoblade, though that might be Japanese-style bias on my part.
Nomura games have a huge focus on doing cool shit, and that's probably the right direction for RPG systems right now. If they can do more in the action realm then that seems like the natural evolution to me. I do hope someone can step it up and give us an AA-quality turn/command based JRPG in the near future, though.
Regardless it's hard not to be excited: 15 looks on track to deliver in the areas 13 lacked, and possibly set the series on a different path. Maybe it'll even split into another core AAA franchise if it finds great enough success, the way KH did, or Chrono/Xeno in the past? Certainly seems different/unique enough, and would fit the trend they're setting with their extensive exploration of systems/characters in sequels/spinoffs recently.
edit: Well seems like Nomura confirmed the 10/13 treatment at a minimum in a famitsu interview. Here's the key excerpt from siliconera:
Additionally, while Square Enix hinted earlier in the week that Final Fantasy XV may have sequels or future follow-up games that continue the story, Nomura clearly confirms that this will indeed be the case.
Says Nomura: “In the trailer, there was a line that read “A World of the Versus Epic,” which suggests that it will be part of an epic. While Final Fantasy XV will have one climax, as a story, we plan to continue it further.”
This, Nomura says, would make it easier for him and the rest of the team to develop freely without having to worry about the story and contents fitting into just one game.
Rest of their article here. Online stuff is also mentioned, which is interesting. There might be a better source out there, as I stumbled across a complete translation somewhere for Nomura's KH interview (while siliconera did an abbreviated write-up with key points like this article), but it's interesting regardless.
On June 13 2013 16:00 RagequitBM wrote: I thought the combat in ff13 was awesome. I didn't use auto battle, that's boring. The rest sucked unfortunately. Doesn't this FF have the Kingdom Hearts battle system? That would be sweet.
It is a evolved version of KH battle system.
I hope someone updated the tread to Final Fantasy XV.
The one thing that worries me when I look at the trailer is that the game seems to be moving in the direction of style over substance that SE seems to have been going for since FFX.
I know everyone has their own taste and obviously alot of you guys really enjoyed XIII. But honestly I'd go for a much less graphically beautiful game if it meant I could have a world map and more freedom again. This whole notion of rpg's with corridor-like structure just takes away so much of the joy of playing for me.
On the bright the combat looks awesome and great Odin the graphics are just jaw droppingly gorgeous
On June 14 2013 03:46 CutieBK wrote: The one thing that worries me when I look at the trailer is that the game seems to be moving in the direction of style over substance that SE seems to have been going for since FFX.
I know everyone has their own taste and obviously alot of you guys really enjoyed XIII. But honestly I'd go for a much less graphically beautiful game if it meant I could have a world map and more freedom again. This whole notion of rpg's with corridor-like structure just takes away so much of the joy of playing for me.
On the bright the combat looks awesome and great Odin the graphics are just jaw droppingly gorgeous
The world map/exploration thing has been a focus since Versus 13 was announced, and this seems to be a rebranding/generation upgrade rather than any significant change in design direction.
On June 14 2013 03:46 CutieBK wrote: The one thing that worries me when I look at the trailer is that the game seems to be moving in the direction of style over substance that SE seems to have been going for since FFX.
I know everyone has their own taste and obviously alot of you guys really enjoyed XIII. But honestly I'd go for a much less graphically beautiful game if it meant I could have a world map and more freedom again. This whole notion of rpg's with corridor-like structure just takes away so much of the joy of playing for me.
On the bright the combat looks awesome and great Odin the graphics are just jaw droppingly gorgeous
There will be a world map and more open world freedom. Nomura said that in his previous interviews.
On June 13 2013 15:13 Brett wrote: You're stupid because your arguments to date have been predominantly comprised of 'lol fanboy' and other inane comments.
Ignoring auto-battle is not self imposed restriction. Using it is a choice that you make for the sake of simplicity. It was not A) mandatory or b) optimal. You are criticising the game for your own choice. Apparently Square should not only have made a dumbed down battle option for kids and casual players, but also should have protected players like you from your own laziness by making it an option that was off by default.
How was it not optimal. If your characters don't magically know the enemies weakness it auto casts 4 different elemental attacks until it finds the weakness, then spams that weakness. That's optimal. No longer do I have to cast fire manually and look at the number to see if it was higher. The game automatically figures it out. I really don't understand how you're not seeing how fucking dumbed down the battle system was.
Here's what optimal battle is, using skills/spells that enemies have a weakness against. Here's what ff13's Auto battle system did, use spells/skills AUTOMATICALLY WITHOUT YOU SELECTING THEM that the enemy is weak against. Yes me going manually into the skills to choose them is a self imposed restriction that shouldn't have to be made because the game is too easy. If the games battle system took any thought at all I would admit it. But it doesn't. There's no having to conserve things because nothing floats over. There's no mana, there's no limit to the amount of times you can cast a spell. The skill trees were linear as all hell and included once again holding down the a button until you run out of crystarium points. Compare that to matching up say materia or only being able to cast cure twice because it's only level 2. I'm not trying to change your mind, i'm really trying to understand how the game had any mechanical depth in the combat system.
On June 13 2013 15:13 Brett wrote: You're stupid because your arguments to date have been predominantly comprised of 'lol fanboy' and other inane comments.
Ignoring auto-battle is not self imposed restriction. Using it is a choice that you make for the sake of simplicity. It was not A) mandatory or b) optimal. You are criticising the game for your own choice. Apparently Square should not only have made a dumbed down battle option for kids and casual players, but also should have protected players like you from your own laziness by making it an option that was off by default.
How was it not optimal. If your characters don't magically know the enemies weakness it auto casts 4 different elemental attacks until it finds the weakness, then spams that weakness. That's optimal. No longer do I have to cast fire manually and look at the number to see if it was higher. The game automatically figures it out. I really don't understand how you're not seeing how fucking dumbed down the battle system was.
Here's what optimal battle is, using skills/spells that enemies have a weakness against. Here's what ff13's Auto battle system did, use spells/skills AUTOMATICALLY WITHOUT YOU SELECTING THEM that the enemy is weak against. Yes me going manually into the skills to choose them is a self imposed restriction that shouldn't have to be made because the game is too easy. If the games battle system took any thought at all I would admit it. But it doesn't. There's no having to conserve things because nothing floats over. There's no mana, there's no limit to the amount of times you can cast a spell. The skill trees were linear as all hell and included once again holding down the a button until you run out of crystarium points. Compare that to matching up say materia or only being able to cast cure twice because it's only level 2. I'm not trying to change your mind, i'm really trying to understand how the game had any mechanical depth in the combat system.
So wait...you're definition of mechanical depth is physically selecting Fire after scanning?
The problem is that you think Final Fantasy ever had a challenging battle system. FF13 just took the same repetitive battle system and made you react every-so-often.
On June 13 2013 15:13 Brett wrote: You're stupid because your arguments to date have been predominantly comprised of 'lol fanboy' and other inane comments.
Ignoring auto-battle is not self imposed restriction. Using it is a choice that you make for the sake of simplicity. It was not A) mandatory or b) optimal. You are criticising the game for your own choice. Apparently Square should not only have made a dumbed down battle option for kids and casual players, but also should have protected players like you from your own laziness by making it an option that was off by default.
Sorry for derailing FF15 thread, i just need to make one last reply to these aussie dudes, im leaving after this.
Ignoring auto-battle IS a self-imposed restriction. It is there, in the game, you have the option of using it. Choosing not to is self-imposing the restriction on yourself, if you cant see this and you call ME stupid, then well..ok i guess. Just like auto-travel in skyrim, people used the shit out of it even though they disliked it untill a mod came along that removed it, then they added that mod and played happily ever-after.
Temptation is a terrible thing, so is autobattle. Your suggestion of even being able to turn it off, is a damn good one and should have been there. (Labelled "Autowin story-only mode button")
Also, i dont think ive said once that i actually used the auto-battle system to play through the game myself, and i didnt, but having to play-through the game 3x to pulse (Brother-in-laws PS3, then my own broke down and was wiped Q.Q) you get fucked off with it, start spamming auto-battle and realise "Wow, my gametimes dont differ drastically at all and autobattle queues up exactly what i would 95% of the time"
As i said earlier, i refer to end-game sidequesting, which is entirely optimal with COM/COM/COM Ruinga spam (Which yes, happens with autobattle.) after buffs and the very occasional switch to SEN/MED/MED for an uber-boss megahit. So a fight is generally SYN/SYN/SYN start -> COM/COM/COM + COM/COM/COM spam for 2 mins -> SEN/MED/MED for 10 seconds -> COM/COM/COM + COM/COM/COM spam for 2 mins -> Buffs -> Repeat. All this with auto battle.
More things wrong with FF13 - -Story (I enjoyed it, but everyone else hates on it and its not as strong as previous titles for sure) -Levelling system (100% linear, no choice even with classes untill pulse because u can max everything with the amount of points u get prior to that) -Upgrade system, sucked. Hard. you dont change weapons untill well after the end of the game (other then a change at the start - MAYBE) or upgrade them to a better model, you dont get given enough resources to do so, so your forced to farm untold amounts of shit to upgrade them right off the bat for all characters because you constantly switch untill pulse. IF you can acquire the morphing component you need, usually available at Pulse, or after you finish the game. The amount of farming made FF8's draw system look like getting everything for free. -Soundtrack
FF13-2 actually improved alot of this, there was more reason to have variation in your setups, the levelling system wasnt as linear anymore (big orbs / small orbs planning with classes on one system) but the story took a nosedive, Lightning from l-cie to god, dafuq and the soundtrack is the worst ive ever heard in FF's history including spin-offs, i dont want high-pitched bad voice-girl singing for 80% of the game, tyvm, leona lewis was bad enough.
Brett / TP (TyrantPotato, couldnt resist.) / Aussie fanboys, lets take this to PM's or the 13 thread from here on out, ok? :D
On June 14 2013 03:46 CutieBK wrote: The one thing that worries me when I look at the trailer is that the game seems to be moving in the direction of style over substance that SE seems to have been going for since FFX.
I know everyone has their own taste and obviously alot of you guys really enjoyed XIII. But honestly I'd go for a much less graphically beautiful game if it meant I could have a world map and more freedom again. This whole notion of rpg's with corridor-like structure just takes away so much of the joy of playing for me.
On the bright the combat looks awesome and great Odin the graphics are just jaw droppingly gorgeous
There will be a world map and more open world freedom. Nomura said that in his previous interviews.
It seems that gaming in general in its more hardcore way is heading in this direction (open world stuff) so I wouldn't worry too much about future FFs
On June 14 2013 03:46 CutieBK wrote: The one thing that worries me when I look at the trailer is that the game seems to be moving in the direction of style over substance that SE seems to have been going for since FFX.
I know everyone has their own taste and obviously alot of you guys really enjoyed XIII. But honestly I'd go for a much less graphically beautiful game if it meant I could have a world map and more freedom again. This whole notion of rpg's with corridor-like structure just takes away so much of the joy of playing for me.
On the bright the combat looks awesome and great Odin the graphics are just jaw droppingly gorgeous
There will be a world map and more open world freedom. Nomura said that in his previous interviews.
It seems that gaming in general in its more hardcore way is heading in this direction (open world stuff) so I wouldn't worry too much about future FFs
Well People don't liked linear gameplay. That's where XIII failed pretty bad.
People want more diversity,freedom and exploration.
Hoping FFXV can bring back that FF feeling back again onto the franchise.
On June 13 2013 16:00 RagequitBM wrote: I thought the combat in ff13 was awesome. I didn't use auto battle, that's boring. The rest sucked unfortunately. Doesn't this FF have the Kingdom Hearts battle system? That would be sweet.
The combat in FF13 was actually very solid if you knew how to use it. You could time attacks with the movement of your characters and the enemies to minimize splash damage, interrupt dangerous targets to avoid high damage attacks, maximize stagger build up and keep staggered enemies constantly airborne. Not to mention keeping a constant 5 star score. The new gameplay videos reminded me a lot of the combat in Star Ocean were you move freely in battle and have attacks/abilites custom-mapped to the buttons. Maybe that's how KH worked, I never played those games.
Auto battle for FF13 worked fine, but if you think that's optimal it only means you never explored anything outside of it. There were a lot of neat tricks you could do by switching paradigms at the right times to mitigate casting time/animation or switching paradigms for greater stagger meter generation. And if you timed your commands right you could get the most out of the staggered state of an enemy before using the finishing move (the one that does a lot of damage forget what it's called it's been a while). Relying on auto-battle doesn't make you stupid as some people have stated for whatever reason, it's there in the game, and it works just fine. However don't belittle the combat system solely because of it either.
- Square Enix suggested the change from Final Fantasy Versus XIII to Final Fantasy XV two years after the game’s announcement in 2006.
- It was possible the game would still retain its original name, but the ultimate decision to change it to Final Fantasy XV was decided when Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
- Sometimes, the timing for such decisions is difficult, but it was publicized after all of the departments settled on it.
- The decision to move to PlayStation 4 and Xbox One was made two years ago. At the time, it was still expected to be a cross-generation title (on PlayStation 3, as well).
- Final Fantasy XV‘s re-announcement was planned for 2012, but was postponed for various reasons. The life span of current generation consoles became a problem.
- I did a lot of trial and error on current generation consoles, as I wanted to try various things and squeeze out too much from the hardware. That was the inception of switching completely to next-gen, which was suggested by the company.
- There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware's] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.
- I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
- A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
- Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
- Final Fantasy XV development is being ported from DirectX 11-based hardware. It’s the reverse of our approach until now, where we target this generation of hardware.
- There’s no difference in media storage between PlayStation 4 and Xbox One, as they’re both using Blu-ray. The final specs depend on how close the machines can match the “original Final Fantasy XV” developed in DirectX 11. As we are using over-specification hardware to develop Final Fantasy XV, I can’t say how much the final, optimized versions will differ yet.
- Currently, we aren’t considering a PC version, but it ultimately depends on demand. Right now, it would take a fairly expensive gaming rig to play the game at full specs but we will consider it if demand is high enough.
- We are developing the game with Luminous Studio and team original sections, and are also using middleware. In the future, there are plans to integrate it into Luminous Studio.
- Once the game engine was completed, both teams, Final Fantasy XV and the Luminous Engine teams, continued working on the engine while simultaneously developing the game.
- Luminous Studio features a fully operational camera that’s being optimized [for Final Fantasy XV]. Sometimes, there’s stuff we’re changing, too. It [the camera] is aimed at the people at Visual Works (Square Enix’s CGI production studio).
- There has been some changes in the staff. Hajime Tabata is the co-director and Takeshi Nozue is the Total Visual Director. Nozue is a member of Visual Works, but we are now developing games together. As he is overseeing the visual production, the difference between real-time scenes and pre-rendered (CGI) movies is almost negligible. “Look Development,” a technique developed and coined by Visual Works, is used in Final Fantasy XV. It is very similar to Agni’s Philosophy in that it allows pre-rendered movies to be produced and dropped into Luminous Studio and played in real-time.
- Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.
- The starting point is the Kingdom Hearts series’ simple and exhilarating action feeling. It’s not difficult. Most things can be performed intuitively. I am also considering each difficulty level’s specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
- In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
- There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer], in which it is causing a water tornado and the player is jumping between collapsing buildings.
- The feeling of speed is importing during battle. The player can freely control the character’s movements, but spectators (people watching, not playing) might lose track of what’s going on.
- I’m having some trouble with the [game's] motion. It’s simple to make it realistic, but there are still issues occurring. I’m constantly rebalancing the game so it looks realistic and plays well.
