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League of Legends [New forum, check OP!] - Page 124

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Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2010-06-28 07:54:40
June 28 2010 07:41 GMT
#2461
On June 26 2010 11:51 travis wrote:
this game can be so frustrating sometimes
so i jungle as warwick
and literally every time my ult is up i try to get a gank going
my partners are clueless, don't pay attention to anything.. repeatedly wander too far out and get ganked, despite me telling them over and over they are about to get ganked

and then they all gang up on me and tell me it's my fault we lost because i jungled rather than helping them (which i actually tried to help them every opportunity i could, i just wasn't interested in wandering way far out and getting ganked horribly with them)

so they have like no items, and are lvl 13 when im lvl 17 and all the opponents are 18. yeah it's my fault that 3 of them wandered over to one of their turrets to die over and over and over while i repeatedly said that it was retarded and they were about to die

i don't even think they understand how jungling helps the team

ugh
lol. time for a break i think


Yea get used to it. I even had 1 nub qqing from the start about me jungling. Many ppl dont know how to 1v2 a lane.

With WW i find i either do really well or spectacularly bad depending on the team. You really need help early on for cc on enemy from ur team and hes really item dependant.

The worst is when u call out a gank and they atk/die before ur in position..
I don't want to be part everything. I want to be something. - Weapon X
BlueBird.
Profile Joined August 2008
United States3889 Posts
June 28 2010 07:47 GMT
#2462
you really shouldn't jungle with a bad 1v2 laner unless you hug that lane and feed off the 2 when they over extend :O
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 28 2010 07:56 GMT
#2463
On June 28 2010 16 begin_of_the_skype_highlighting              28 2010 16      end_of_the_skype_highlighting:41 Khul Sadukar wrote:
Show nested quote +
On June 26 2010 11:51 travis wrote:
this game can be so frustrating sometimes
so i jungle as warwick
and literally every time my ult is up i try to get a gank going
my partners are clueless, don't pay attention to anything.. repeatedly wander too far out and get ganked, despite me telling them over and over they are about to get ganked

and then they all gang up on me and tell me it's my fault we lost because i jungled rather than helping them (which i actually tried to help them every opportunity i could, i just wasn't interested in wandering way far out and getting ganked horribly with them)

so they have like no items, and are lvl 13 when im lvl 17 and all the opponents are 18. yeah it's my fault that 3 of them wandered over to one of their turrets to die over and over and over while i repeatedly said that it was retarded and they were about to die

i don't even think they understand how jungling helps the team

ugh
lol. time for a break i think


Yea get used to it. I even has 1 nub qqing from the start about me jungling. Many ppl dont know how to 1v2 a lane.

With WW i find i either do really well or spectacularly bad depending on the team. You really need help early on for cc on enemy from ur team and hes really item dependant.

The worst is when u call out a gank and they atk/die before ur in position..

Wait, why would you jungle in a pub? It really is all your fault, you should only jungle in high elo or people you know, it's really difficult to play with a jungler. At least inform them at the start. Just because you jungle doesn't make you be right etc. I personally wouldn't ever jungle unless I am premading with my friend, who I know is able to 1v2 a lane.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
June 28 2010 07:56 GMT
#2464
On June 28 2010 16:40 Southlight wrote:
Wait, people still think Shen's the best tank? He's a pretty bad tank now. Taric is also a crappy tank because he can't initiate. If you don't know why both of them suck at this whole tanking business (as well as to a large extent Gragas) then you've simply never played against a team that's hard to initiate against.

Amumu, Malphite, and to an extent Rammus (he takes a lot longer to get there, though, but his attack animation buff may help) are the three top tanks IMO, in that order, or maybe Rammus > Malphite. Alistar's tanking power got killed by the Flash nerf, the heal nerf, and his inability to farm. Perhaps the attack animation buff may have affected him, too, though, and so now he can actually get gold, to like, do anything. The reason they're the top 3 tanks is because once farmed they can solo enemy heroes, eat damage, and initiate almost whenever they want. This is crucial because against a team with Janna/Ashe/Heimer (worst-case scenario-ish) you're pretty fucked with anyone else. Shen used to be top-tier because he could just put up feint and walk in and there was nothing you could do about it. Not anymore - his tanking power is even worse than Udyr, particularly once Udyr gets Locket.


