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On August 18 2010 02:18 Southlight wrote:Show nested quote +On August 18 2010 01:49 Mogwai wrote: ^ just something to think about for your pre-game jungling setup...
early on, you get a lot more mileage out of armor seals and defensive mastery/harden skin than you do out of dodge seals and dodge masteries. Like, the typical jungling setup I run is always 1/16/13 with armor seals (other runes vary depending on character). dodge setup admittedly scales a little better to the end game, but I find jungling goes much much smoother with the armor setup.
EDIT: I also think that veteran's scars are pretty overrated, I only get 2 in them and I'm honestly thinking about cutting them and 1 point of meditation and going for 15 in utility to get the movespeed boost. I run 1/16/13 on Udyr. Imp Smite, -5 Physical, Nimble, 3 Meditate, 2 Utility
Couldn't you take 2 out of defense, put 2 into utility, and get the +3% movespeed boost?
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Dunno, to be honest, I haven't thought too much about masteries either. I think my Udyr setup is something I cobbled together during countdown, and I don't even remember if I do the same thing consistently :x
The only mastery setup I'm sure about is Kassadin, simple /9/21 for SoS >_> Not particularly difficult there hah.
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i got in a big argument with WRAWRAWRAWRAWRAWRAWRA in liquidparty about
WHY MADRED'S BLOODRAZER IS A BAD FIRST ITEM ON WARWICK
i know southlight is a big mathcrafter so i think he might agree with me once i lay this out. from lol's website:
Madred's Bloodrazor 3800
+30 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: On hit, deals Magic Damage equal to 4% of the target's maximum Health.
so with BR's, you're spending the equivalent of 2 BF sword's, OR a FoN+MercTreads+NullMantle, OR a LastWhisper+2HoG, OR Atma's+Giant'sBelt+HealthGem OR... the list goes on and on. basically it's a fucking expensive item.
now, assuming you *want* the Madred's Razors on a jungling champ, for jungle speed and dragon threat (which i won't argue against), lets take a look at the benefit of the next 3k gold spent towards BR's:
15 Attack Damage 2 Armor 40% ASpd LOSS of the 500 hit chance on minions *4% of the target's maximum health dealt in MAGIC damage*
Essentially you're paying 2800 gold for a recurve bow, a long sword, and the passive. So that brings to question the value of the passive - is 4% of health in MAGIC damage worth 1300 gold?
I run Magic Resist runes on all champs. I know not everyone does, but I think it's safe to assume that your opponents are going to have at least 30 magic resist and 30 armor, even without them, right? That's 25% reduction right there, and i'd say that's the *minimum* you're going to see. Lets say that when you ult (BR's are custom built for WW's ult!) your target is veigar, a squishy champ. according to lol's website, veigar's got Health 355 (+82 / per level) or 847 HP at level 6 with no HP items.
having just completed your BRs, you jump him and ult, striking 5 times for Damage 56.76 (+3.375 / per level) + 30 -25%resistance or 80 Physical PLUS the magic passive of 847*0.04 -25% resistance or 25.4 magic damage per hit! That's 105.4 damage per hit, or 527 damage! From your ult alone, you did just over half of veigar's health! Having thrown yourself into the fray, and not having boots, you're stunned, focused, and killed instantly.
now let's give veigar a fighting chance and say that while you were blowing 1050 gold on a recurve bow that doesn't even help with your ult one bit, veigar used that money to buy merc treads. he's now got 50 Mres (33% reduction) as well as 35% reduced stun (read: your ult) time. now i'm not 100% sure how WW's ult reacts with merc treads, i *think* you only get 3 hits off, but you might get 4. i'm just going to give an overall 35% reduction to the damage to be fair to both sides.
you foolishly jump in on veigar and do Damage 56.76 (+3.375 / per level) + 30 -25%resistance or 80 Physical PLUS the magic passive of 847*0.04 -33% or 22 magic damage per hit! 5 hits, Reduced 35% because veigar is madly clicking away from you, nets you a whopping 331.5 damage. Again, since you rushed BR's, you've got no escape mechanism, and are gunned down mercilessly.
and this is taking into consideration *all* of the damage from BR's, not just what you paid for with the 1300. *just considering the 1300 gold to get the passive*, you added only 125 damage to your ult on bootless veigar, and only 68.25 damage to merc veigar.
in a standing fight 1v1 with someone with 1500 hp and base 30 magic res, you add 45 damage per hit
in a standing fight 1v1 with someone with 1500 hp and treads, you add 39 damage per hit.
in a standing fight 1v1 with a tank with 2200 HP (BR is an anti-hp item! tank is going down!) who, with your 2800 gold spent to complete BR, wisely got treads and 2 negatrons (and a health potion... and a ward), you add 29 damage per hit.