Gameplay summary
-Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party.
-In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony.
I just found about the new game about a week ago and I'm quite delighted to see the Square take another approach to a declining franchise.
What I'm concerned about is the open world element. Maybe I'm a bit old-fashioned but the newest trailer gave me a linear action pipeline kind of vibe. The Noctis individual kicking ass trailer made him seem pretty invulnerable which I don't really like, I hope this does not show in the game itself at least early on.
Loving the game world so far with its hint of realism and the mafia. It resembles FF7 a bit but has ts own flair (knights with assault rifles were kind of dumb).
I haven't touched another FF since XII. Was XIII any good? Reviews tend to be quite flawed when they are about FF games just because of the franchise prestige.
On June 23 2013 21:41 DonKey_ wrote: It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony.
It's not a PS4 exclusive. It will be on both the PS4 and Xbox One. Disappointed with Sony? Square-Enix wanted more money and didn't want to just make games for Sony's PlayStation series. It is the same with Konami's Metal Gear series and Insomniac Games.
On June 23 2013 21:41 DonKey_ wrote: It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony.
It's not a PS4 exclusive. It will be on both the PS4 and Xbox One. Disappointed with Sony? Square-Enix wanted more money and didn't want to just make games for Sony's PlayStation series. It is the same with Konami's Metal Gear series and Insomniac Games.
This game was announced as a PS3 exclusive at least several years ago. Nothing to do with SE or XB1. He's disappointed that they're retracting their announcement of it for PS3.
On June 13 2013 13:41 Capped wrote: Oh god the aussie fanboy is back. Wheres your bro? :D The other guy completely ignored my PM outlining all the flaws with FF13, im taking that as a win, would you like me to forward it to you?
He probably ignored it because you're stupid? I'm not a fanboy; FF13 was probably the worst FF game they've made (although I never played 14). However it's not bad because of the battle system, it's bad because of the 25475230952692809 reasons that it sucked.
One of those 25475230952692809 reasons was the battle system. If I wanted to only use two buttons I'd plug my NES in.
If you didn't want to use two buttons, you'd make use of more than X (or A if Xbox?) by pressing down on your d-pad to highlight options other than autobattle.
And why would I do that when I can just spam A? Why would I manually chose the best attacks if the game does it for me automatically? And by the way Me scrolling down and selecting them manually is still only two buttons, good point though.
I mean seriously. Why would I scroll down and select fire four times when I can hit autobattle once and it automatically does fire four times? The flaw is in that the game does what's best for you automatically with no thought involved. That's a fucking terrible, shitty, horrible combat system. I don't understand how you can defend a combat system that literally requires 0 thought or manual input.
Wow at first I thought you were talking about 12, because that's the exact same reason I dropped the game halfway through and never looked back.
On June 23 2013 21:41 DonKey_ wrote: It kind of bothers me that this game was announced for PS3 and now it is a PS4 exclusive. A major contributing factor of me buying a PS3 was with the idea this game would be available for the console. I am disappointed Sony.
It's not a PS4 exclusive. It will be on both the PS4 and Xbox One. Disappointed with Sony? Square-Enix wanted more money and didn't want to just make games for Sony's PlayStation series. It is the same with Konami's Metal Gear series and Insomniac Games.
This game was announced as a PS3 exclusive at least several years ago. Nothing to do with SE or XB1. He's disappointed that they're retracting their announcement of it for PS3.
Yes, I know that. I'm talking about Square-Enix went multi-plat this current generation when they announced FF13 going to be multi-plat as well. Versus was going to be multi-plat eventually since they always beat around the bush when the media interviewed them about the progress of Versus and if it will still be an exclusive. It's better that they transferred the game to next generation since the game's visual styles fits more for next generation, which will allow them to do more than the limited current generation tech,
On June 23 2010 20:39 Odoakar wrote: Square can take FF franchise and go f**** themselves
From the beloved company that brought us marvels like Vagrant Story, Chrono Trigger & Cross, FF:Tactics, Front Mission 3, Legend of Mana, Parasite Eve and many other unique masterpieces, nowdays they don't do anything other than make another generic game set in FF universe. I absolutely loved SquareSoft and bought every single game they made, but ever since they became SquareEnix I don't even care.
Amen.
I'm not sure about this new FF based on the little they have released over the last 2 years. I swear it seemed they dropped more info about FF13 in that same span of time. In any case, it has too much of a FPS feel for me. The graphics were literally toe-curling awesome, but after FF9, FFX-2, FF12 and FF13, well "caution" isn't a strong enough word for how I feel about FFXV.
...not sure how this is remotely related to Final Fantasy...?
Let me connect the dots for you:
1) People bitching about crappy-ness of recently-released FF games / franchise 2) I link alternative JRPG Kickstarter being developed by AAA team including the composer and art director for most of the "good" Final Fantasy games. 3) ???????? 4) Profit
...not sure how this is remotely related to Final Fantasy...?
Let me connect the dots for you:
1) People bitching about crappy-ness of recently-released FF games / franchise 2) I link alternative JRPG Kickstarter being developed by AAA team including the composer and art director for most of the "good" Final Fantasy games. 3) ???????? 4) Profit
Oh, cool, so this is a "link to random RPGs" thread now. I can get into that.
Man after hype (and losing hype) over this shit for 8 years if it's not the greatest thing since sliced bread I'm gonna be pretty disappointed. I like how they acknowledge that at the end too... "ALMOST THERE".
they took ALOT of the glamor from noctis's appearance. his shirt looks dull, it's now opened, no sharp pants, no cool boots, he had the kingdom heart look, and it's as if they just made him dull and remodeled it. the 2011 trailers look fucking insane, the E3 ones look like meh. i'm a huge fan of tetsuya no mura's work, he has a hand in EVERY highly rated ff title, i'm going to just assume it's good based off his track record and hope for the best when the time comes. him being the main director this time around is a huge deal vs him simply being just the main character designer.
this whole basing it off reality concept is really killing the fantasy in it for me that is generally a re-occuring theme. the whimsical feel of changing your destiny...it's not apparent in the E3/2014 trailers.
On September 18 2014 14:32 saocyn wrote: they took ALOT of the glamor from noctis's appearance. his shirt looks dull, it's now opened, no sharp pants, no cool boots, he had the kingdom heart look, and it's as if they just made him dull and remodeled it. the 2011 trailers look fucking insane, the E3 ones look like meh. i'm a huge fan of tetsuya no mura's work, he has a hand in EVERY highly rated ff title, i'm going to just assume it's good based off his track record and hope for the best when the time comes. him being the main director this time around is a huge deal vs him simply being just the main character designer.
this whole basing it off reality concept is really killing the fantasy in it for me that is generally a re-occuring theme. the whimsical feel of changing your destiny...it's not apparent in the E3/2014 trailers.
The latest video seemed to focus on low level stuff (Noctis doesn't seem to have super monstrous capacities in that one). Maybe he just has the starting gear, which would look plain? :D
On September 18 2014 14:32 saocyn wrote: they took ALOT of the glamor from noctis's appearance. his shirt looks dull, it's now opened, no sharp pants, no cool boots, he had the kingdom heart look, and it's as if they just made him dull and remodeled it. the 2011 trailers look fucking insane, the E3 ones look like meh. i'm a huge fan of tetsuya no mura's work, he has a hand in EVERY highly rated ff title, i'm going to just assume it's good based off his track record and hope for the best when the time comes. him being the main director this time around is a huge deal vs him simply being just the main character designer.
this whole basing it off reality concept is really killing the fantasy in it for me that is generally a re-occuring theme. the whimsical feel of changing your destiny...it's not apparent in the E3/2014 trailers.
clearly they were travelling vagrants in this trailer, wearing their travelling clothes instead of princely fighting gear
On September 18 2014 14:32 saocyn wrote: they took ALOT of the glamor from noctis's appearance. his shirt looks dull, it's now opened, no sharp pants, no cool boots, he had the kingdom heart look, and it's as if they just made him dull and remodeled it. the 2011 trailers look fucking insane, the E3 ones look like meh. i'm a huge fan of tetsuya no mura's work, he has a hand in EVERY highly rated ff title, i'm going to just assume it's good based off his track record and hope for the best when the time comes. him being the main director this time around is a huge deal vs him simply being just the main character designer.
this whole basing it off reality concept is really killing the fantasy in it for me that is generally a re-occuring theme. the whimsical feel of changing your destiny...it's not apparent in the E3/2014 trailers.
The latest video seemed to focus on low level stuff (Noctis doesn't seem to have super monstrous capacities in that one). Maybe he just has the starting gear, which would look plain? :D
while i do feel like you have a point, the fact it was stated by the above poster that the director changed, makes me stick to my guns. i'm not hyped for this project anymore after hearing tetsuya nomura was recently taken off the position of head director. it's pretty obvious that square-enix is uncertain the direction they want to go with it, so they booted him off the project. because of this, they had to re-model how noctis looks entirely which is why he looks completely different from the other trailers. you can tell from a mile away if it's tetsuya no mura's character design or it's another artist. i'm also sure the delay was completely due to the changing of the directors, that probably added at least a 1-2 year setback.
while i am a huge fan of KH series, i was more of a fan of him being the main artist or director on the games i've came to fall in love with, F-10, f-13 series, etc. having him taken off this makes me hesitant to purchase it now. it might be a flop like ff12. the game is starting to look more western based by the minute (not that there's anything wrong with western games) but a western theme added would result in a remake of ff12 imo. i hope i don't come across like i'm bitching or expecting to much, but this type of delay due to indecision is irritating and should be expected by the loyal fans at this point.
One of the voices really sounds like Masi Oka (Hiro Nakamura from Heroes). Is it just my foreigner bias, plus the fact I never watch anything in Japanese (I never caught the anime bug)?
I refer to the story trailer, not the gameplay one I just realized was posted below it.
It makes me a little fearful for the new Xenoblade game.
I am only worried for one thing, the attack animation looks cool but they are time consuming. What's amazing in FF7 to FF10 is that they make only SOME attacks look powerful, especially the final blow.
Right now there're less pre-framing shots but more about every attack / dodge / movement has to look cool and this takes time for the character to make that happen.
The way they showed the character just "dodging" all the attacks look really weird.
On September 21 2014 00:05 Ansinjunger wrote: One of the voices really sounds like Masi Oka (Hiro Nakamura from Heroes). Is it just my foreigner bias, plus the fact I never watch anything in Japanese (I never caught the anime bug)?
I refer to the story trailer, not the gameplay one I just realized was posted below it.
It makes me a little fearful for the new Xenoblade game.
It's probably not Masi Oka. Most of the voice actors are notable pure voice actors from the japanese industry (anime fans will recognize them easily enough).
yeah lol im not really feeling much there. my immediate thoughts were like
1) why is there the same mini explosion on everything he attacks 2) is it really necessary to vanish the weapon between every fucking attack 3) every attack/weapon has the same clinky sound effect 4) i wonder if you can outright dodge every attack with that blue thing 5) your party members look really clunky in their mid-combat actions, like posing or stopping every so often between actions or jumpy animation switches
i dont really care what they do with it so long as they fix their level design, i literally abandoned FF13 because the level design was so retarded, even tho i liked everything else about it i just couldnt subject myself to that shit.
after 5 hours of grinding through a level and then still being subjected to the same plot-piece/dialogue that was relevant 5 hours ago. hope: i hate snow *5 hours of the same shit pointless gameplay* lightning: do u hate snow? *2 more hours of the same shit pointless gameplay* hope: yes i hate snow *2 more hours of the same shit pointless gameplay* snow: do u hate me? = 10 hours to resolve 1 line of dialogue GET FUCKED
Wow people already complaining about a game that is not in a final state at all. Bland characters? This were only 40 minutes of amaybe 80-100 hours if not even more. And FF XIII was not that bad as people always say. Maybe it was not the best FF and weaker than other FF games but it was definetly not a bad game.
On February 22 2015 00:38 Tresher wrote: Wow people already complaining about a game that is not in a final state at all. Bland characters? This were only 40 minutes of amaybe 80-100 hours if not even more. And FF XIII was not that bad as people always say. Maybe it was not the best FF and weaker than other FF games but it was definetly not a bad game.
????
the level design made it literally unplayable for me
i enjoyed it on youtube and a year or 2 later played it for like 15 hours but couldn't face anymore of the level design impacting the pacing of the game, as i explained it was FUCKING AWFUL
i didnt say it was a bad game, because i enjoyed most of its components, even put some bits up on my facebook, but it was unplayable . i honestly dont know what the fuck they were thinking to put it out in that state, it defies reason
take something like FF7, you got like 5 (argueably less) small but unique backdrops that you progress through during combat phases, then the dialogue/story progresses . by comparison , in FF13 you got 1-2 straight hours of grinding the same backdrop before anything happens . how they can fuck up so much is beyond me
On February 22 2015 00:38 Tresher wrote: Wow people already complaining about a game that is not in a final state at all. Bland characters? This were only 40 minutes of amaybe 80-100 hours if not even more. And FF XIII was not that bad as people always say. Maybe it was not the best FF and weaker than other FF games but it was definetly not a bad game.
Xenoblade Chronicles X looked far more interesting in its first gameplay show about a year ago (and it wasnt in final state either)
and those were also 40 minutes of a 100+ hour game
On September 03 2015 23:50 BLinD-RawR wrote: thats cool and all but really doesn't matter if the map is that huge, unless there's actual stuff to do in it.
On September 03 2015 23:50 BLinD-RawR wrote: thats cool and all but really doesn't matter if the map is that huge, unless there's actual stuff to do in it.
you can ride a chocobo
Actually it will be more like this (but I hope we can get a chocobo ):
Square Enix might have just dropped a fairly substantial hint on the release window of Final Fantasy XV. It’s hidden in an extra-long survey, coming with a whopping fifty questions to Japanese fans, basically stopping just short of asking for their three sizes and sleeping habits. Actually, scratch that. There’s a question that gets very close to asking about their sleeping habits.
Here’s a question for those considering to purchase both Persona 5 and Final Fantasy XV: If both titles were released at roughly the same time, which one would you prioritize (buying)?
Final Fantasy director’s haven’t shied away from comparing their projects to popular western games of the now. In the past we’ve seen games like Final Fantasy XIII compared to Call of Duty, XIII-2 to Mass Effect and Red Dead Redemption and Lightning Returns to Skyrim. Now it seems to be Final Fantasy XV’s turn, which director Hajime Tabata describes as having been influenced by narrative-heavy titles such as The Last of Us.
Speaking with Examiner Tabata explained, “One of the important threads of the story in Final Fantasy XV is that tale of how Noctis goes from being a young prince in waiting to becoming the king of the country. That tale is a really big part of the game.”
The story of Final Fantasy XV will focus on Noctis and his “deep personal journey.” Tabata says he will “grow and develop as a person, which puts you in a place to experience that emotional journey with him.”
According to Tabata, the direction of the game’s narrative and character development are connected and the team is aiming for something where gameplay and storytelling are one in the same. To this end, games such as The Last of Us were looked to as an example of that concept. “It’s important that the story progresses through the gameplay in a very unforced way, in a similar way that it was done with The Last of Us, for example.”
Final Fantasy XV goes without a release date, but with an announcement expected in March the game is still set for 2016.
I have no idea what XIII has to do with Call of Duty I have no idea what XIII-2 has to do with Mass Effect / Red Dead Redemption and I have no idea what Lightning Returns has to do with Skyrim.
I love Japan but they are so disconnected to the west at times it is funny (not in a bad way).