I think people still like Shen because he's either a jungler (2 solos) or an amazing lane partner. For a tank he arguably as the most killing power with his passive and vorpal blade. Maybe he might not work as well at the highest elo but from my experience he's still a great tank. It's hard to argue with an AoE taunt and a global teleport + shield ulti.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 28 2010 07:59 GMT
#2465
On June 28 2010 16 begin_of_the_skype_highlighting              28 2010 16      end_of_the_skype_highlighting:56 sleeepy wrote:
Show nested quote +
On June 28 2010 16:40 Southlight wrote:
Wait, people still think Shen's the best tank? He's a pretty bad tank now. Taric is also a crappy tank because he can't initiate. If you don't know why both of them suck at this whole tanking business (as well as to a large extent Gragas) then you've simply never played against a team that's hard to initiate against.

Amumu, Malphite, and to an extent Rammus (he takes a lot longer to get there, though, but his attack animation buff may help) are the three top tanks IMO, in that order, or maybe Rammus > Malphite. Alistar's tanking power got killed by the Flash nerf, the heal nerf, and his inability to farm. Perhaps the attack animation buff may have affected him, too, though, and so now he can actually get gold, to like, do anything. The reason they're the top 3 tanks is because once farmed they can solo enemy heroes, eat damage, and initiate almost whenever they want. This is crucial because against a team with Janna/Ashe/Heimer (worst-case scenario-ish) you're pretty fucked with anyone else. Shen used to be top-tier because he could just put up feint and walk in and there was nothing you could do about it. Not anymore - his tanking power is even worse than Udyr, particularly once Udyr gets Locket.


I think people still like Shen because he's either a jungler (2 solos) or an amazing lane partner. For a tank he arguably as the most killing power with his passive and vorpal blade. Maybe he might not work as well at the highest elo but from my experience he's still a great tank. It's hard to argue with an AoE taunt and a global teleport + shield ulti.

He works at the highest ELO as well, and yeah his early game is really good, he still can initiate with his taunt, he can run away from anything, and he deals the most damage out of pretty much every tank.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2010-06-28 08:19:19
June 28 2010 08:00 GMT
#2466
Yea i suppose. But its hard to stay close to a side lane and jungle. U might as well just lane with them at that point since xp will be slow as hell.

Increasingly im finding the champ really weak early game. Its hard to gank anyone before u get the ult.

Then again i keep getting games where the enemy shaco makes my life hell lol.

Edit: yea think ill switch champs. Pretty much got my jungling streamlined now. I hate laning with WW. I do tell em at the start. For the most part its fine. But do get quite a few mid-game stage matches where the team expects me to initiate the fight. Usualy ends in a stalemate or the other team rolling us. Either way end up dying cause of ppl not atking waiting for me to engage since ive been calling out ganks the whole time.
I don't want to be part everything. I want to be something. - Weapon X
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 28 2010 08:09 GMT
#2467
Add Shayuki on LoL US, lvl 4 ~
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kultcher
Profile Joined May 2010
United States150 Posts
June 28 2010 08:14 GMT
#2468
Is it possible to hack in LoL?

Ran into something weird tonight. Not sure it’s even possible to hack this game, but this guy’s avatar on screen would be in place, just standing still, while meanwhile it was obvious that he was actually moving and attacking elsewhere. It was like the on-screen Jax was just a phantom illusion and the real Jax was invisible running around nearby and killing stuff. If you targeted the "phantom" it would sometimes send you running after wherever the "real" Jax was. Very weird and difficult to play against. He said it was lag but it sure felt like an exploit.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
June 28 2010 08:27 GMT
#2469
On June 28 2010 17:14 Kultcher wrote:
Is it possible to hack in LoL?

Ran into something weird tonight. Not sure it’s even possible to hack this game, but this guy’s avatar on screen would be in place, just standing still, while meanwhile it was obvious that he was actually moving and attacking elsewhere. It was like the on-screen Jax was just a phantom illusion and the real Jax was invisible running around nearby and killing stuff. If you targeted the "phantom" it would sometimes send you running after wherever the "real" Jax was. Very weird and difficult to play against. He said it was lag but it sure felt like an exploit.


