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On August 09 2010 08:23 gtrsrs wrote: Starting with vamp is bad. It's like 6% lifesteal which comes to be around 4hp returned on hit. In order to cancel out just one autoattack from an enemy champ, you'll need 10+ creep hits, which would not only push the lane (which you can't afford in mid) but also put you in range to be further harassed, negating your efforts.
Other than that, I like an early last whisper or at least recurve bow to ensure that you can keep your cooldowns low with w and always proc a popup with q
good build otherwise
It's 12% life steal, not 6%.
As Xin I run 21 in defense and play a very aggressive game against their mid. I rely on the passive to regenerate most of my health, and vampire scepter just makes me regenerate more health when I do that. Later it builds into Stark's, while the other regen items don't really build into much.
An earlier recurve bow doesn't sound like a bad idea. I think I'll throw one in before Frozen Mallet.
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Why not just get a doran's blade for Xin then? If you're going to be super aggressive, hitting 10% harder right off the bat and having an extra 120HP sounds great.
You build your starks WAAAY late into the game so it doesn't even matter that you get a component of it early.
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On August 09 2010 08:15 APurpleCow wrote: How's this Xin Zhao build sound for solo mid?
Start with Vamp Scepter I stopped reading here
it sucks, lol.
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To be honest, I'd probably do boots + 3 health pot on Xin against most mids (except someone like annie). Speed is important for both closing in on them as well as taking 1 less shot getting out after you've done your thing.
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Yeah, Either physical doran item will benefit you much MUCH more than a dinky 8hp back per hit. If you MUST have an item that builds into a bigger item later, try a long sword for madreds. It'll give you more burst harass power than vampiric and builds better as well
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Yea, vampiric scepter start was the main thing I was questioning.
I suppose boots+3 hp pots is a stronger start, though I don't see how Doran's Blade is better than Vamp. Scepter. It's half the regen, and regen is what matters in the laning stage IMO (assuming you're not a super squishy).
Thanks for the help.
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Neither vamp nor d blade offer regen...
If you're auto attacking to regen health you've already lost mid
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On August 09 2010 07:43 EffectS wrote: Hi,
With Ezreal being in the free-to-play pool this week I've been playing him alot, I feel like he's my all time favourite. But whenever I play him, I can't decide whether to go AP or Damage.
I usually go Damage in which I open up with Doran's Ring and HP pot and go for Berserker boots and Sheen. To eventually getting 2 Bloodthirsters. I do intend to get snowball item if I'm doing very well and usually end up with Trinity Force as my final item.
When I go AP, I open the same but go for Sorcerers Boots and Catalyst asap. Then Sheen and on to Rod of the Ages. Eventually I look to Zhonya's, but I've only managed to get this in 1 game so far.
So, I was wondering how you guys play Ezreal? And if you feel like there's something wrong with my 2 builds.
Ez is my main -_- so ill see if i can help u out.
AP vs AD The deciding factor for me is team composition. If my team has more ranged physical dps carry (ashe/twitch/teemo etc) i go ap. If my team has more heavy burst mage champ (annie, ryze) i go dps. Also i choose to go ap if my team consists of 2 or more champs that greatly benefit from attack speed (olaf, xin etc)
Runes: My 2 rune books are tier 3 general runes that can work on almost any champ. but i have a rune book for ap and a rune book for ad AP magic pen red mana regen per 5 per lvl yellow cdr blue hp quints AD armor pen red dodge yellow cdr blue hp quints
Summoner spells i usually run flash/cleanse because if im doing well it will allow me to snowball easily. But this is mostly personal preference as i feel if u are choosing to snowball the enemy team will choose to save a cc for u. Others of note are, ghost and clair. I never get ignite or exhaust because i dont feel like i need help in getting kills usually just help staying alive.
Mastery I run 9/0/21 for the experience gain, movement speed, mana regen, and cdr. but again this is personal preference. However if u choose to go 21/0/9 u will need more mana regen then what this guide is designed for.
AP guide Spells: lvl1 mystic lvl2 arcane then R>W>E>Q Items: start sapphire crystal 2 health pot building for tear First blue pill: tear/boots 1 The reason i go tear is because there is a glitch/exploit when using mystic shot and essence flux. These two spells will give you 8mana per cast instead of 4 mana per cast making it much easier to fill your tear. trueshot and arcane shift will still only give 4 mana however. Plus you need a mana regen item b/c you didnt take clairity. Second blue pill and onwards: Your second blue pill generally depends on how well you are doing in the game. If you are doing really well get ss. If you feel like your lane is giving you trouble get sorc boots for the magic pen and survivability. If youre farming well you may even want to get a nlr as mid game is starting and your lvl 5 mystic shot @ lvl 11~13 will be taking about 1/4 of the champions health. if you're having problems farming get a sheen as this will up the dmg your mystic shot will do and it will be easier to last hit creeps.
Mid game items Late game items Tear------------------------------> Archangels Sorc boots nlr ------------------------------> zhonya Sheen -------------------------> lich bane
to be honest games will hardly ever get to this point, but if they get past this point start building more ap/magic pen items depending on what you need. Rylais/voidstaff/abyssal are good choices.
