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On August 29 2010 16:37 Celestial wrote: Speaking of Poppy, can anyone write a guide for her? I have an itch to play her, but I just don't want to look like a total retard.
Been loving Urgot though, just wish he had some real form of AoE. Had a game against another Urgot who went Doran's Ring > Amp Tome > All AP and it looked ridiculous but made him hilariously bulky for a half dps, but it's not like he did anything in lategame. It's pretty hard to find relevance for Urgot in the late game, but tanking as him is pretty solid. I've been testing different Poppy builds, because I'm usually always; Underleveled and/or underfarmed. I start Doran's shield>merc treads>zeal(to help farm, seems to work nicely)>shen>phage>trinity force then stack AD and movement speed (I find with ghost/W on putting you at over 600 speed people either don't have the clicking accuracy or reaction time to catch you before you are wrecking someone). Skills EQWQQR then Q>R>E>W. Movement speed is the most important, your Q has like a 4 seconds cd so you just need to be on top of your target to get the hit.
Poppy's AP ratio's are pretty bad, .6(Q) .4(E), so I like stacking AD all for Q damage, because it get's all of your AD. You can tower dive with R up, tower can't hurt you, but when your target dies your ult falls off (which is why kog is a great target, you'll still have the shield up when he's running to blow up). Mana is a huge problem until later levels, bulky characters can also be a pain because without vision in a bush you can't get a really good E off. Just go squishy hunting. You can also put your R on a non-target, then get a freebie as you blow up who you want (good example, don't like viegar's stunning you as you run for him?). E is best used to stun, but if your target is almost dead, you can use it as a teleport.
Poppy is seriously fucking fun, and a really good champion, you can hit even fat champions hard (I two shot an ashe one time and was surprised as hell, sometimes you don't even know your damage). I just played a game, ran into 4 of them, killed trist with E>Q, then hauled ass and got away (some 590 movement speed, I was in and out before they could autoattack me). They need to make Poppy a ninja skin, because that's your job, assassination.
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On August 29 2010 18:00 mikku wrote: Why is it almost always solo top? To have two near dragon?
Yes, so that one person can go check dragon during downtime.
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On August 29 2010 18:00 mikku wrote: Why is it almost always solo top? To have two near dragon? well i tried some 2v1 top with 1v2 bot set ups basically u have something gay like pirate(deny)/garen zoning top with something like nasus 1v2 bot its just that introduces so many weaknesses, like jungler ganking top or the 1v2 bot losing, giving free dragon control or a really fast tower drop( unavoidable in some lane matchups) especially if you are on the right side(blue? i forget), your jungler will be away from the 1v2 lane and unable to help and even then dragon control is pretty hard as it'll mostly be 3.5v4 hopefully someone top has a global i guess
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On August 29 2010 18:00 mikku wrote: Why is it almost always solo top? To have two near dragon? Fun fact: At the low unranked levels on EU I am playing currently, many times people want to solo bot and send 2 people top. So I have to explicitly tell them to switch... And hope they listen. That is if we have a jungler at all. Tanks are pretty damn rare too.
The last few days I frequently had 1-3 seconds input delay. So I have to attack for a lasthit exactly 2/3/4 seconds before the Minion would die. I really hope they fix their servers. It's impossible to play well like this.
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if anyone wants to troll a game.. you can jungle kogmaw with W + Revive + smite + cloth armor :D go straight for bloodrazors
i used flat armor seals too.. idk if it's really needed.
dont recommend for real games lol
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So like, yesterday, I bought a lottery ticket, and the winning number was 1,2,3,4,5,6 but I made the decision of buying 7,8,9,10,11,12.
Clearly, buying 1,2,3,4,5,6 would have been the correct decision and I should have known better.
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Serversss dowwwwn
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On August 29 2010 19:36 BraveGhost wrote: if anyone wants to troll a game.. you can jungle kogmaw with W + Revive + smite + cloth armor :D go straight for bloodrazors
i used flat armor seals too.. idk if it's really needed.
dont recommend for real games lol
You can jungle Kog with fort pot + smite + W, no need to get revive and suicide. You do however, get REALLY low, and stay very low through wolves, and die to wraiths if you don't bp or wait for a full health pot to tick out, it's really dangerous if you aren't absolutely sure the other team is full of idiots that won't check your jungle.