I just played against a Sion who did the same thing. One second he was top lane, next he was at mid inhib. He and his team claimed nothing was wrong with him which seems really fishy, so hacking is a possibility.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 28 2010 08:54 GMT
#2470
Shen is fine as an off-tank and to an extent a melee DPS kinda like Nasus, but he is by no means a "tank" because you're not going through 3 defensive heroes in a 5v5 teamfight at their tower. Shielding 200 damage, which is essentially what Feint does, is pretty useless.
oraoraoraoraoraoraoraora
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 28 2010 08:55 GMT
#2471
i want to re-double the sentiments that shen is not the top tank
IMO it's rammus > amumu > whoever for pure tanking
but shen isn't a *pure* tank, he serves a much better role as a secondary tank/support hero

shen is my main and i am going to again throw out the claim that i'm the best shen on TL, and the way to play him is not as a pure damage soaking beast. he's a great ganker with ghost/blue buff because of the low c/d of his taunt and the absolutely beastly damage of vorpal. additionally, he is amazing as a roaming/pushing (hear me out! he obviously is terrible at killing creeps and is not sivir/heimer but he can threaten empty lanes and towers) hero because he can teleport to (a)help a teammate who's overextended or (b)punish enemy champs who have overextended

the thing that differentiates a good shen from a bad shen is their usage of their ult tbqh. a bad shen will TP to an ally the moment he or she gets in trouble. now instead of ganking your teammate they turn and run. good waste of your ult chief, have fun while for the next two minutes you have no map control. a GOOD shen will tell their teammate to turn and fight, focusing the squishy, and TP in at literally the last second, hesitate for another second, and use their taunt. the enemies will be confused and overcommitted. unable to run, they're forced to pummel shen's low-health ally who all of the sudden has an extra 400-750 damage soaking ability. as soon as that shield is down, shen taunts, giving his ally the opportunity to finish the fight or run and let shen take care of it.

as i said, shen is by no means a pure tank, and if he was he certainly wouldn't be as good at it as amumu/rammus. you don't want to just stand there and take damage from the start of the fight to the end, you'll get wiped out in a flash. listen to shen's quotes - "A demonstration of superior judgment." as a good shen player you need to be the judge of when the enemy has committed to a kill. let your teammate soak up some damage and return it, THEN come in to save the day when the enemy no longer has the option to give up the chase; your team will get to heal when they press the 'b' button after surviving the battle, and they might end up with 4 shiny stacks on their sword of the occult for your services.

a good shen also knows when his teammate has foolishly gotten himself stuck between 2 towers and 4 enemies, and refuses to waste his ult trying to save this lost cause. use your head: your 1-6-4 Yi isn't worth saving if it means that you (3-0-12, with 10 leviathan stacks) die in the process.

following this line of thought, however, shen's tanking abilities all but disappear lategame. the burst damage of 4 level 18 heroes will just demolish your ult, smash through your feint, and wreck your teammates. hopefully you've got a TRUE tank like rammus/amumu/alistar/malphite who can legitimately take a beating, or at least pray that you've exerted your will over the other team early enough to cripple their farming ability so they have to surrender before their kog'maw is hitting for 400 damage every 1.1 seconds with his ult

tl;dr lrn2playShen
i play ... hearthstone =\^.^/= Winterfox
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
June 28 2010 08:55 GMT
#2472
Yeaaaa, won the first game with TL members.

AP Tristana so professional >_>
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 28 2010 08:56 GMT
#2473
wow southlight my post took like 15 minutes to type up and you stole my thunder in 2 sentences 1 minute before i posted Q_Q
i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 28 2010 09:00 GMT
#2474
also, triple post, but i want to say that jungle shen is a fucking waste because shen is *the* best lane partner (after soraka/janna) in the game, and is one of the more dominant 1v2 laners as well
i play ... hearthstone =\^.^/= Winterfox
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-06-28 09:07:32
June 28 2010 09:01 GMT
#2475
I actually typed it up before I went in a game, but I thought it was too short, forgot about it, then posted it after my game ended >_>

http://www.lolbase.net/matches/view/US26458020

This is the game that owned you Sorry

Edit:
Yes, jungle Shen is a big fat waste of a great laner, hahah.

Edit2:
Because Turkey was a bit @ my Alistar disparaging.