On January 05 2016 06:02 A_needle_jog wrote: I have no idea what XIII has to do with Call of Duty I have no idea what XIII-2 has to do with Mass Effect / Red Dead Redemption and I have no idea what Lightning Returns has to do with Skyrim.
I love Japan but they are so disconnected to the west at times it is funny (not in a bad way).
Lightning is in the military. Military = Call of Duty.
Lightning returns has some sliver of free-roam RPG. Skyrim = free roam RPG = Lightning Returns.
SquareEnix continues to live in their insular little Japanese bubble.
Early demo footage and gameplay of the Final Fantasy XV demo gave players a bit of insight into what the game will look and feel like come 2016. The boy's road trip feel and refinements to battle, visuals, and the whole spectrum seem fitting for a brand new entry with its own unique take on the Final Fantasy formula. Speaking exclusively with Examiner, Game Director on Final Fantasy XV, Hajime Tabata explained what kinds of magic await players, as well as what roles women will play in the main narrative.
When asked what kinds of magic we can expect in the highly anticipated and magic-centric game, Tabata explained we’ll see two types of magic.
“The first is a very generic magic system that is used by people around the world,” said Tabata, “The second one is a very specific discipline of magic, which is only allowed to be used by people within the Royal family itself.”
Tabata didn’t go into much detail on how the second type will affect the boys on their road trip and the story throughout. There was no mention of how the two types of magic might portray a sort of class struggle in the world of Final Fantasy XV, but we’re hoping that these systems play out in some truly interesting ways not just for combat, but storytelling as well.
I am very afraid of performance on PS4. I played demo and it was horrible. Low framerate and blurry world. I wish this game was on PC where good hardware can counter bad optimization
Final Fantasy XV is currently set for a release in 2016 and in a recent Q/A that was held by the developers, they have shared some interesting new information for the game including the size of the cities and difficulty curve of the game.
Q: HOW MUCH OF THE BIG CITIES LIKE ALTISSIA/INSOMNIA WILL WE BE ABLE TO EXPLORE?
A: I can tell everyone a little about Altissia at this time. Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there! The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit! You are bound to encounter some unique characters when exploring the city streets. So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!
Q: HOW WILL THE DIFFICULTY MODES COMPARE IN TERMS OF XP GAIN, ENEMY STATS, DAMAGE AND A.I?
A: The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.
Q: WILL LARGE BUILDINGS HAVE MULTIPLE WARP POINTS TO ALLOW NOCTIS TO SCALE AND EXPLORE ROOFTOPS?
A: Why of course they will! The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.
Final Fantasy XV director Hajime Tabata has talked about magic in the upcoming game on several occasions, but we finally got a glimpse of how it looks in this week’s issue of Jump magazine.
The magazine scan above shows an image of Noctis casting “Fire” in a fight against a Magitek Armor enemy. It also mentions that using Fire on grassy plains will instantly cause the flames to spread around, and going overboard with it could make the party members feel daunted.
We’ll likely get a closer look and more details on how it works in the next Active Time Report, which is expected to be sometime at the end of the month.
Thats good. Ever since I'vve gotten into Megaten, I've always felt magic in FF could be much better. It seems like you have 10x of the same spell, sometimes some of those will be useless and some of those will be great, but in the end game, magic ends up being completely worthless, so I hope they add some depth, if not depth then cool shit like the above to make it interesting.
Square Enix has announced the next Final Fantasy XV event. Uncovered: Final Fantasy XV will be held on March 30, 2016 at 7pm PT/9pm CT/10pm ET. The release date and price for the game will be announced then, as well as what will come with the game. A demo release will also be announced then. It will be held at the Shrine Auditorium in Los Angeles.
Final Fantasy XV director Hajime Tabata hopes that the game's ending leaves you in tears. He tells Game Informer that players who invest so many hours into a game deserve a strong ending.
"I want to create a very emotional ending to the game and want to make as many people cry as possible," he said. "You're spending so many hours playing the game, so when I finish a game and it ends on a sour note and it doesn't move me, it gets me disappointed. At least make me cry or give me some emotion! I want to give a moving ending for the consumers who invest so much time."
Another goal that Tabata has for Final Fantasy XV is for it to make a similar impact on the gaming industry that revered entry Final Fantasy VII did back in the late '90s.
"There are some team members that were here for VII," he explained. "They're taking on the challenge of trying to exceed that title once more, which is a great motivator for them. VII sets a very high goal for us, but it serves as a good goal. It brought in new audiences, sales, and more."
I think an amazing approach, if they're going to take this long, is playtest the actual story.
I remember when I was watching some panels on Portal 2, they would playtest every scene, every joke, and rewrite everything and stuff, I would love to see some franchises that have been struggling with story in the recent years to incorporate that. If time and money is not an issue, I think I would like to see more games done this way. Although that might be way different in a 20-50 hour story based game like FFXV.
From what the battle footage looks like, it seems like it's closer to Shadows of Mordor...which I enjoyed. No way my system meets the min specs of that though.
Gematsu has received word that Square Enix plans to launch Final Fantasy XV worldwide for PlayStation 4 and Xbox One on Friday, September 30. This information was corroborated by three independent sources who would have knowledge of the matter.
The release date will be officially announced during “Uncovered: Final Fantasy XV,” an event set to take place at the Shrine Auditorium in Los Angeles on March 30 that will also share a collection of other information about the game.
Our sources in this case are reliable. However, given the sensitivity of the matter, and that within a company setting anything can change before it is made public, we’re reporting this as a rumor until the release date is officially announced.
Final Fantasy XV director Hajime Tabata let loose some new details in a NicoNico interview just ahead of the Uncovered event on March 30th.
Originally, the team had planned for players to complete the game’s main scenario in 40 hours – but now it will take you 50 hours. Tabata mentioned that while game doesn’t run at a stable 30 frames per second at the moment, they will continue working on the framerate until the end of the game’s development.
Airships will be implemented in the game, and the team has now determined how that will be done. Cactuars will also appear, and are said to be very powerful – they can even dodge Noctis’ souped up Shift Break (warp) abilities.
Tabata calls fishing “battling with fish,” and the activity will feel fairly realistic. Noctis is a prince so he hasn’t gone fishing before, but in XV he’ll go fishing for the first time and gradually, over the course of the game, get really into it. In that sense fishing isn’t just a mini-game but also part of the game’s story. Noctis’ age will also be revealed at a later point.
On the subject of cooking, the staff made real food and then scanned it into the game. There are many ingredients for cooking players can explore. The team is currently in the midst of balancing the content game, and while they’re not quite done yet, Tabata shares there will be more content than originally planned.
Looking forward to Uncovered: Final Fantasy XV, Tabata says that there will be many surprises. He reaffirmed that the game’s release date will be announced there, as well as Japanese version of the new trailer. They’ll also detail the free, playable tech demo at the event and discuss specifications such as the game’s resolution. A Final Fantasy XV edition PlayStation 4 console is also in the works.
Just me that has no interest in crafting systems such as cooking? Mini games like fishing might be fun but it sounds like they will bump you into it so often that half the game time will be you fishing. ^^
On March 11 2016 14:20 deth2munkies wrote: From what the battle footage looks like, it seems like it's closer to Shadows of Mordor...which I enjoyed. No way my system meets the min specs of that though.
if it runs on consoles, it runs on most game pcs.
especially considering that this year there will be a real evolution in GPUs, so new GPUs will be vastly suprerior to consoles even with the usual shitty ports and older GPUs will be much cheaper.
And also they might just release it 1-5 years later on PC, who knows...
On March 26 2016 08:55 Yurie wrote: Just me that has no interest in crafting systems such as cooking? Mini games like fishing might be fun but it sounds like they will bump you into it so often that half the game time will be you fishing. ^^
I agree with you, parts of what made this series so amazing to me growing up was grinding levels and xp to buy better gear, i actually enjoyed battles, running around the world map, going back to an inn when I needed to heal, rinse and repeat a couple times until I was a bit higher level than I should be.
I don't feel like I will be drawn to gathering ingredients and cooking as much as I was to other grindy aspects of FF. Obviously there is usually some weird side quests like that but I feel like they should stick to things that made final fantasy games so successful in the past. If it ain't broke, don't fix it.
I'm a huge final fantasy guy and even though the last couple weren't super great I still highly anticipated then, drive over an hour to buy physical copy at midnight, etc. I am kind of concerned and not that hyped about this one. I am afraid it's just going to be more of a generic open world style rpg/mmo feel and I find that highly concerning. There are lots of those games and I enjoy and play most of them but that's not FF to me anyways.
I mean if fishing or cooking is basically a mini game like traditionally whatever but they sure don't make it sound that way.
Well. To be fair. I love the original 13. I played 13-2 fairly extensively also and didn't get as into lightning returns. But yeah, I am in the minority that thought 13 was one of the best games of it's generation. I don't mind linearity tbh in a lot of ways. But yeah open world had it's place but it's being a bit overdone nowadays. I kind of realized this with both Witcher and Dragon Age franchises I really like and enjoyed every title and I'm pretty sure FF 15 going same direction.
Every game trying to be elder scrolls or something.
On March 27 2016 19:24 Atreides wrote: Well. To be fair. I love the original 13. I played 13-2 fairly extensively also and didn't get as into lightning returns. But yeah, I am in the minority that thought 13 was one of the best games of it's generation. I don't mind linearity tbh in a lot of ways. But yeah open world had it's place but it's being a bit overdone nowadays. I kind of realized this with both Witcher and Dragon Age franchises I really like and enjoyed every title and I'm pretty sure FF 15 going same direction.
Every game trying to be elder scrolls or something.
I can agree with this point of view. Open world is fun to play once a year or every second year. Not 5 times per year. Open world almost always makes me suffer from gotta get them all syndrome and thus me quitting halfway through since it isn't fun. In a linear or semi linear game I can min max in a much more enjoyable manner since it doesn't require me to run to all places in the world 20 times, even with fast travel that gets boring. Inventory management gets especially bad in games of this type since they add in max weight or inventory space on the characters, (Fallout 4 was especially bad regarding this for me, never found exploring that world interesting except for a few vaults.)
Something like the first Pillars of Eternity is roughly where my happy medium is. Re-use an area a few times while having a strong story progression and focus.
On March 29 2016 21:23 smOOthMayDie wrote: There's nothing wrong with open world. You can still play the game in a linear fashion. Just do the main quest line; and you're done.
I know that. I am a weak weak human though. I can't bear not min maxing which means doing most side quests for equipment and benefits (whatever those happen to be in a game). Secondly exploring every corner is also a weakness of mine, so much that I do it until the open world becomes boring. I always stupidly go into them assuming that one should do everything and thus burn out on them without finishing the main quest before quitting. I'll change mentality next time it is open world to only do the main quest and see it as playing the game on hard.
That's what I loved about FFXII. It was linear but open world. No side quests other than a ton of grinding. You had the open world to travel and get to the next point, but you could explore the rest of the maps at your leisure. Maybe why I've put in over 500 hours into 12 and maybe 150 into 13. I'm looking to put 200-300 into FFXV and then grabbing FFXIV to play in-between all the other 3A titles.
On March 29 2016 21:23 smOOthMayDie wrote: There's nothing wrong with open world. You can still play the game in a linear fashion. Just do the main quest line; and you're done.
Open world games tend to have a paucity of content when it comes to the main quest line. The main quest line frequently feels like an afterthought, like if Riot tacked on a single player campaign to LoL. My personal preference is to have the main quest line be the majority of the content of the game but I guess this is what's popular nowadays, especially among western audiences.
The most enjoyable open world experience I've played recently is Xenoblade Chronicles on the 3DS. It reduced the silly amount of walking around and backtracking that is common among these games.
I don't mind lineraity, but the illusion of a world, and world building is really important. The fact there are like no NPCs in FF, no one to interact with, no towns or cities...it felt incredibly barren, even if from a gameplay perspective it might very well be JUST AS linear as FFX.
beautiful looking trailer...i haven't been following much but the combat looks pretty similar to 13? Maybe a little more involved even, I wonder if I'm the only one that missed the old turn based style combat system.. Other than combat every looks amazing, nice mix between tech and fantasy by the looks of things. I'm hoping for good things, plz don't disappoint
Animations and the world it's taking place in look amazing. If they've learned some lessons from FF13, which I suspect they have, then this game ought to be amazing.
FFXIII was somewhat solid but its history and the characters were so childlish I was really annoyed and never actually ended the game. From those trailers it seems like they decided to add some maturity.
Could've swore I saw this movie already long time ago about four boys hiking across the countryside to find a dead body. A locomotive was involved, which will no doubt come back as Phantom Train that's going to get suplexed again.
On March 31 2016 19:07 riotjune wrote: Could've swore I saw this movie already long time ago about four boys hiking across the countryside to find a dead body. A locomotive was involved, which will no doubt come back as Phantom Train that's going to get suplexed again.
Here's a link to the movie they are making. Check the link for the names they have on board
EDIT: Link has no information. Here's the info from the facebook page:
Kingsglaive: Final Fantasy XV is an upcoming full-length CG film Starring Sean Bean (Game of Thrones), Lena Headley (300, Game of Thrones) and Aaron Paul (Breaking Bad) that sets the stage for the epic game Final Fantasy XV.
On March 31 2016 19:47 mikedebo wrote: OMG why on earth did they pick that song I can't stop laughing it hurts
Most hype moment of that trailer was the teleport from the moving train into the helicopter <3
Because it perfectly matches the theme of the game, as well as the game itself resembling the movie, Stand By Me, which is named after the song and uses it.
On March 31 2016 19:47 mikedebo wrote: OMG why on earth did they pick that song I can't stop laughing it hurts
Most hype moment of that trailer was the teleport from the moving train into the helicopter <3
Because it perfectly matches the theme of the game, as well as the game itself resembling the movie, Stand By Me, which is named after the song and uses it.
Video game references movie and culture that is not 100% current, younger fans are confused by choices they don't understand.
I will wait until it comes out, as always, but FF15 has my attention.
I would like to point out that it would need to sell more copies than the Witcher 3 a couple times over. But also successful =/= profitable. They said that Tomb Raider was not successful when it sold like 3 million copies. They might have weird standards.
On April 01 2016 03:16 Plansix wrote: I would like to point out that it would need to sell more copies than the Witcher 3 a couple times over. But also successful =/= profitable. They said that Tomb Raider was not successful when it sold like 3 million copies. They might have weird standards.
It's very possible. Even the lesser Final Fantsies pulled 5-7m units. This one has a lot more marketing/hype around it.
On April 01 2016 03:16 Plansix wrote: I would like to point out that it would need to sell more copies than the Witcher 3 a couple times over. But also successful =/= profitable. They said that Tomb Raider was not successful when it sold like 3 million copies. They might have weird standards.
It's very possible. Even the lesser Final Fantsies pulled 5-7m units. This one has a lot more marketing/hype around it.
I get the impression that SE has very unrealistic expectations of successful, along the lines of CoD run away success. Or he is just talking to keep share holders happy. Who knows?
Yeah SE has weird expactations on sales lately. Tomb Raider just the one were it surfaced after it did so well and then they described it as a failure. Atleast they still make good games, but they have no idea how to sell them it seems >.> .
Tomb Raider didn't sell well because it is Tomb Raider a game and franchise that has been plowed into the ground over and over again whether via games or Hollywood.
On April 01 2016 05:44 {CC}StealthBlue wrote: Tomb Raider didn't sell well because it is Tomb Raider a game and franchise that has been plowed into the ground over and over again whether via games or Hollywood.
