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On August 29 2010 09:57 Phrost wrote: New realization: Holy shit kog carries so hard if your team isnt a bunch of dumbfucks and can peel.
I just finished a game with him and with just madred's bloodrazor as my only damage item I was just chunking everyone's hp. 10%/hit with a 1.0 attack speed is pretty brutal.
It's really cool when you play a 5v5 and the other team lets you freefarm top and get said bloodrazor in 14 minutes too. Although there's still some champs that can ignore peels and murder you(Yi with Exhaust, what a fag).
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On August 29 2010 10:09 red_ wrote:Show nested quote +On August 29 2010 09:57 Phrost wrote: New realization: Holy shit kog carries so hard if your team isnt a bunch of dumbfucks and can peel.
I just finished a game with him and with just madred's bloodrazor as my only damage item I was just chunking everyone's hp. 10%/hit with a 1.0 attack speed is pretty brutal. It's really cool when you play a 5v5 and the other team lets you freefarm top and get said bloodrazor in 14 minutes too. Although there's still some champs that can ignore peels and murder you(Yi with Exhaust, what a fag).
I duno I pretty much just played the anti-kog team and still won with minimal deaths.
The enemy team was Kayle, Shen, Sion, Pantheon, Fiddlesticks.... thats 1 slow 1 taunt, 2 stuns and a fear.... Our team was Nasus, Kog, Morgana, Warwick, and Karthus.
Morgana used her shield on me on every cooldown and I flashed Sion's stun whenever possible so I just rolled them.
Oh and their Kayle was the worst solo mid ever, at lvl 11 he had 7 CS and 1 kill to my about 90 cs and 1 death.
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On August 29 2010 09:57 Phrost wrote: New realization: Holy shit kog carries so hard if your team isnt a bunch of dumbfucks and can peel. noob question but...what do you mean by peel?
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On August 29 2010 10:59 TheGreenMachine wrote:Show nested quote +On August 29 2010 09:57 Phrost wrote: New realization: Holy shit kog carries so hard if your team isnt a bunch of dumbfucks and can peel. noob question but...what do you mean by peel?
Someone gets on you: someone ccs them so you can get away. It's an MMO term.
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The heroes that worry me as kog, and the reason I don't think he's anywhere near as good as kayle are the ones that can sneak around and take you out of the fight.with kayle i just cleanse + R and then destroy said person... with kog you need too worry bout Kassadins/Shacos/(Twitch/Eve/Xin to soem extent...people like garen yi, or tyr as well
it's not really the cc that would worry me as kog as you can stay really far back and pick people off with w, it's the bursters that can get up in your face and just 2 shot you
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On August 29 2010 11:02 red_ wrote:Show nested quote +On August 29 2010 10:59 TheGreenMachine wrote:On August 29 2010 09:57 Phrost wrote: New realization: Holy shit kog carries so hard if your team isnt a bunch of dumbfucks and can peel. noob question but...what do you mean by peel? Someone gets on you: someone ccs them so you can get away. It's an MMO term.
Not necessarily CC, all it is in general terms is forcing people not to attack you (via cc or dealing damage to them that forces them back)
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On August 29 2010 11:03 BraveGhost wrote: The heroes that worry me as kog, and the reason I don't think he's anywhere near as good as kayle are the ones that can sneak around and take you out of the fight.with kayle i just cleanse + R and then destroy said person... with kog you need too worry bout Kassadins/Shacos/(Twitch/Eve/Xin to soem extent...people like garen yi, or tyr as well
it's not really the cc that would worry me as kog as you can stay really far back and pick people off with w, it's the bursters that can get up in your face and just 2 shot you
I usually build him pretty tanky so that doesnt happen.
After boots/doran's shield/ bloodrazor, I get Frozen Mallet and Banshee's Veil usually to give me enough MR and health to take the initial combo and just auto attack my way to victory.
