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At the moment I am dying to get my hands on Kog'maw, seriously that guy is brimming of what I love to do as a playstyle. But I am confused with the build, hybrid as phreak said? AP? AD? AS? So far I wanna build him as AP which relies on getting heavy amounts of mana. Something like, crystal, mobillity boots (so you can catch people while being a bomb, idk if that explosion scales with AP) tears of the moon, RoA, Archangels, ZHonya's and then improvise if game goes longer? The Kogmaws I seen who didnt epic fail was Pure AP and together with a sieging team (Heimer, Soraka, Kogmaw, Rammus and Nidalee is really annoying)
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According to Baikin if you have double mp5pl runes (glyph seal) and you're deliberate with mana, you can suffice opening Tome for a fast Soulstealer. Then he goes Tears -> Archangel to spam ult and then finishes with Zhon, kinda like Scarlet.
AP is better on Kogmaw IMO because he's basically designed to be a glass cannon, but you have to be really good at landing his ult to pull it off; otherwise you're a waste of space. AD/hybrid is obviously better if you can't aim his ult, but then you're looking at "you might as well have played something else."
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I use f1f2f3f4 to level up skills, because im used to the f2f3f4 keys from starcraft 1
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On July 06 2010 04:53 Southlight wrote: According to Baikin if you have double mp5pl runes (glyph seal) and you're deliberate with mana, you can suffice opening Tome for a fast Soulstealer. Then he goes Tears -> Archangel to spam ult and then finishes with Zhon, kinda like Scarlet.
AP is better on Kogmaw IMO because he's basically designed to be a glass cannon, but you have to be really good at landing his ult to pull it off; otherwise you're a waste of space. AD/hybrid is obviously better if you can't aim his ult, but then you're looking at "you might as well have played something else." But say if I was a very... " IWANNAHAVEALLTEHCHAMPIONZIFEELLIKEPLAYINGASAPNOW!!!"ish attitude, would opening mana saphire -> tears and then mejai do something better? Or should I just gear towards finally completing a rune set and start maining someone? so far "my mains" is Corki with a w/l ratio is 29-19, rammus on 28-20 and soraka on 29-13... ANd then I hear of some people having insane amounts of games played on a single char (100+ is not that insane I know but for someone whove never gone beyond 50... Maybe I should just comprehend that someone specializes in somethign and that I should stick to a single hero which I enjoy playing and experimentating with.
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Oh cool I never knew you could use those to level up your skills. I also only recently found out that you could tell what colour/side you would spawn on in the loading screen haha.
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Anyone know if the metagame is going to change soon because I'm going to take a break until then because I'm sick these fucking pusher teams.
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On July 06 2010 05:08 HazMat wrote: Anyone know if the metagame is going to change soon because I'm going to take a break until then because I'm sick these fucking pusher teams. Pusher teams you mean those "raid squad teams" I call em where Shen, Ez, WW, Soraka and Ashe push wherever they want to and have some partisan like fighting in the jungle.
Or do you mean those Siege teams with Heimer and Kogmaw, because Gangplank (which was on weekly last week) just demolished with his ulti.
In my opinion which some of the other tl's also stated in soem previous pages, is that mass aoe teams is gonna counter these siege teams. Which probally mean Fiddlesticks / Amumu / Nunu / Kat etc is gonna shine.
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Hahah, didn't know about f1-4 either.
Re: Iplaythings ...? Kinda confused about what you're talking about, but my point was that Kogmaw has gigantic range, and a very strong (and relatively spammable) ult. That's why I'm of the opinion that AP is the way to go, if you can hang back and nail people with it. You can build him DPS, and do okay, especially if you build Bloodrazor, but I don't think he's comparable to the Trists and Ezreals of the world if you do that.
Don't feel compelled to main anything, and runes are usually pretty flexible between heroes (I've been using the same two rune setups - armorpen/magic pen then mana regen, mana regen, flat hp) for pretty much every hero. I've just decided to "main" Kassadin right now because my winrate is ridiculous. Every other hero hovers around 1 - 1.5 but over the same sample size my Kass is over 3:1, lol.
