The extra movespeed / AS from the dancer makes minion kills a sure thing mid-lategame so IE is not far behind. My last item is usually survivability becuase I'm pretty darn squishy by this point.
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WaveofShadow
Canada31495 Posts
The extra movespeed / AS from the dancer makes minion kills a sure thing mid-lategame so IE is not far behind. My last item is usually survivability becuase I'm pretty darn squishy by this point. | ||
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HeavOnEarth
United States7087 Posts
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Mogwai
United States13274 Posts
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Zato-1
Chile4253 Posts
On June 29 2010 23:59 Mogwai wrote: - Queue dodge timer is annoying. (...) But if they're gonna do that, they literally HAVE to auto-dodge when someone is afk and has no champion selected (...). Yes, yes, and a million times yes. | ||
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Southlight
United States11768 Posts
On June 29 2010 20:20 ZERG_RUSSIAN wrote: Uta how much are you + by in wins right now? I'm stuck around +50 and wanna see how much more I need to hit the level you're at. I'm around +95, and I've seen a notable spike in the quality of opponents going from +85 to +95 in the past week, if that's of any help. +95 is my "wall" at the moment, whenever I go over it I go on like a two-game losing streak to knock me back down. Doesn't help that when I hit +98 I screwed around in games to knock me back down, but yea ;p I believe redtooth is around +105, as is Aerox, and Brees I'm gonna guess is like +120. Both of them are on a definitely higher level than me, as I've yet no seen bigfatjiji's premade (or I'm just lucky, not sure). I do see grandjudge and cfang, so I assume I see most of the top players, just not the tip of the pyramid. On June 29 2010 20:46 Kultcher wrote: It seems weird to me that you're high ELO and yet you still get matched up with people who would fail so hard. How do they end up in the same "bracket" if they never win? I know ELO isn't an exact science but you'd think that you'd only occasionally get paired up against those players if they were that much worse than you (i.e. the matchmaker couldn't find a proper match and so went down a rung). There're a lot of people that're comfortable in one or two heroes at this level, that epic fail when they try other things, especially when their stuff gets nerfed. For example, Snowflake420D, although redtooth maintains he's a one-trick-pony with Janna, I find he's more of a one-trick pony with Shaco. When he plays non-OP stuff he's really underwhelming. Finkill, who I've seen play ~8 heroes, is competent laning, but he gets caught out of position SO MUCH and dies alone. I think he's pretty notorious for losing his team games that way. Even two days ago I was playing with Korea Angel, who actually basically taught me how to play Amumu, but he managed to go 3-14-5 with an initiating (lol) Tristana. There're also people like STN Tryhard and TomahawkJoe and WigWig whom I'm pretty sure ride the coattails of a superior friend to maintain their status. STN, for instance, always queues with Master of LoL, who while not absolutely useless nor great is capable of carrying his team when he plays something stupid like Kat. But how good is he? Let's just say he got his ass beat in REALLY BADLY by Arcerms in an Ashe vs Ashe solo mid duel. STN has actually cost me like 3 games out of 3 so far, so that I queue-dodge him. How so? Aside from his spectacular 0-6 Shaco fail against Regina1d, he also had a game where he got Arrowed in our base while defending tower and died, as Kayle, without being able to ult, in a situation where he simply had to step back and stay alive for 2 seconds. Why in god's name was he all the way in front? Because he doesn't know how to play long games. | ||
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Slaughter
United States20254 Posts
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Juicyfruit
Canada5484 Posts
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Mogwai
United States13274 Posts
![]() 55% on just solo queueing is pretty good, that's around where I am. | ||
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Southlight
United States11768 Posts
On June 30 2010 00:18 Slaughter wrote: Wait so if your playing solo and only have a 55% win rate thats terrible? I used to have a much higher % but now im just hovering at .500 or a bit above it. Matchmaking strives you bring you to a 50% winrate. That means if you're at 50%, you're sitting on status quo - you're playing to your perceived level. Breaking over 50% means you're playing "over" your perceived level, and at the moment it seems ~55% is considered "okay." | ||
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WaveofShadow
Canada31495 Posts
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Southlight
United States11768 Posts