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On August 29 2010 11:14 Phrost wrote:Show nested quote +On August 29 2010 11:02 red_ wrote:On August 29 2010 10:59 TheGreenMachine wrote:On August 29 2010 09:57 Phrost wrote: New realization: Holy shit kog carries so hard if your team isnt a bunch of dumbfucks and can peel. noob question but...what do you mean by peel? Someone gets on you: someone ccs them so you can get away. It's an MMO term. Not necessarily CC, all it is in general terms is forcing people not to attack you (via cc or dealing damage to them that forces them back)
I guess we think of 'peel' in different terms then. If damage is deterring someone it's either the fear of damage or they haven't all the way committed to the move yet, which means you're not really peeling anything you're just making them decide it's not smart. Peeling is when that Yi already highlander+alpha striked, and your teammate Sion uses his stun so you can get separation; or that's how it has was always referred to in the mmo pvp world where(as far as I know) it originated.
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breaking news: Reginald joins L0CUST's team. might get really interesting up top now.
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It was the only place he could go really. No way CLG was picking him up.
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On August 29 2010 11:46 Repok wrote: It was the only place he could go really. No way CLG was picking him up. Clg isn't the only team in LoL, lol
Anyways, 3rd time in a row I've seen Kog get banned, glad to see I'm not the only person who thinks he's really strong.
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On August 29 2010 11:34 red_ wrote:Show nested quote +On August 29 2010 11:14 Phrost wrote:On August 29 2010 11:02 red_ wrote:On August 29 2010 10:59 TheGreenMachine wrote:On August 29 2010 09:57 Phrost wrote: New realization: Holy shit kog carries so hard if your team isnt a bunch of dumbfucks and can peel. noob question but...what do you mean by peel? Someone gets on you: someone ccs them so you can get away. It's an MMO term. Not necessarily CC, all it is in general terms is forcing people not to attack you (via cc or dealing damage to them that forces them back) I guess we think of 'peel' in different terms then. If damage is deterring someone it's either the fear of damage or they haven't all the way committed to the move yet, which means you're not really peeling anything you're just making them decide it's not smart. Peeling is when that Yi already highlander+alpha striked, and your teammate Sion uses his stun so you can get separation; or that's how it has was always referred to in the mmo pvp world where(as far as I know) it originated.
Well any kind of "stopping X from dying" I'd consider peeling. Large amounts of damage can cause a person to turn around or stop chasing so that counts in my book as much as cc does.
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So I was saying a couple pages back that maybe Poppy needs a buff but then I went and played a few games with her and was tearing fools up. Didn't have less than 15 kills and always had at least 2x kills as deaths along with high assists. I feel like once I hit 6 and get Sheen, it's like forget Mundo, Poppy goes where she pleases.
I know people have raved about Lichbane over Triforce but I'm liking the extra movespeed and survivability from Triforce. Besides, it seems like since Devastating Blow scales 1:1 with AD you can get more out of the 130% attack that Triforce gives and be more well-rounded in the process.
Anyway I've been going Doran's Shield -> Boots -> Sheen -> Boots 2 -> Triforce -> GA. Then I usually get another attack item but I'm not sure which one is best. Tried Ghostblade (for extra burst/chasing during Diplomatic Immunity) and IE but not sure if there's a better option. I also like elixir pumping toward the end game, all three elixirs are pretty decent on Poppy.
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As said before with all the Kogmaw stuff I was wondering, what do you do if the game reaches the later stages. Do you want your bloodrazer to being doing massive damage and stack anti magic resistance (abyssal scepter, sorc shoes) items + survivability items such as FM? Or should you split your tree and go both magic damage from bloodrazor/skills and the rest from IE, BC, or BT, and kinda go a mass DPS but with 2 damage sources?
Edit: Looking @ Krimson's builds, he kinda goes more ASPD, but gets a tear of goddess. He normally builds: doran shield (as opener), madreds, last whisper, sorc shoes, tear of goddess, and sometimes he gets guinsoo, and if the game goes later he'll change tear to archangel, and switch doran shield for banshees... or if he got a phage go into frozen mallet (item build not in the correct order of listed due to situational building of course).
Lmao reminds me so much of when I use to play ASPD TF...
SYDTKO on the other hand, plays the double damage tree and goes IE after BR
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On August 29 2010 12:17 Shinshady wrote: As said before with all the Kogmaw stuff I was wondering, what do you do if the game reaches the later stages. Do you want your bloodrazer to being doing massive damage and stack anti magic resistance (abyssal scepter, sorc shoes) items + survivability items such as FM? Or should you split your tree and go both magic damage from bloodrazor/skills and the rest from IE, BC, or BT, and kinda go a mass DPS but with 2 damage sources?
