
Also i know its been on the past couple pages but is there a general rotation you go when jungling? do you follow like warwick and get bloodrazors?
just as i say this servers come up
:D
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arb
Noobville17921 Posts
September 03 2010 09:43 GMT
#16041
![]() Also i know its been on the past couple pages but is there a general rotation you go when jungling? do you follow like warwick and get bloodrazors? just as i say this servers come up :D | ||
spinesheath
Germany8679 Posts
September 03 2010 09:51 GMT
#16042
On September 03 2010 13:50 gtrsrs wrote: without runes, what's the max armor pen you can get? bruta + youmo's + black cleaver + starks? obv last whisper but that won't give me solid numbers am i missing any items? so it's like 15+20+20+60+whisper+runes? is there any more? i just ran a game where i built that... with runes came up to 131 armor pen. i don't know how much application that would have though. if you dip lower than their armor, how much is your attack boosted by? like say they have 10 armor and i have 10 armor pen. i do 100% damage. if i have 20 armor pen (they have -10 armor) does the damage calculation go inverse of how armor works? like i'll get a %-based boost on my damage? can i not exceed my max attack damage? Cleaver and Starks use Armor Reduction, which technically is different from APen. SotD has 30 APen on its active. Reduction is applied first, then APen, then Whisper. Afaik only reduction can bring someone's armor into the negatives. And since reduction is applied first, it's unlikely to happen unless your enemy has less than 80 defense or his defense is greatly reduced by some ability. Dunno any examples off the top of my head. I would assume that negative armor is capped at something greater than -99 or else the usual damage calculation wouldn't work. Maybe there is a different formula for negative armor, but I haven't seen it yet. The normal formula is this: damage dealt * 100 / (100 + armor) = damage recieved where armor is the final value after applying APen etc. As you can see there is a slight problem with -100 armor. Some jungle creeps have negative MRes, you can check the % reduction that is displayed if you hover over their MRes value. If it doesn't match this formula then there is some other formula at work. But since this really shouldn't matter unless APen actually does bring armor into the negatives... You shouldn't bother. | ||
red_
United States8474 Posts
September 03 2010 10:04 GMT
#16043
On September 03 2010 18:51 spinesheath wrote: Show nested quote + On September 03 2010 13:50 gtrsrs wrote: without runes, what's the max armor pen you can get? bruta + youmo's + black cleaver + starks? obv last whisper but that won't give me solid numbers am i missing any items? so it's like 15+20+20+60+whisper+runes? is there any more? i just ran a game where i built that... with runes came up to 131 armor pen. i don't know how much application that would have though. if you dip lower than their armor, how much is your attack boosted by? like say they have 10 armor and i have 10 armor pen. i do 100% damage. if i have 20 armor pen (they have -10 armor) does the damage calculation go inverse of how armor works? like i'll get a %-based boost on my damage? can i not exceed my max attack damage? Cleaver and Starks use Armor Reduction, which technically is different from APen. SotD has 30 APen on its active. Reduction is applied first, then APen, then Whisper. Afaik only reduction can bring someone's armor into the negatives. And since reduction is applied first, it's unlikely to happen unless your enemy has less than 80 defense or his defense is greatly reduced by some ability. Dunno any examples off the top of my head. I would assume that negative armor is capped at something greater than -99 or else the usual damage calculation wouldn't work. Maybe there is a different formula for negative armor, but I haven't seen it yet. The normal formula is this: damage dealt * 100 / (100 + armor) = damage recieved where armor is the final value after applying APen etc. As you can see there is a slight problem with -100 armor. Some jungle creeps have negative MRes, you can check the % reduction that is displayed if you hover over their MRes value. If it doesn't match this formula then there is some other formula at work. But since this really shouldn't matter unless APen actually does bring armor into the negatives... You shouldn't bother. Pretty sure Corki is the only person that can reliably bring people into negatives(gatling gun + cleaver), and even then it's only going to be people who are maybe just rocking a cloth armor item+aegis aura. Reduction being applied first is simply put, confusing. Maybe they're worried about it being super OP if it were applied last(omg Black Cleaver might see game time on more than one champ). | ||