He's still, with Janna, among the best bodyguards in the game. But he's not a dominating tank anymore, compared to "the top 3."
oraoraoraoraoraoraoraora
Unentschieden
Profile Joined August 2007
Germany1471 Posts
June 28 2010 09:29 GMT
#2476
Heimer has the unfortunate quirk that he is squishy but works well close range and gets demolished by far ranged. His Turrets are great unless they get nuked from far away, Rockets target based on proximity and the Grenade s very good and very slow - the close the more likely you are to hit with it.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-06-28 11:01:17
June 28 2010 10:57 GMT
#2477
WARNING: HUGE GUIDE TO CHOGATH
Please mark the old guide as "outdated" and replace it with this. Thanks Uta.

+ Show Spoiler +
Chogath is Top-Tier (Again): The Definitive Guide by 5HITCOMBO
Introduction
If you played back during beta, you remember how good Chogath was considered to be pre-nerfs and the introduction of all the new characters. Since the game went live, he’s been nerfed significantly—Rupture’s range was really overpowered then—and other characters have taken over the spotlight. A bunch of the newer players started playing Chogath just because he says nom nom nom, and the general consensus came up that Chogath was a bad character because everyone sucked. I’m here to change that.

I’m going to clear this up right now, because everyone is going to bring it up. This guide is NOT the MFing Chogath. I used that guide when I was starting out with Chogath a long time ago and found it to work great until I got to the mid ELOs. At that point, where you start running into dedicated team comps and tryhards, the MFing Chogath really loses its viability. I started doing the Rod of Ages first build, and it worked—but then I ran into a Cho who completely wrecked me, and he was stacking Mejai’s and Leviathan with a Lich Bane. I asked him about his build and he told me it was his standard AP build. For a long time, I played that Cho, and it worked great. I would take mid lane and get a Feast kill and generally run people over.

If you’re interested in that build, I’ll put it at the end. It’s really fun if you’re playing against mid-level players who will let you get 20 stacks. At that point you can pretty much 2-shot heroes with Rupture/Feast and the game just becomes a huge game of running around tanking 5v1s and hitting things really, really hard.

Cho is my #1 played character with a bit over 210 wins. A few patches back, a bug completely screwed his character model and it became impossible to Feast. I tried the “stand on top of them and hope Feast hits” thing, but it got me killed a lot more than I would usually die because I would have to be inside their group for a feast to hit. I stopped playing Cho for a while.

This patch fixed Feast, and the significant buffs from the patch that messed up his character model came into play. With the addition of Needlessly Large Rod (NLR) as an achievable farming objective, my build has undergone a complete rework. This is the definitive guide to Chogath.


Summoner’s Rift
Summoner Skills, Runes, and Masteries
Ghost/Cleanse: Escape, chase, survive, and surprise. Ignite isn’t good when your finishing blow is Feast and Flash is 1) likely to be removed and 2) nerfed to hell already. Other options are nice, but the sheer utility and synergy of Ghost/Cleanse trumps all.

Flat HP quints, Mpen marks, mp5/lv seals and glyphs. Cooldown reduction, flat or per level, are also acceptable for glyphs. Don’t get caught up in the hp/lv stupidity. The flats for your early game and lane phase are more than enough. Dodge is nice, but mana regen is nicer. This is just what I do, though. There are other arguments which have validity. Whatever works for you.

0/21/9
Defensive:
3/3 Hardiness, 1/3 Resistance, 4/4 Evasion, 1/1 Nimbleness, 3/3 Harden Skin, 2/2 Defensive Mastery, 4/4 Veteran’s Scars, 1/1 Willpower, 1/3 Ardor and 1/1 Tenacity.

Utility:
3/3 Perseverance, 1/1 Haste, 4/4 Awareness and 1/4 in your choice of Mediation, Greed or Utility Mastery. I take Meditation usually.

The Build:
Open Regen Pendant
Boots + NLR + Wards
Merc Treads/Boots of Mobility + Wards
Finish Zhonya’s + Wards
Work towards Warmog’s + Wards
Finish Warmog’s + Wards (do you get it yet?)

From here, the build diverges. Depending on team comp and the situation, you’re going to want these.