AD guide R>Q>E>W Start meki pendant 2 health pots First BP: Chalice boots 1 Second BP Sheen/Ocaults/ or brutalizer and BoS 3rd BP Sheen or brutalizer (the one u didnt get) Phage
Mid game items lvl 11~13 Chalice BoS Sheen Brutalizer Phage
From here you have some possibilites depending on how the game is going. If you feel really squishy and or are getting targeted a lot from the enemy team, upgrade your phage into Frozen mallet, it gives some much needed cc and survivability. If you arent feeling threatened go straight for TriForce. Your next choice is between finishing Youmou's or getting Black cleaver. Both give you much needed armor pen/damage but one gives you more cdr and survivability and one gives you more dmg. Decide which one you need at the moment as this is team dependent.
Late game items: Chalice BoS TriForce Ghostblade Black cleaver survivability item (team dependent) BV/GA/FM etc
hope this guide doesnt suck/helps a lot of you. gl guys
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6 more AD and 120HP ._. It's the difference between whether you can keep attacking until they die, and whether you need to back off (and take a bunch of damage on the way out) before YOU die.
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Hotshot just went 0-7 with Blitz.
"I enjoy hooking people, long walks on the beach, and surrendering at 25 minutes"
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Everyone does bad with blitz at the beginning unless they're playing against retards, lol.
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I feel like people are being nice, and not pointing out the obvious "Xin sucks solo mid." Against the majority of heroes that go mid these days. The only heroes he'll beat are the standard autoattack ranged DPSers (namely, Ashe and TF), everyone else will just kick his butt.
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On August 09 2010 08:53 Southlight wrote: I feel like people are being nice, and not pointing out the obvious "Xin sucks solo mid." Against the majority of heroes that go mid these days. The only heroes he'll beat are the standard autoattack ranged DPSers (namely, Ashe and TF), everyone else will just kick his butt.
I'm at about 1650 ELO unranked, 140 wins/100 losses, so I'm not playing against the best of the best right now. Against these baddies, I almost always get first blood as Xin, and I completely zone them out afterwards. I've destroyed Heimers with him np.
Just charge+q --> knock them up then go back. Combo only costs 100 mana, so mp5pl seals allow him to use it pretty much every time it's off CD.
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xin is pretty entertaining @ solo mid against any1 who doesnt get hp items or hp quints. basically @ lvl3 you easily take out at least a third of the enemies hp with one combo and there is not alot they can do about it. Basically i start green pot + 5x, and can stay in the lane just about forever and get retarded amounts of dmg when my q crits on my opponent.
edit: @ purple cow, you may not even need mp5s since i play him without. His mana costs are quite low and ive never had mana problems with him even without getting the runes. Try getting just the mana regen masteries and i think that will be just fine for xin's mana needs
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Xin winning against heimer mid is not normal, unless the heimer comes to mid with 400HP or something. As long as he gets an early point in grenade, xin is more than screwed.
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He has no lasting power (melee that take solo usually have a means of diverting damage ala Mord/Udyr or have crazy healing ala Garen/GP/Gragas) and his only means of harassment requires him to tank creep for however long (due to diving past creep and autoattacking = all the creep turn around and hit you) which means, for instance, if I'm Kassadin and you try that I'll Q you and then hit you back, and it'll be Xin vs Kassadin+X creep. Other heroes you usually see mid, like Vlad and Ezreal/Trist, both have means of negating your charge and have massive ranged attacks that pewpewpew you and at the very least prevent you from farming.
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On August 09 2010 09:01 barbsq wrote: xin is pretty entertaining @ solo mid against any1 who doesnt get hp items or hp quints. basically @ lvl3 you easily take out at least a third of the enemies hp with one combo and there is not alot they can do about it. Basically i start green pot + 5x, and can stay in the lane just about forever and get retarded amounts of dmg when my q crits on my opponent. True that, I've been playing premade jungle mumu+1v2 xz and we get tons of ganks thanks to his crit seals/glyphs. I think he sports MS quints for kiting/roaming but I'm not sure, he does pack quite a punch tho.
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I think xin excels in a side lane especially with anyone that's got a ranged slow/stun.
Once you hit level 3 or 4 just use your combo to Burst them down by 200+ health. Have tour lane partner slow or stun them after your combo so you can get out. when it's time to go for the kill, reverse the order- your partner slows so you can get in range, pop up, w, slow again if needed, kill.
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I think he excels as a sidelane partner in general, due to the two quick CCs, which combos well into a third CC (double-stun combo), and his decent burst. But solo mid he'll only crush people that panic when a melee hero charges into them and do nothing except run. Or late-game autoattack heroes with zero burst (TF/Ashe).
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On August 09 2010 09:11 Southlight wrote: I think he excels as a sidelane partner in general, due to the two quick CCs, which combos well into a third CC (double-stun combo), and his decent burst. But solo mid he'll only crush people that panic when a melee hero charges into them and do nothing except run. Or late-game autoattack heroes with zero burst (TF/Ashe).
Yea, that's true, usually when I charge my lane opponent just runs away. I believe you said something similar happens when you play Kass and Q an enemy--instead of hitting back, they just run away.
Once I get into higher ELOs and play against people that are actually decent I'll stop soloing mid with Xin, but against these bads I'm going to continue.
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