• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:09
CET 02:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Do you consider PvZ imbalanced? CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1841 users

League of Legends [New forum, check OP!] - Page 487

Forum Index > General Games
Post a Reply
Prev 1 485 486 487 488 489 1431 Next
oberon
Profile Joined May 2009
United States1320 Posts
August 02 2010 01:46 GMT
#9721
On August 02 2010 10:42 BraveGhost wrote:
Show nested quote +
On August 02 2010 09:28 UniversalSnip wrote:
On June 06 2010 23:29 Zato-1 wrote:
On June 06 2010 21:16 GTR wrote:
Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe).

The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell.

IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798

As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP.

If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment.


I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating.

If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee.

For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them.

Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise.

It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month.


if you one of the champion bundles you get a pretty good deal and can get alot of the champs avoiding that huge price tag.. I personally bought the one that comes with gothic annie skin, 20 champs, and 10$ of riot points, although I probably wouldn't make same purchase again since a lot of the champs I never touch(I've almost unlocked them all)... I do like my gothic annie skin though




I've bought a ton of champs via IP. I had no need for Riot points.

That said, I've logged enough hours on this game that I felt Riot deserved some many, so I bought $30 worth of points anyway. But if you don't want to spend money, there's really no need. Doubly true because the "grinding" is the full game -- it's not repetitive or boring.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 02 2010 01:48 GMT
#9722
So I was in a game where Shaco wasn't banned OR picked!

What is this world coming to?
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
August 02 2010 02:03 GMT
#9723
Speaking of store prices, why the hell is Karthus one of the 6300 ip champs?
Never Knows Best.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 02 2010 02:18 GMT
#9724
On August 02 2010 08:34 oberon wrote:
I don't understand why Riot doesn't remove/rebuild Shaco, Eve, and Twitch. Invisibility is the least-fun mechanic in the game -- it's totally binary (doesn't scale, just on or off), forces a set of items with no other purpose to exist, and clearly is considered annoying (since the only invis character who's really playable gets banned EVERY GAME).

Do they just not care that people hate these characters?

Akali btw

Personally I really enjoy invisibility.

On August 02 2010 10:28 oberon wrote:
Show nested quote +
On August 02 2010 10:26 HazMat wrote:
On August 02 2010 09:23 oberon wrote:
I feel bad for Shake. My team is Annie, Ez, Kayle, Rammus, Xin. His is Mummy (him), Eve, Olaf, Morde, and Teemo.

If we lose this, I will be so, so sad

Wow, we lose on some bullshit. Shake says "our Eve is AFK, end this", then it turns out she's not, at all, and we lose the next teamfight (and the slim advantage we had).

Low blow, Shake.

I swear she went afk. At one point in the game she ganked rammus and died so we said that was bad and she took it personally and went afk. She then randomly came back and ganked ezreal. It was one of the funniest games ever, especially since she could barely speak english and just kept raging at us.

Don't say you lose on some bullshit, we had that game even before that. Are you mad you didn't get a free win because of our carry going afk?
[image loading]

Skill > Champions I guess haha. If only I went someone like malphite, would be even funnier.


Actually, the game was completely even on kills up to 47-47 (I was checking). And your calling Eve AFK was just the cherry on top of the annoyance -- our Annie was super-terribad, and I had to lane with her, leaving me underfarmed.

To be fair, their team has Amumu and Olaf, who just straight up win after 40 minutes. Also how the hell did mordekaiser get 4 sunfires and a FoN?
I'm on GOLD CHAIN
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 02 2010 02:18 GMT
#9725
On August 02 2010 10:39 oberon wrote:
Show nested quote +
On August 02 2010 10:33 HazMat wrote:
Sure we had even kills. But we had more turrets, and we got every single dragon that ever spawned (pretty sure.) And we got baron.

I'm pretty mad that you think I would try to cheat you out of a game that I proudly won, look at my freaking team.

Iirc, your ezreal got ganked at our red because if was warded, doesn't matter if eve was there.


Turrets were 3-3, also until late. I believe you took 2 off that ace. You also had no barons at the time. You had more dragons, but definitely not all of them.

The reason our Ez was taking your red was that we had a very, very slight edge at the time, and were thus being more aggressive (especially since we thought it was 5v4).

