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On September 01 2010 03:10 Ruthless wrote: turrets are the reason heim is so good, theres never a reason not to have the max number of turrets in your lane early game. they allow you go to back without losing minion xp, help contribute to last hits and make sure you can pressure their turret slowly. they prevent ganks, they do most of your damage in any sort of longer fight. dan dinh is prob the #1 heimer and levels turrets last. turrets are so overrated and is a noob-trap.
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wrawra, does he level it at all early? I've always been under the impression that turrets were overrated, but I still figured having 2 points in it to make your ult do something would be kinda standard.
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Marshall Islands3404 Posts
i remember when people didnt even get heimer's ult at lvl 6, waited until like lvl 10
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Dan would always go pure missles, he said he'd only lvl turrets when he was drunk and didnt feel like last hitting.
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On September 01 2010 03:09 GranDim wrote: The target range is much smaller than the missile range.
OOOOOOHhh, so you shoot MINIONS and let the missile splash do all the work. Gotcha.
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Kogmaw is better than ezreal now
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Mog Kaw is so unbelievably overrated it makes me want to punch a baby right in the face.
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Everyone overreacts to changes :<
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On September 01 2010 04:10 Mogwai wrote: Mogwai is so unbelievably overrated it makes me want to punch a baby right in the face.
Haha. 
Does PinoC jungle on his Yi? The only troubles I have with Yi is when Q decides to never proc. Oh and when alpha strike takes you on the other side of the wood barrier at golem.
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that going through purple side golem trees shit used to drive me crazy with jungle Xin. they fixed it for Xin though :p.
EDIT: and hey! I'm not overrated! No one even knows who I am outside of TL, lol!
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Pinoc runs attack speed runes and starts doran's blade for jungle. He goes twin golems - wraiths - wolves - blue - recall - twin golems - liz. This route only really works if u have attack speed runes instead of armor pen.
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Ah thanks so much for that spudboy. Does he max up Q or E?
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On September 01 2010 04:40 Chrispy wrote:Show nested quote +On September 01 2010 04:10 Mogwai wrote: Mogwai is so unbelievably overrated it makes me want to punch a baby right in the face. Haha.  Does PinoC jungle on his Yi? The only troubles I have with Yi is when Q decides to never proc. Oh and when alpha strike takes you on the other side of the wood barrier at golem.
I always start vamp scepter now and then kill the 3 small creep camps. then with my next 350 gold I get an emblem of valure. From there you should have no trouble jungling. My skill order is qwqeer R>E>Q>W. I then build a ghostblade and after which I usually get an infinity edge. Jungling Yi is all about his level 4 gank which is one of the strongest in the game. Also its much more fun playing glass cannons then tanks, and even in this metagame Yi remains viable. Wuju style!
Also, I've been emulating KingDeathRat's yi but I haven't tried PinoC's style yet. This could be fun.
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Russian Federation4235 Posts
Any ideas on jungling strategy with Malphite?
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cloth + 5 hp pots armor marks, hp quints, armor seals, I forget what on seals ground slam, brutal, ground slam, seismic, ground slam, ult -> ult > ground slam > seismic > brutal start at blue buff, go wolves, wraiths, little golems, red buff or something like that.
I have a friend who's been doing it a lot recently and he's lookin' really sharp out in the jungle with malphite. between starting with like 68 armor or something silly like that and his granite shield, you just stay really high health and can start going into the opposing jungle and bossing their jungler around.
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On September 01 2010 01:47 ghen wrote:Show nested quote +On September 01 2010 01:11 GogoKodo wrote: I tried jungling as Cho (probably bad idea as I'm only lvl 20) but I had no idea what starting item(s) to buy as I've never played a jungler. I went with cloth armor + 5 hp pots since I see it on other junglers. Obviously that's for a Madred's Razors on most heroes (which I didn't build) but it seemed decent enough to start out with anyway. I turned my cloth armor into a HoG a little later since I didn't know what else to get.