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On August 29 2010 20:59 red_ wrote:Show nested quote +On August 29 2010 19:36 BraveGhost wrote: if anyone wants to troll a game.. you can jungle kogmaw with W + Revive + smite + cloth armor :D go straight for bloodrazors
i used flat armor seals too.. idk if it's really needed.
dont recommend for real games lol You can jungle Kog with fort pot + smite + W, no need to get revive and suicide. You do however, get REALLY low, and stay very low through wolves, and die to wraiths if you don't bp or wait for a full health pot to tick out, it's really dangerous if you aren't absolutely sure the other team is full of idiots that won't check your jungle.
Sounds like my kind of jungling!
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GG guys.
I was expecting to get slaughtered in whatever elo you guys dragged me into.
Still think we shoulda ganked that Kat in mid lol.
Would have been interesting if Ashe was there from the start and they had 2 junglers lol.
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great... LoL down, again (EU)
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On August 29 2010 21:25 EffectS wrote:great... LoL down, again  (EU) It says online, but I don't get any response when trying to log in...
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worst quote ever from eu forums:
"Your servers are stabile like my grandma with no legs ! !" - Baron of Ibelin
.... unstable servers ftl though
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everytime i see an AP chogath i want to kill myself
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[QUOTE]On August 29 2010 14:47 Kultcher wrote:You can get into a semantic argument here.
There is definitely a correct decision at all times in both Magic and LoL, it's just that in many cases there is absolutely no way to know what that decision is./QUOTE]
Something about this strikes me as horribly wrong. Can't quite think of the words to dispute this. However, if you consider having the choice to lose your game in your statement, then it is correct. Sometimes there's simply no way to win an YGO or LoL/HoN/DotA.
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So in my latest solo queue my team was Cho(me)/Olaf/Nunu/Yi/Tris vs. Janna/Zilean/Tris/TF/Anivia. They crushed us early game (helped in part by me playing really badly), with TF and Tris getting fed pretty badly. We made a bit of comeback, but were still behind and I suggested building purely defensively since they were building pure offense (Tris/TF were both Zerkers and pure damage items). Was this the right strategy to try to take in the game?
(At any rate, no one listened to me, they all just built damage, and although we won a couple battles, we couldn't overcome our massive early game deficit.)
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Re: MTG discussion
Sorry, I just don't think such a cut-and-dried statement as "THERE IS ONLY ONE RIGHT DECISION" has any value at all. In the abstract sense, there is only one right decision after the fact, but you don't have that knowledge when it's time to make your decision. Unless you're an absolute mind-reader and you know the contents of your opponent's hand, AND how your opponent plans on playing, all you can do is make the best decision possible with what information you have.
(I may be pretty bad at LOL, but I've had reasonable success with MTG, playing two PTs, cashing at two GPs, and winning far more money drafts than I lose.)
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On August 29 2010 21:54 arb wrote: everytime i see an AP chogath i want to kill myself Explain and get refuted?
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On August 29 2010 21:54 arb wrote: everytime i see an AP chogath i want to kill myself
EPIC TROLL IS EPIC !
Like half this thread is showing how good AP cho is.. The other half is Kassadin. The remaining half is everyone else.
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Czech Republic11293 Posts
On August 29 2010 17:26 Yiruru wrote: 1 Armor or MR = 1% more EHP. Each point in either, or each Pen is the same. Math > Logic
Edit: Yes 1 MPen = "Reduces" 1 MR. Flat is calculated first, followed by Percent. Disagreed. Each point in penetration reduces the amount of hits you need to kill the target by same amount. Which means that you decrease opponents effective HP by same absolute amount, but different % amount!. example: target has 1000 HP and 20 armor (1200 EHP). With 10 armor pen. you decrease it to 1100 (9% decrease), with 20 armor penetration you decrease it to 1000 (20% decrease). To answer original question, yes, the more penetration you have, the better it is to have even more (unless you have more penetration than target has armor/MR)
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