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On August 02 2010 10:42 BraveGhost wrote:Show nested quote +On August 02 2010 09:28 UniversalSnip wrote:On June 06 2010 23:29 Zato-1 wrote:On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment. I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating. If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee. For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them. Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise. It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month. if you one of the champion bundles you get a pretty good deal and can get alot of the champs avoiding that huge price tag.. I personally bought the one that comes with gothic annie skin, 20 champs, and 10$ of riot points, although I probably wouldn't make same purchase again since a lot of the champs I never touch(I've almost unlocked them all)... I do like my gothic annie skin though
I've bought a ton of champs via IP. I had no need for Riot points.
That said, I've logged enough hours on this game that I felt Riot deserved some many, so I bought $30 worth of points anyway. But if you don't want to spend money, there's really no need. Doubly true because the "grinding" is the full game -- it's not repetitive or boring.
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So I was in a game where Shaco wasn't banned OR picked!
What is this world coming to?
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Speaking of store prices, why the hell is Karthus one of the 6300 ip champs?
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On August 02 2010 08:34 oberon wrote: I don't understand why Riot doesn't remove/rebuild Shaco, Eve, and Twitch. Invisibility is the least-fun mechanic in the game -- it's totally binary (doesn't scale, just on or off), forces a set of items with no other purpose to exist, and clearly is considered annoying (since the only invis character who's really playable gets banned EVERY GAME).
Do they just not care that people hate these characters? Akali btw
Personally I really enjoy invisibility.
On August 02 2010 10:28 oberon wrote:Show nested quote +On August 02 2010 10:26 HazMat wrote:On August 02 2010 09:23 oberon wrote:I feel bad for Shake. My team is Annie, Ez, Kayle, Rammus, Xin. His is Mummy (him), Eve, Olaf, Morde, and Teemo. If we lose this, I will be so, so sad  Wow, we lose on some bullshit. Shake says "our Eve is AFK, end this", then it turns out she's not, at all, and we lose the next teamfight (and the slim advantage we had). Low blow, Shake. I swear she went afk. At one point in the game she ganked rammus and died so we said that was bad and she took it personally and went afk. She then randomly came back and ganked ezreal. It was one of the funniest games ever, especially since she could barely speak english and just kept raging at us. Don't say you lose on some bullshit, we had that game even before that. Are you mad you didn't get a free win because of our carry going afk? ![[image loading]](http://img824.imageshack.us/img824/7540/73602597.png) Skill > Champions I guess haha. If only I went someone like malphite, would be even funnier. Actually, the game was completely even on kills up to 47-47 (I was checking). And your calling Eve AFK was just the cherry on top of the annoyance -- our Annie was super-terribad, and I had to lane with her, leaving me underfarmed. To be fair, their team has Amumu and Olaf, who just straight up win after 40 minutes. Also how the hell did mordekaiser get 4 sunfires and a FoN?
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On August 02 2010 10:39 oberon wrote:Show nested quote +On August 02 2010 10:33 HazMat wrote: Sure we had even kills. But we had more turrets, and we got every single dragon that ever spawned (pretty sure.) And we got baron.
I'm pretty mad that you think I would try to cheat you out of a game that I proudly won, look at my freaking team.
Iirc, your ezreal got ganked at our red because if was warded, doesn't matter if eve was there. Turrets were 3-3, also until late. I believe you took 2 off that ace. You also had no barons at the time. You had more dragons, but definitely not all of them. The reason our Ez was taking your red was that we had a very, very slight edge at the time, and were thus being more aggressive (especially since we thought it was 5v4). I won't claim you guys didn't have a huge champion disadvantage, but it was still a shit thing to do. This is silly. You lost a game, get over it.
You didn't lose because I said Eve went afk and then she came back 2 mins later and killed your ezreal. You lost because of bad play by everyone on your team (especially annie)
I'm not even sure if you remember but we actually pushed your inhibitor before that and left it at 10hp on accident lol. That game was hilarious, can't believe you're making drama out of this.
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On August 02 2010 11:18 ZERG_RUSSIAN wrote:Show nested quote +On August 02 2010 08:34 oberon wrote: I don't understand why Riot doesn't remove/rebuild Shaco, Eve, and Twitch. Invisibility is the least-fun mechanic in the game -- it's totally binary (doesn't scale, just on or off), forces a set of items with no other purpose to exist, and clearly is considered annoying (since the only invis character who's really playable gets banned EVERY GAME).
