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League of Legends [New forum, check OP!] - Page 760

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mrgerry
Profile Joined September 2008
United States1508 Posts
August 29 2010 06:53 GMT
#15181
No one thought grackis was good ever. He was there so we could listen to his rage and troll him. Unversable was always so bad, just there cause he would listen to calls and play support heroes.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-08-29 07:01:18
August 29 2010 06:54 GMT
#15182
On August 29 2010 15:43 UniversalSnip wrote:
[snip]


1) I gave pretty much every possibility, and then some (like adding jungler interference into the equation). And I challenged you to tell me which of those was the right decision. Because they all were based on the simple decision of whether to pull the trigger or not. It's literally a yes or no question. So tell me. Which is it, yes or no. We can, of course, extrapolate the question to include WHEN you pull the trigger, which adds a whole dimension (literally, time) to the question, but I'm not being that mean.

2) I haven't played Magic since like Urza, so yeah, whatever.

3) According to the hundreds of chess books that have been written since its conception, the answer to your question is very decidedly a "no there is no right answer" and is why chess is still an indeterminate game today. Later on when the pieces have locked in, turn-based limitations kick in for chess, so as the game goes on the amount of choices available to each player becomes highly limited to more "yes or no" answers regarding each move, and there becomes more of the "one right answer and a hundred wrong answers" sort of situation, but fortunately for games like SC/LoL/other real-time games, the limitation of turn-based games does not apply.

Edit:
The most blunt way of putting this, is that there's a right decision for two players, both of which strictly contradict each other. Given the decision-point of Garen for whether to last-hit or not against Ashe, the right answer would be "don't get hit by Ashe." However the right answer for Ashe is "hit Garen." Only one of these can hold true at any conflicting point. For Garen there's added pressure of "sitting still and being zoned is also not a good answer," so eventually (yes, time, more decision dimensions) there comes times where the point of conflict must arise.

How do you deal with Ashe?

Well the "right" answer is to not get hit by ECA. By therein lies the paradox, if you can't hit, don't play Ashe. But the right answer for Ashe is to land ECAs. At any given point of ECA-meditated conflict only one of those "decisions" can ever be "right." After all, it either hits or it doesn't. And whichever side the coin lands on, one player made the wrong decision and the other player made the right decision. Of course, there's also the third option (where it doesn't matter because it's a bad shot) but that's a different decision.

Edit2:
Say you rez. If you fire an arrow at bottom, you might land a hit on someone that can turn the fight around/jam the tables on way/land a chaser kill. If you miss, 20 seconds later you might miss a kill opportunity at top. However if you don't shoot, you may not get the kill opportunity at all if the opponent is playing it "right" and respecting you because of your ult. What's the right decision?
oraoraoraoraoraoraoraora
rredtooth
Profile Blog Joined December 2008
5459 Posts
Last Edited: 2010-08-29 07:03:32
August 29 2010 07:02 GMT
#15183
On August 29 2010 15:46 Brees wrote:
today i got something that never happened before, cleavered some one as mundo then baron finished him off for me and i got the kill rofl...he died at around the lizard on the side baron is, which is kinda far. pretty weird


redtooth was in the game
that was weird. i couldn't figure it out either. that's why Asier and i asked "baron kill?" in surprise. he was definitely clear of all damage sources (especially baron) but i don't know. i was thinking maybe he phoenix'd the wraiths? also, those were some imba teams, despite all the ego and hating ha. gotta love MM sometimes.
On August 29 2010 15:53 mrgerry wrote:
No one thought grackis was good ever. He was there so we could listen to his rage and troll him. Unversable was always so bad, just there cause he would listen to calls and play support heroes.
i used to think grackis was good... don't know what was wrong with me haha. then i ran into him 1v1 nid vs nid solo top and was 3-0 despite MXP shaco being on the other team and attempting to kill me every 5 seconds. "Ask Unversable" was my favorite sub-forum.
[formerly sponsored by the artist formerly known as Gene]
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2010-08-29 07:11:32
August 29 2010 07:06 GMT
#15184
@zerg: That really doesn't change anything. So your decisions happen at the same time. You could modify magic to work that way - you both make your decisions, then reveal them simultaneously. The point would still stand.

On August 29 2010 15:54 Southlight wrote:
Show nested quote +
On August 29 2010 15:43 UniversalSnip wrote:
[snip]


1) I gave pretty much every possibility, and then some (like adding jungler interference into the equation). And I challenged you to tell me which of those was the right decision. Because they all were based on the simple decision of whether to pull the trigger or not. It's literally a yes or no question. So tell me. Which is it, yes or no. We can, of course, extrapolate the question to include WHEN you pull the trigger, which adds a whole dimension (literally, time) to the question, but I'm not being that mean.


Don't be silly. I can't believe you really think giving me an irrelevant multiple choice questionnaire is going to produce a consensus, or even win you the argument.

2) I haven't played Magic since like Urza, so yeah, whatever.


legit, I still respect your arguments despite a poor example.