Here's the thing. Tomb Raider did exceptionally well. It was their expectations that were too damn high.
Especially during that year, I believe 2012-2013, SE was in incredibly shit financial shape, their JP studios weren't doing good at all, and them blaming Tomb Raider's sales was so out there, when it was the only thing the company produced of value that year.
they were just the publishers. and about tiem with ffxv. i was doing fanart for this game back in 2007 when it was first announced i was still in highschool. can you believe that shit? 8-10 years. LOL. almost half my lifetime has this game been in the works.
of course it'll be a failure if it doesn't sell well. it has to be the best damn game the world has seen ever seen in the genre. this, at least should be coming from someone who's devoted this much time to the game since concepts were being drafted.
would you want a decade of your work to be anything else but a masterpiece to your name?
On April 01 2016 06:09 nanaoei wrote: they were just the publishers. and about tiem with ffxv. i was doing fanart for this game back in 2007 when it was first announced i was still in highschool. can you believe that shit? 8-10 years. LOL. almost half my lifetime has this game been in the works.
of course it'll be a failure if it doesn't sell well. it has to be the best damn game the world has seen ever seen in the genre. this, at least should be coming from someone who's devoted this much time to the game since concepts were being drafted.
would you want a decade of your work to be anything else but a masterpiece to your name?
FF13's battle system was interesting and the one highlight of that game. The progression was sort of dull, but the system was neat. The rest of that game was HOT GARBAGE.
The "open world" aspect of FF games was all an illusion anyways. Of course make there to be places to explore and context to the world, but moving me from zone to zone in a car isn't really a problem.
13 had the problem that there was nothing to do but press up to move forward.
On April 01 2016 07:20 Plansix wrote: The "open world" aspect of FF games was all an illusion anyways. Of course make there to be places to explore and context to the world, but moving me from zone to zone in a car isn't really a problem.
13 had the problem that there was nothing to do but press up to move forward.
Yeah, thats what I mean. Like in FF4 and FF6, when you first get to the world map, it FEELS like a huge expansive world thats ripe for the taking, but you can only really go to 1 place. Thats why FFX is a much better game in that sense, even if its just as linear.
It's like you guys never even picked up FFXII. That was my first full game into FF series (Had a couple of the discs to VII, VIII but never played them all the way). FFXII is super open. Just the story wasn't there to make you really care about the main character Vaan but you cared about Balthier and Ashe and even Fran to an extent. The world was beautiful, had towns to explore, had NPCs to talk to. Had everything. Was heavily slept on IMHO
On March 31 2016 19:07 riotjune wrote: Could've swore I saw this movie already long time ago about four boys hiking across the countryside to find a dead body. A locomotive was involved, which will no doubt come back as Phantom Train that's going to get suplexed again.
starring sabin motherfucking figaro
I would watch another Final Fantasy movie if it was based on FF6.... or like.. JUST Sabin being a total fucking bad ass everywhere he goes a la Samurai Champloo style.
I'm super psyched to see Yoko Shimomura (Mario RPG, Kingdom Hearts series, Parasite Eve, Xenoblade Chronicles, etc) listed as the composer. She's part of my holy trinity, including Nobuo Uematsu and Yasunori Mitsuda. I don't have a PS4, so I haven't experienced any of FFXV besides youtube, but I expect to lose myself in the soundtrack in mid-game.
When people say they really miss/want an open world and people counter with, 'well, it was never really open actually, it was just an illusion', it's like, okay?
So people actually only want a convincing illusion of an open world? That doesn't change anything, you're putting different words to people's feelings but those feelings don't go anywhere and they remain valid. They want an illusion that an overworld was, right or wrong, somehow providing and the modern shoestrings are somehow not giving them.
Maybe they will crack the code and figure out how to make a shoestring that feels good and open and explorable. Maybe with good NPCs and towns and stuff they can do it. Their track record is not good on that front, though.
XIII was kinda fun to play, I didn't mind the linearity, the combat system and the music was cool. But the story just didn't hook me.
If the story is good, I will be happy, the combat system and class system varied so often in FF, I don't really care about that. There were always enough optional quests and bosses towards the end of the game anyway, regarldess if it's open world or not.
On April 02 2016 02:02 Lachrymose wrote: When people say they really miss/want an open world and people counter with, 'well, it was never really open actually, it was just an illusion', it's like, okay?
So people actually only want a convincing illusion of an open world? That doesn't change anything, you're putting different words to people's feelings but those feelings don't go anywhere and they remain valid. They want an illusion that an overworld was, right or wrong, somehow providing and the modern shoestrings are somehow not giving them.
Maybe they will crack the code and figure out how to make a shoestring that feels good and open and explorable. Maybe with good NPCs and towns and stuff they can do it. Their track record is not good on that front, though.
"That doesn't change anything". That changes a LOT. If you can convince that this world is a vibrant big thing and you're a part of it. It's like... playing a game with no enviornmental textures. Its the EXACT same gameplay, but without those textures, the immersiveness is nil and thats important in an RPG.
The fact theres no town, gossip, NPCs, characters, dialogue off the beaten path, is just...boring and dreadful.
On April 02 2016 02:46 Musicus wrote: For me a good Final Fantasy has a good story.
XIII was kinda fun to play, I didn't mind the linearity, the combat system and the music was cool. But the story just didn't hook me.
If the story is good, I will be happy, the combat system and class system varied so often in FF, I don't really care about that. There were always enough optional quests and bosses towards the end of the game anyway, regarldess if it's open world or not.
XIII has an interesting universe, it's just the characters are badly written and the story telling sucks. Hope those problems get fixed in XV seeing it's also Fabula Nova Crystallis mythos.
On April 02 2016 02:46 Musicus wrote: For me a good Final Fantasy has a good story.
XIII was kinda fun to play, I didn't mind the linearity, the combat system and the music was cool. But the story just didn't hook me.
If the story is good, I will be happy, the combat system and class system varied so often in FF, I don't really care about that. There were always enough optional quests and bosses towards the end of the game anyway, regarldess if it's open world or not.
XIII has an interesting universe, it's just the characters are badly written and the story telling sucks. Hope those problems get fixed in XV seeing it's also Fabula Nova Crystallis mythos.
Wait, really? I thought they scrapped that when they rebranded the game to FFXV. Wow, I must have missed something.
On April 02 2016 02:46 Musicus wrote: For me a good Final Fantasy has a good story.
XIII was kinda fun to play, I didn't mind the linearity, the combat system and the music was cool. But the story just didn't hook me.
If the story is good, I will be happy, the combat system and class system varied so often in FF, I don't really care about that. There were always enough optional quests and bosses towards the end of the game anyway, regarldess if it's open world or not.
XIII has an interesting universe, it's just the characters are badly written and the story telling sucks. Hope those problems get fixed in XV seeing it's also Fabula Nova Crystallis mythos.
The characters were pretty bad, but just the story itself was weird imo. The whole Fal'Cie and L'cie stuff or whatever, it just didn't click for me. You had to read the book in the game to somewhat get what it was all about.
The new and simpler setting about a prince, who has to reclaim the throne, already sounds a lot better to me. Let's see what they make out of it. Since they are doing an anime and a movie, they do have a lot to tell it seems.
On April 02 2016 02:46 Musicus wrote: For me a good Final Fantasy has a good story.
XIII was kinda fun to play, I didn't mind the linearity, the combat system and the music was cool. But the story just didn't hook me.
If the story is good, I will be happy, the combat system and class system varied so often in FF, I don't really care about that. There were always enough optional quests and bosses towards the end of the game anyway, regarldess if it's open world or not.
XIII has an interesting universe, it's just the characters are badly written and the story telling sucks. Hope those problems get fixed in XV seeing it's also Fabula Nova Crystallis mythos.
The characters were pretty bad, but just the story itself was weird imo. The whole Fal'Cie and L'cie stuff or whatever, it just didn't click for me. You had to read the book in the game to somewhat get what it was all about.
The new and simpler setting about a prince, who has to reclaim the throne, already sounds a lot better to me. Let's see what they make out of it. Since they are doing an anime and a movie, they do have a lot to tell it seems.
Yeah the story wasn't long enough to for any sort of solid character developments.
On April 02 2016 02:46 Musicus wrote: For me a good Final Fantasy has a good story.
XIII was kinda fun to play, I didn't mind the linearity, the combat system and the music was cool. But the story just didn't hook me.
If the story is good, I will be happy, the combat system and class system varied so often in FF, I don't really care about that. There were always enough optional quests and bosses towards the end of the game anyway, regarldess if it's open world or not.
XIII has an interesting universe, it's just the characters are badly written and the story telling sucks. Hope those problems get fixed in XV seeing it's also Fabula Nova Crystallis mythos.
Wait, really? I thought they scrapped that when they rebranded the game to FFXV. Wow, I must have missed something.
Yeah, they pulled the plug on that during the development of other two 13 games. This game has been in development hell, but I think they completely reworked it after the last one was received so poorly. It looks like a way more focused game than any of the FF games in a while.
On April 02 2016 02:46 Musicus wrote: For me a good Final Fantasy has a good story.
XIII was kinda fun to play, I didn't mind the linearity, the combat system and the music was cool. But the story just didn't hook me.
If the story is good, I will be happy, the combat system and class system varied so often in FF, I don't really care about that. There were always enough optional quests and bosses towards the end of the game anyway, regarldess if it's open world or not.
XIII has an interesting universe, it's just the characters are badly written and the story telling sucks. Hope those problems get fixed in XV seeing it's also Fabula Nova Crystallis mythos.
The characters were pretty bad, but just the story itself was weird imo. The whole Fal'Cie and L'cie stuff or whatever, it just didn't click for me. You had to read the book in the game to somewhat get what it was all about.
The new and simpler setting about a prince, who has to reclaim the throne, already sounds a lot better to me. Let's see what they make out of it. Since they are doing an anime and a movie, they do have a lot to tell it seems.
The story didn't start out bad but they pushed the characters into such deep shit that there was no way to resolve the story without the help of bullshit deus ex machina stuff that doesn't make sense.
I hate stories where the villains are manipulating the good guys and the way to finish the game is for the good guys to continue being dumb. Worst are the games with multiple endings and the "best" ending is locked behind the dumbest decision making possible.
Is XV still part of the XIII shared mythology? I remember in 2006 they said it shared the same world/universe, and I guess they ended up back peddling and say its a shared mythology not a share universe. I have no idea what the status is now.
On April 02 2016 10:34 lestye wrote: Is XV still part of the XIII shared mythology? I remember in 2006 they said it shared the same world/universe, and I guess they ended up back peddling and say its a shared mythology not a share universe. I have no idea what the status is now.
That's what I was asking earlier, but someone said they scrapped it. I'm glad. I enjoyed XIII to a point, but I thought after a while that they needed to just abandon that whole universe and start fresh. I'm hoping that's what's happening here.
On March 31 2016 19:47 mikedebo wrote: OMG why on earth did they pick that song I can't stop laughing it hurts
Most hype moment of that trailer was the teleport from the moving train into the helicopter <3
Because it perfectly matches the theme of the game, as well as the game itself resembling the movie, Stand By Me, which is named after the song and uses it.
Video game references movie and culture that is not 100% current, younger fans are confused by choices they don't understand.
I will wait until it comes out, as always, but FF15 has my attention.
Except only japs would ever consider using that song for a series like FF, or any game for that matter. It's corny as all hell, but that obviously never stopped the japs. Sometimes it works, sometimes it doesn't.
On March 31 2016 19:47 mikedebo wrote: OMG why on earth did they pick that song I can't stop laughing it hurts
Most hype moment of that trailer was the teleport from the moving train into the helicopter <3
Because it perfectly matches the theme of the game, as well as the game itself resembling the movie, Stand By Me, which is named after the song and uses it.
Video game references movie and culture that is not 100% current, younger fans are confused by choices they don't understand.
I will wait until it comes out, as always, but FF15 has my attention.
Except only japs would ever consider using that song for a series like FF, or any game for that matter. It's corny as all hell, but that obviously never stopped the japs. Sometimes it works, sometimes it doesn't.
"Unfortunately we weren't able to do simultaneous development on a PC and console version for 15," Tabata said. "We had to focus on the console version and our goal was to maximise, optimise everything for the HD consoles. Once that's done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren't decided, we're still considering a lot of things."
^lol wtf iron giant, underwhelming fight much?? remember first seeing him in ff7 he hit so hard when you met him. I just cannot take that boring mmorpg like fighting style, ff13 was so boring.
FF is about the story (always comes first), music, and game play (& graphics, since FF7 i guess...) , it is the complete opposite of the DragonQuest games (old ones anyway), i was a diehard fan of that, until Square completely screw up big time by having this obsession of spending too much on graphics and keep wanting to make this weird ARPG style of gameplay like kingdom heart (to save money or whatnot). And then sakaguchi left and then nobuo decided to make 1 song for ff13, FF is just dead for me. Well, all of that might caused by spirit within in which sakaguchi is at fault on that haha
On March 31 2016 19:47 mikedebo wrote: OMG why on earth did they pick that song I can't stop laughing it hurts
Most hype moment of that trailer was the teleport from the moving train into the helicopter <3
Because it perfectly matches the theme of the game, as well as the game itself resembling the movie, Stand By Me, which is named after the song and uses it.
Video game references movie and culture that is not 100% current, younger fans are confused by choices they don't understand.
I will wait until it comes out, as always, but FF15 has my attention.
Except only japs would ever consider using that song for a series like FF, or any game for that matter. It's corny as all hell, but that obviously never stopped the japs. Sometimes it works, sometimes it doesn't.
Anime is overwrought melodrama 99% of the time. There is nothing “serious” about it. JPRGs are just anime with lots of numbers and combat. Corny and slightly silly is exactly on point.
I thought the song was quite fitting for the trailer. Demo ran well enough for my standards on xbox, low fps not really a dealbreaker for me when buying a JRPG. Sure, if it got simultaneous PC and console release I'd get it for PC but already waited 10 years for this so not about to wait any longer for a possible PC release that might take ages to come just to be a really poor port.
Combat as child Noctis was super dull. The actual grown up combat seems like it might end up being fun, although aiming spells felt a bit sluggish.
On March 31 2016 19:47 mikedebo wrote: OMG why on earth did they pick that song I can't stop laughing it hurts
Most hype moment of that trailer was the teleport from the moving train into the helicopter <3
Because it perfectly matches the theme of the game, as well as the game itself resembling the movie, Stand By Me, which is named after the song and uses it.
Video game references movie and culture that is not 100% current, younger fans are confused by choices they don't understand.
I will wait until it comes out, as always, but FF15 has my attention.
Except only japs would ever consider using that song for a series like FF, or any game for that matter. It's corny as all hell, but that obviously never stopped the japs. Sometimes it works, sometimes it doesn't.
Final Fantasy 15's Ultimate Collector's Edition doesn't include the game's season pass, Square Enix has confirmed.
The Ultimate Collector's Edition, which costs £189.99, includes SteelBook, a Kingsglaive: Final Fantasy 15 Blu-ray disc, and even an exclusive Noctis Play Arts Kai Figure among other things - but not the season pass.
There's a lot of attention on Final Fantasy 15's season pass because it looks like it includes significant content: story-based quests that revolve around Noctis' party members.
Meanwhile, Square Enix said it's unable to make more of the Ultimate Editions - despite the delay of the game from September to November.
Yeah bought it on Google Play, it's a pretty straightforward movie plot. But you have to remember it takes plays while Noctis and crew are on their adventure.