I won't claim you guys didn't have a huge champion disadvantage, but it was still a shit thing to do.

This is silly. You lost a game, get over it.

You didn't lose because I said Eve went afk and then she came back 2 mins later and killed your ezreal. You lost because of bad play by everyone on your team (especially annie)

I'm not even sure if you remember but we actually pushed your inhibitor before that and left it at 10hp on accident lol.
That game was hilarious, can't believe you're making drama out of this.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 02 2010 02:20 GMT
#9726
On August 02 2010 11:18 ZERG_RUSSIAN wrote:
Show nested quote +
On August 02 2010 08:34 oberon wrote:
I don't understand why Riot doesn't remove/rebuild Shaco, Eve, and Twitch. Invisibility is the least-fun mechanic in the game -- it's totally binary (doesn't scale, just on or off), forces a set of items with no other purpose to exist, and clearly is considered annoying (since the only invis character who's really playable gets banned EVERY GAME).

Do they just not care that people hate these characters?

Akali btw

Personally I really enjoy invisibility.

Show nested quote +
On August 02 2010 10:28 oberon wrote:
On August 02 2010 10:26 HazMat wrote:
On August 02 2010 09:23 oberon wrote:
I feel bad for Shake. My team is Annie, Ez, Kayle, Rammus, Xin. His is Mummy (him), Eve, Olaf, Morde, and Teemo.

If we lose this, I will be so, so sad

Wow, we lose on some bullshit. Shake says "our Eve is AFK, end this", then it turns out she's not, at all, and we lose the next teamfight (and the slim advantage we had).

Low blow, Shake.

I swear she went afk. At one point in the game she ganked rammus and died so we said that was bad and she took it personally and went afk. She then randomly came back and ganked ezreal. It was one of the funniest games ever, especially since she could barely speak english and just kept raging at us.

Don't say you lose on some bullshit, we had that game even before that. Are you mad you didn't get a free win because of our carry going afk?
[image loading]

Skill > Champions I guess haha. If only I went someone like malphite, would be even funnier.


Actually, the game was completely even on kills up to 47-47 (I was checking). And your calling Eve AFK was just the cherry on top of the annoyance -- our Annie was super-terribad, and I had to lane with her, leaving me underfarmed.

To be fair, their team has Amumu and Olaf, who just straight up win after 40 minutes. Also how the hell did mordekaiser get 4 sunfires and a FoN?

That game was so low lvl. Honestly, our Eve was really bad, so was our Mord.
She got malady >.<
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 02 2010 02:33 GMT
#9727
Yeah if you get owned by a Malady Evelynn you only have yourselves to blame >_>
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-08-02 02:44:37
August 02 2010 02:44 GMT
#9728
On August 02 2010 11:33 Shikyo wrote:
Yeah if you get owned by a Malady Evelynn you only have yourselves to blame >_>

No, they should blame me for cheating them a win by calling an afk eve afk!

Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2010-08-02 03:06:44
August 02 2010 03:01 GMT
#9729
On August 02 2010 09:58 shawster wrote:
Show nested quote +
On August 02 2010 09:28 UniversalSnip wrote:
On June 06 2010 23:29 Zato-1 wrote:
On June 06 2010 21:16 GTR wrote:
Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe).

The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell.

IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798

As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP.

If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment.


I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating.

If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee.

For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them.

Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise.

It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month.


skill > runes and etc, and it's kind of misleading since you only need 3 of the 2k runes.

i like the f2p model, and if you really wanted to be competitive then you really have to be good, not have runes


That doesn't really have to do with anything.

It does bring up another topic though, your skill can easily outpace your acquisition of goodies. Suppose you're pro at dota or just generally brilliant at videogames (I'm neither btw.) It doesn't matter if you reach skill level x at twice the pace of joe rock, you need to play just as many games as he does to get his equipment. Think about equipment grinding in wow and how it relates to ip grinding in lol. You might feel some cognitive dissonance.