...
okay that's a lot of math and a lot of numbers and i got 3 hours of sleep and i'm sure i made an error somewhere that someone (shikyo amirite) will be glad to point out. i'm not saying madred's is a bad item. i'm saying (and getting ridiculed for saying) that madred's is a bad FIRST item ON WARWICK. without showing the math, lets say you bought the 2 BF swords after your madred's razors. you jump a bootless veigar you do 892.5 damage and kill him with just your ult. you do 580 do a merc tread veigar. you do 571.5 to a ninja tabi veigar (god forbid). with the 2800 gold if you buy a HoG and an avarice blade for the gimme-gold, and turn them into an AoE snare and a free Ghost spell later, you've still got enough for your boots2 and wards.
and i know BR's give you the threat of baroning, which is huge, but you threaten Baron for 3800 gold. i can counter your baron threat for 5 minutes with 90 gold. gg?
and yes, i know, the more HP a champ has, the more damage it's going to do. but you're going to jump their squishy, right? they don't have HP growth. your damage growth potential is small with them. if you jump a smart tank, they've got at least 100 magic resist, they're taking 50% less magic damage at the cost of something like 1950 gold (treads + a negatron + their base mres), HALVING the effectiveness of your BR, for HALF the cost.
so yeah, there's my argument why BR's are a bad first item (and a questionable item at all, for the cost) on warwick. WRAWRAWRA's argument (as well as B12ad, whoever that is) was that BR's should 100% of the time (EzPz knocked it down to 90% of the time) Warwick's first item.
feel free to continue ridiculing me
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Do you think a Jungle Yi should run the typical 1/16/13, or max offensive masteries?
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Now mathcraft attackspeed vs attackdamage someone.
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On August 18 2010 02:18 Southlight wrote:Show nested quote +On August 18 2010 01:49 Mogwai wrote: ^ just something to think about for your pre-game jungling setup...
early on, you get a lot more mileage out of armor seals and defensive mastery/harden skin than you do out of dodge seals and dodge masteries. Like, the typical jungling setup I run is always 1/16/13 with armor seals (other runes vary depending on character). dodge setup admittedly scales a little better to the end game, but I find jungling goes much much smoother with the armor setup.
EDIT: I also think that veteran's scars are pretty overrated, I only get 2 in them and I'm honestly thinking about cutting them and 1 point of meditation and going for 15 in utility to get the movespeed boost. I run 1/16/13 on Udyr. Imp Smite, -5 Physical, Nimble, 3 Meditate, 2 Utility I know, but Cho like, never, ever gets low jungling. Ever. And vs a champion that extra 15 hp is more useful than 1 damage mitigation because honestly 15 attacks? lol.
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On August 18 2010 02:32 cascades wrote: Now mathcraft attackspeed vs attackdamage someone.
i was going to do this, but here's what it boils down to no one wants to fight WW 1v1. he's got passive lifesteal, decent attack speed and damage, and a spammable lifesteal ability. i can't think of 1 champ i'd 1v1 with WW with (with equal gold). so why spend your money on an item that's going to make people want to 1v1 you even LESS? the attack speed is useless because hey, i'm just going to run if i'm a low MRes, high HP, low damage champ.
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On August 18 2010 02:28 myopia wrote: Do you think a Jungle Yi should run the typical 1/16/13, or max offensive masteries? aboslutely no idea, but my 2 cents here are that I hate offensive masteries and basically don't think they're worth it on anyone ever, lol. it's a playstyle thing though I guess.
the madreds thing is really tl;dr for me right now, I'll check it out post-work. but a huge part of why you get madreds is to have a massive threat of baroning. it also diversifies your damage a bit making it way harder to spec defensively vs. you since you're now outputting considerable magic damage in addition to your physical output.
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While we're on Warwick questions what do you guys think about taking blood scent? I personally never get it because I think it reveals my presence while ganking too quickly at times, but then again there are times I wish I had that movement speed while ganking.
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The main reason people go Bloodrazer on WW is cause its the best single item dps in the game. In WW's case you build him to survive teamfights and use the bloodrazer as your sole dps. I personally don't rush right into BR and usually find myself thinking I can do more with my gold if I went lantern into other items since lantern is actually an efficient item. I just haven't played enough ww recently to really care how other builds work on him lol
As for any mathcrafters out there you might be interested in this item efficiency spreadsheet http://www.solomid.net/forums/index.php?/topic/1797-item-efficiency-spreadsheet/ There are of course small issues with saying how efficient an item is but I find it to work out well enough to judge what you are getting out of an item based on how much you use the stats given.
