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On August 02 2010 06:05 BluzMan wrote: Can anyone explain me the deal with Alistar?
Two mediocre spells on longass cooldowns, a heal that gets totally irrelevant in later game/useless in teamfights, the worst autoattack DPS in the game coupled with an ult that makes him impossible to kill but since his both spells are already on cooldown and that extra damage doesn't do ANYTHING with your attack speed theres like 0 reason to attack you so it's useless. Did I mention ridiculously high manacosts in comparison to his mana pool? I can't understand how to play this hero. Is he just that bad or is it just me?
a skill that can take out an entire carry by punting him towards your team and an aoe stun on a decently short cooldown.
mediocre?
he can heal for push teams, and he's what every tank dreams of doing. disrupt, can't die, and can support. he may not have the mobility of shen or amumu's jungle/ganking/aoe abillity but he's everything you want in a tank. he's a tier 2-3 hero and he's really amazing when paired with the right team.
as allistar you don't have to build as a tank, since his ulti makes him a tank so you can just do stuff like trinity for more damage or frozen heart/aegis for aura items
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On August 02 2010 07:59 Shikyo wrote: Full inventory tank Udyr can't carry vs fed Olaf, Tryndamere, and a 710 AP Kog'Maw.
I think I need a new solo queuer... ideas please.
or a better carry hero
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On August 02 2010 07:59 Shikyo wrote: Full inventory tank Udyr can't carry vs fed Olaf, Tryndamere, and a 710 AP Kog'Maw.
I think I need a new solo queuer... ideas please.
shaco
it's actually REALLY hard to lose with shaco in solo que
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On August 02 2010 08:14 shawster wrote:Show nested quote +On August 02 2010 07:59 Shikyo wrote: Full inventory tank Udyr can't carry vs fed Olaf, Tryndamere, and a 710 AP Kog'Maw.
I think I need a new solo queuer... ideas please. shaco it's actually REALLY hard to lose with shaco in solo que hes banned in every game so it's REALLY hard to play as him... otherwise I do use him yeah
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I don't understand why Riot doesn't remove/rebuild Shaco, Eve, and Twitch. Invisibility is the least-fun mechanic in the game -- it's totally binary (doesn't scale, just on or off), forces a set of items with no other purpose to exist, and clearly is considered annoying (since the only invis character who's really playable gets banned EVERY GAME).
Do they just not care that people hate these characters?
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On August 02 2010 07:59 Shikyo wrote: Full inventory tank Udyr can't carry vs fed Olaf, Tryndamere, and a 710 AP Kog'Maw.
I think I need a new solo queuer... ideas please.
Well maybe you should just give my dps Udyr build that you trashed so much a try .All arguments about top-comp viability aside he easily carries better than the tank version. Just start forcing towers once you get your rageblade. Or just go with Nasus and ask for someone to jungle so you can solo lane.
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On August 02 2010 08:34 oberon wrote: I don't understand why Riot doesn't remove/rebuild Shaco, Eve, and Twitch. Invisibility is the least-fun mechanic in the game -- it's totally binary (doesn't scale, just on or off), forces a set of items with no other purpose to exist, and clearly is considered annoying (since the only invis character who's really playable gets banned EVERY GAME).
Do they just not care that people hate these characters?
invisibility should really come with a drawback at least
shaco is virtually unstoppable with his ult and deceive after a certain point, if he couldn't become god mode and relied on his stealth to kill people (like eve and kind of twitch) then he'd be alot more balanced.
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On August 02 2010 08:15 Shikyo wrote:Show nested quote +On August 02 2010 08:14 shawster wrote:On August 02 2010 07:59 Shikyo wrote: Full inventory tank Udyr can't carry vs fed Olaf, Tryndamere, and a 710 AP Kog'Maw.
I think I need a new solo queuer... ideas please. shaco it's actually REALLY hard to lose with shaco in solo que hes banned in every game so it's REALLY hard to play as him... otherwise I do use him yeah
oh i thought you meant normal que
if you have a tryndamere olaf and a kog maw ont he other team in ranked que you've already won unless you suck really hard, so the problem's fixed. i can't see myself losing to tryndamere olaf kogmaw..
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Someone please explain this to me... for it perplexes me to no end.
+ Show Spoiler +WHY IS THERE A LINK TO DOWNLOAD THE GAME INSIDE THE GAME CLIENT?
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I feel bad for Shake. My team is Annie, Ez, Kayle, Rammus, Xin. His is Mummy (him), Eve, Olaf, Morde, and Teemo.
If we lose this, I will be so, so sad 
Wow, we lose on some bullshit. Shake says "our Eve is AFK, end this", then it turns out she's not, at all, and we lose the next teamfight (and the slim advantage we had).
Low blow, Shake.
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On June 06 2010 23:29 Zato-1 wrote:Show nested quote +On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment.
I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating.
If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee.
For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them.
Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise.
It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month.
