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Go Igo Weiqi Baduk - Page 10
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Hesmyrr
Canada5776 Posts
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Kau
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Canada3500 Posts
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mahrgell
Germany3942 Posts
Talking about perfect play... Uh well, I don't know perfect play, and honestly, this situation is quite difficult with lots of possibilities. By my own judgement White won't die unconditionally and easy. But wouldn't dare to say, who wins here. And yes, by E4 cutting I of course meant E2-D2-E4. And about move5-16 and general strategy. When you played move 4 you basically decided to play that kind of game. If you would hve wanted to prevent that, you could have D6 instead of C6, mirroring Black, but I'm no expert on 9x9 openings to tell you how this would turn out in first move advantage vs komi value. After that your sequence seems pretty straight forward. Also as we could see in the game... The wall is in fact working, even with an additional move at H3 there are problems for him, that are not easily solved. (I'm against using the argument of "but it worked" because that is often only due to opponents making shitmoves... but here the situation later is so difficult and G3, that it obviously still everyones game, even with better play) Even though Black playing H3 at G4 would have been much better for him. About move 18... Difficult. You really want to play where you played... but G4 can probably win for Black. but not playing there also hurts a lot...You could now either backtrack to move 4 and call it bad... Or just try what happens with stuff like attaching to F4 from either side, which again is a lot to read and fight and difficult to predict:D | ||
Torte de Lini
Germany38463 Posts
On October 27 2014 14:06 Kau wrote: T_T I haven't won a game yet. Patience and post your games here (: | ||
Furikawari
France2522 Posts
On October 27 2014 19:28 mahrgell wrote: @hesmyrr G3 is reasonable here. I feel like you are overstrategizing 9x9 a bit. Honestly, 9x9 is just a tactical battle, where for most moves there is no strategic guideline, that tells you if they are good or bad, but simple pure tactical reading decides, whether those moves work or don't. In this situation White has to do something like that, G3 would be among my first ideas as well, and I don't see a super simple refutation, so it is a fine choice. Talking about perfect play... Uh well, I don't know perfect play, and honestly, this situation is quite difficult with lots of possibilities. By my own judgement White won't die unconditionally and easy. But wouldn't dare to say, who wins here. And yes, by E4 cutting I of course meant E2-D2-E4. And about move5-16 and general strategy. When you played move 4 you basically decided to play that kind of game. If you would hve wanted to prevent that, you could have D6 instead of C6, mirroring Black, but I'm no expert on 9x9 openings to tell you how this would turn out in first move advantage vs komi value. After that your sequence seems pretty straight forward. Also as we could see in the game... The wall is in fact working, even with an additional move at H3 there are problems for him, that are not easily solved. (I'm against using the argument of "but it worked" because that is often only due to opponents making shitmoves... but here the situation later is so difficult and G3, that it obviously still everyones game, even with better play) Even though Black playing H3 at G4 would have been much better for him. About move 18... Difficult. You really want to play where you played... but G4 can probably win for Black. but not playing there also hurts a lot...You could now either backtrack to move 4 and call it bad... Or just try what happens with stuff like attaching to F4 from either side, which again is a lot to read and fight and difficult to predict:D Locally probably g1 is the losing move. First it's damezumari (meaning your play removes a liberty to your group), never a good idea. Second extending to d2 looks like winning the fight, but I'm too lazy to read all variations here ![]() | ||
RagequitBM
Canada2270 Posts
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Hagen0
Germany765 Posts
On October 27 2014 12:21 Hesmyrr wrote: One thing I also wanted to ask about is my strategy. I am pretty sure I lost after move 5 to 16. Two black stones are way too close for me to successfully utilize my wall. If black decided to make me leave small on the corner... for example, play E4 as move 33 instead of J2, I think my center group outright dies (never mind the need to save the corner in gote) which means my G3 invasion wasn't good idea to begin with regardless of life-or-death? What should I have played as move 18 to better myself, or was my response to black E7 wrong from the very start? You are indeed correct. After move 17 and especially move 19 at H3 the game is essentially over. Your invasion at G3 doesn't work and and it could be difficult to even live with your middle group. For reference black can answer G3 with F3. I'm not sure where the problem lies with your opening. It's possible that c6 was already an overplay. More likely though your handling of the invasion was not correct. E7 E6 D7 D6 is beyond reproach but after C7 it is better to play F7. blacks corner is not alive yet. He has to add an extra move which allows you attack the lower side. It will likely come down to an all or nothing fight. | ||
Torte de Lini
Germany38463 Posts
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nimbim
Germany983 Posts
Feel free to ask if anything is unclear. | ||
Torte de Lini
Germany38463 Posts
On October 30 2014 01:28 nimbim wrote: I reviewed that game for you https://online-go.com/review/36968 Feel free to ask if anything is unclear. Move 60: That False Eye really had me scared, I think he and I both thought that was two eyes! Move 65: A1 -- I thought two eyes had to be connected directly together? Move 71: E9 - I definitely felt I was in a similar situation where I could make one false move and lose that massive capture Move 64: H1 - I felt that entire string of play would be something someone much more confident could do. It's smart move, but way beyond my ability to foresee how it'd turn into my favour, no? I understand the overall lesson. I was surprised how quickly the initial skirmish spiraled. Thank you. | ||
nimbim
Germany983 Posts
On October 30 2014 01:44 Torte de Lini wrote: Move 65: A1 -- I thought two eyes had to be connected directly together? That string of black stones is connected. You can have 1 eye in the upper left corner and 1 in the bottom right, as long as they belong to the same group. Move 64: H1 - I felt that entire string of play would be something someone much more confident could do. It's smart move, but way beyond my ability to foresee how it'd turn into my favour, no? Right now you probably can't read these moves in a game, but it is a very common shape. You will see it very often in your games and eventually know what you can do. | ||
Torte de Lini
Germany38463 Posts
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KillerDucky
United States498 Posts
![]() They use an Elo like system. Every 100 points is 1 rank. You're at 11 now = 21k, if you get to 100 you'll be 20k. If you go negative you'll be 22k. | ||
Torte de Lini
Germany38463 Posts
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Hesmyrr
Canada5776 Posts
![]() You can also see progress of your rank on the profile page, I think. Seems like it's the blue bar thing. | ||
Torte de Lini
Germany38463 Posts
So frustrating, I thought I won but I didn't close it when I could have. | ||
KillerDucky
United States498 Posts
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Torte de Lini
Germany38463 Posts
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Hesmyrr
Canada5776 Posts
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thesideshow
930 Posts
http://online-go.com/game/1033711 Been doing a small amount of tsumego daily, about 10 problems a day. Seems to have helped my fighting a lot. | ||
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