StuffedTurkey
United States859 Posts
September 03 2010 11:33 GMT
#16044
On September 03 2010 19:04 red_ wrote: Show nested quote + On September 03 2010 18:51 spinesheath wrote: On September 03 2010 13:50 gtrsrs wrote: without runes, what's the max armor pen you can get? bruta + youmo's + black cleaver + starks? obv last whisper but that won't give me solid numbers am i missing any items? so it's like 15+20+20+60+whisper+runes? is there any more? i just ran a game where i built that... with runes came up to 131 armor pen. i don't know how much application that would have though. if you dip lower than their armor, how much is your attack boosted by? like say they have 10 armor and i have 10 armor pen. i do 100% damage. if i have 20 armor pen (they have -10 armor) does the damage calculation go inverse of how armor works? like i'll get a %-based boost on my damage? can i not exceed my max attack damage? Cleaver and Starks use Armor Reduction, which technically is different from APen. SotD has 30 APen on its active. Reduction is applied first, then APen, then Whisper. Afaik only reduction can bring someone's armor into the negatives. And since reduction is applied first, it's unlikely to happen unless your enemy has less than 80 defense or his defense is greatly reduced by some ability. Dunno any examples off the top of my head. I would assume that negative armor is capped at something greater than -99 or else the usual damage calculation wouldn't work. Maybe there is a different formula for negative armor, but I haven't seen it yet. The normal formula is this: damage dealt * 100 / (100 + armor) = damage recieved where armor is the final value after applying APen etc. As you can see there is a slight problem with -100 armor. Some jungle creeps have negative MRes, you can check the % reduction that is displayed if you hover over their MRes value. If it doesn't match this formula then there is some other formula at work. But since this really shouldn't matter unless APen actually does bring armor into the negatives... You shouldn't bother. Pretty sure Corki is the only person that can reliably bring people into negatives(gatling gun + cleaver), and even then it's only going to be people who are maybe just rocking a cloth armor item+aegis aura. Reduction being applied first is simply put, confusing. Maybe they're worried about it being super OP if it were applied last(omg Black Cleaver might see game time on more than one champ). AD rammus! puncturing taunt ftw | ||
spinesheath
Germany8679 Posts
September 03 2010 11:56 GMT
#16045
The new Philosopher's Stone will take just slighly more than 12 minutes to produce the money it takes to build it from a Regrowth Pendant. It's highly efficient at what it does, 1235 value for 800 cost if you value the MP5 based on Meki Pendant and HP5 based on Regrowth. The biggest drawback seems to be the lack of an item to build it into. | ||
Khul Sadukar
Australia1735 Posts
September 03 2010 13:18 GMT
#16046
Im gonna blame Garen. Everytime the opposition has garen our team just folds. Sick of it. | ||
Niton
United States2395 Posts
September 03 2010 13:30 GMT
#16047
HP Quints / ASpd Reds / Armor Yellows / MP5PL Blues, Amplifying Tome + 1 red opening. Golem -> Wraiths -> Wolves -> Blue -> Red gank is about 5:30~, never in real danger of dying. You can dragon at 6 without help if you have blue/red, most likely with help if you don't have them. It feels really dumb tbh. Gonna run it with Sapphire / Meki and see how those work in preperation for MANAMUNE. | ||
BluzMan
Russian Federation4235 Posts
September 03 2010 13:38 GMT
#16048
On September 03 2010 22:18 Khul Sadukar wrote: Every time I try to get better at another champ always end up losing. I cant tell if its just getting bad teammates (sure feels like it when were 1:5) or if im not doing enough to help win. Im gonna blame Garen. Everytime the opposition has garen our team just folds. Sick of it. It's normal, happens all the time especially if the champ is "not my style" (it took me like 20 games to feel the strength of Kayle, while I started dominating with Galio on the third game I played him). | ||
gtrsrs
United States9109 Posts
September 03 2010 13:41 GMT
#16049
On September 03 2010 14:00 HeavOnEarth wrote: Sotd gives armor pen i guess by i guess i mean i have 0% clue what champ ur referring to ;o okay well assume not olaf/corki/kog/anyone with annate mpen themselves and re: other mathcrafters. so if they have 40 armor, i have 20 armor reduction and 100 armor pen, it will still treat them as having 0 armor instead of -80 armor? so armor pen is better on higher armor targets (so you know it's being applied) rather than lower armor targets? :s that seems so counterintuitive | ||
ToT)OjKa(
Korea (South)2437 Posts
September 03 2010 14:03 GMT
#16050