Remember the dude trying to sell his account earlier in the thread? It was played enough to be valuable, and he was (supposedly) in high level circles. He was still missing plenty of stuff.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TieN.nS)
Profile Joined August 2003
United States2131 Posts
August 02 2010 03:29 GMT
#9730
Guess what? If you're a casual player you can ignore masteries and runes and not even notice. And better players will get IP faster because you get more IP for winning.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 02 2010 03:40 GMT
#9731
On August 02 2010 12:01 UniversalSnip wrote:
Show nested quote +
On August 02 2010 09:58 shawster wrote:
On August 02 2010 09:28 UniversalSnip wrote:
On June 06 2010 23:29 Zato-1 wrote:
On June 06 2010 21:16 GTR wrote:
Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe).

The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell.

IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798

As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP.

If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment.


I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating.

If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee.

For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them.

Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise.

It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month.


skill > runes and etc, and it's kind of misleading since you only need 3 of the 2k runes.

i like the f2p model, and if you really wanted to be competitive then you really have to be good, not have runes


That doesn't really have to do with anything.

It does bring up another topic though, your skill can easily outpace your acquisition of goodies. Suppose you're pro at dota or just generally brilliant at videogames (I'm neither btw.) It doesn't matter if you reach skill level x at twice the pace of joe rock, you need to play just as many games as he does to get his equipment. Think about equipment grinding in wow and how it relates to ip grinding in lol. You might feel some cognitive dissonance.

Remember the dude trying to sell his account earlier in the thread? It was played enough to be valuable, and he was (supposedly) in high level circles. He was still missing plenty of stuff.

By the time you're lvl 30, you'll have a full runepage or two. Before 30 you stomp without runes.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
August 02 2010 03:40 GMT
#9732
On August 02 2010 12:01 UniversalSnip wrote:
Show nested quote +
On August 02 2010 09:58 shawster wrote:
On August 02 2010 09:28 UniversalSnip wrote:
On June 06 2010 23:29 Zato-1 wrote:
On June 06 2010 21:16 GTR wrote:
Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe).

The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell.

IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798

As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP.

If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment.


I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating.

If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee.

For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them.

Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise.

It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month.


skill > runes and etc, and it's kind of misleading since you only need 3 of the 2k runes.

i like the f2p model, and if you really wanted to be competitive then you really have to be good, not have runes


That doesn't really have to do with anything.

It does bring up another topic though, your skill can easily outpace your acquisition of goodies. Suppose you're pro at dota or just generally brilliant at videogames (I'm neither btw.) It doesn't matter if you reach skill level x at twice the pace of joe rock, you need to play just as many games as he does to get his equipment. Think about equipment grinding in wow and how it relates to ip grinding in lol. You might feel some cognitive dissonance.

Remember the dude trying to sell his account earlier in the thread? It was played enough to be valuable, and he was (supposedly) in high level circles. He was still missing plenty of stuff.


Aaaactually, since u get significantly more ip from winning vs losing, reaching a higher skill lvl faster would translate to more wins which translates to more ip than 'joe rock', so you are quite nicely rewarded for being significantly better than the other people in your elo bracket.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 02 2010 03:58 GMT
#9733
[image loading]


UHHHHHHHHHHHHH

GOT CARRIED
I'm on GOLD CHAIN
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2010-08-02 04:05:50
August 02 2010 03:59 GMT
#9734
It could also mean that your playing 30s and full runepages faster since your elo will jump :D(making it harder to keep high win rate), all in all... rune pages help a ton for things like early game fights, jungling, and for out lasting someone in a lane or elongated team fight(mp5/lvl runes are amazing on anyone with mana).. but in the end if you like the game you will probably get to that 30 for the masteries/atleast 1 runepage.., and if you just get the universal runes you wont need to completely skip heroes..

Marks: Apen/Mpen
Seals: MP5/Lvl/Dodge
Glyphs: MP5/lvl , CDR, Mresist
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Nafaltar
Profile Joined May 2008
Germany302 Posts
Last Edited: 2010-08-02 04:12:40
August 02 2010 04:11 GMT
#9735
On August 02 2010 11:44 HazMat wrote:
(...)

Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr.