On June 30 2010 00:28 WaveofShadow wrote: So you never play team games Mogwai? And that's something I never understood about the matchmaking....basically of my friends who play (6 of us), there is one experienced DotA/Hon player who does pretty well no matter who he's on, then me, then 4 others who aren't as good. We tend to win/lose evenly but many times we face other premades who are way better than us collectively even though at any time 3-4 of the people playing assumedly don't have high ELO. Mog tends to solo queue, as do I. I don't like premading in a big bunch, because... Theoretically MM takes the average of your group's hidden elo rating. Then it adds an elo boost if it detects the possibility of smurfing (ie. someone's 1500 and someone's 1000, the 1000 might be treated as a 1200... which is a significant boost). Then it further adds an elo boost for the size of the group, because a larger group is more likely to be organized. Solo queueing (or 2-manning) is more likely to factor in your original elo instead of this artificially huge elo). It's why I'm often puzzled at the people who cry FIVE MAN OR BUST because five-manning is really tiresome, having to play against other five-mans or against five individually superior players. | ||
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Mogwai
United States13274 Posts
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myopia
United States2928 Posts
Another thing - with LoL having runes and masteries, why does the game even have a random option? These game features are diametrically opposed. On June 29 2010 23:59 Mogwai wrote: -Energy Runes are ***ing terrible because: 1) they only doing something on 3 characters 2) they force riot to balance ninjas around 70 Energy Regen/5 rather than 50 3) because of 2, in order to play ninjas, you will need Energy Runes, thus trivializing pre-game setup for them. If #2 and #3 come true I will be so disappointed :< I haven't done the math yet but I'm going to figure out what rune setup will be best for Shen. You've got to consider energy regen vs total vs his ability cooldowns - stacking all the energy runes could leave him with more than he'll ever practically need, and you'll be missing his tank buffs from HP Quints and whatever. | ||
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Eben
United States769 Posts
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WaveofShadow
Canada31495 Posts
Mog tends to solo queue, as do I. I don't like premading in a big bunch, because... Theoretically MM takes the average of your group's hidden elo rating. Then it adds an elo boost if it detects the possibility of smurfing (ie. someone's 1500 and someone's 1000, the 1000 might be treated as a 1200... which is a significant boost). Then it further adds an elo boost for the size of the group, because a larger group is more likely to be organized. Solo queueing (or 2-manning) is more likely to factor in your original elo instead of this artificially huge elo). It's why I'm often puzzled at the people who cry FIVE MAN OR BUST because five-manning is really tiresome, having to play against other five-mans or against five individually superior players. Ah this actually explains quite a bit about my current W/L record and my past history of games dependant on who I play with/how many of this group of 6. I guess if I start playing more solo games to supplement the 5-man AT games my record will be higher than 52/51. ![]() | ||
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Southlight
United States11768 Posts
On June 30 2010 00:39 myopia wrote: If #2 and #3 come true I will be so disappointed :< What do you expect? Every ninja player will have energy runes. Cooldown reduc is hardly significant because the main bottleneck is having the energy to spam your spells, particularly in the case of Akali and Kennen. At that point, #3 becomes true, and because everyone has energy runes, they'll be balancing with energy runes in mind. Congratulations, all of you've accomplished is make energy runes a requirement to playing ninjas, because otherwise you're playing a hero that's balanced with you having extra energy regen in mind. On June 30 2010 00:40 Eben wrote: I'm a total noob.. but where can you see your ELO ? You can't ;p Season 1 starts "soon" (whenever that is) and that's when you'll be able to start seeing your elo. | ||
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WaveofShadow
Canada31495 Posts
I'm a total noob.. but where can you see your ELO ? You can't. But with the start of Season 1, summoner level 20+ will be able to see theirs and other people's as far as I understood. | ||
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Orpheos
United States1663 Posts
oh and i didnt know LW worked that way. good to know for the future. | ||
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Southlight
United States11768 Posts
On June 30 2010 00:51 Orpheos wrote: wait really? i thought the only "ELO" you will be able to see is from doing ranked games. Well, yeah. True. | ||
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Mogwai
United States13274 Posts
On June 30 2010 00:51 Orpheos wrote: oh and i didnt know LW worked that way. good to know for the future. honestly, I haven't tested it in at least 10 patches, so I guess I should re-test, but that's how it used to work and I've always thought that was a little stupid, but in the same breath, it's not like if you're looking for penetration on your abilities you want to spend 1050 on improving your autoattack. *shrugs* again, I'll retest tonight cause I'm curious with all the recent penetration changes if they maybe made it consistent with Void Staff. | ||
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