On July 08 2010 14:10 Frolossus wrote: shaco can kill the dragon at level 1 video proof: whether or not its worth it you decide
instead of wasting time though, he can do it at level 3 with double buff by going:
Blue Side golem golem side wolf/golem lizard dragon
or
Purple Side golem their Lizard side wolf/golem their lizard dragon
off of brilliance elixir, which finishes dragon about 1:00 after that video finishes, but leaves you appropriately leveled and with lizard buff (golem wears off during the dragon fight. Either way, they tend to be too risk, cuz if you get caught early, you usually just gave them free dragon and end up way behind because of your elixir opening.
as far as taunting dances go, shacos is pretty good. i remember a game we were playing we were stalemated at our 2nd mid tower and their shaco kept coming just inside vision range and doing his dance. it definitely made me want to attack him.
yea kats dance is pretty damn boring. i think even with a reference it would still be boring.
on another note, i really like what the riot staff has done with the dances. its cool to see them have a sense of humor and pop culture. its like when X3 paid homage to "IM THE JUGGERNAUT BITCH" in the movie. that was sweet.
On July 08 2010 08 begin_of_the_skype_highlighting 08 2010 08 end_of_the_skype_highlighting begin_of_the_skype_highlighting 08 2010 08 end_of_the_skype_highlighting:41 Southlight wrote: Re: Kog'maw I believe Scarletdoom runs Flash/Ghost.
Played a bizarre game with Yiruru this morning, included moments of brainfart by me (leaving Yiruru to dry at least three times LOL) and a Poppy bashing herself through a wall.
EDIT: WTF I just saw what you said after the videos. Ruby crystal gangplank for the win right? Actually you weren' really doing anything on the lane, any decent gangplank would have been fine. Even that meganoob wasn't that owned.
well, the first two were at least OK. they didn't take a complete dump on the mythology of XMen. far from perfect, but also, eh, I could live with them (aside from Haley Berry sucking ass, but w/e). X3 was just... SOOOO bad. w/e, I don't really wanna turn this into "XMen Movie Discussion" :p
let's start talking about Heimerdinger is innately unfun and there's no way to balance his character concept. I really don't think there's a potential middle ground... he either needs to suck or be mindnumbingly boring and effective. At this point, my vote goes towards making him suck ass, but I'm curious if anyone thinks there's a way to make him still have the same feel without either making him suck or be OP.
On July 08 2010 21:55 Southlight wrote: Warwick has a level 4 dragon with razor, pretty easily. With double-buff you often see WW dragon and then gank, which is why early wards are crucial @ dragon.
Anyways the way our double jungle worked (esp considering they had one) was our junglers just kept ganking, and harassing their jungler, etc. Because of harassing, pushing, etc. our solos didn't level "as fast as they should have" but our junglers were high level, and because of the constant ganking the other team also couldn't really level, so we ended up having levels look like 11 11 11 11 10 vs 11 10 10 9 8 at one point. It was pretty one-sided.
you can solo dragon at lvl 3 warwick at 4 minutes ^^ pretty overpowered if you can get away with it. usually no ward since the other jungler has to b unless its another warwick. thats the only time i dont do it.
On July 09 2010 00:14 Mogwai wrote: well, the first two were at least OK. they didn't take a complete dump on the mythology of XMen. far from perfect, but also, eh, I could live with them (aside from Haley Berry sucking ass, but w/e). X3 was just... SOOOO bad. w/e, I don't really wanna turn this into "XMen Movie Discussion" :p
let's start talking about Heimerdinger is innately unfun and there's no way to balance his character concept. I really don't think there's a potential middle ground... he either needs to suck or be mindnumbingly boring and effective. At this point, my vote goes towards making him suck ass, but I'm curious if anyone thinks there's a way to make him still have the same feel without either making him suck or be OP.
take away the ability for grenades to hit turrets, give it a slightly larget AOE.
-or-
make his 3 turrets not be able to be so close to eachother. like you place one and it has an AOE around it that shows you cant build another turret so next to it. no more gay stalemate pushes and instagib bushes.
edit- btw remember when we did our gay heal premades and you guys laughed at me for using heimer?
On July 08 2010 21:55 Southlight wrote: Warwick has a level 4 dragon with razor, pretty easily. With double-buff you often see WW dragon and then gank, which is why early wards are crucial @ dragon.
Anyways the way our double jungle worked (esp considering they had one) was our junglers just kept ganking, and harassing their jungler, etc. Because of harassing, pushing, etc. our solos didn't level "as fast as they should have" but our junglers were high level, and because of the constant ganking the other team also couldn't really level, so we ended up having levels look like 11 11 11 11 10 vs 11 10 10 9 8 at one point. It was pretty one-sided.
you can solo dragon at lvl 3 warwick at 4 minutes ^^ pretty overpowered if you can get away with it. usually no ward since the other jungler has to b unless its another warwick. thats the only time i dont do it.