Besides digital buys, and select theaters only can think of Torrent. But no idea what language it would be in.
please please please don't be horrible ffxv... the anime shorts looked okay, i enjoyed the character development focus and I hope the game takes a similar route.. however i just have this sinking feeling that the game is going to be horrible.. i'm not even sure i can pinpoint why i think it's going to be bad, but i think that Noctis is going to flop hardcore as a main character, i'm just doubting that he has any real depth of character.. couple that fear with the pervasive "campy" atmosphere of everything that i have seen thus far and i really see this game storywise taking a nose dive into the ground...
for this whole campy "save the country from the evil empire" atmosphere to work, kinda like ff12, they need to actually make players care about the country.. where as right now it just looks like "future/past tokyo," without any real juxtaposition about why the empire is so evil and aggressive.. the only characters that are actually memorable at this point, for me, are the king (who is going to die early) and luna (who is just interesting because she's a typical victorian/imperial japanese aristocratic girl).
then there's the fear of a repeat of FF13-1-2-3 and their lasting impact on square as a whole.. im just very scared..
Please spare yourselves by not watching kingsglaive. Unless you really like CGI. The plot is impossible to follow, the character development is corny at best, and there are no explanations as to why noctis is so important
Well it does take place while Noctis is away meaning the game will be the place for the storyline...
Anyways...
Director Hajime Tabata has revealed that 10 years pass during Final Fantasy XV’s story.
"The whole change in Noctis’ appearance from when the game starts compared to when years have passed [is so] that people would feel the passing of time, and that they were actual living, breathing characters rather than just symbolic characters,” <...> “the one important part for us was to see a little bit of Regis in his appearance 10 years later.”
“It’s not typical to see a lot of Japanese RPGs with a mid-aged man as the main character,”<..> A lot of people who like Japanese RPGs would be surprised by the fact that they’ll see this character age in the way that he does, so it took a lot of courage for us as developers to do that. But we felt that it was important in communicating [the party’s] development and wanting to express it in a way that we only can with the current generation of consoles.”
wait, im confused, so only the start of the game is the road trip phase and then it phases to an older noctis???? or is road trip noctis meant to be "middle aged?"
Obviously the shop I pre-ordered it from only sent it yesterday after business hours and mail didn't deliver it for today. Should have just gone out of my way to to buy it from the shop. But whats couple more days of waiting, when there's 10 years behind already, I guess.
Also watched Kingsglaive yesterday, it wasn't great but it was better than what I expected. Did go through the mediocre anime too as I felt like I was going to need to find some investment to this boy band cast.
Oh for fuck sake! Finished the download only to start the game finish the setup only can't start the game because there's a installation that will take 20 minutes.
i dont like this game. your whole party consists of little Snows in leather jackets, the world feels like a mmo zone and later it seems to devolve into corridors again, voice acting and syncs are really bad, story is once again just meh, it has really bad textures sometimes that stick out, the sidequests are pathetic (go there take a photo kind of bad)
and personally i dont like the combat.
if this would not be a FF game i am pretty sure most reviews would be a lot more dire.
I'm enjoying the game far better than 12/13/13-2 although it's definitely not as hype as I hoped it would be. However, I'm only 6 hours in and a good chunk of that has been side quests so I'm hoping the mid/end game storyline will carry the game.
On December 01 2016 03:40 TheEmulator wrote: I'm enjoying the game far better than 12/13/13-2 although it's definitely not as hype as I hoped it would be. However, I'm only 6 hours in and a good chunk of that has been side quests so I'm hoping the mid/end game storyline will carry the game.
Fifteen hours in now and it's growing on me. I still find a lot of the side quests to be boring and pointless though. It doesn't feel like The Witcher 3 where the side quests all had interesting storylines (I was more excited doing side quests in that game than I was doing some of the main quests). In FFXV I just do them because it's kind of obligatory for Gil/Exp
Yeah a ton of the quests feel like rehashes of generic mmo quests. I cant explain why, but im not that thrilled about the combat. Its hectic, doesnt flow very well, and i just dont care for it. The combos seem random and the animations arent great either. Meh. I also returned the witcher 3 after 2 days because it was so complicated and in depth that it was too overwhelming and not fun. I think im getting old boys.....
On December 02 2016 01:53 Ayaz2810 wrote: Yeah a ton of the quests feel like rehashes of generic mmo quests. I cant explain why, but im not that thrilled about the combat. Its hectic, doesnt flow very well, and i just dont care for it. The combos seem random and the animations arent great either. Meh. I also returned the witcher 3 after 2 days because it was so complicated and in depth that it was too overwhelming and not fun. I think im getting old boys.....
I'm still waiting for my copy, but did you try the wait mode?
On December 02 2016 02:27 Faruko wrote: Witcher 3 complicated ?
you literally can use only 1 spell at a time lol
Dude I dunno. I got a little ways into it. Like literally i was at like the first tavern or inn or whatever and i was just like fuck this game. Cant explain it lol. And wtf is wait mode? This sounds like the exact solution i need. At work right now so i cant check it out.
Edit: ill make a short attempt to explain. I dont like my rpgs to feel like fighting games. I think thats what it is. I dont like this light/medium/heavy/block/dodge/magic/item bullshit with combos and junk. Why the hell would i need a dodge AND a block. Just make it one mitigating move. And with attacks, just have one attack and one magic and use the analog sticks to create new moves or somethng. Again, a shitty and only partially accurate explanation. Im just nuts i guess. Give me turn based any day of the week.
i "think" wait mode pauses actions if you stand still
i can't handle most games' gameplay either i deleted shadows of mordor after 10 minutes thinking jp must be a goddamn video game expert deleted cod5 and wolfenstein after 10 minutes of getting bored to tears my goty is Life is Strange, a talking simulator, go figure and i thought Inside was highly compelling as you only needed to press 'e' to progress (and i just watched other people play it because fuck puzzle games) i am, however, over 9k at dota
i will tell you that i think ff13/15 "bullet sponge", "4 minutes to kill each regular mob encounter" combat system is literally the worst game design i've seen in my life . it was completely unforgivable for it to be in ff13 (which i quit after 15 hours for that reason alone) and i have completely lost faith in the company after seeing them keep it in since .
i have played korean f2p MMOs from over 10 years ago that were magnitudes more fun, just because their combat system wasn't "spend literally 4 minutes to kill a basic mob, because we said so".
i can't believe a multi million dollar corp can come out with this. it's like there is someone in charge who thinks its a good idea and no one will man up and tell him it's not. otherwise i can only attribute it to "old-fashioned" marketing ideas, which i get the impression are prevalent in japanese companies. as in, some idiot thinks it's crucial to artificially increase the length of the game, without realising that some of the best selling and most beloved games are only 4 hours long (Journey).
i really get the impression that "behind the times" is not atypical of japanese companies (nintendo deleting everyones youtube accounts, anyone? amuse deleting guitar covers and bringing out a £65 tshirt with an unspeakably uninspired design that only come in 1 size?). even jp said it during his stream the other day, about one particular aspect of the game, "i haven't seen such bad game design since 2004"
Yeah i bought the new doom, got my space suit or whatever, and quit 10 minutes later. Havent played it since. Every fuckin fight is wait for the mob to become highlighted and perform the same gory moves. The only games i have remotely devoted time to because they deserve it are mgsv phantom pain, dota2 (+900 mmr in the last few weeks woot), civ 6 (already getting bored though), and uncharted 4. I have 12-15 other ps4 games that i have logged 2 hours or less in because games today suck. I know that sounds fucking insane, but the best games i have ever played are still on the snes/psx. Even reading my own writing i feel like an old whiney cunt lol.
totalbiscuit liked new doom gameplay a LOT apparently. idk. i've been turned off to games since devs realised they can splurge out nothing but undisguised fetchquests and the masses will still buy them. it does mean that "story based" games have been able to take off because audiences are so segregated now, they know audiences won't expect a bit of everything so they can instead focus on making a tight story/adventure and cater to their audience
as for squenix... i wonder if it will take 4 minutes to kill the first group of soldiers when you come off the train for the first time in Midgar? i wonder how many optional fetchquests Wutai Monster Hunting Outpost will have? (to be fair i would play this) i wonder what autistic NPC they will get to follow you around the entire course of the game so that you always have a new recipe to cook for them? (i don't mean cait sith)
On December 02 2016 02:27 Faruko wrote: Witcher 3 complicated ?
you literally can use only 1 spell at a time lol
Dude I dunno. I got a little ways into it. Like literally i was at like the first tavern or inn or whatever and i was just like fuck this game. Cant explain it lol. And wtf is wait mode? This sounds like the exact solution i need. At work right now so i cant check it out.
Edit: ill make a short attempt to explain. I dont like my rpgs to feel like fighting games. I think thats what it is. I dont like this light/medium/heavy/block/dodge/magic/item bullshit with combos and junk. Why the hell would i need a dodge AND a block. Just make it one mitigating move. And with attacks, just have one attack and one magic and use the analog sticks to create new moves or somethng. Again, a shitty and only partially accurate explanation. Im just nuts i guess. Give me turn based any day of the week.
You sound like my kind of jrpg gamer. There's a reason most of the japanese games I've played lately are on the 3DS. I dislike the trend of being somewhere in between classic jrpgs and western action games.
i am just irked about the art direction over all. i've gotten older and these designs aren't anywhere near as appealing as they would have been 8 years ago.
but most of all, the font they choose after all this time, is some version of Century Gothic, some modern-ish looking font used for basically everything. haha.
i'm still waiting to watch the story segments, but some review criticised that although the boys have a cool art style, the rest of the world seems kinda patchy and direction-less, with townsfolk being in random tshirts and whatnot, whereas previous titles have always had very strong styling and themes, is that true? i think i'll go boot up on youtube and start watching
not sure what you mean that's a sample size of 9 out of several million not to mention anyone playing it for 55 hours so far has been playing ~18 hours per day enjoying the "cutscene only" run a lot more than the "fetchquest only" run! (1hr30 in, gonna slep now)
On December 03 2016 08:39 Tachion wrote: I haven't played a console rpg since ffx-2. Does XV live up to the franchise? I'm on the fence about buying it. Yay or nay?
My opinion is that it's "good enough"
My playthrough has definitely been enjoyable and I wouldn't say I regret the purchase. There's a ton of things that could/should have been done differently though. I think they got so much flak for 13 being overly linear that they felt obligated to introduce the open world element that dominates the first half of the game. Unfortunately the open world experience isn't anything more than just "ok", and it kind of diminishes what a classic jrpg is to me.
edit: I have so much nostalgia for 6-9 though. Maybe if I didn't play earlier FF's my opinion would be better than "good enough" for this one.
Anyone who has started FF since 2D era, should feel as emotional as I am when you get into the game for the first time. They have chosen the perfect thematic to introduce the new open world final fantasy.
The focus back onto crystals, evil empire and the warriors of the light is just a big love letter for the old fans. To have summons as god of final fantasy 15 world is also a damn good idea, I only wish they would have more info scattered around, or maybe even mention chaos and cosmos.
Thematically this is my fav one out of all. The music is also very reminiscing.
Onto game play, it's very kingdom heart like which is to say you might like it or not. Personally I enjoy it, it feels very smooth when you get the combos off. I love how they also emphasis the characters relationship within the battle. But it's also more automatic and less strategic, there's also less spells varieties.
Overall, this is a huge step forward for final fantasy series. I was a bit worried they would lost their way since FF13 wasn't as popular and traditional turn base gameplay is becoming less popular. But FF15 has done a lot of things in the right direction and some that can be easily fixed.
I like it not being a complete open world focused game like skyrim and keeping the main quest as the core game, while offering to explore and travel for sidequests.
Overall it is definilty my top 5 FF to go for, it is great for old fans and very new comer friendly. There's probably more editions coming out like the previous FFs, so this is giving me a lot of hope for the future FF.
Ok i really like the game overall, but holy shit, there are way too many fetch sidequests, many of them annoying as hell. Its incredibly frustrating looking for one small object in a huge area, The Witcher 3 gave us a Witcher sense, which made it quite easy to narrow down where something was in a given area, here, you are forced to look for a need in a haystack. It's also a pain in the ass when an objective is on the other side of this huge mountain or rock formation, forcing you sprint for another 5 mins just to get around the damn thing. The car rides are also insanely long at times, and there is ZERO banter between the characters! Hell, Gladiolus reads a fucking book in the back seat! All we can do is cycle through songs you bought at the shops while waiting to get to your destination, since fast travel doesn't always work.
The combat is fun, the story is OK, i actually like the characters a lot, and the whole "roadtrip with the bros" theme is really fun. But the constant waiting and downtime is killing it for me, load times are long, car rides are long, everytime i go out at night, Ignis ALWAYS pulls me aside to tell me "its dangerous at night", like holy shit, leave me alone we have a hunt to do, and we have to do it at night, stop telling me its dangerous.
As an OCD type, im always trying to clear the map, and do all the sidequests, but im starting to think im better off not touching any sidequests anymore, they are boring, poorly written, take forever with the constant getting in/out of your car and fast travelling not always being an option. Maybe its time to just B line it to the main quest stuff.
Anyone else share these thoughts, am i being too nitpicky here?
Edit::for reference, im lvl 24 @ 13hrs, i think i just hit chapter 4? The game certainly doesn't feel "short" considering the insane amount of sidequests you can do, as well as the hunts, and ive seen hunts that are very high level stuff, which i can only assume is not possible until you beat the game and grind for lvls or something.
I have definitely noticed everything you pointed out too, but it's not breaking my experience yet. I do get pretty annoyed when they put a long mountain range between me and my objective and it looks like Noctis could go over it but he can't. I'm like lvl 18, 9 hours in and at chapter 3 or 4.
I even spent about 2 hours playing that "pinball" game, where it's just about impossible to lose, had to eventually quit it as it was killing me.
On December 04 2016 19:03 Vaelone wrote: I have definitely noticed everything you pointed out too, but it's not breaking my experience yet. I do get pretty annoyed when they put a long mountain range between me and my objective and it looks like Noctis could go over it but he can't. I'm like lvl 18, 9 hours in and at chapter 3 or 4.
I even spent about 2 hours playing that "pinball" game, where it's just about impossible to lose, had to eventually quit it as it was killing me.
I hear you there, instead of Pinball though, i spent far too much time fishing! I think the fishing is actually pretty well done, not really hard, but it works well. And yeah nothing is game breaking, it just wears on you over time is all, im still doing all the damn side quests even though i said i wouldn't, just too satisfying getting all them XP's, I just wish they limited the amount of sidequests an NPC could give you, some of these bastards have like 5 quests to give you! Its nuts!
On December 04 2016 16:54 rebuffering wrote: Ok i really like the game overall, but holy shit, there are way too many fetch sidequests, many of them annoying as hell. Its incredibly frustrating looking for one small object in a huge area, The Witcher 3 gave us a Witcher sense, which made it quite easy to narrow down where something was in a given area, here, you are forced to look for a need in a haystack. It's also a pain in the ass when an objective is on the other side of this huge mountain or rock formation, forcing you sprint for another 5 mins just to get around the damn thing. The car rides are also insanely long at times, and there is ZERO banter between the characters! Hell, Gladiolus reads a fucking book in the back seat! All we can do is cycle through songs you bought at the shops while waiting to get to your destination, since fast travel doesn't always work.
The combat is fun, the story is OK, i actually like the characters a lot, and the whole "roadtrip with the bros" theme is really fun. But the constant waiting and downtime is killing it for me, load times are long, car rides are long, everytime i go out at night, Ignis ALWAYS pulls me aside to tell me "its dangerous at night", like holy shit, leave me alone we have a hunt to do, and we have to do it at night, stop telling me its dangerous.