If you need…
Mpen: Void Staff + Wards
HP/Slow/AP: Rylai’s+ Wards
Survivability (MR or Armor): Banshee’s, Force of Nature, Thornmail, Guardian Angel (+ Wards)
To get your stacks back: Blue Elixir
Detection: Oracles (Can’t stress how important this is against Teemo, Evelyn, Twitch, Shaco, Akali or even just a team with wards)

Typically, in a game where I’m not particularly concerned about their magic damage or attack damage, I’ll end up with:
Zhonya’s
Mob Boots
Warmog’s
Rylai’s
Guardian Angel
And a slot for wards/elixirs/Oracles—if I know I won’t need the slot and have a ton of gold I get one of the other items (Lich Bane, Thornmail, Banshee’s Veil, Force of Nature). Honestly, I’ve had hour long games where I haven’t filled my last slot out, so you shouldn’t really be concerned about the last slot unless it’s a Thornmail against a bunch of physical DPS.

Strategy:
Cho mid!
Pros: Great farm, fast Feast (6 and 11), good 1v1 game, pretty easy to survive.
Cons: Hard to get ganks off, slow movespeed; if you get nuked early because you made a huge mistake it’s dangerous to bluepill because they might take tower.

(Special note about mid: At level 5 or 6, if your opponent goes back to buy, go to golem and grab the buff. Do this whenever your tower is in no danger. After you do it once or twice you can usually wait in the bottom or top bush for a gank—they won’t be on guard for it. If you get a double kill or somehow force both to leave lane, take the tower with your teammates. Try to have the other lane swing one to the mid to cover if it’s in danger.)

Cho 2v1!
Pros: Feast when your opponents are level 4 (!), lots of HP and built in regen with a ranged AoE knockup-slow skillshot, your jungler gets to jungle.
Cons: Blitzcrank is a pain in the ass to 2v1 against, farm not quite as good as a 1v1 lane, sometimes you’ll get zoned really hard by a combination like Teemo/Ashe or Kat/Pantheon.

Cho 2v2!
Pros: Second-stun combos (Targeted stun + Rupture), GREAT auto-attack damage early due to Vorpal Spikes and having the highest attack damage per level gains in the game, very strong lane presence and control.
Cons: Feast hits 6 when everyone else does, regular farm, less level and item advantage, some doublestun or stun-nuke combos really hurt (Annie/Pantheon? Blitz/Taric?).

Your goal, regardless of what lane you are in, is to avoid dying unless you’re getting a double kill. Don’t ever trade 1-for-1. Chogath isn’t one of those characters that can or should trade 1-for-1. Your value comes from reducing the other team’s effectiveness by a huge factor. To do that, first, feed no deaths.

Your second goal is to farm every single minion you can while maintaining lane control. Sometimes this means you strictly last hit every creep to keep them in the middle of the lane. Sometimes it means clearing a wave immediately to push their tower. Either way, you are Chogath, and you control the flow of the lane, not them.

Your third goal is to harass really, really hard with Rupture and auto-attacks. With your defensive masteries and your passive regen, you should be fine taking a few seconds of damage from creep waves, so if you land a Rupture, go ahead and whack them. You’d be surprised how often people blow ghost or flash to get away from your auto-attack after they realize they’re slowed, and all it takes is one good Rupture to get champions to use their potions. After they run, last hit the creeps for hp/mana. Depending on your lane mate, if you’re in lane, you might have to play more defensively, so just keep your tower safe and your hit points high.

Stay in lane until you’ve farmed a NLR and boots. Buy wards with the leftover gold. If you’re forced back early, get boots and wards. Rushing a NLR is crucial for having +200 damage on your Rupture and Feast during the midgame.

[i]Skill order:[i]
QEQEQRQWQWRWWWEREE, pretty much always. If it’s hard for you to remember, QEQEQR and then R>Q>W>E. The reason is that you don’t have the mana for both Rupture and Feral Scream early game and Vorpal Spikes adds a lot to your auto-attack and lane control. Sometimes you’ll get kills early with Vorpal Spikes, and it really helps farming. Two levels is 30 extra damage (+.2 of your AP). That’s pretty big early on every attack when most solo mid champs only have ~500 hp. In the side lanes, it helps you last hit, because you’ll be up against dedicated harassers sometimes and you can’t always wait around for that last 30 to drop.