On July 09 2010 00:14 Mogwai wrote: well, the first two were at least OK. they didn't take a complete dump on the mythology of XMen. far from perfect, but also, eh, I could live with them (aside from Haley Berry sucking ass, but w/e). X3 was just... SOOOO bad. w/e, I don't really wanna turn this into "XMen Movie Discussion" :p
let's start talking about Heimerdinger is innately unfun and there's no way to balance his character concept. I really don't think there's a potential middle ground... he either needs to suck or be mindnumbingly boring and effective. At this point, my vote goes towards making him suck ass, but I'm curious if anyone thinks there's a way to make him still have the same feel without either making him suck or be OP.
i think the third way is to lessen his dependence on his turrets by weakening them and buffing his other skills(but take away nading towers). this kinda waters down his character's uniqueness but in general turrets will be be turtle-y and boring. or maybe weaken his turrets(significantly) normally but make his ult do something really cool with them and put it on a slightly longer cooldown.
On July 08 2010 21:55 Southlight wrote: Warwick has a level 4 dragon with razor, pretty easily. With double-buff you often see WW dragon and then gank, which is why early wards are crucial @ dragon.
Anyways the way our double jungle worked (esp considering they had one) was our junglers just kept ganking, and harassing their jungler, etc. Because of harassing, pushing, etc. our solos didn't level "as fast as they should have" but our junglers were high level, and because of the constant ganking the other team also couldn't really level, so we ended up having levels look like 11 11 11 11 10 vs 11 10 10 9 8 at one point. It was pretty one-sided.
you can solo dragon at lvl 3 warwick at 4 minutes ^^ pretty overpowered if you can get away with it. usually no ward since the other jungler has to b unless its another warwick. thats the only time i dont do it.
When I jungle and there's a warwick I b at 3 and ward asap, or golem and go straight for ward, I'll almost always catch the warwick that way. The only one I sometimes don't catch is the ridiculous level 3 fiddle, but I haven't been screwed by that in a while.
Either way now I play Kassadin and I don't really care about losing a few dragons, so mweh.
On July 08 2010 21:55 Southlight wrote: Warwick has a level 4 dragon with razor, pretty easily. With double-buff you often see WW dragon and then gank, which is why early wards are crucial @ dragon.
Anyways the way our double jungle worked (esp considering they had one) was our junglers just kept ganking, and harassing their jungler, etc. Because of harassing, pushing, etc. our solos didn't level "as fast as they should have" but our junglers were high level, and because of the constant ganking the other team also couldn't really level, so we ended up having levels look like 11 11 11 11 10 vs 11 10 10 9 8 at one point. It was pretty one-sided.
you can solo dragon at lvl 3 warwick at 4 minutes ^^ pretty overpowered if you can get away with it. usually no ward since the other jungler has to b unless its another warwick. thats the only time i dont do it.
When I jungle and there's a warwick I b at 3 and ward asap, or golem and go straight for ward, I'll almost always catch the warwick that way. The only one I sometimes don't catch is the ridiculous level 3 fiddle, but I haven't been screwed by that in a while.
Either way now I play Kassadin and I don't really care about losing a few dragons, so mweh.
yea, btw dont play past 2 AM holy shit. I felt really bad for this premade we played, i had 4 koreans on my team (tmrbeauty, manyreason, taburisswu, random) and they were all tryharding on their mains except tmr, but he plays a nasty kennen. we just stomped them so hard and i have never had any idea what they were saying.
On July 09 2010 00:14 Mogwai wrote: well, the first two were at least OK. they didn't take a complete dump on the mythology of XMen. far from perfect, but also, eh, I could live with them (aside from Haley Berry sucking ass, but w/e). X3 was just... SOOOO bad. w/e, I don't really wanna turn this into "XMen Movie Discussion" :p
let's start talking about Heimerdinger is innately unfun and there's no way to balance his character concept. I really don't think there's a potential middle ground... he either needs to suck or be mindnumbingly boring and effective. At this point, my vote goes towards making him suck ass, but I'm curious if anyone thinks there's a way to make him still have the same feel without either making him suck or be OP.
take away the ability for grenades to hit turrets, give it a slightly larget AOE.
-or-
make his 3 turrets not be able to be so close to eachother. like you place one and it has an AOE around it that shows you cant build another turret so next to it. no more gay stalemate pushes and instagib bushes.
I dont really see anything wrong with the way heimer is now. He is a really passive char, and i cant stand playing him since i love to charge in and blow shit up, not stand back and blow things up from afar, but he appeals to some ppl. Basically the main issue is that he can endlessly siege towers, esp when he has golem, but early ganks shut him down pretty easily, and in order to 'siege endlessly' requires him to be in a very forward position where he is vulnerable, so if they dont have a teamcomp geared towards 'saving heimer', and since heimer isn't the most useful char in teamfights, its basically your own fault if heimer gets to the point where you cant stop him from his pushing.