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Mogwai
United States13274 Posts
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barbsq
United States5348 Posts
edit: i dunno, heimer really needs that blue buff most of the time to get that first tower, or else he srsly runs out of mana (again from my friend's experience not my own), idk if mybe ur runes/masteries are specced for better mana regen or something, but it always seems like he gets blue at like lvl 7-8 almost like clockwork. | ||
Orpheos
United States1663 Posts
On July 24 2010 04:48 barbsq wrote: ehh, telling heimer that his turrets aren't important to farming is prty silly, imo, since at the 10 minute mark, he is usually the highest cs by a long shot in most games i've played (with a few exceptions where ive sent him back at lvl 2-3) yea but its not CRIPPLED. and your turrets are only gonna be down for so long. and you dont need all 3 to farm well. remember farming speed does not equate to how much gold you farmed. you dont get bonus for killing the creeps faster | ||
myopia
United States2928 Posts
+ Show Spoiler + 9/21/0 -> http://tinyurl.com/39laydp MPen red / MP5plvl yellow / CDRplvl blue / Flat HP quint Exhaust / Teleport Exhaust gives you a disable you otherwise wouldn't have. Teleport lets you save or down towers as needed. Ghost/Cleanse are (somewhat) covered by Highlander. QWQWQR / R>Q>E>W core items: Doran's Ring, Health Pot Doran's Ring Sorc Boots Zhonya's Rageblade -> whatever's needed (Lichbane, GA, Banshee's Veil) Laning: with a decent partner and prudent use of Q + W, you will control your lane. Pick up your second ring early, and you'll have no problem spamming your skills. Alpha nearby jungles whenever you've got an opening. If the enemy laners aren't disable/harass heavy, you can manage solo, but I don't like to. Midgame: You are the warder. You'll most likely be the best farmer on your team, and your naturally fast movespeed gets you around the map. In teamfights, keep your distance after alpha striking. DO NOT GO IN FIRST. Even with def masteries, runes, and two Doran's, you can't take focusfire. Try to Alpha KS with Highlander -> reset cooldown for another Alpha -> teamfight won. Yi is very composition dependent, needing awesome tanks and initiators to cover him. Lategame: If you've established map control and/or your allies can live without you, push by yourself. Alpha Strike = pushed lanes. Rageblade + E + R = dead towers. Never miss an opportunity to teleport and down a tower. I've won many games this way. I'm lvl 26 right now, just want to finetune my few champions before I hit 30. | ||
Mogwai
United States13274 Posts
On July 24 2010 04:48 barbsq wrote: ehh, telling heimer that his turrets aren't important to farming is prty silly, imo, since at the 10 minute mark, he is usually the highest cs by a long shot in most games i've played (with a few exceptions where ive sent him back at lvl 2-3) it's not that they're not important, it's that they take a long time and a lot of effort for anyone else to kill turrets, which will put them further behind than the heimer. I dunno, we should just 1v1 in a practice game sometime or something. I play a really campy, gay heimer and I'm yet to have any trouble on lanes short of help coming up (though after I Annie raped a Heimer, I'm not looking forward to ever having to play that matchup from the Heimer side). | ||
barbsq
United States5348 Posts
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Southlight
United States11767 Posts
On July 24 2010 04:54 barbsq wrote: ? if you have the most creep kills in the least amount of time, then you are by definition getting the most gold period Unless people are getting kills. | ||
Mogwai
United States13274 Posts
On July 24 2010 04:48 barbsq wrote: ehh, telling heimer that his turrets aren't important to farming is prty silly, imo, since at the 10 minute mark, he is usually the highest cs by a long shot in most games i've played (with a few exceptions where ive sent him back at lvl 2-3) edit: i dunno, heimer really needs that blue buff most of the time to get that first tower, or else he srsly runs out of mana (again from my friend's experience not my own), idk if mybe ur runes/masteries are specced for better mana regen or something, but it always seems like he gets blue at like lvl 7-8 almost like clockwork. well, yea, he grabs blue right after his first B usually to push a tower, but if he's not pushing, he doesn't need it to just sit there and keep farming, and he'll just win pretty much all sit-there-and-farm matchups. | ||
Orpheos
United States1663 Posts