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On August 02 2010 08:42 Nafaltar wrote:Show nested quote +On August 02 2010 07:59 Shikyo wrote: Full inventory tank Udyr can't carry vs fed Olaf, Tryndamere, and a 710 AP Kog'Maw.
I think I need a new solo queuer... ideas please. Well maybe you should just give my dps Udyr build that you trashed so much a try  .All arguments about top-comp viability aside he easily carries better than the tank version. Just start forcing towers once you get your rageblade. Or just go with Nasus and ask for someone to jungle so you can solo lane. Can you give me the full build again? And I did go 9-1-10 to start with but the end was just impossible and I finished 10-5-something.
But yeah sure I'd love to hear the full build again, I know it prolly doesn't work in progames but it might be good for stomping! =D Rageblade and what? Probably will max Tiger first, too?
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On August 02 2010 09:28 UniversalSnip wrote:Show nested quote +On June 06 2010 23:29 Zato-1 wrote:On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment. I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating. If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee. For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them. Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise. It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month.
skill > runes and etc, and it's kind of misleading since you only need 3 of the 2k runes.
i like the f2p model, and if you really wanted to be competitive then you really have to be good, not have runes
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Well there really isn't that much to it: Max Phoenix->Turtle->Bear (with one level of bear at lvl 4 for ganking when in woods at lvl 6 when soloing mid). Talent wise I use 9/21/0 either with AS and Improved Ignite (mainly for jungling) or cdreduction and magic pen (for solo mid if I don't want ignite vs their team). As for items just get tier2 boots of your choice+Rageblade+Nashors, sprinkle some green>blue>red pots in there as the game demands it and abuse your perma 8 stacked Rageblade and consequent ridiculous damage against towers and heroes alike while having durability like a true tank as long as you don't get caught in a stun/silence with 5 people on you. If the game goes longer its generally time to go back to some tanking items (locket for siege teams otherwise depending on opponents damage types).
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On August 02 2010 09:23 oberon wrote:I feel bad for Shake. My team is Annie, Ez, Kayle, Rammus, Xin. His is Mummy (him), Eve, Olaf, Morde, and Teemo. If we lose this, I will be so, so sad  Wow, we lose on some bullshit. Shake says "our Eve is AFK, end this", then it turns out she's not, at all, and we lose the next teamfight (and the slim advantage we had). Low blow, Shake. I swear she went afk. At one point in the game she ganked rammus and died so we said that was bad and she took it personally and went afk. She then randomly came back and ganked ezreal. It was one of the funniest games ever, especially since she could barely speak english and just kept raging at us.
Don't say you lose on some bullshit, we had that game even before that. Are you mad you didn't get a free win because of our carry going afk? Tbh, you guys lost because your team would ALWAYS attack me first. Annie would just randomly blow tibbers on me right before a teamfight.
![[image loading]](http://img824.imageshack.us/img824/7540/73602597.png)
Skill > Champions I guess haha. If only I went someone like malphite, would be even funnier.
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On August 02 2010 10:26 HazMat wrote:Show nested quote +On August 02 2010 09:23 oberon wrote:I feel bad for Shake. My team is Annie, Ez, Kayle, Rammus, Xin. His is Mummy (him), Eve, Olaf, Morde, and Teemo. If we lose this, I will be so, so sad  Wow, we lose on some bullshit. Shake says "our Eve is AFK, end this", then it turns out she's not, at all, and we lose the next teamfight (and the slim advantage we had). Low blow, Shake. I swear she went afk. At one point in the game she ganked rammus and died so we said that was bad and she took it personally and went afk. She then randomly came back and ganked ezreal. It was one of the funniest games ever, especially since she could barely speak english and just kept raging at us. Don't say you lose on some bullshit, we had that game even before that. Are you mad you didn't get a free win because of our carry going afk? ![[image loading]](http://img824.imageshack.us/img824/7540/73602597.png) Skill > Champions I guess haha. If only I went someone like malphite, would be even funnier.
Actually, the game was completely even on kills up to 47-47 (I was checking). And your calling Eve AFK was just the cherry on top of the annoyance -- our Annie was super-terribad, and I had to lane with her, leaving me underfarmed.
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Sure we had even kills. But we had more turrets, and we got every single dragon that ever spawned (pretty sure.) And we got baron.
I'm pretty mad that you think I would try to cheat you out of a game that I proudly won, look at my freaking team.
Iirc, your ezreal got ganked at our red because if was warded, doesn't matter if eve was there.
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On August 02 2010 10:33 HazMat wrote: Sure we had even kills. But we had more turrets, and we got every single dragon that ever spawned (pretty sure.) And we got baron.
I'm pretty mad that you think I would try to cheat you out of a game that I proudly won, look at my freaking team.
Iirc, your ezreal got ganked at our red because if was warded, doesn't matter if eve was there.
Turrets were 3-3, also until late. I believe you took 2 off that ace. You also had no barons at the time. You had more dragons, but definitely not all of them.