As an OCD type, im always trying to clear the map, and do all the sidequests, but im starting to think im better off not touching any sidequests anymore, they are boring, poorly written, take forever with the constant getting in/out of your car and fast travelling not always being an option. Maybe its time to just B line it to the main quest stuff.
Anyone else share these thoughts, am i being too nitpicky here?
Edit::for reference, im lvl 24 @ 13hrs, i think i just hit chapter 4? The game certainly doesn't feel "short" considering the insane amount of sidequests you can do, as well as the hunts, and ive seen hunts that are very high level stuff, which i can only assume is not possible until you beat the game and grind for lvls or something.
same thing happens to me, personally im still on chp 3 and im level 67 because i wanted to clear every thing not main quest related and explore the map as well, found a few tombs, did some dungeons. did most hunts when i was like lvl 25 even though they were like recommended for 40+, cleared the rest when i finally rested with like 200k xp saved. once u get high enough lvl, ignis will stop doing that night shit.
load times are long between areas if u fast travel, so usually i just plan out where i need to go and clear everything possible around that before i move on. just be aware that u can turn in any hunt to any restaurant.
depending on what u want out of the end game, travelling is a decent way to get some free AP, which u need a ton. i just take a break when there's a long car ride, sometimes i dont even fast travel if i need to go the washroom
On December 04 2016 16:54 rebuffering wrote: Ok i really like the game overall, but holy shit, there are way too many fetch sidequests, many of them annoying as hell. Its incredibly frustrating looking for one small object in a huge area, The Witcher 3 gave us a Witcher sense, which made it quite easy to narrow down where something was in a given area, here, you are forced to look for a need in a haystack. It's also a pain in the ass when an objective is on the other side of this huge mountain or rock formation, forcing you sprint for another 5 mins just to get around the damn thing. The car rides are also insanely long at times, and there is ZERO banter between the characters! Hell, Gladiolus reads a fucking book in the back seat! All we can do is cycle through songs you bought at the shops while waiting to get to your destination, since fast travel doesn't always work.
The combat is fun, the story is OK, i actually like the characters a lot, and the whole "roadtrip with the bros" theme is really fun. But the constant waiting and downtime is killing it for me, load times are long, car rides are long, everytime i go out at night, Ignis ALWAYS pulls me aside to tell me "its dangerous at night", like holy shit, leave me alone we have a hunt to do, and we have to do it at night, stop telling me its dangerous.
As an OCD type, im always trying to clear the map, and do all the sidequests, but im starting to think im better off not touching any sidequests anymore, they are boring, poorly written, take forever with the constant getting in/out of your car and fast travelling not always being an option. Maybe its time to just B line it to the main quest stuff.
Anyone else share these thoughts, am i being too nitpicky here?
Edit::for reference, im lvl 24 @ 13hrs, i think i just hit chapter 4? The game certainly doesn't feel "short" considering the insane amount of sidequests you can do, as well as the hunts, and ive seen hunts that are very high level stuff, which i can only assume is not possible until you beat the game and grind for lvls or something.
same thing happens to me, personally im still on chp 3 and im level 67 because i wanted to clear every thing not main quest related and explore the map as well, found a few tombs, did some dungeons. did most hunts when i was like lvl 25 even though they were like recommended for 40+, cleared the rest when i finally rested with like 200k xp saved. once u get high enough lvl, ignis will stop doing that night shit.
load times are long between areas if u fast travel, so usually i just plan out where i need to go and clear everything possible around that before i move on. just be aware that u can turn in any hunt to any restaurant.
depending on what u want out of the end game, travelling is a decent way to get some free AP, which u need a ton. i just take a break when there's a long car ride, sometimes i dont even fast travel if i need to go the washroom
I didn't know you could hand it hunts at any resturant, that is quite nice actually. And i guess i shouldn't shy away from some of the hunts that are higher level than I am.
Will be fun to see some speedrunners destroying the game in a few weeks!
I don't have the game (because I don't own a PS4 or XBOX (or a TV...)), so my "outside" comment to the combat and what I want in a RPG: I had A LOT of fun with Witcher 3. Had no problems with dodging and blocking. If you don't like it, just play the easiest difficulty setting; then it is basic button mashing most of the time :D So, playing with "real time combat" is no problem for me; but only if you are alone. And being a "lone warrior" is basically all Witcher games are about! FF on the other side was always about a group of people! And it is always mentioned, that is like that and s this "bromance" in FFXV is so great and stuff ...And while you are fighting with other people in FFXV (and I think since 12...!?) you only really control one person. It just feels to me, that you are "alone" again. And I don't like that! Because it doesn't matter, how good the AI is, I always think I could do better, if I could control everyone! A game that I like to mention for this is: Star Ocean: Second Story! It is a combination from real time and turn based. You CAN play as a single player and just do hack&smash and hope for the best and the rest of the team. But you can ALSO control every hero seperately. It is actually quite challenging to switch between all the characters, position them correctly, use the right spells, ... THAT was an Action-RPG I can suppor! The newer FF ... nope; doesn't feel like FF! Release those games under a different name and I will support them as good games, but not as a FF!
anyone know where you can get the game cheapo? i see like 48 on amazon (w/ prime) but was wondering if it's possible to get any lower. united states if it matters, and i dont really care about delivery time.
That was the worst 2.5 hours of gaming I've ever had to experience.
Well i just finished chapter 13 as well, and holy shit, it just ruined the whole game for me. The most pointless fucking 2.5 hours ive ever played in a videogame. WTF WERE THEY THINKING! And frankly, highlights my main problem with the game, it has ZERO respect for the players time. Long ass loading screens, car rides which take forever, incredibly long animtions for nearly everything, cuts to black everytime you get in/out of the car, and so many more problems of that nature. Godammit, i was enjoying myself for the most part even though there's issues that i just mentioned, but this chapter is one of the laziest things ive ever experienced.
Edit: And now at the final boss, if you fail it, you have to sit through the cut-scenes again, fantastic again.
When i got into his 2nd phase, which is just us floating around like idiots, i tried to play it safe, it really wasn't clear to me if i should wait for parry timings, or get a few hits in and try and dodge some attacks. Little did i know, JUST HOLD THE FUCKING CIRCLE BUTTON! I just held the fucking thing for 2 minutes until he died. I failed once and was just pissed off that a game in 2016 would make me restart at the beginning of a set of cutscenes, where the 1st one is NOT skippable, and the others are but still a waste of time
On December 06 2016 01:09 ticklishmusic wrote: anyone know where you can get the game cheapo? i see like 48 on amazon (w/ prime) but was wondering if it's possible to get any lower. united states if it matters, and i dont really care about delivery time.
This game came out a week ago you think you'l be able to find cheap deals already? -_-
On December 06 2016 01:09 ticklishmusic wrote: anyone know where you can get the game cheapo? i see like 48 on amazon (w/ prime) but was wondering if it's possible to get any lower. united states if it matters, and i dont really care about delivery time.
This game came out a week ago you think you'l be able to find cheap deals already? -_-
i've already found 20% off the normal $60 price... i don't see the issue with seeing if it's possible to save a couple extra bucks?
I'm about 20 hours in at like chapter 10 or 11 and I'm enjoying my time with the game more and more. It's at least the best Final Fantasy game in 15 years as far as I'm concerned.
Some of the complaints I've heard from people are just dumb. Like I recall hearing someone complaining about the summons being lackluster but I think they are probably the most powerful and impressive summons ever. I love them being integrated to the world as gods rather than just being a boss at end of some random dungeon. Normally in a FF game you wouldn't really summon someone like Ramuh too often and he wouldn't get much done either, but here when I get the chance to summon him, it's just hell yeah iWin button.
Of course the game still has of issues and bad design choices. It's still great but could have been amazing.
On December 06 2016 01:09 ticklishmusic wrote: anyone know where you can get the game cheapo? i see like 48 on amazon (w/ prime) but was wondering if it's possible to get any lower. united states if it matters, and i dont really care about delivery time.
This game came out a week ago you think you'l be able to find cheap deals already? -_-
i've already found 20% off the normal $60 price... i don't see the issue with seeing if it's possible to save a couple extra bucks?
You come off sounding like a penny pinching douche. If you are interested in the game and can afford it, just buy it ffs. You sound like an annoying extreme couponer.
On December 06 2016 01:09 ticklishmusic wrote: anyone know where you can get the game cheapo? i see like 48 on amazon (w/ prime) but was wondering if it's possible to get any lower. united states if it matters, and i dont really care about delivery time.
This game came out a week ago you think you'l be able to find cheap deals already? -_-
i've already found 20% off the normal $60 price... i don't see the issue with seeing if it's possible to save a couple extra bucks?
You come off sounding like a penny pinching douche. If you are interested in the game and can afford it, just buy it ffs. You sound like an annoying extreme couponer.
On December 06 2016 01:09 ticklishmusic wrote: anyone know where you can get the game cheapo? i see like 48 on amazon (w/ prime) but was wondering if it's possible to get any lower. united states if it matters, and i dont really care about delivery time.
This game came out a week ago you think you'l be able to find cheap deals already? -_-
i've already found 20% off the normal $60 price... i don't see the issue with seeing if it's possible to save a couple extra bucks?
You come off sounding like a penny pinching douche. If you are interested in the game and can afford it, just buy it ffs. You sound like an annoying extreme couponer.
"I want to buy the game and seen 20% off. Anyone found better?" "DOUCHE!"
Lol ok.
That being said, I'm picking up the game this weekend (for 20% off ). I've heard and seen more things that are winning me over as the game's been out longer, compared to right at release.
On December 06 2016 01:09 ticklishmusic wrote: anyone know where you can get the game cheapo? i see like 48 on amazon (w/ prime) but was wondering if it's possible to get any lower. united states if it matters, and i dont really care about delivery time.
This game came out a week ago you think you'l be able to find cheap deals already? -_-
i've already found 20% off the normal $60 price... i don't see the issue with seeing if it's possible to save a couple extra bucks?
You come off sounding like a penny pinching douche. If you are interested in the game and can afford it, just buy it ffs. You sound like an annoying extreme couponer.
So being a sensible adult with a responsible budget is being a douche now? Don't know about you but while I love games they fall pretty far down the list on my budget, getting a game at a discount means extra savings, buying something else I also want or an extra meal out with friends, who wouldn't want to do that?
I'm curious if anyone playing (and/or enjoying) the game has also played Xenoblade Chronicles or Xenoblade Chronicles X. A lot of the footage and overall impressions I'm hearing are not unlike that game, which is a selling point for me. Sure probably not the most amazing writing or characters or sensible story. But vast sprawling beautiful landscapes to journey across. Monsters just roaming the world, many of which you can't take on until you're much stronger. Simple but entertaining enough combat. Those games had tons of side/fetch quests too unfortunately, which seems to be one of the major complaints from FFXV players.
It really seems analogous, and I enjoyed those games a lot despite all their flaws, so that's the biggest factor that's drawing me toward a purchase right now. Was just curious if anyone had a comment.
On December 08 2016 06:49 Duka08 wrote: I'm curious if anyone playing (and/or enjoying) the game has also played Xenoblade Chronicles or Xenoblade Chronicles X. + Show Spoiler +
A lot of the footage and overall impressions I'm hearing are not unlike that game, which is a selling point for me. Sure probably not the most amazing writing or characters or sensible story. But vast sprawling beautiful landscapes to journey across. Monsters just roaming the world, many of which you can't take on until you're much stronger. Simple but entertaining enough combat. Those games had tons of side/fetch quests too unfortunately, which seems to be one of the major complaints from FFXV players.
It really seems analogous, and I enjoyed those games a lot despite all their flaws, so that's the biggest factor that's drawing me toward a purchase right now. Was just curious if anyone had a comment.
Big fan of both Xenoblade and FF games here. FF XV definitely shares a lot of the good and bad points of Xenoblade games. If you enjoy those you should most likely be right at home here.
Anyway I just spent about 5 hours doing the post-game platforming dungeon. I'm not really a platformer guy so that was brutal as hell for me. I'm not a achievement guy either, but I couldn't believe my eyes when no achievement popped up after finishing that ordeal.
i got bored reading final fantasy reviews so i went on a dating website instead and typed in final fantasy LOL WTF THIS WEBSITE IS SAYING IM ONLY 31 I THOUGHT I WAS 34
finally finished FFXV, wow that one chapter near the end was absolutely insane.
still working on postgame, i really enjoyed most of the game. the story is there, but it's not fleshed out enough properly for it to be considered amazing, but the gameplay is super fun. if they added a lot of cutscenes in the right places (dont want to spoil), i think the story and gameplay would be as perfect as you could get with this, but alas. they're planning on adding some updates though.
also hate hate hate that they purposely cut out content for the character DLCs.
On December 11 2016 11:45 Blisse wrote: finally finished FFXV, wow that one chapter near the end was absolutely insane.
still working on postgame, i really enjoyed most of the game. the story is there, but it's not fleshed out enough properly for it to be considered amazing, but the gameplay is super fun. if they added a lot of cutscenes in the right places (dont want to spoil), i think the story and gameplay would be as perfect as you could get with this, but alas. they're planning on adding some updates though.
also hate hate hate that they purposely cut out content for the character DLCs.
The interviews mentioned that they wanted a certain length to the game and had to make changes to fit it into that. So was probably dual reasons for it.
On December 11 2016 11:45 Blisse wrote: finally finished FFXV, wow that one chapter near the end was absolutely insane.
still working on postgame, i really enjoyed most of the game. the story is there, but it's not fleshed out enough properly for it to be considered amazing, but the gameplay is super fun. if they added a lot of cutscenes in the right places (dont want to spoil), i think the story and gameplay would be as perfect as you could get with this, but alas. they're planning on adding some updates though.
also hate hate hate that they purposely cut out content for the character DLCs.
The interviews mentioned that they wanted a certain length to the game and had to make changes to fit it into that. So was probably dual reasons for it.
Yeah it's actually a great example of what happens when game development is rushed.
The gameplay is absolutely wonderful and gorgeous and unique. There are only a few big big gameplay problems such as the uselessness of your teammates except as a distraction, the over-reliance on potions, the camera angle in confined spaces, and then little quality of life issues like missing an unlimited Chocobo time option, long load times for fast-travel, jumping and pick-up on the same button.
If they had time I have no doubt they would've made the story more coherent by itself, especially if you didn't watch Kingsglaive or Brotherhood. This would be a solid 9 and easy GOTY if the story was fixed in later patches, but that's really not how games should work, you're kind of shitting on your loyal fans. They are will supposedly add stuff to Chapter 13 and New Game+ mode in the next patch.
On September 03 2015 23:50 BLinD-RawR wrote: thats cool and all but really doesn't matter if the map is that huge, unless there's actual stuff to do in it.
yeah cause witcher 3 was super jammed pact with action no matter which direction you ran. you had more chaos in GTA than witcher 3. Witcher 3 was essentially grasslands with housing inbetween here and there. you may run into a monster / apparition but it wasn't by any means jammed packed with action for it's terrain at all. ending of the game makes it feel very empty as well. witcher 3's caves were probably some of the worst designed caves in any rpg. they were so bland and completely uninteresting. Skyrim at least did a better job with caves and is about the only thing they had up on the witcher.
Fall out 4 actually has a lot of random fights going on but even that wasn't necessarily great.
On another note, didn't they say this game was going to be a trilogy? after hearing that i kind of lost interest in it. trilogy definitely implies an unfinished ending therefore unfinished game.