Edit: Looking @ Krimson's builds, he kinda goes more DPS, but gets a tear of goddess. He normally builds: doran shield (as opener), madreds, last whisper, sorc shoes, tear of goddess, and sometimes he gets guinsoo, and if the game goes later he'll change tear to archangel, and switch doran shield for banshees... or if he got a phage go into frozen mallet (item build not in the correct order of listed due to situational building of course).
After a few games I'm starting to think that building him like Warwick is best. After the BR you do sick damage for.. well probably until very very late game. Throw on a GA or BV(the mana can help so that's a great idea for Kog). I do like Frozen Mallet for the on-hit, but I feel like just HP stacking doesn't really fix your squishyness, you still get blown the fuck up when it's your time or you are out of position. Obviously gonna play around with it for more than just a few games but that's my initial feeling.
Trying out an as/mp5pl/mrespl/as rune page(if I had more IP i might swap out the mres, maybe even the mp5 but I need the page to work for a few other champs still cause I only have 2 pages).
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I see a lot of the top Kog players sticking magic pen as there marks, mana regen as seals, and for glyph's more personal choice, and same w/ quintessences. Do you think going ASPD instead of Mpen, more or less sticks you to AD Kog, while if you get Mpen your more free to play either styles? Also, isn't the ASPD mostly useful only after you get your BR even though its your first item thats about 10-20 mins depending what lane your in.
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On August 29 2010 12:05 Kultcher wrote: So I was saying a couple pages back that maybe Poppy needs a buff but then I went and played a few games with her and was tearing fools up. Didn't have less than 15 kills and always had at least 2x kills as deaths along with high assists. I feel like once I hit 6 and get Sheen, it's like forget Mundo, Poppy goes where she pleases.
I know people have raved about Lichbane over Triforce but I'm liking the extra movespeed and survivability from Triforce. Besides, it seems like since Devastating Blow scales 1:1 with AD you can get more out of the 130% attack that Triforce gives and be more well-rounded in the process.
Anyway I've been going Doran's Shield -> Boots -> Sheen -> Boots 2 -> Triforce -> GA. Then I usually get another attack item but I'm not sure which one is best. Tried Ghostblade (for extra burst/chasing during Diplomatic Immunity) and IE but not sure if there's a better option. I also like elixir pumping toward the end game, all three elixirs are pretty decent on Poppy.
Funny thing:
Anivia's ice wall counts as a wall for heroic charge.
It does Terrible Terrible Damage.
As for Kog, I've been using ASP runes because I use the same rune set for Kayle but after playing I see you do a significant amount of magic damage so mpen might be better.
Also don't go balls out with getting Q to boost the effectiveness of W, you need atleast 1 point in E to kite effectively.
I've been building kog to just grab bloodrazor and rely on the 10% hp/hit of magic damage to kill people. Everything else is pure survival so you don't get gibbed by blinkers (shaco, kassadin, akali, etc)
Next patch the tear of the goddess will build into another item that gives AD instead of AP based on max mana so that will be good for kog too
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I have a problem with LoL in window mode i can't shrink it.
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On August 29 2010 12:40 Shinshady wrote: I see a lot of the top Kog players sticking magic pen as there marks, mana regen as seals, and for glyph's more personal choice, and same w/ quintessences. Do you think going ASPD instead of Mpen, more or less sticks you to AD Kog, while if you get Mpen your more free to play either styles? Also, isn't the ASPD mostly useful only after you get your BR even though its your first item thats about 10-20 mins depending what lane your in.
I see nothing wrong with being 'stuck' to AD Kog, and aspd scales with your W before you even approach having BR.
Also the top kog's I am aware of are MLK and Krimson(MLK is 1800+ solo queue playing like 60% of his games as kog, and profile stalking him post Kog buff I see very very few losses pop up). He runs aspd/mp5/aspd/aspd.
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Ofcourse everyone should keep in mind that runes/masteries/etc are all subject to your own playstyle. There are no "BEST" rune pages (althought some choices for individual runes are clear winners over others) everything comes down to how you play the champion with the runes you have.
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