And what do you base the nowhere as good as tank Udyr on? I just can't think of many situations where a Tank Udyr adds more than a dps Udyr. Both are comparatively bad if it goes really late game and dps Udyr is better at stopping it from going lategame. And any line up thats bad for dps Udyr is also a pain for tank Udyr.
So please since the superior strength of Tank Udyr seems so apparent to everyone else can you (or anyone?) enlighten me?(and would you deem Tank Udyr a good hero? or just a decent one?)
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
August 02 2010 04:17 GMT
#9736
? tank udyr is all about late game

once i get my massive MR im unkillable
Brees on in
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 02 2010 04:28 GMT
#9737
On August 02 2010 13:11 Nafaltar wrote:
Show nested quote +
On August 02 2010 11:44 HazMat wrote:
(...)

Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr.


And what do you base the nowhere as good as tank Udyr on? I just can't think of many situations where a Tank Udyr adds more than a dps Udyr. Both are comparatively bad if it goes really late game and dps Udyr is better at stopping it from going lategame. And any line up thats bad for dps Udyr is also a pain for tank Udyr.
So please since the superior strength of Tank Udyr seems so apparent to everyone else can you (or anyone?) enlighten me?(and would you deem Tank Udyr a good hero? or just a decent one?)

What is your dps udyr buildd
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 02 2010 04:29 GMT
#9738
On August 02 2010 12:58 ZERG_RUSSIAN wrote:
[image loading]


UHHHHHHHHHHHHH

GOT CARRIED

rofl. really you guys won? that's sick, the other lineup is like a wet dream of mine except that your team has amumu, lol
mogwaismusings.wordpress.com
Nafaltar
Profile Joined May 2008
Germany302 Posts
August 02 2010 04:31 GMT
#9739
Well being "unkillable" is one thing, being comparatively bad to other tanks in the late game is another thing.
Nafaltar
Profile Joined May 2008
Germany302 Posts
August 02 2010 04:33 GMT
#9740
On August 02 2010 13:28 Shikyo wrote:
Show nested quote +
On August 02 2010 13:11 Nafaltar wrote:
On August 02 2010 11:44 HazMat wrote:
(...)

Anyways, I just tried the dps udyr build since my team had 4 tanks. It was a lot of fun but nowhere as good as tank udyr.


And what do you base the nowhere as good as tank Udyr on? I just can't think of many situations where a Tank Udyr adds more than a dps Udyr. Both are comparatively bad if it goes really late game and dps Udyr is better at stopping it from going lategame. And any line up thats bad for dps Udyr is also a pain for tank Udyr.
So please since the superior strength of Tank Udyr seems so apparent to everyone else can you (or anyone?) enlighten me?(and would you deem Tank Udyr a good hero? or just a decent one?)

What is your dps udyr buildd


On August 02 2010 10:12 Nafaltar wrote:
Well there really isn't that much to it: Max Phoenix->Turtle->Bear (with one level of bear at lvl 4 for ganking when in woods at lvl 6 when soloing mid). Talent wise I use 9/21/0 either with AS and Improved Ignite (mainly for jungling) or cdreduction and magic pen (for solo mid if I don't want ignite vs their team). As for items just get tier2 boots of your choice+Rageblade+Nashors, sprinkle some green>blue>red pots in there as the game demands it and abuse your perma 8 stacked Rageblade and consequent ridiculous damage against towers and heroes alike while having durability like a true tank as long as you don't get caught in a stun/silence with 5 people on you. If the game goes longer its generally time to go back to some tanking items (locket for siege teams otherwise depending on opponents damage types).

As I answered you one page back.
Prev 1 485 486 487 488 489 1431 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Playoffs
CranKy Ducklings99
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 176
RuFF_SC2 175
Nathanias 60
StarCraft: Brood War
Sea 1235
ggaemo 145
-ZergGirl 45
NaDa 16
Dota 2
monkeys_forever179
LuMiX2
League of Legends
JimRising 530
Reynor83
Counter-Strike
fl0m2106
Heroes of the Storm
Khaldor229
Other Games
summit1g11022
C9.Mang0337
Trikslyr93
Mew2King73
ViBE33
Organizations
Other Games
gamesdonequick1169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH173
• Hupsaiya 62
• davetesta32
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV322
League of Legends
• Doublelift4617
Other Games
• imaqtpie1436
• Shiphtur170
Upcoming Events
PiG Sty Festival
7h 51m
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
8h 51m
Replay Cast
22h 51m
Replay Cast
1d 7h
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
Replay Cast
1d 22h
WardiTV Winter Champion…
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.