Do they just not care that people hate these characters? Akali btw Personally I really enjoy invisibility. Show nested quote +On August 02 2010 10:28 oberon wrote:On August 02 2010 10:26 HazMat wrote:On August 02 2010 09:23 oberon wrote:I feel bad for Shake. My team is Annie, Ez, Kayle, Rammus, Xin. His is Mummy (him), Eve, Olaf, Morde, and Teemo. If we lose this, I will be so, so sad  Wow, we lose on some bullshit. Shake says "our Eve is AFK, end this", then it turns out she's not, at all, and we lose the next teamfight (and the slim advantage we had). Low blow, Shake. I swear she went afk. At one point in the game she ganked rammus and died so we said that was bad and she took it personally and went afk. She then randomly came back and ganked ezreal. It was one of the funniest games ever, especially since she could barely speak english and just kept raging at us. Don't say you lose on some bullshit, we had that game even before that. Are you mad you didn't get a free win because of our carry going afk? ![[image loading]](http://img824.imageshack.us/img824/7540/73602597.png) Skill > Champions I guess haha. If only I went someone like malphite, would be even funnier. Actually, the game was completely even on kills up to 47-47 (I was checking). And your calling Eve AFK was just the cherry on top of the annoyance -- our Annie was super-terribad, and I had to lane with her, leaving me underfarmed. To be fair, their team has Amumu and Olaf, who just straight up win after 40 minutes. Also how the hell did mordekaiser get 4 sunfires and a FoN? That game was so low lvl. Honestly, our Eve was really bad, so was our Mord. She got malady >.<
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Yeah if you get owned by a Malady Evelynn you only have yourselves to blame >_>
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On August 02 2010 11:33 Shikyo wrote: Yeah if you get owned by a Malady Evelynn you only have yourselves to blame >_> No, they should blame me for cheating them a win by calling an afk eve afk!
Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr.
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On August 02 2010 09:58 shawster wrote:Show nested quote +On August 02 2010 09:28 UniversalSnip wrote:On June 06 2010 23:29 Zato-1 wrote:On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment. I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating. If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee. For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them. Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise. It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month. skill > runes and etc, and it's kind of misleading since you only need 3 of the 2k runes. i like the f2p model, and if you really wanted to be competitive then you really have to be good, not have runes
That doesn't really have to do with anything.
It does bring up another topic though, your skill can easily outpace your acquisition of goodies. Suppose you're pro at dota or just generally brilliant at videogames (I'm neither btw.) It doesn't matter if you reach skill level x at twice the pace of joe rock, you need to play just as many games as he does to get his equipment. Think about equipment grinding in wow and how it relates to ip grinding in lol. You might feel some cognitive dissonance.
Remember the dude trying to sell his account earlier in the thread? It was played enough to be valuable, and he was (supposedly) in high level circles. He was still missing plenty of stuff.
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Guess what? If you're a casual player you can ignore masteries and runes and not even notice. And better players will get IP faster because you get more IP for winning.
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On August 02 2010 12:01 UniversalSnip wrote:Show nested quote +On August 02 2010 09:58 shawster wrote:On August 02 2010 09:28 UniversalSnip wrote:On June 06 2010 23:29 Zato-1 wrote:On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment. I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating. If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee. For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them. Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise. It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month. skill > runes and etc, and it's kind of misleading since you only need 3 of the 2k runes. i like the f2p model, and if you really wanted to be competitive then you really have to be good, not have runes That doesn't really have to do with anything. It does bring up another topic though, your skill can easily outpace your acquisition of goodies. Suppose you're pro at dota or just generally brilliant at videogames (I'm neither btw.) It doesn't matter if you reach skill level x at twice the pace of joe rock, you need to play just as many games as he does to get his equipment. Think about equipment grinding in wow and how it relates to ip grinding in lol. You might feel some cognitive dissonance. Remember the dude trying to sell his account earlier in the thread? It was played enough to be valuable, and he was (supposedly) in high level circles. He was still missing plenty of stuff. By the time you're lvl 30, you'll have a full runepage or two. Before 30 you stomp without runes.
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On August 02 2010 12:01 UniversalSnip wrote:Show nested quote +On August 02 2010 09:58 shawster wrote:On August 02 2010 09:28 UniversalSnip wrote:On June 06 2010 23:29 Zato-1 wrote:On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment. I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating. If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee. For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them. Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise. It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month. skill > runes and etc, and it's kind of misleading since you only need 3 of the 2k runes. i like the f2p model, and if you really wanted to be competitive then you really have to be good, not have runes That doesn't really have to do with anything. It does bring up another topic though, your skill can easily outpace your acquisition of goodies. Suppose you're pro at dota or just generally brilliant at videogames (I'm neither btw.) It doesn't matter if you reach skill level x at twice the pace of joe rock, you need to play just as many games as he does to get his equipment. Think about equipment grinding in wow and how it relates to ip grinding in lol. You might feel some cognitive dissonance. Remember the dude trying to sell his account earlier in the thread? It was played enough to be valuable, and he was (supposedly) in high level circles. He was still missing plenty of stuff.