The reason our Ez was taking your red was that we had a very, very slight edge at the time, and were thus being more aggressive (especially since we thought it was 5v4).
I won't claim you guys didn't have a huge champion disadvantage, but it was still a shit thing to do.
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On August 02 2010 09:28 UniversalSnip wrote:Show nested quote +On June 06 2010 23:29 Zato-1 wrote:On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment. I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating. If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee. For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them. Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise. It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month.
if you one of the champion bundles you get a pretty good deal and can get alot of the champs avoiding that huge price tag.. I personally bought the one that comes with gothic annie skin, 20 champs, and 10$ of riot points, although I probably wouldn't make same purchase again since a lot of the champs I never touch(I've almost unlocked them all)... I do like my gothic annie skin though
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On August 02 2010 09:28 UniversalSnip wrote:Show nested quote +On June 06 2010 23:29 Zato-1 wrote:On June 06 2010 21:16 GTR wrote: Just a question about buying champions, is there a period where certain champions will be cheaper than others? (I notice Ashe, Nunu and a couple of others are only 415 IP, so I took advantage of this and bought Ashe). The only Store prices that change, ever, are the Riot Point cost for buying things that are on sale (usually champions and skins), as far as I can tell. IP costs for Champions and Runes vary pretty wildly between different champions and runes, but do not vary at all over time. Riot Games prices their champions according to their difficulty and learning curve; harder to play champions who rely more on skill shots tend to be more expensive. The cheapest champions cost 450 IP, then others cost 1350 IP, then others at 3150 IP and 6300 IP. The following thread links to an outdated chart which containst the IP cost from most, but not all champions: http://www.leagueoflegends.com/board/showthread.php?t=26798As far as runes, tier 1 runes tend to cost about 5% as much as tier 3 runes, and provide 56% of their benefit- but even among tier 1 and tier 3 runes there are price discrepancies: A tier 1 mfark/seal/glyph can cost anywhere between 15 IP and 60 IP depending on the particular rune, while a tier 3 mark/seal/glyph will cost 205, 410 or 820 IP, and tier 3 quintessences can cost up to 2000 IP. If your summoner is still levelling up, I recommend filling any rune slots you may have with tier 1 runes until you can upgrade them to tier 3 runes later on- they are so much cheaper than tier 3 runes that they're a worthwhile investment. I've gotta say, the whole system is really off-putting to me. On the one hand I have no intention of playing this game anything but casually. On the other hand, I'm REALLY competitive by nature and just the fact I would have to climb such an insane hill if I *wanted* to compete (2000 ip for one rune!) is irrationally frustrating. If I could pay 40 bucks for a lifetime "all-access" subscription with all the gameplay options - champions and runes, skins sold separately - I would leap on that. The free to play model typically has 99% of people paying nothing. It seems you could win over that portion of the 99% that can do math that have a little money sense with a flat fee. For example, the best deal you can get on RP is about 143 points per dollar. The cost of buying every champion right now is 36,270 RP. That comes out to 253 dollars for all of them. Nobody who can do math is gonna buy RP. Let people have it either way, you'd get money from people who would never, ever pay otherwise. It's not like people who buy at a flat price are going to stop generating revenue, anyway. Some of them will still want to buy skins, and their commitment to the community will end up increasing the player base. It's the same logic tf2 uses - they give content away to people who have paid once, and the result is that the game keeps selling tons of copies month after month after month. If you buy no champions and just level to lvl 30, you will have multiple complete runesets. Then you can just play the free champions and buy a few you like.
2000 is the cost of the costiest rune and you need only 3 of those. Most of the runes you'll use alot are 200-800 a piece with quints being around 1000 and 2000 for the costiest ones(mostly gonna be flat hp). You get like 80 IP per game on average not counting the first win of the day bonus and since it'll take you about 250 games at the very least to level to lvl 30, you will have enough for about 2 complete runesets assuming you get a fair amount of first wins of the day. It really isn't that bad, and you'll end up playing over 250 games anyway if you're aiming to become decent. The early games are total noobstomps as well and that's pretty cool too.
On August 02 2010 10:39 oberon wrote:Show nested quote +On August 02 2010 10:33 HazMat wrote: Sure we had even kills. But we had more turrets, and we got every single dragon that ever spawned (pretty sure.) And we got baron.
I'm pretty mad that you think I would try to cheat you out of a game that I proudly won, look at my freaking team.
Iirc, your ezreal got ganked at our red because if was warded, doesn't matter if eve was there. Turrets were 3-3, also until late. I believe you took 2 off that ace. You also had no barons at the time. You had more dragons, but definitely not all of them. The reason our Ez was taking your red was that we had a very, very slight edge at the time, and were thus being more aggressive (especially since we thought it was 5v4). I won't claim you guys didn't have a huge champion disadvantage, but it was still a shit thing to do. Malady Evelynn >_>
But yeah HazMat seems to me like he'd do something lame like that, so it's not too surprising to me
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