On July 24 2010 04:52 myopia wrote: Can you guys analyze my AP Yi build? This is how I'm trying to play him: + Show Spoiler + 9/21/0 -> http://tinyurl.com/39laydp MPen red / MP5plvl yellow / CDRplvl blue / Flat HP quint Exhaust / Teleport Exhaust gives you a disable you otherwise wouldn't have. Teleport lets you save or down towers as needed. Ghost/Cleanse are (somewhat) covered by Highlander. QWQWQR / R>Q>E>W core items: Doran's Ring, Health Pot Doran's Ring Sorc Boots Zhonya's Rageblade -> whatever's needed (Lichbane, GA, Banshee's Veil) Laning: with a decent partner and prudent use of Q + W, you will control your lane. Pick up your second ring early, and you'll have no problem spamming your skills. Alpha nearby jungles whenever you've got an opening. If the enemy laners aren't disable/harass heavy, you can manage solo, but I don't like to. Midgame: You are the warder. You'll most likely be the best farmer on your team, and your naturally fast movespeed gets you around the map. In teamfights, keep your distance after alpha striking. DO NOT GO IN FIRST. Even with def masteries, runes, and two Doran's, you can't take focusfire. Try to Alpha KS with Highlander -> reset cooldown for another Alpha -> teamfight won. Yi is very composition dependent, needing awesome tanks and initiators to cover him. Lategame: If you've established map control and/or your allies can live without you, push by yourself. Alpha Strike = pushed lanes. Rageblade + E + R = dead towers. Never miss an opportunity to teleport and down a tower. I've won many games this way. I'm lvl 26 right now, just want to finetune my few champions before I hit 30. i havent played ap yi so take this with a grain of salt please take cleanse. you are not gonna cleanse out of a slow, so highlander doesnt replace cleanse at all. you are still a very squishy melee champ. im not sure you are getting the best use out of GRB. it doesnt seem like you can keep the procs up. and i feel like lichbane will do alot more for you. | ||
barbsq
United States5348 Posts
On July 24 2010 04:53 Mogwai wrote: it's not that they're not important, it's that they take a long time and a lot of effort for anyone else to kill turrets, which will put them further behind than the heimer. I dunno, we should just 1v1 in a practice game sometime or something. I play a really campy, gay heimer and I'm yet to have any trouble on lanes short of help coming up (though after I Annie raped a Heimer, I'm not looking forward to ever having to play that matchup from the Heimer side). lol, first off, im quite sure that you will dominate me. 2nd, it was in reference to that 'just last hit' comment, not to me thinking that you disregard turrets or something ![]() | ||
Shikyo
Finland33997 Posts
All the while I kept jungling at quite a fast pace and wasn't in danger of dying at all. 2 more reported players~ On July 24 2010 04:53 Mogwai wrote: it's not that they're not important, it's that they take a long time and a lot of effort for anyone else to kill turrets, which will put them further behind than the heimer. I dunno, we should just 1v1 in a practice game sometime or something. I play a really campy, gay heimer and I'm yet to have any trouble on lanes short of help coming up (though after I Annie raped a Heimer, I'm not looking forward to ever having to play that matchup from the Heimer side). I'd love to 1v1 you, we should set it up sometime | ||
STS17
United States1817 Posts
I use ghost because it lets me delay my boots for a little bit since archangels staff is fairly expensive and I want it asap. Clarity and reduced time on summoner spells keeps my mana at comfortable levels unless I am being severely harassed. As a note with my set-up/style I generally never need blue buff. Regarding killing his turrets: At low levels (read: 1-3 maybe 4) you spend a lot of time waiting around to get the last hits, I've seen many players using this time to attack turrets and then switching to mobs for last hits. It's more effective then you think especially if you have smite. | ||
Orpheos
United States1663 Posts
On July 24 2010 04:54 barbsq wrote: ? if you have the most creep kills in the least amount of time, then you are by definition getting the most gold period im just saying more turrets help him get kills FASTER, but not necessarily more kills. creep comes at a set pace. i think the reason why heimer gets the most cs is he can harass and still be getting every creep really easily. so i guess yes his turrets are very impornt to farming. but still losing your only turret early isnt gonna be that bad cause you can lasthit and you arent harassing much anyways. losing one late... well you have two others. | ||