Re: HazMat Pushing has always been the norm, one way or another. Until Heimerdinger gets nerfed you won't see the end of Heimer push teams, though, obviously.
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Yeah I meant the teams with Heimer. They set 3 turrets down by your turrets and it's like they have 3 extra champions >.<
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It's not that hard to break Heimer push teams but you have to be decisive and go in at once, altogether. They'll wear you down but usually they have less burst, so you just need to go for it.
And if you have worse burst then, eh. Hopefully you have better attrition and can wear them out instead.
Like the game Ryzer raged, the thing that immediately popped into my head was "why do they have Zilean?" because there was no one for him to ult. So they immediately had one useless hero, gg 4v5.
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On July 06 2010 04 begin_of_the_skype_highlighting 06 2010 04 end_of_the_skype_highlighting:50 Iplaythings wrote: At the moment I am dying to get my hands on Kog'maw, seriously that guy is brimming of what I love to do as a playstyle. But I am confused with the build, hybrid as phreak said? AP? AD? AS? So far I wanna build him as AP which relies on getting heavy amounts of mana. Something like, crystal, mobillity boots (so you can catch people while being a bomb, idk if that explosion scales with AP) tears of the moon, RoA, Archangels, ZHonya's and then improvise if game goes longer? The Kogmaws I seen who didnt epic fail was Pure AP and together with a sieging team (Heimer, Soraka, Kogmaw, Rammus and Nidalee is really annoying) AP isn't too good imo because his ulti has an atrocious AP ratio, it's like 400(+0.45 per AP). That's why I'd build him more around mana than AP, stuff like RoA, Glacial Shroud, Banshee veil, maybe even Locket. I think this would be a lot more useful than just AP, since even with 600 AP, the ulti will just do about 670 damage instead of 400, which really isn't too good compared to a more tanky and supportive build.
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On July 06 2010 05:35 Shikyo wrote:Show nested quote +On July 06 2010 04 begin_of_the_skype_highlighting 06 2010 04 end_of_the_skype_highlighting:50 Iplaythings wrote: At the moment I am dying to get my hands on Kog'maw, seriously that guy is brimming of what I love to do as a playstyle. But I am confused with the build, hybrid as phreak said? AP? AD? AS? So far I wanna build him as AP which relies on getting heavy amounts of mana. Something like, crystal, mobillity boots (so you can catch people while being a bomb, idk if that explosion scales with AP) tears of the moon, RoA, Archangels, ZHonya's and then improvise if game goes longer? The Kogmaws I seen who didnt epic fail was Pure AP and together with a sieging team (Heimer, Soraka, Kogmaw, Rammus and Nidalee is really annoying) AP isn't too good imo because his ulti has an atrocious AP ratio, it's like 400(+0.45 per AP). That's why I'd build him more around mana than AP, stuff like RoA, Glacial Shroud, Banshee veil, maybe even Locket. I think this would be a lot more useful than just AP, since even with 600 AP, the ulti will just do about 670 damage instead of 400, which really isn't too good compared to a more tanky and supportive build.
You could optimize around the ult without AP by getting max CDR, rylai's, max pen, and enough mana to keep using it. Haven't seen anyone build that way yet, however.
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670 damage at that huge range on like a 2-3 second cooldown is quite nasty, if you can land it. You'll cut down ranged squishies in no time. And they can't hit you back. Maybe I'm missing something here, but what's not to like?
Anyways 600 AP is a joke, you're usually only going to hit ~200 by the end of a game. Kog can farm pretty well so with Elixir it's not a stretch to reach around 250 but that's around the limit.
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i wish there were mods for this game. like no cap on CDR or something silly like that.
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Err, doesn't Kogmaw's ulti get like 150% dmg vs heroes, so in a way it's not a low AP ratio on his ulti?(x per AP*150%?).
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Yes, it does, come to think of it o/
Edit: He has a base .3 AP ratio on his ult, but it says he gets a bonus 150%, so I think it's more like (damage + AP damage) * 2.5, but I'm not 100% sure.