On December 13 2016 11:48 saocyn wrote: On another note, didn't they say this game was going to be a trilogy? after hearing that i kind of lost interest in it. trilogy definitely implies an unfinished ending therefore unfinished game.
I think you might be confusing trilogy with FF XV, XIII and Type-0 being loosely tied together.
FF7R is going to be a "trilogy" FF15 is a trilogy in that you need to watch the anime, then the movie, then wait a year for them to release some DLCs so the game itself actually has a story
Square what have you done. It is nice to see a FF that almost everyone seems to enjoy again. And its nice to see you put in so much effort afterwards to fix the story bits that are lacking. So people don't have to see the anime and movie. But we all know that this will pick up and show its corrupted form in 6 month, when the usual culprits will release story skeleton bits to crank out games even faster and a promise to maybe add in later.
So after reading about this game, the combat seems to work, be fun or w.e with some minor flaws overall. So i might buy this game and play IT. Thats rare nowdays.
Anyway, iam looking for a discount aswell, hopefully it will come feels a bit bad to spend so much money on a game that is singleplayer only and doesnt have a super great "endgame" as far as i can tell
Err its not like iam rich by anymeans, €60 is alot for me.
prime does a special thing where you can get 20% off new releases, but idk if we're close enough to "new" that its still in effect. that's the best i found, though a dude upthread called me a cheap bastard for looking for a deal. on the other hand, looks like used copies are starting to circulate for around $40, though you might have to wait a couple weeks for shipping.
On December 20 2016 06:52 Foxxan wrote: ye i read that someone called someone a cheap bastard, haha. The humanity. Pretty sure prime is american store or something, to bad for me.
Just read that xbox live will have some christmas deals and FFXV will pop up there, hopefully they do it for ps4.
Guys i have a serious question. On the ps4, are there long loading times? Its christmas deal and i will most likely buy it if the loading times are decent. To give a comparison, witcher 3 loading times were under the belt(they were terrible, so bad that i dont want to play the game)
edit: Ok I just googled. The loading times seems to be quite long here so i wont buy this game lol, stupid ps4 shit machine.
I honestly haven't been bothered by loading times because I don't fast travel very often. That's the one place when I really notice it. If you avoid fast traveling (which I recommend anyway) it's not that bad. I remember hearing that complaint a lot before I bought it and now that you've brought it up again I can honestly say it's not that bad. Certainly not to the point where it should turn you off to a whole game. It's not like Skyrim or something where you're loading into and out of every single cave or town or house or anything like that. Load times are long when they happen, but infrequent.
I'm used to playing games on PC off an SSD and I wasn't bothered by any of the load times in FFXV on PS4 with a regular HDD. Sometimes the screen looks frozen (but the game clock is still ticking) while accessing save/load functionality, but it's not a big deal.
Just bought a PS4! Really enjoying this game so far, I'm in Chapter 3. I wanted to ask you guys if there are important talents i should go for right away with my IP, as well as what spells should I craft? (I'm scared to waste mats, I really hate synthesizing upgrades/spells, its why I hated the equipment system in XIII)
Need some advice. Should I play this game? I bought FFXV to help develop my turn-based SC RPG. This game isn't turn-based though? Is it still worth playing or should I just wait for FFXVI?
On December 25 2016 04:26 lestye wrote: Just bought a PS4! Really enjoying this game so far, I'm in Chapter 3. I wanted to ask you guys if there are important talents i should go for right away with my IP, as well as what spells should I craft? (I'm scared to waste mats, I really hate synthesizing upgrades/spells, its why I hated the equipment system in XIII)
A few of the exploration upgrades pay for themselves fairly quickly: gaining AP while driving, gaining AP while riding a chocobo, gaining AP while camping. Regroup (Ignis's alternate level 1 technique) is a great heal and saves consumables when they're scarce in the early-game sections. Enhancement and Overwhelm (also Ignis techniques) are also really good; the latter is one of the best single-target DPS techniques in the game until you can break damage limits. Other than that, you can't really go wrong with just spending AP on things that fill in gaps depending on your playstyle. I filled out most of Noctis's combat grid before spending elsewhere.
For magic, I didn't need anything more than Dualcast until post-game. You can buy Sheep's Milk from the car to use as the catalyst.
40 hours in and I feel sad knowing that the game has the potential to have been a straight-up masterpiece with maybe another year of well-directed development. So many opportunities for Tales-level character development as well as a chance to tailor player experiences based on conversation/action choices too. The next-gen FF experience does look promising though. Such a shame. Oh well, about 5-10 more hours before I sell it back on amazon.
On December 28 2016 09:08 Duka08 wrote: Yeah go talk to Cid and see if he's got it
yea i tried but Cid didn't appear to be in the quest-mode, just casual talk...
well i might have traded it in, i mean i got the dragon lance upgraded from Cid, might have been the same time that I got the sword traded in? however shouldn't this appear on my quest list as well if the sword is getting upgraded by Cid?
On December 28 2016 09:08 Duka08 wrote: Yeah go talk to Cid and see if he's got it
yea i tried but Cid didn't appear to be in the quest-mode, just casual talk...
well i might have traded it in, i mean i got the dragon lance upgraded from Cid, might have been the same time that I got the sword traded in? however shouldn't this appear on my quest list as well if the sword is getting upgraded by Cid?
Try resting in a proper inn (not trailer or camp) and Cid should give you a call and you can go pick it up.
On December 28 2016 09:08 Duka08 wrote: Yeah go talk to Cid and see if he's got it
yea i tried but Cid didn't appear to be in the quest-mode, just casual talk...
well i might have traded it in, i mean i got the dragon lance upgraded from Cid, might have been the same time that I got the sword traded in? however shouldn't this appear on my quest list as well if the sword is getting upgraded by Cid?
Try resting in a proper inn (not trailer or camp) and Cid should give you a call and you can go pick it up.
Yea I've been sleeping in the Lestallum inn for the sweet 1.5x EXP gain. But I haven't heard anything from Cid. Apparently AFTER the recent patch, you CAN sell upgradable weapons. I've tried to sell my Drain Lance II and it indeed let me. So perhaps I might have accidentally sold my Engine Blade 1 after all.
finished the story. there's a solid amount to do in post-game, so i think overall game did not disappoint. a lot of things were done well like the 4 main characters' stories. weak spot is the story... definitely felt like it was abridged which led to it being kind of hard to figure out what was going on, and the last half felt kinda rushed (except for ch13, eww).
seems like a lot of stuff didn't make the final cut - even looking at the omen trailer which came out a few months before release, there's a lot of stuff there that doesn't appear in the game. hopefully there will be a lot of DLC that leverages the unused content/assets.
On January 05 2017 10:58 nayumi wrote: Chapter 13 is one of the most disgusting thing I've had to endure.
I was way more frustrated by the bonus dungeons where you couldn't seemingly even save, spent about 5 hours in the platforming one.
Adamantoise was a real snore too but only took an hour for me, definitely a miscalculation from whoever decided to include that. Ridiculous amount of hit points alone don't make for a cool fight.
I haven't done any post-game stuff, but yeah Chapter 13 was really lame. idk why the previous 5 chapters take like 30 minutes but chapter 13 went ON, AND ON, AND ON.
chapter 13 was love it or hate it, and unfortunately for square, i hated it. I've known some who absolutely loved the contrast to how the game was. SE just flipped the script in chapter 13, along with the pitoss dungeon.
Summary:
Pros - Absolutely love the game, and the way it seemlessly flows. you just go, go, go, with very little load screens. - tetsuya nomura developed very likeable characters this time around, even if he ripped off of naruto. - first game ever that i've had 3 people in a 1 player squad move together so easily and flawlessly - In game party banter and chat for hours, i still hear new lines time to time with 160 hours of play - kingsglaive was exciting enough to be a feature film in my eyes, compared to alot of the films out nowadays, kingslaive was enticing start to finish. - Idle animation was like nothing i've ever seen before, at first i hated the movement, but then i realized, it adds such realism to the characters and makes them feel almost real. - the car feature is very cool, but manually was..anything but manual. flying made up for it though but even then, not being able to land wherever you desired defeats the purpose.
Cons (i'm done beating a dead horse with the plot cons, so i'll name a few game ones) - outside of the game not being large enough despite rumors of it being significantly larger than any other game - there needs to be more variety for npcs outside of the very basic, food shop, gas station shop, restaurant - outposts don't fit all of civilization, there needs to be housing and other cities etc. - driving didn't improve, it just looked better. if anyone has played sleeping dogs, the cars and driving is simply atrocious. and it felt like square attempted to make streets with merely single lanes to cover this fact up.
So I just bought the game and Xbox1 says its done installing and downloading. Loaded the game and it says install progress 46% at the top. two hours later install progress 46% at the top.
I can't play. Any idea why?
edit: Nevermind. manual killed the games process in the main screen then restarted it. Can play now
DO NOT, I repeat, DO NOT, sell your engine blade because you will never get it back unless you restart the game (or New Game+). The extra bucks ain't worth it because the sword is upgradable to be come his second best weapon.
Ok so I'm just picking it back up after about two weeks due to busy times and getting bored of the combat a bit. Felt like getting back into it and focusing more on the main missions instead of sidetracking forever. Some thoughts for those that have played most of the game...
Before I stopped playing for a while I had just arrived at Altissia and rested in the inn or whatever, pretty much. Chapter 9? First thing I did when I played again was the conversation with the secretary lady.
Starting with the fight with Leviathan it's like the game/story took a hard left turn. The fight itself is weird but I guess the other fights with the summons/gods up to then were weird too so that's whatever. But the whole cutscene after the fight and the "weeks later" on the train stuff... Everything feels totally different. I was actually mostly on board with the story until this point, despite hearing mixed opinions, and then out of nowhere it starts to feel forced/unnatural/rushed. Weird as hell. Really threw me off. I haven't watched the anime/movie or whatever, not sure if that matters. I get that they wanted Luna's death to be a shock even though we barely know the character since we've spent the whole game just chasing her down until that point, I'm guessing the backstory would probably give that more impact. But then the overly gloomy mood of the whole party after they battle the army(?), which we never saw because we were fighting Leviathan, and the sudden tension between Glad and Noct on the train. It's just really fucking bizarre.
Between this and all the ominous horror stories about "Chapter 13" I'm kind of put off of the game now lol. Does it get back on the rails at some point or should I wait half a year for the mystical free DLC to pad it out.
On January 15 2017 15:45 Duka08 wrote: Ok so I'm just picking it back up after about two weeks due to busy times and getting bored of the combat a bit. Felt like getting back into it and focusing more on the main missions instead of sidetracking forever. Some thoughts for those that have played most of the game...
Before I stopped playing for a while I had just arrived at Altissia and rested in the inn or whatever, pretty much. Chapter 9? First thing I did when I played again was the conversation with the secretary lady.
Starting with the fight with Leviathan it's like the game/story took a hard left turn. The fight itself is weird but I guess the other fights with the summons/gods up to then were weird too so that's whatever. But the whole cutscene after the fight and the "weeks later" on the train stuff... Everything feels totally different. I was actually mostly on board with the story until this point, despite hearing mixed opinions, and then out of nowhere it starts to feel forced/unnatural/rushed. Weird as hell. Really threw me off. I haven't watched the anime/movie or whatever, not sure if that matters. I get that they wanted Luna's death to be a shock even though we barely know the character since we've spent the whole game just chasing her down until that point, I'm guessing the backstory would probably give that more impact. But then the overly gloomy mood of the whole party after they battle the army(?), which we never saw because we were fighting Leviathan, and the sudden tension between Glad and Noct on the train. It's just really fucking bizarre.
Between this and all the ominous horror stories about "Chapter 13" I'm kind of put off of the game now lol. Does it get back on the rails at some point or should I wait half a year for the mystical free DLC to pad it out.
My thoughts are if you want to understand the unfinished plot you should have watched Kingsglaive, and even then there are some holes even if you 100% everything.
In 1-2 years they seem to be adding patches to the game, not DLC, patches that will add more cutscenes and fix some holes in the story to make you understand what's going on better.
Did you miss that Ignis is blind and Gladio blames Noctis for it?
The DLC is probably going to be content for when the characters leave your party.
Finally, the game messes up a lot of plot, such as hyping up Luna's existence while never getting players to understand and empathize with her plight. However, this was extremely obviously done as a cover up because FFXV was given a strict 3 year timeframe after 7 years in development hell and it's clear that A LOT of content was cut to make a singular story coherent, which the director decided would be the story of 4 friends bonding in their travels, which was perfectly done in my opinion. But this gets entangled with actual plot, like Luna dying, and doesn't excuse the poor substories, such as Gladio being pissy with Noctis about Ignis and not really giving a good reason why Gladio was so bad.
Also it's the opinion of a lot of people that the combat more than makes up for a lot of grievances.
My wishlist for patches is really visiting Tenebrae, really visiting Insomnia, and having the whole night world be explorable in end game, including Lestellum, revisiting Iris and such. They'll be adding Aranea and Iris? as party members later on? so that'll be neat.
Did you miss that Ignis is blind and Gladio blames Noctis for it?
The DLC is probably going to be content for when the characters leave your party.
Finally, the game messes up a lot of plot, such as hyping up Luna's existence while never getting players to understand and empathize with her plight. However, this was extremely obviously done as a cover up because FFXV was given a strict 3 year timeframe after 7 years in development hell and it's clear that A LOT of content was cut to make a singular story coherent, which the director decided would be the story of 4 friends bonding in their travels, which was perfectly done in my opinion. But this gets entangled with actual plot, like Luna dying, and doesn't excuse the poor substories, such as Gladio being pissy with Noctis about Ignis and not really giving a good reason why Gladio was so bad.
Also it's the opinion of a lot of people that the combat more than makes up for a lot of grievances.
This all makes the most sense. I either missed Gladio being upset specifically about Ignis / blaming Noctis, or just haven't heard that yet. I know Ignis is blind(ed) but didn't draw the connection. Gladio just starts yelling about the ring and Noctis being a bitch, right after we get a "several weeks later" splash screen lol. It was such a dramatic shift out of nowhere that it caught me off guard and I didn't play much after the train parks. It'll probably iron out a bit in the next chapter or two.
I fully understand the story or narrative suffering as a result of deadlines and development hell. In fact I heard so much about that beforehand and expected a lot worse going in. I was pretty surprised by how fine it was up until about this point, where the cracks might just be starting to show. I don't have very high expectations for the story when it comes to these games, I was just surprised by how relatively tight it was for the first half(ish?) and suddenly getting sloppy.
I didn't really want to go that far out of my way to find a way to watch Kingsglaive but I might now.
It wasn't as bad as I expected from all the horror stories? Just really long. Different, for sure, but that's not unprecedented for FF games is it? Chunks where you do something unusual or unlike anything else in the game. Yeah, it was fine, just really long. Not a big deal considering my save is ~40 hours deep. I can imagine it being ridiculous if you were just booking it through the story missions only.
The flash forward 10 years surprised me though.
Question: is the "end game" stuff people discuss an actual end game in the sense that I can finish the story and then everything opens up and new items or bosses or whatever appear? Or is the "end game" just using Umbra to go back in time and doing all the things that you were way underleveled for back then? Is the final boss a hard stop (which, to my memory, happens a lot in FF games), or does the world persist after you finish the main story?
The former. It's not a hard stop. It asks you to save after you're done and you appear right before last boss. Then u can use lumbra to go back to the old world where the challenge /endgame is.
It wasn't as bad as I expected from all the horror stories? Just really long. Different, for sure, but that's not unprecedented for FF games is it? Chunks where you do something unusual or unlike anything else in the game. Yeah, it was fine, just really long. Not a big deal considering my save is ~40 hours deep. I can imagine it being ridiculous if you were just booking it through the story missions only.