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On August 18 2010 02:42 Athos wrote: While we're on Warwick questions what do you guys think about taking blood scent? I personally never get it because I think it reveals my presence while ganking too quickly at times, but then again there are times I wish I had that movement speed while ganking.
not a pro WW by any means, but i level Q W Q W Q R Q before even thinking about blood scent. much more efficient lategame. if i level up in the middle of a teamfight and someone is running away at low health i'll put a point in it, but other than that it's meh. if it revealed invis units like Strygwyr in dota's does, it'd be a lot better imo.
On August 18 2010 02:43 mrgerry wrote: The main reason people go Bloodrazer on WW is cause its the best single item dps in the game.
it's like... you didn't even read my post at all!
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Your post didn't deal with the fact that BR is the best single-item DPS in the game. Which is for the most part an irrefutable fact.
Whether it's a good idea to rush a late-game DPS item on Warwick is a different topic altogether and not something I'm going to touch on because I don't play him, although I wholeheartedly advocate adjusting your build order to the game.
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Just writing shit about warwick cause I think lantern builds are the way to go. Going bloodrazer is pretty bad first since basing your team's strategy around baron is relying on your opponents to not have it warded.
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Realistically speaking I think going BR because of Baron is a dumb argument because more often than not you're 5vBaron anyways and it's usually coming when the other team can't do anything or is out of position and would struggle to do anything about it. *shrugs*
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As with any junglers, I think tackling on 3 or so doran's items after your initial madred's razor is a pretty good way of maintaining your absolute map control for a very long stretch of the game.
In shaco's case, I found that grabbing 3 doran's blade is a much stronger followup to madred's razor than trying to go into starks or bloodrazor or GA immediately.
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Do the 500dmg effects on Lantern and Razor stack? If so, the same way as dodge "stacks"? Meaning: total chance = 1 - (1 - 0.2) * (1 - 0.15) = 32%
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On August 18 2010 02:53 Southlight wrote: Your post didn't deal with the fact that BR is the best single-item DPS in the game. Which is for the most part an irrefutable fact.
it's like, you didn't even read my post either! i JUST refuted it's dps ability. look at the math. 3800 gold for 29-45 damage per hit? come on, southlight, i figured you of all people would see that it's mathematically one of the WORST dps items in the game. and as i said, no one's going to stand toe to toe with someone that has %based damage and lifesteal, that would be RETARDED.
i'll let someone else do the math, but i'll put dollars to donuts that black cleaver's -12armor/hit is like at least 10000% more efficient on WW's ult, let alone in a stand toe-to-toe fight
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On August 18 2010 03:06 gtrsrs wrote:Show nested quote +On August 18 2010 02:53 Southlight wrote: Your post didn't deal with the fact that BR is the best single-item DPS in the game. Which is for the most part an irrefutable fact. it's like, you didn't even read my post either! i JUST refuted it's dps ability. look at the math. 3800 gold for 29-45 damage per hit? come on, southlight, i figured you of all people would see that it's mathematically one of the WORST dps items in the game. and as i said, no one's going to stand toe to toe with someone that has %based damage and lifesteal, that would be RETARDED. i'll let someone else do the math, but i'll put dollars to donuts that black cleaver's -12armor/hit is like at least 10000% more efficient on WW's ult, let alone in a stand toe-to-toe fight
Dude, it comes with other stats.
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On August 18 2010 02:28 gtrsrs wrote:+ Show Spoiler +i got in a big argument with WRAWRAWRAWRAWRAWRAWRA in liquidparty about
WHY MADRED'S BLOODRAZER IS A BAD FIRST ITEM ON WARWICK
i know southlight is a big mathcrafter so i think he might agree with me once i lay this out. from lol's website:
Madred's Bloodrazor 3800
+30 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: On hit, deals Magic Damage equal to 4% of the target's maximum Health.
so with BR's, you're spending the equivalent of 2 BF sword's, OR a FoN+MercTreads+NullMantle, OR a LastWhisper+2HoG, OR Atma's+Giant'sBelt+HealthGem OR... the list goes on and on. basically it's a fucking expensive item.
now, assuming you *want* the Madred's Razors on a jungling champ, for jungle speed and dragon threat (which i won't argue against), lets take a look at the benefit of the next 3k gold spent towards BR's:
15 Attack Damage 2 Armor 40% ASpd LOSS of the 500 hit chance on minions *4% of the target's maximum health dealt in MAGIC damage*
Essentially you're paying 2800 gold for a recurve bow, a long sword, and the passive. So that brings to question the value of the passive - is 4% of health in MAGIC damage worth 1300 gold?
