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On June 18 2010 18:52 Juicyfruit wrote: At the very least, you MUST do your best to stop that warwick or fiddlesticks from taking that dragon at levels 3-4 (you don't even need to ward it, you can hear warwick jungling through the fog of war.... i think?). That global exp boost will screw over your team so bad, not to mention the gold.
It's why the level 2 Dragon kill on Fiddle is so nasty :D Most people don't expect it.
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On June 18 2010 15:14 radmax86 wrote: So fun story, I bought karthus today and called mid pregame like a cocky motherfucker (playing for the first time) and proceed to die at like 1:50 to a 5 man gank.
LOL, good times :[
also, I like to play teemo, but dont think he is all that great even after the recent changes. I think all the ranged DPS heroes are superior assuming skill is equal, so i'd have to put him somewhere in a lower tier. I think he will be a bit better in ranked play as a hard counter to some physical dpsers. As it is right now there are too many popular team comps that shut him down, or ignore his skills with ease.
This was sad to witness from the top lane.
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LOL according to lolbase: Kill-Death Ratio Kill/death ratio: 0.795
![[image loading]](http://img340.imageshack.us/img340/800/whatarekills.png)
Really crappy samplebase, but lol.
Herpderp what're kills?
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On June 18 2010 19:04 Nikon wrote:I have a couple of questions - what are the cooldowns on ignite, cleanse and flash (running ghost+heal atm, seems like a good combo, and I'm too low level for flash as of now  ) and how many different forest critter buffs are there? I've only encountered one.
http://leagueoflegends.wikia.com/wiki/Spell
Cleanse/Ghost is my personal preference, I rarely stray from it.
On SR (5v5) there're three - lizard (dot + slow), golem (mana regen + cdr), and baron (damage/ap, hp/mana regen)
I forget exactly but I think on TT (3v3) there's dragon, whatever-the-heck-you-call-that-thing-in-the-middle, wraith, and wolf.
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On June 18 2010 19:59 Southlight wrote:LOL according to lolbase: Kill-Death Ratio Kill/death ratio: 0.795 ![[image loading]](http://img340.imageshack.us/img340/800/whatarekills.png) Really crappy samplebase, but lol. Herpderp what're kills?
http://www.lolbase.net/us/Soloside
Kill/death ratio:2.399
Ew.
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Ignoring the random Teemo and Nasus, only Kassadin gives me a positive k/d ratio lol. Yeeeeeeeeah meatbag.
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On June 18 2010 20:04 Southlight wrote:Show nested quote +On June 18 2010 19:04 Nikon wrote:I have a couple of questions - what are the cooldowns on ignite, cleanse and flash (running ghost+heal atm, seems like a good combo, and I'm too low level for flash as of now  ) and how many different forest critter buffs are there? I've only encountered one. http://leagueoflegends.wikia.com/wiki/SpellCleanse/Ghost is my personal preference, I rarely stray from it. On SR (5v5) there're three - lizard (dot + slow), golem (mana regen + cdr), and baron (damage/ap, hp/mana regen) I forget exactly but I think on TT (3v3) there's dragon, whatever-the-heck-you-call-that-thing-in-the-middle, wraith, and wolf.
Thanks for the link, looks very helpful.
I was thinking of subbing Ghost for Flash once I hit level 12, but with 4 minutes cooldown and only 475, it doesn't look as useful as Ghost any more :| Will play around with Ignite for Annie, I seem to have taken a liking to her.
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My distaste of Flash stems more from "distance covered." The only way you can escape someone with Ghost using Flash is to Flash across a wall, which isn't always going to be possible. Ghost is also a superior chase spell, as you'll usually not catch someone Ghosting with Flash.
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but flash gives u so much more room via element of surprise for ganking, whereas its really obvious when someone presses ghost what they wanna do
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On June 18 2010 22:23 HeavOnEarth wrote: but flash gives u so much more room via element of surprise for ganking, whereas its really obvious when someone presses ghost what they wanna do
That's usually only relevant for laning. For me, once the first towers are down, it's pretty easy to flank someone who's pushing, and flash's surprise factor becomes less valuable.
Anyways, can't wait till they get rid of flash. No more people using flash to dodge my Kassadin's shadowball!
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I think Flash is fine the way it is now, with the possible exception of popping ranged projectiles. What they're intending to replace it with (Dash) is retarded, because it's quite blatantly a defensive spell.
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God Cleanse is so goddamn broken....it nullifies something like 1/4 of the ults in the game 
Also I hate people who play Yi in pubs and act like they're good.
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On June 18 2010 22:40 Southlight wrote: I think Flash is fine the way it is now, with the possible exception of popping ranged projectiles. What they're intending to replace it with (Dash) is retarded, because it's quite blatantly a defensive spell. the spell/projectile dodging is the only thing I'm against. Aside from that, flash is 100% fine.
and that's really not even OP, it's just unexpected and fucking annoying. I think they should just remove it and jack the range back up by 50, boom, flash is fixed, most people will still use ghost and flash will still have its utility.
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I'm so mad I didn't get the chance to play one more last night. I'm very on tilt about my latest string of Pantheon games (i think 4 game losing streak... that's my worst in a long time)
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Meanwhile after the server went up I solo-queued and won a game without doing anything (1-2-3 as first-time Ezreal lolol). Had a Pantheon on my team that got 240 creep kills in 30 minutes it was ridiculous.
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wow, I never get to farm that much :p. I think I get the first 75 cs very quickly with panth, but at that point, I transition to going after champions a lot, so I don't seem to get much farm aside from HSing big creep waves and clearing jungle when I can.
in related news: i had a 15 minute triforce on my nasus with 0/0/0 on my smurf last night before I started playing with you, lol. I think I killed every single creep that came mid :p
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He ended up like 7-1-X, it was just that after he controlled mid (good Ashe player, btw, didn't actually die to Panth 1v1) and double-killed a bit, he set up shop in jungle (both ours and theirs) and cleared all the creep while pushing a lane, daring them to gank him (which they couldn't). It was just ridiculous cuz I thought I had decent farmage with Ezreal at ~120 creep kills at one point, and I hit tab and I saw 220 and was like WHAT.
Edit: Before you ponder his skill, I pondered it too, and he was 9-1 past 10 games with Panth so he kinda looked like you. Similar build, too, with Bruta -> BT etc. just pure offense. I was shocked he had so many creep kills lol.
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well, just sounds like he played the midgame completely differently. I typically roam around looking for ganks, it sounds like he just focused on farming.
*shrug* either way, I've been experimenting too much with sidelaning and jungling recently... not worth it, if I can't have mid as Panth, I'm pretty useless. I'll still have a good game here or there sidelaning or jungling, but it's sorta a coin flip as to whether I'll manage to get early kills and become useful or if I'll just be underfarmed and underleveled all game, whereas the innate level advantage mid leads to more consistently good games.
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