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spinesheath
Germany8679 Posts
September 03 2010 14:09 GMT
#16051
On September 03 2010 22:41 gtrsrs wrote: Show nested quote + On September 03 2010 14:00 HeavOnEarth wrote: Sotd gives armor pen i guess by i guess i mean i have 0% clue what champ ur referring to ;o okay well assume not olaf/corki/kog/anyone with annate mpen themselves and re: other mathcrafters. so if they have 40 armor, i have 20 armor reduction and 100 armor pen, it will still treat them as having 0 armor instead of -80 armor? so armor pen is better on higher armor targets (so you know it's being applied) rather than lower armor targets? :s that seems so counterintuitive Yes, the target should be treated as having 0 armor. In pretty much all cases your APen will not exceed their armor. All (?) chars have natural armor scaling, add an Aegis or just 1 Chainmail and you can be fairly sure that you won't have enough APen to get them to 0. So even against low armor targets your APen will not lose its effectiveness. If your target has 100 armor, then 50 APen will result in 33% more damage. If your target has 200 armor, then 50 APen will result in 20% more damage. Unless I messed up somewhere (But since the numbers match my expectations, I'm gonna believe they're correct). That means that APen is better against low armor targets unless it exceeds the armor of the target. And even then it depends on how much APen is lost. | ||
myopia
United States2928 Posts
September 03 2010 14:10 GMT
#16052
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spinesheath
Germany8679 Posts
September 03 2010 14:15 GMT
#16053
On September 03 2010 23:10 myopia wrote: we need a dinosaur champ What kind of Dinosaur? T-Rex? Brachiosaurus? Plesiosaurus? | ||
Orpheos
United States1663 Posts
September 03 2010 14:19 GMT
#16054
On September 03 2010 18:41 BluzMan wrote: Is it just me or Malphite's ult seems kinda lackluster? It requires immense amount of luck to hit more than two persons, does laughable damage and has a looong cooldown. I think it would be much better if it was put on a shorter CD so that Malphite could actually use it in every fight. After all, Blitzcrank's ult does more damage in a wider radius and has a much shorter CD than this. i mean thats why all those buffs they did to malph isnt really helping the bigger problem. his ult either needs to be extremely gamechanging like amumu's or it needs to be on shorter CD. as it is now he is just a nuisance. kinda like mord without as much lane dominance and a less useful ult. | ||
Niton
United States2395 Posts
September 03 2010 14:21 GMT
#16055
+ Show Spoiler [Trololol~] + ![]() I don't know what I was looking for going into this, but I really didn't expect Taric to be this good at jungling. The dragon kill was around ~30 seconds, and I think this might actually be viable. On September 03 2010 23:15 spinesheath wrote: What kind of Dinosaur? T-Rex? Brachiosaurus? Plesiosaurus? Kog'maw Dilophosaurus skin, imo. | ||
myopia
United States2928 Posts
September 03 2010 14:25 GMT
#16056
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arb
Noobville17921 Posts
September 03 2010 14:26 GMT
#16057
"Concede" My first time playing olaf and our soraka(who is like 0-6) calls me useless at which point WW calls us all useless So at 25 mins i offer a surrender and it fails 2-3 15 minutes and 4 aces later as we're raping their nexus i type "Concede, lololol u mad" and we win. Their team raged hard afterwards | ||
ghen
United States1356 Posts
September 03 2010 14:30 GMT
#16058
On September 03 2010 23:25 myopia wrote: Trouble with jungle Taric is that he's one of, if not the best, laners in the game. Why would you send him into the woods? Because solo queue never jungles at low elo and its fun to do stupid stuff as long as you have a competent 1v2 laner. | ||
Niton
United States2395 Posts
September 03 2010 14:30 GMT
#16059
On September 03 2010 23:25 myopia wrote: Trouble with jungle Taric is that he's one of, if not the best, laners in the game. Why would you send him into the woods? edit: ^^^ he said it better Started as an experiment to see how well it actually worked after Juicyfruit's post, since I don't know how to play a jungler at all and I play Taric well. After some really promising early ventures, I bought up a set of flat armor yellows and saw just how much was possible. At least while I still play unranked, Jungle Taric seems like a nice way to play a character I enjoy while also fufilling the jungler role /shrug. | ||
Southlight
United States11766 Posts
September 03 2010 14:30 GMT
#16060
On September 03 2010 23:25 myopia wrote: Trouble with jungle Taric is that he's one of, if not the best, laners in the game. Why would you send him into the woods? He's also slow as shit at jungling. | ||
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