I run Magic Resist runes on all champs. I know not everyone does, but I think it's safe to assume that your opponents are going to have at least 30 magic resist and 30 armor, even without them, right? That's 25% reduction right there, and i'd say that's the *minimum* you're going to see. Lets say that when you ult (BR's are custom built for WW's ult!) your target is veigar, a squishy champ. according to lol's website, veigar's got Health 355 (+82 / per level) or 847 HP at level 6 with no HP items.
having just completed your BRs, you jump him and ult, striking 5 times for Damage 56.76 (+3.375 / per level) + 30 -25%resistance or 80 Physical PLUS the magic passive of 847*0.04 -25% resistance or 25.4 magic damage per hit! That's 105.4 damage per hit, or 527 damage! From your ult alone, you did just over half of veigar's health! Having thrown yourself into the fray, and not having boots, you're stunned, focused, and killed instantly.
now let's give veigar a fighting chance and say that while you were blowing 1050 gold on a recurve bow that doesn't even help with your ult one bit, veigar used that money to buy merc treads. he's now got 50 Mres (33% reduction) as well as 35% reduced stun (read: your ult) time. now i'm not 100% sure how WW's ult reacts with merc treads, i *think* you only get 3 hits off, but you might get 4. i'm just going to give an overall 35% reduction to the damage to be fair to both sides.
you foolishly jump in on veigar and do Damage 56.76 (+3.375 / per level) + 30 -25%resistance or 80 Physical PLUS the magic passive of 847*0.04 -33% or 22 magic damage per hit! 5 hits, Reduced 35% because veigar is madly clicking away from you, nets you a whopping 331.5 damage. Again, since you rushed BR's, you've got no escape mechanism, and are gunned down mercilessly.
and this is taking into consideration *all* of the damage from BR's, not just what you paid for with the 1300. *just considering the 1300 gold to get the passive*, you added only 125 damage to your ult on bootless veigar, and only 68.25 damage to merc veigar.
in a standing fight 1v1 with someone with 1500 hp and base 30 magic res, you add 45 damage per hit
in a standing fight 1v1 with someone with 1500 hp and treads, you add 39 damage per hit.
in a standing fight 1v1 with a tank with 2200 HP (BR is an anti-hp item! tank is going down!) who, with your 2800 gold spent to complete BR, wisely got treads and 2 negatrons (and a health potion... and a ward), you add 29 damage per hit.
...
okay that's a lot of math and a lot of numbers and i got 3 hours of sleep and i'm sure i made an error somewhere that someone (shikyo amirite) will be glad to point out. i'm not saying madred's is a bad item. i'm saying (and getting ridiculed for saying) that madred's is a bad FIRST item ON WARWICK. without showing the math, lets say you bought the 2 BF swords after your madred's razors. you jump a bootless veigar you do 892.5 damage and kill him with just your ult. you do 580 do a merc tread veigar. you do 571.5 to a ninja tabi veigar (god forbid). with the 2800 gold if you buy a HoG and an avarice blade for the gimme-gold, and turn them into an AoE snare and a free Ghost spell later, you've still got enough for your boots2 and wards.
and i know BR's give you the threat of baroning, which is huge, but you threaten Baron for 3800 gold. i can counter your baron threat for 5 minutes with 90 gold. gg?
and yes, i know, the more HP a champ has, the more damage it's going to do. but you're going to jump their squishy, right? they don't have HP growth. your damage growth potential is small with them. if you jump a smart tank, they've got at least 100 magic resist, they're taking 50% less magic damage at the cost of something like 1950 gold (treads + a negatron + their base mres), HALVING the effectiveness of your BR, for HALF the cost.
so yeah, there's my argument why BR's are a bad first item (and a questionable item at all, for the cost) on warwick. WRAWRAWRA's argument (as well as B12ad, whoever that is) was that BR's should 100% of the time (EzPz knocked it down to 90% of the time) Warwick's first item.
feel free to continue ridiculing me I feel like in the current metagame Q is a bigger deal than bloodrazors and having a Negatron for the casters is super freaking important. If you can stay in the teamfight with Q and get an ult disable off on their ranged carry/other important person you're great.
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