3) According to the hundreds of chess books that have been written since its conception, the answer to your question is very decidedly a "no there is no right answer" and is why chess is still an indeterminate game today. Later on when the pieces have locked in, turn-based limitations kick in for chess, so as the game goes on the amount of choices available to each player becomes highly limited to more "yes or no" answers regarding each move, and there becomes more of the "one right answer and a hundred wrong answers" sort of situation, but fortunately for games like SC/LoL/other real-time games, the limitation of turn-based games does not apply.


Five turns in you're committed to your opening. For at least some of the following turns, the right play is going to be known, period. Some of them have not been conclusively decided, but they have almost certainly been narrowed down.

EDIT: I'm not suggesting you be 'robotic' and always make a certain play in a certain situation. You have to be playing off your opponent, but that's part of the decision making process. The uncertainty that comes from your opps, luck and the limits of your own skill is part of what you account for in looking for the optimal decision.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-08-29 07:15:33
August 29 2010 07:11 GMT
#15185
But you're not talking about narrowing down options, you're talking about yes or no.

That's why that multiple choice questionnaire is relevant. We are arguing that decisions in LoL are multiple-choice questions of incredible depth of choices, and the choices listed change on a constant basis because as opposed to turn-based systems, real-time systems cause the underlying conditions leading to a decision to change on a moment-to-moment basis. As such, by arguing that there is a "right" choice you're logistically arguing that of a multiple-choice questionnaire there is one good choice. I even boiled down the ECA questions for you: yes or no, regarding to shoot or not to shoot. It's a two-choice question. I listed various possibilities that can result via either option.

Edit:
To add to that, I'm saying the onus is on you to explain why you would say one of those (yes or no) is the right choice, and how you would come to that decision. Because it's the right choice after all, you'd pick it every single time in that specific situation because it's the right choice, no ifs or buts.

Edit:
Actually screw that, we're not even arguing it's a MPC because MPC would imply there's a right answer. The only MPC part of this for us is that that's how many options you're given, and you're forced to pick one on the spot. Whether there is or a right answer or not is the question at hand. You're arguing there is. We're arguing there isn't. So explain to me what the right answer is and why it's the right answer (regarding yes or no). You don't even have to answer it directly (because you may not know that specific instance), just explain the underlying basis for why you'd arrive at one answer and why it's the one answer.
oraoraoraoraoraoraoraora
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2010-08-29 07:15:30
August 29 2010 07:14 GMT
#15186
No, I'm arguing that in game there is one right choice, although it may be difficult or realistically impossible to distinguish. That isn't even remotely close to arguing that in a multiple choice questionnaire which is a silly caricature of a game there's a right choice.

from my last post btw

EDIT: I'm not suggesting you be 'robotic' and always make a certain play in a certain situation. You have to be playing off your opponent, but that's part of the decision making process. The uncertainty that comes from your opps, luck and the limits of your own skill is part of what you account for in looking for the optimal decision.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 29 2010 07:15 GMT
#15187
this argument is terrible and off-topic.
can i get a high-level player in here (besides phrost, much respect) to tell me that kogmaw is gonna change the shitty metagame right now into more dps-based or some shit?
i play ... hearthstone =\^.^/= Winterfox
Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 29 2010 07:16 GMT
#15188
On August 29 2010 16:15 gtrsrs wrote:
this argument is terrible and off-topic.
can i get a high-level player in here (besides phrost, much respect) to tell me that kogmaw is gonna change the shitty metagame right now into more dps-based or some shit?


He'll change the metagame as much as another hard, ranged carry with a snare (Kayle).
oraoraoraoraoraoraoraora
rredtooth
Profile Blog Joined December 2008
5459 Posts
August 29 2010 07:17 GMT
#15189
On August 29 2010 16:15 gtrsrs wrote:
this argument is terrible and off-topic.
can i get a high-level player in here (besides phrost, much respect) to tell me that kogmaw is gonna change the shitty metagame right now into more dps-based or some shit?
no he's not. you guys mentioned "peeling" but tanks can get right on top of kogmaw despite all the shit you do. even if he was as good as you guys are making him sound (which he isn't), ranked games just ban kog and you're back to the same old tank-based play. if anything, i think poppy is a better solution to the problem.
[formerly sponsored by the artist formerly known as Gene]
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 29 2010 07:35 GMT
#15190
so if poppy is, is mundo as well?
i play ... hearthstone =\^.^/= Winterfox
Celestial
Profile Blog Joined July 2007
United States652 Posts
August 29 2010 07:37 GMT
#15191
Speaking of Poppy, can anyone write a guide for her? I have an itch to play her, but I just don't want to look like a total retard.

Been loving Urgot though, just wish he had some real form of AoE. Had a game against another Urgot who went Doran's Ring > Amp Tome > All AP and it looked ridiculous but made him hilariously bulky for a half dps, but it's not like he did anything in lategame. It's pretty hard to find relevance for Urgot in the late game, but tanking as him is pretty solid.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-08-29 07:38:45
August 29 2010 07:37 GMT
#15192
On August 29 2010 16:14 UniversalSnip wrote:
No, I'm arguing that in game there is one right choice, although it may be difficult or realistically impossible to distinguish. That isn't even remotely close to arguing that in a multiple choice questionnaire which is a silly caricature of a game there's a right choice.

from my last post btw

Show nested quote +
EDIT: I'm not suggesting you be 'robotic' and always make a certain play in a certain situation. You have to be playing off your opponent, but that's part of the decision making process. The uncertainty that comes from your opps, luck and the limits of your own skill is part of what you account for in looking for the optimal decision.