When you get to level 6, it’s time to start gunning for kills if you haven’t already got one. Work on maxing Rupture and start putting points into Feral Scream here. You need Feral Scream for teamfights. This is where you’ll be glad you have mp5/lv seals and glyphs—running out of mana in a teamfight makes you a huge liability, because all of your teammates are depending on you hit a Rupture, a Scream and a Feast, and if you’re out of mana they usually won’t notice and will subsequently blame you for not having any. Teammates get really bold when there’s a Chogath tanking for them, especially if you have a habit of hitting sick Ruptures (like me :D). Your goal in teamfights is to land a rupture on someone who’s stunned or running, and when you do your team will instinctively jump on them and usually get a kill. Sometimes it’s good to silence the team and tank a few hits while you walk through to get a Rupture off on the ranged carry. Land a Feast on anyone who gets low enough to kill or even someone close. Get out before you’re low on HP with Ghost/Cleanse/Zhonya’s, and get used to using Rupture to make safe escapes. It’s easy—just predict how long it will take them to get to your Rupture spot with their runspeed and time the delay accordingly. Rupture’s range is still long as hell, so sometimes you can hit people from across walls or around corners. Remember, with Zhonya’s you’re going to be doing upwards of 500 with each Rupture, plus a knockup slow on anyone it hits. Follow that with Feral Scream and whack them once or twice before the slow wears off. Feast them as they run, the range is really long. If you’re good at this you’ll get a lot of complaints that Feast is OP—as long as the animation starts, there’s no way to stop it, even if they blink or jump away.

Mid to late game—you’re tanky. You have about 5000 hp and can land a Rupture-hit-Scream-hit-Feast combo for upwards of 2000 damage, instantly killing most champions. Rupture takes 1/3 of a squishy’s life, and Feast does over half of Teemo’s HP bar instantly. With Guardian up you revive for enough to still be a huge threat, and you and your team can be pretty much completely fearless if you’re doing well. The most important thing here is NOT to get aced. Remember all those wards you’re buying? Make sure you have them (in order) at baron, dragon, their buffs, your buffs, the grass by the wraiths, the grasses near the mid lane in the river, and anywhere else they might hide. If you don’t know exactly where the other team is at all times you’re not doing it right. Defend your wards and try to kill theirs with an Oracle’s. Baron when it’s safe and push towers when you can. Trading deaths for towers is dumb at this point unless it’s their nexus towers because those regen.

In general, trading a death for a tower is dumb, but there are select situations where it’s acceptable. Usually an inhibitor is worth one or two deaths, but tell your team to gtfo as you retreat and try not to lose any. There’s no point in sticking around after you get an inhib and there’s nothing worse than having your team die because you pulled out and they were too dumb to follow.

tl;dr
QEQEQR --> R>Q>W>E
Ghost/Cleanse
0/21/9
Don’t die, farm hard, harass hard.
Rush Zhonya’s + wards, get Warmog’s + wards, diverge + wards.
Land sick Ruptures, Screams and Feast for the win.

That mid-elo build that lets you stack Mejai’s + Leviathan:
Open Regen
Mejai’s + Mob Boots
Leviathan
Finish Warmog’s
Guardian Angel
Thornmail/Lich Bane/Banshee’s Veil/Force of Nature

Thanks for reading!
I hope this helps! And the next time someone says AP Cho sucks just carry them super hard and they’ll shut up.
I'm on GOLD CHAIN
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 28 2010 11:03 GMT
#2478
I just replaced the link :p
oraoraoraoraoraoraoraora
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-06-28 11:38:40
June 28 2010 11:37 GMT
#2479
On June 28 2010 19:57 ZERG_RUSSIAN wrote:
WARNING: HUGE GUIDE TO CHOGATH
Please mark the old guide as "outdated" and replace it with this. Thanks Uta.


Great guide! I've started playing Cho'Gath but my utility seemed low compared to Gragas changing placement hardcore with R. Yesterday I noticed it was all rupture all the time with Cho, so I was going to try an AP build anyway :D

Two questions tho about abbreviations:
What's MFing mean?
What's a tryhard?
e.soul[gm]
Profile Blog Joined May 2008
Sierra Leone254 Posts
June 28 2010 11:41 GMT
#2480
is this game played competitively anywhere? where are the league websites? my friends and i have been playing this quite a bit everyday considering it's summer, and sc2 is lackluster/no beta and we're interested in playing it competitively, but we're not sure where the main place is to play it. for example, css had cal league and cevo, bw had iccup. what does LoL have?
http://www.last.fm/user/jesuspopk
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