barbsq
United States5348 Posts
On July 24 2010 04:55 Mogwai wrote: well, yea, he grabs blue right after his first B usually to push a tower, but if he's not pushing, he doesn't need it to just sit there and keep farming, and he'll just win pretty much all sit-there-and-farm matchups. this is exactly why i cant play hiemer, i always feel like im doing something wrong if im just sitting there farming | ||
Southlight
United States11767 Posts
Who the hell cares if you kill the turrets? I laned against a Kennen once that really persistently took out my turrets. Not like I could do anything about it, but I didn't give a fuck, I was last-hitting in peace because he was so intent on taking down turrets. And ofc once I hit 6 I got golem and just pushed down both mid towers then started pushing every outside tower down, then I got bored at 18 minutes, killed baron and ended the game. | ||
Shikyo
Finland33997 Posts
On July 24 2010 05:03 barbsq wrote: this is exactly why i cant play hiemer, i always feel like im doing something wrong if im just sitting there farming tell your whole team to come mid when you're like lvl 9 and then just push the mid inhibitor. Repeat on every lane, gg | ||
STS17
United States1817 Posts
On July 24 2010 05:00 Shikyo wrote: So I jungled rammus for the first time, my ashe and chogath were like lol wtf noob idiot, then they called me a 5-year old noob idiot and gave away my positions in jungle and said that I suck and am a noob and a retard because rammus can't jungle. All the while I kept jungling at quite a fast pace and wasn't in danger of dying at all. 2 more reported players~ I'd love to 1v1 you, we should set it up sometime Except you are obviously a noob because its impossible for people on the internet to be wrong ^^ | ||
Shikyo
Finland33997 Posts
On July 24 2010 05:05 STS17 wrote: Except you are obviously a noob because its impossible for people on the internet to be wrong ^^ being wrong is one thing, ruining a game is another | ||
barbsq
United States5348 Posts
On July 24 2010 05:01 STS17 wrote: In all likelihood we are playing different heimer styles but I have red/yellow AP runes and blue/quint CDR runes. I spec 9/0/21 (though I'm only level 27 so that isn't quite perfect yet) for heimer and run ghost and clarity. I get both imp ghost and clarity through my spec. I use ghost because it lets me delay my boots for a little bit since archangels staff is fairly expensive and I want it asap. Clarity and reduced time on summoner spells keeps my mana at comfortable levels unless I am being severely harassed. As a note with my set-up/style I generally never need blue buff. Regarding killing his turrets: At low levels (read: 1-3 maybe 4) you spend a lot of time waiting around to get the last hits, I've seen many players using this time to attack turrets and then switching to mobs for last hits. It's more effective then you think especially if you have smite. i have serious problems with taking smite as mid, yeah, you counter turret or w/e but it seriously gimps alot of solo mids since they seem to be more dependent on summoner spells than other ppl (ever since i started going ghost/flash on ez, i started dying muuuuuch less). Also, smite loses effectiveness really quickly, and imo, should largely be reserved for junglers or ppl who have to go 1v2 but arent particularly strong laners. | ||
Orpheos
United States1663 Posts
On July 24 2010 05:01 STS17 wrote: In all likelihood we are playing different heimer styles but I have red/yellow AP runes and blue/quint CDR runes. I spec 9/0/21 (though I'm only level 27 so that isn't quite perfect yet) for heimer and run ghost and clarity. I get both imp ghost and clarity through my spec. I use ghost because it lets me delay my boots for a little bit since archangels staff is fairly expensive and I want it asap. Clarity and reduced time on summoner spells keeps my mana at comfortable levels unless I am being severely harassed. As a note with my set-up/style I generally never need blue buff. Regarding killing his turrets: At low levels (read: 1-3 maybe 4) you spend a lot of time waiting around to get the last hits, I've seen many players using this time to attack turrets and then switching to mobs for last hits. It's more effective then you think especially if you have smite. run mpen reds and mp5pl yellows. if they take that long to kill your turret you should have plenty of time to regen back for another one. and smack him a couple times while hes out of position for free hits. | ||
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