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On July 06 2010 05:25 HazMat wrote: Yeah I meant the teams with Heimer. They set 3 turrets down by your turrets and it's like they have 3 extra champions >.<
There is nothing heimer hates more than you 1 shotting his turrets or moving to a different location. Right now everyone just blindly runs into the battle where the other team is standing on 3 turrets. Heimer gets his skill shot and his no-skill shot which by level 18 are constantly spammable and he just runs away about halfway through the fight. He will STILL get more kills than anyone else because he's 4 of the 8 champions on their team (to take your numbers literally lol).
So you want to fight a heimer team, make them come to you. Go back-door a tower and leave one person at home that can easily deal with heimie like Tristana, Ashe or any of the "eating" champs like nunu. Whatever you do, don't fight on their turf. If you're forced to fight on their turf you weren't aggressive enough prior.
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Kog'Maw's ult is worded incorrectly (i suppose that's the best way to put it)
His ult does Base * 1.5 + 0.3 AP
His extra damage from ap isnt bonused on heros.
That being said I've been pretty successful with kog'maw going a kind of hybrid.
I usually get chalice, merc treads, then rush rylais and zhonyas to make him able to kite with his ult and not explode immediately when a shaco/akali/random melee dps jumps on him. Then i get madred's bloodrazor and nashor's tooth so you can just go to town on tanks with bio-arcane barrage.
The barrage's % of hp per hit actually scales with AP so if you get lots of IAS and AP you can just eat people alive with 10%+ HP per shot.
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On July 06 2010 05 begin_of_the_skype_highlighting 06 2010 05 end_of_the_skype_highlighting begin_of_the_skype_highlighting 06 2010 05 end_of_the_skype_highlighting begin_of_the_skype_highlighting 06 2010 05 end_of_the_skype_highlighting:50 Southlight wrote: 670 damage at that huge range on like a 2-3 second cooldown is quite nasty, if you can land it. You'll cut down ranged squishies in no time. And they can't hit you back. Maybe I'm missing something here, but what's not to like?
Anyways 600 AP is a joke, you're usually only going to hit ~200 by the end of a game. Kog can farm pretty well so with Elixir it's not a stretch to reach around 250 but that's around the limit. Yeah and with only 200 ap your ulti dmg only goes up to like 490 from 400, it's just dumb. If anything, you should focus around mana and mpen.
On July 06 2010 06 begin_of_the_skype_highlighting 06 2010 06 end_of_the_skype_highlighting:20 Phrost wrote: Kog'Maw's ult is worded incorrectly (i suppose that's the best way to put it)
His ult does Base * 1.5 + 0.3 AP
His extra damage from ap isnt bonused on heros.
That being said I've been pretty successful with kog'maw going a kind of hybrid.
I usually get chalice, merc treads, then rush rylais and zhonyas to make him able to kite with his ult and not explode immediately when a shaco/akali/random melee dps jumps on him. Then i get madred's bloodrazor and nashor's tooth so you can just go to town on tanks with bio-arcane barrage.
The barrage's % of hp per hit actually scales with AP so if you get lots of IAS and AP you can just eat people alive with 10%+ HP per shot.
Oh right it was only 0.3, not even 0.45. So it's even more stupid to go AP on him. You're wrong about the other thing though, his ulti actually does base * 2.5
On July 06 2010 06 begin_of_the_skype_highlighting 06 2010 06 end_of_the_skype_highlighting:00 Southlight wrote: Yes, it does, come to think of it o/
Edit: He has a base .3 AP ratio on his ult, but it says he gets a bonus 150%, so I think it's more like (damage + AP damage) * 2.5, but I'm not 100% sure. The ap ratio actually isn't affected, I don't know where I got 0.45 from. It's 400(+0.3) that it does to champions at lvl 3.
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Well, all it means is going Tears (not arch) to get mana regen + base mana, then Zhon (survival) and/or Rylai (for the slow) = good *shrugs*
... if you can land the ult consistently, which no one can.
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