That's called playstyle and it's what you were arguing against in the first place.
I'm on GOLD CHAIN
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2010-08-29 07:41:54
August 29 2010 07:41 GMT
#15193
On August 29 2010 16:37 ZERG_RUSSIAN wrote:
Show nested quote +
On August 29 2010 16:14 UniversalSnip wrote:
No, I'm arguing that in game there is one right choice, although it may be difficult or realistically impossible to distinguish. That isn't even remotely close to arguing that in a multiple choice questionnaire which is a silly caricature of a game there's a right choice.

from my last post btw

EDIT: I'm not suggesting you be 'robotic' and always make a certain play in a certain situation. You have to be playing off your opponent, but that's part of the decision making process. The uncertainty that comes from your opps, luck and the limits of your own skill is part of what you account for in looking for the optimal decision.

That's called playstyle and it's what you were arguing against in the first place.


Obviously, I disagree, but I'm pretty sure southlight has decided not to continue this argument so I'm just gonna let it lie instead of junking up the thread by starting another one with you.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
August 29 2010 08:00 GMT
#15194
Lichbane? This is madness!

THIS IS APOPPY!

I had a poppy going lichbane - RoA - rylaiviable? - zhonya - FoN and totally wrecked their carry while taking next to no damage because of her ulti. her Q hit for an riddicolous amount.
one question though, is it just because im bad and low elo that it worked for that guy? or is it actually
In the woods, there lurks..
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-08-29 08:12:40
August 29 2010 08:08 GMT
#15195
On August 29 2010 15:45 mrgerry wrote:
Show nested quote +
On August 29 2010 15:35 redtooth wrote:
when i was a young LoL whelp grinding low Elo normals (and by "low Elo" i mean "mid-high Elo"), i used to watch you guys on stream and think you were so awesome. then i got to high Elo and realized that Burbs is a baddie haha. there's still a part of my heart reserved in admiration for you old solomid guys.


Im dead serious when i say this, Burbs was actually good at LoL when he gave a fuck. But solo q is a joke so we would just mess around and still win.

EDIT: Sadly nowadays 5v5 ranked is easier to troll than solo ranked. No one even notices if ur going troll items or not. I kid you not i went all heart of golds and boots of mobility on olaf and no one said a thing all game........


i missed good ol solomid, it was the only lol stream

clgaming is like, hey guys im hotshot oh shit these pubs suck lemme call my korean buddies and we'll grind some noobs in ranked 5s

(jokes)

and it didn't take long for me to realize how bad grackis is LOL, but he's like hilarious bad, not annoying bad

actually he's both but more hilarious
TheGreenMachine
Profile Joined March 2010
United States730 Posts
August 29 2010 08:21 GMT
#15196
Hey guys how exactly does magic pen work? Is it 1 point of magic pen negates 1 of your magic resist or is it calculated a different way? If this is right then wouldn't magic pen be exponentially good, like the more you have, the better each new point gets?
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
Last Edited: 2010-08-29 08:27:17
August 29 2010 08:26 GMT
#15197
1 Armor or MR = 1% more EHP. Each point in either, or each Pen is the same. Math > Logic

Edit: Yes 1 MPen = "Reduces" 1 MR. Flat is calculated first, followed by Percent.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2010-08-29 08:53:58
August 29 2010 08:37 GMT
#15198
@universalsnip
since u didnt see my first post(?)

your logic applies to linear statistical variables- whereas every LoL game is different, dynamic.
you should know what corners you can cut, and how bad the player is within a few seconds of poking around, your limitations and theirs.
dying before teamfights is usually a strong indicator that you have fucked up
for example

you can either play your statistical route
"if i do dragon right now what are the chances that there is a ward"
you shouldn't do dragon, ever. 0% of the time(your logic)

but in an actual game setting
you can look at your opponents reactions to you stepping into gank bottom, or see if they suddenly disappear off the map when you attempt dragon, or any buff for that matter.
aka using skill to win games rather than some "optimal" fantasy(my logic)

correct me if im wrong
from

That's terrible logic... it didn't work out, therefore it was a bad decision? That's the entire significance of hidden information in the first place, it means the optimal play won't always work out.

pretty much . this ain't poker with EV and percentages making you results oreinted when you win a hand that wasn't favored statistically to win.
if you die in LoL, you are a feeder.
now, you can say a few things about crit and dodge chance or "luck" factors...
"come korea next time... FXO house... 10 korean, 10 korean"
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 29 2010 08:56 GMT
#15199
Hey universalsnip out of curiosity who are you on League? Do you idle in liquidparty?
I'm on GOLD CHAIN
Cirn9
Profile Blog Joined May 2009
1117 Posts
August 29 2010 09:00 GMT
#15200
Why is it almost always solo top? To have two near dragon?
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
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