The flash forward 10 years surprised me though.
Question: is the "end game" stuff people discuss an actual end game in the sense that I can finish the story and then everything opens up and new items or bosses or whatever appear? Or is the "end game" just using Umbra to go back in time and doing all the things that you were way underleveled for back then? Is the final boss a hard stop (which, to my memory, happens a lot in FF games), or does the world persist after you finish the main story?
its a little bit of the first two. you can go back and do a bunch of sidequests you didn't do before, and there's a couple new NPC's, quests and new item spawn locations.
Just finished the game, gonna ramble off my impressions.
Reading through some past comments this has already gotten a lot of attention, but given that the story is the main thing I play Final Fantasy games for, I was left rather unimpressed. I watched the movie and the anime, but yes, there are holes coupled with odd pacing, especially in the later half. The story itself also seemed rather short. You can spend an awful lot of time in the game running around doing random things, but when focused on the story alone it felt like it lacked content compared to past FF games.
I was also disappointed in all the menial sidequests and hunts. Go here, fetch this. Go there, kill that. It's like they put generic MMORPG quests into a single player RPG. Some of them were decent and offered some relevant backstory to the world or characters, but a lot also did not.
Accumulating exp only to have it allocated when resting felt awkward and unnecessary.
The imperial emperor dude gets the crystal, but he needs the ring. Then you get to the imperial capital expecting a huge resistance but suddenly there is some crazy virus going around turning everyone into demons? That was so damn weird and a bit anti-climatic. The whole big bad world conquering imperial army just disappeared.
I never bought into the Luna x Noctis relationship. I know they were friends as kids and had some intertwined destiny, but beyond that I was never convinced of the affection between the two of them. They could have done so much better with that star-crossed lovers plot. It needed more backstory or interactions between the two of them, but once you meet Luna she dies. There was no time for the player to see or build a connection between them. Pretty disappointing because I really honestly wanted to be invested in it, like the final scene of the game with Noctis and Luna on the throne could have been super sweet, but ultimately I was just like "Oh, so they ended up together in the afterlife or something I guess." Bleh
The combat was fun and felt very smooth and fluid. I wasn't reaalllyy a fan of the crafting magic system, but it wasn't terrible. The open world was absolutely gorgeous and is imo the best thing about the game. I really enjoyed exploring it and seeing the different locales.
Overall I think the game had a lot of potential but ended up falling a bit flat on the story & core content side.
p.s. I can't believe that Cup Noodles stuff made it into the game.
p.p.s. was looking into stuff about the games story and came across this reddit comment(spoiler warning) which elaborates on my gripes with the story in better detail.
I don't have a PS4 and avoided all spoilers and got it for steam (thanks people who buy PUBG loot boxes) on day 1.
And honestly it's way better than I expected. It's kinda blowing me away. The controls with keyboard and mouse are amazing and the game plays and looks great. I like the roadtrip with the 4 boys way better than I thought (currently in chapter 7).
The only bug I had so far is that my FPS will drop to 27 after I summon Ramuh and it will not go back up without a restart of the game.
Otherwise I am happy to say that I can play the game with 50-60 FPS on my 1060 6GB on 1080p, high settings and Nvidia turf effects on.
On March 10 2018 07:52 Musicus wrote: So who is playing the Windows Edition?
I don't have a PS4 and avoided all spoilers and got it for steam (thanks people who buy PUBG loot boxes) on day 1.
And honestly it's way better than I expected. It's kinda blowing me away. The controls with keyboard and mouse are amazing and the game plays and looks great. I like the roadtrip with the 4 boys way better than I thought (currently in chapter 7).
The only bug I had so far is that my FPS will drop to 27 after I summon Ramuh and it will not go back up without a restart of the game.
Otherwise I am happy to say that I can play the game with 50-60 FPS on my 1060 6GB on 1080p, high settings and Nvidia turf effects on.
The games werid on alt tabbing. I don't understand how this game was ported like this but its really a meh.
I'm really shocked too about how much I'm enjoying it. Its not great but its really good. It takes a lot from 12 and the 13's to make something pretty good. I'm pretty unhappy about the lack of controlled progression and a party system but It delivers on a simple story with simple themes.
Its definitely something to give you hope for the next few games like KH3 and FF16.
On March 10 2018 07:52 Musicus wrote: So who is playing the Windows Edition?
I don't have a PS4 and avoided all spoilers and got it for steam (thanks people who buy PUBG loot boxes) on day 1.
And honestly it's way better than I expected. It's kinda blowing me away. The controls with keyboard and mouse are amazing and the game plays and looks great. I like the roadtrip with the 4 boys way better than I thought (currently in chapter 7).
The only bug I had so far is that my FPS will drop to 27 after I summon Ramuh and it will not go back up without a restart of the game.
Otherwise I am happy to say that I can play the game with 50-60 FPS on my 1060 6GB on 1080p, high settings and Nvidia turf effects on.
The games werid on alt tabbing. I don't understand how this game was ported like this but its really a meh.
I'm really shocked too about how much I'm enjoying it. Its not great but its really good. It takes a lot from 12 and the 13's to make something pretty good. I'm pretty unhappy about the lack of controlled progression and a party system but It delivers on a simple story with simple themes.
Its definitely something to give you hope for the next few games like KH3 and FF16.
When I alt tab it goes from full screen to windowed mode, kinda weird for sure.
Also another small thing I have to criticise is that we can't use the mouse freely on the map. The I,J,K,L thing is annoying, but hopefully they can fix this in a patch.
But year overall this game definitely gives me hope for future Square games and even better PC ports.
Disclaimer: I love kinda busted games that are also weird.
I really enjoyed my time with FFXV for reasons I cannot really explain. The game is an unfinished mess that has some really compelling gameplay and mechanics. I found myself really enjoying driving between areas and using that time to buy items and other housekeeping parts of the game. I wish more games would go to that type of travel where I can just kick back and enjoy the world they built while updating some item lists. The combat was weirdly enjoyable and I liked how it moved when it worked. When it didn’t work, it was this nightmare of me getting knocked over and spamming heal.
The story is some hot garbage that makes no sense with the themes in the game and you running around in Middle America as filtered through Japan. And everyone in that weird middle America could give two shits about a prince who might be part god or something(?) showing up to order food at a diner.
On March 13 2018 00:39 Plansix wrote: Disclaimer: I love kinda busted games that are also weird.
I really enjoyed my time with FFXV for reasons I cannot really explain. The game is an unfinished mess that has some really compelling gameplay and mechanics. I found myself really enjoying driving between areas and using that time to buy items and other housekeeping parts of the game. I wish more games would go to that type of travel where I can just kick back and enjoy the world they built while updating some item lists. The combat was weirdly enjoyable and I liked how it moved when it worked. When it didn’t work, it was this nightmare of me getting knocked over and spamming heal.
The story is some hot garbage that makes no sense with the themes in the game and you running around in Middle America as filtered through Japan. And everyone in that weird middle America could give two shits about a prince who might be part god or something(?) showing up to order food at a diner.
I wish I felt the same. I played 2 hours and haven't picked it up since. I don't like real-time combat in FF. It's not fun for me.
On March 13 2018 00:39 Plansix wrote: The story is some hot garbage that makes no sense with the themes in the game and you running around in Middle America as filtered through Japan. And everyone in that weird middle America could give two shits about a prince who might be part god or something(?) showing up to order food at a diner.
Lol... Not to mention there's an entire sidequest for getting toppings for cup noodles. The dialogue is just a hilarious commercial.
The plot is incredibly hard to understand even with all the movies/DLC content, I had to go read a bunch of background stuff to understand what happened. I did appreciate the complexity of the villain in this game though.
I think the game would be so much better if Aranea was a playable character.
On March 13 2018 00:39 Plansix wrote: The story is some hot garbage that makes no sense with the themes in the game and you running around in Middle America as filtered through Japan. And everyone in that weird middle America could give two shits about a prince who might be part god or something(?) showing up to order food at a diner.
Lol... Not to mention there's an entire sidequest for getting toppings for cup noodles. The dialogue is just a hilarious commercial.
The plot is incredibly hard to understand even with all the movies/DLC content, I had to go read a bunch of background stuff to understand what happened. I did appreciate the complexity of the villain in this game though.
To be honest, I sort of loved the Cup of Noodles bullshit in the game. It was so stupid and over the top it felt like weird protest art. Much like the battle in Smallvill in Man of Steel(a deeply flawed movie that I like for no good reason). All the product placement gets destroyed, including the villains throwing a Uhaul truck at Army Gunship. It makes me laugh every time I see it.
Honestly while the main story was a bit lacking, I really enjoyed my time playing FFXV. I might even get it on PC to play it again with better gfx
You can really tell what areas they worked hard on because certain things were really polished/well done (the world was great, some of the side stuff like fishing and driving was great too). Unfortunately it definitely feels like a rushed game because certain areas were also very lacking. It's a good sign for the series going forward if they can re-implement some of the good things a bit easier, and then focus on a better overall story along with solid character development.
Curious if anyone that played it around when it came out (like myself) had any comments on the current state of the game and what they've added? They really seem to be pimping the fact that the PC release has tons of new stuff, I'm assuming DLC (free or otherwise?) that was released over the last year or so on console. I doubt I'd buy the PC version but I'd probably pick up my PS4 save back up if there was enough new side content to experience.
There is apparently a rich backstory referencing ancient Greek tragedies that was left largely unexplained. Some players were able to piece it together from exploring the pitioss dungeon, the plot is summarised here and here
On March 13 2018 03:43 Duka08 wrote: Curious if anyone that played it around when it came out (like myself) had any comments on the current state of the game and what they've added? They really seem to be pimping the fact that the PC release has tons of new stuff, I'm assuming DLC (free or otherwise?) that was released over the last year or so on console. I doubt I'd buy the PC version but I'd probably pick up my PS4 save back up if there was enough new side content to experience.
They released high texture packs up to 4k and a bunch of special nividia graphics tech. Otherwise it has mission packs for the companions and a multiplayer dlc pack all paid but free on the pc version.
despite how crap the game was on release, i still believe somnus is one of the best tracks in ff history. got to hear it at distant worlds live - so many nerd chills.
after playing through the story and reading that its actualy a greek trajety with japanese people set in the american midwest to the tune of florance and the machines stand by me I think its a really good story. there are some hiccups and you can see the dev hell it went through but all in all its a pretty solid FF and shows a lot of promise for the future ala ACO.
So I've owned this game since release and played it for one or two hours. The combat turned me off and it felt slow. Anyway, I installed it again and started playing and I am actually enjoying it this time around (no idea why). Anyone have any tips or things of note to pass on? For example, there have been certain items that are only obtainable at certain parts of the story in other FF games or things like that. Are there things I should watch out for to make a playthrough more fun or special?
On January 22 2019 04:19 Ayaz2810 wrote: So I've owned this game since release and played it for one or two hours. The combat turned me off and it felt slow. Anyway, I installed it again and started playing and I am actually enjoying it this time around (no idea why). Anyone have any tips or things of note to pass on? For example, there have been certain items that are only obtainable at certain parts of the story in other FF games or things like that. Are there things I should watch out for to make a playthrough more fun or special?
Oh boy. So at some point you're going to be asked if you want to go own this lighthouse and go onto a boat. Do not do this until you've done everything in the world you want to do before because after this the game moves into the content that was made before the current iteration and you won't be coming back.
There are quests for specific items you need for cid to upgrade weapons to the next level. Look up these items and make sure never to sell anything that may somehow be worthwhile. Ie if you have 10 of them you can sell them but if you just got the one thing be sure to google if its important somehow.
Spell crafting is hilariously broken, experiment with different items to add and a calculator to find out what will do tons of damage.
Remember that nothing in FF 15 actualy makes sense and the lore is an incoherent mess thats ultimatly unexplainable. Its like jazz just try to enjoy the notes.
On January 22 2019 04:19 Ayaz2810 wrote: So I've owned this game since release and played it for one or two hours. The combat turned me off and it felt slow. Anyway, I installed it again and started playing and I am actually enjoying it this time around (no idea why). Anyone have any tips or things of note to pass on? For example, there have been certain items that are only obtainable at certain parts of the story in other FF games or things like that. Are there things I should watch out for to make a playthrough more fun or special?
Oh boy. So at some point you're going to be asked if you want to go own this lighthouse and go onto a boat. Do not do this until you've done everything in the world you want to do before because after this the game moves into the content that was made before the current iteration and you won't be coming back.
There are quests for specific items you need for cid to upgrade weapons to the next level. Look up these items and make sure never to sell anything that may somehow be worthwhile. Ie if you have 10 of them you can sell them but if you just got the one thing be sure to google if its important somehow.
Spell crafting is hilariously broken, experiment with different items to add and a calculator to find out what will do tons of damage.
Remember that nothing in FF 15 actualy makes sense and the lore is an incoherent mess thats ultimatly unexplainable. Its like jazz just try to enjoy the notes.
Sounds like I'm in for a ride haha. Thanks for the info!
One last hurrah for a game that took over a decade to create, and less than two years to leave behind.
Over two years have passed since the release of Final Fantasy XV at the end of November 2018. Square Enix has continued to actively support the game with updates and DLC, but apparently, it’s time to turn the last page.
The publisher announced today that it will host a “final” Active Time Report broadcast a week from now, on Tuesday, March 26. It will be hosted by global brand director Akio Ofuji and Episode Ardyn director Takefumi Terada.
The livestream promises news on updates to the game, more info on the novel The Dawn of the Future (which is said to deliver that possible happy ending promised by former director Hajime Tabata), and the latest details and gameplay of the last DLC Episode Ardyn.
The show will begin at 8:00 PM Japan Time, translating into 11:00 GMT, 7:00 AM EDT, and 4:00 AM PDT.
You can find the embed for the stream below.
If you want to see more of Episode Ardyn, you can enjoy some gameplay showing his deadly moves, more information and the first screenshots, alongside the moving anime prologue released by Square Enix a few weeks ago.
The DLC will launch March 26 for PS4, Xbox One, and PC. Final Fantasy XV is currently available for PS4, Xbox One, and PC.
Over two years have passed since the release of Final Fantasy XV at the end of November 2018. Square Enix has continued to actively support the game with updates and DLC, but apparently, it’s time to turn the last page.
The publisher announced today that it will host a “final” Active Time Report broadcast a week from now, on Tuesday, March 26. It will be hosted by global brand director Akio Ofuji and Episode Ardyn director Takefumi Terada.
The livestream promises news on updates to the game, more info on the novel The Dawn of the Future (which is said to deliver that possible happy ending promised by former director Hajime Tabata), and the latest details and gameplay of the last DLC Episode Ardyn.
The show will begin at 8:00 PM Japan Time, translating into 11:00 GMT, 7:00 AM EDT, and 4:00 AM PDT.
You can find the embed for the stream below.
If you want to see more of Episode Ardyn, you can enjoy some gameplay showing his deadly moves, more information and the first screenshots, alongside the moving anime prologue released by Square Enix a few weeks ago.
The DLC will launch March 26 for PS4, Xbox One, and PC. Final Fantasy XV is currently available for PS4, Xbox One, and PC.
Just got a 2070 which can actually run the game with full graphics at a reasonable FPS, so that'll be fun.
Might fire it up again after to try and finish the game fully. Haven't unlocked the hard-mode dungeons yet with the keys, but I did beat adamantoise and so on, so I can definitely take a decent stab at it.