Aaaactually, since u get significantly more ip from winning vs losing, reaching a higher skill lvl faster would translate to more wins which translates to more ip than 'joe rock', so you are quite nicely rewarded for being significantly better than the other people in your elo bracket.
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![[image loading]](http://img444.imageshack.us/img444/6909/uhhhhh.jpg)
UHHHHHHHHHHHHH
GOT CARRIED
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It could also mean that your playing 30s and full runepages faster since your elo will jump :D(making it harder to keep high win rate), all in all... rune pages help a ton for things like early game fights, jungling, and for out lasting someone in a lane or elongated team fight(mp5/lvl runes are amazing on anyone with mana).. but in the end if you like the game you will probably get to that 30 for the masteries/atleast 1 runepage.., and if you just get the universal runes you wont need to completely skip heroes..
Marks: Apen/Mpen Seals: MP5/Lvl/Dodge Glyphs: MP5/lvl , CDR, Mresist
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On August 02 2010 11:44 HazMat wrote: (...)
Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr.
And what do you base the nowhere as good as tank Udyr on? I just can't think of many situations where a Tank Udyr adds more than a dps Udyr. Both are comparatively bad if it goes really late game and dps Udyr is better at stopping it from going lategame. And any line up thats bad for dps Udyr is also a pain for tank Udyr. So please since the superior strength of Tank Udyr seems so apparent to everyone else can you (or anyone?) enlighten me?(and would you deem Tank Udyr a good hero? or just a decent one?)
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Marshall Islands3404 Posts
? tank udyr is all about late game
once i get my massive MR im unkillable
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On August 02 2010 13:11 Nafaltar wrote:Show nested quote +On August 02 2010 11:44 HazMat wrote: (...)
Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr. And what do you base the nowhere as good as tank Udyr on? I just can't think of many situations where a Tank Udyr adds more than a dps Udyr. Both are comparatively bad if it goes really late game and dps Udyr is better at stopping it from going lategame. And any line up thats bad for dps Udyr is also a pain for tank Udyr. So please since the superior strength of Tank Udyr seems so apparent to everyone else can you (or anyone?) enlighten me?(and would you deem Tank Udyr a good hero? or just a decent one?) What is your dps udyr buildd
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On August 02 2010 12:58 ZERG_RUSSIAN wrote:![[image loading]](http://img444.imageshack.us/img444/6909/uhhhhh.jpg) UHHHHHHHHHHHHH GOT CARRIED rofl. really you guys won? that's sick, the other lineup is like a wet dream of mine except that your team has amumu, lol
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Well being "unkillable" is one thing, being comparatively bad to other tanks in the late game is another thing.
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On August 02 2010 13:28 Shikyo wrote:Show nested quote +On August 02 2010 13:11 Nafaltar wrote:On August 02 2010 11:44 HazMat wrote: (...)
Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr. And what do you base the nowhere as good as tank Udyr on? I just can't think of many situations where a Tank Udyr adds more than a dps Udyr. Both are comparatively bad if it goes really late game and dps Udyr is better at stopping it from going lategame. And any line up thats bad for dps Udyr is also a pain for tank Udyr. So please since the superior strength of Tank Udyr seems so apparent to everyone else can you (or anyone?) enlighten me?(and would you deem Tank Udyr a good hero? or just a decent one?) What is your dps udyr buildd
On August 02 2010 10:12 Nafaltar wrote: Well there really isn't that much to it: Max Phoenix->Turtle->Bear (with one level of bear at lvl 4 for ganking when in woods at lvl 6 when soloing mid). Talent wise I use 9/21/0 either with AS and Improved Ignite (mainly for jungling) or cdreduction and magic pen (for solo mid if I don't want ignite vs their team). As for items just get tier2 boots of your choice+Rageblade+Nashors, sprinkle some green>blue>red pots in there as the game demands it and abuse your perma 8 stacked Rageblade and consequent ridiculous damage against towers and heroes alike while having durability like a true tank as long as you don't get caught in a stun/silence with 5 people on you. If the game goes longer its generally time to go back to some tanking items (locket for siege teams otherwise depending on opponents damage types).
As I answered you one page back.
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