It turned out OK since normal/solo queue is a joke, was able to get lvl 4 double buffs and gank a lane for a double kill probably pretty slow compared to a lvl 30 with full runes/masteries but it was fun. Concider everything you do at summoner level 20 as practice. HoG is a good starting item for building a jungler into a tank. two of them even. Cho's jungling speed gets drastically worse as the game goes on though if you build straight tank. So once you get level 8-9 and have most of your feast stacks you should probably go to the lane. If you're going to be AP cho then start building AP after your cloth armor or HoG. Your creep clearing skills will be baller with rupture, scream, and blue buff. Actually, I think AP jungle cho would be better with fort pot + 5 HP, then go right into kage's pick, merc treads, and NLR. Then you can build out items from there. going for deathfire for extra burst, void staff or abyssal scepter to build your AP, and then zhonyas when you get enough to make the passive worth it. Don't let people moan about how good cho is in a lane when you go jungling, if there's no other jungler on your team it works out better with a better 1v2 player (nasus, galio are my favs). At summoner level 20 it really isn't that big a deal if a champ is "right" for something. But! if there's another person willing to jungle by all means, let them jungle. Cho is good in a lane  and can 1v2 like a boss. You could keep smite at that point if it's too late to change. It will help feed your passive. As a jungle cho I usually open cloth + 5 pots and save the cloth armor for GA because you're 100% going to get it. The HoG isn't needed, because Randuin's is bad on Cho. Use that 800 to get a blasting wand or build towards catalyst. I usually don't like RoA but sometimes when I jungle I will get it. If I can manage to hit sick ganks or for some reason if I don't need to shop for a long time I just stick to my normal strategy and get a NLR first.
Skill-wise, QEQEQR then R>Q>W>E. That extra 30 damage AoE on vorpal helps a LOT when you jungle. I run attackspeed marks and quints now, so it does a lot of damage really fast.
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On September 01 2010 00:04 Brees wrote: biggest mistake i see when people jungle amumu is taking lizard/ganking sidelanes. unless the team is overly stupid(then by all means do it) its extremely hard to justify it when you dont have a guaranteed instagib like warwick or insane movespeed like udyr. you should be trying to force a fight at dragon as amumu asap because that is your strength over other jungler's early/mid game, your AOE. so take advantage of it and stop taking that lizard and give it to some one in lane.
Interesting. I leave both buffs alone after the early game, but do you NEVER take lizard? I think it's key to my very first sweep through the jungle, for the xp + gold, and the buff does make dragon go down faster.
And if you're skipping out on red buff, and don't need blue buff lategame, do you take the buff masteries on Amumu?
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A few questions on WW.
Is Madred's BR enough for damage? I usually build BRs then Black Cleaver but im reading that BRs are enough on WW, because his damage mainly comes from his ulti(BRs) and Hungering Strike which is %hp based.
Is it better just to get BRs, boots, and then GA, Sunfires, Banshees or other defensive items?
And what about Wits End? Is it good on WW?
Which boots do you prefer?
As for glyphs, MR or CDR?
Thanks pros
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just bloodrazors is plenty in the way of damage.
merc treads for boots
CDR blues make jungle go faster iirc.
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On September 01 2010 06:47 -Kato- wrote: A few questions on WW.
Is Madred's BR enough for damage? I usually build BRs then Black Cleaver but im reading that BRs are enough on WW, because his damage mainly comes from his ulti(BRs) and Hungering Strike which is %hp based.
Is it better just to get BRs, boots, and then GA, Sunfires, Banshees or other defensive items?
And what about Wits End? Is it good on WW?
Which boots do you prefer?
As for glyphs, MR or CDR?
Thanks pros
Madred's is typically enough, though sometimes it is nice to get one more, depending on how tank-like their team is. Wit's End is an excellent item on WW if you are facing a team which all use mana since you can benefit from every stat it gives (and it helps you survive against casters a bit better) though generally the BR is enough. I typically like to get one more AD item as the game goes on (getting survivability after boots, typically a GA) usually in the form of a blood thirster. This is simply because it helps you push towers and inhibitors down faster which can be the difference between victory and defeat in those really close long games.
As for glyphs, I use CDR/lv since that's what I own and they have worked out well enough, I would prefer to have the MRes glyphs however, since they make you so much more resilient.
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