League of Legends [New forum, check OP!] - Page 122
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sLiniss
United States849 Posts
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Southlight
United States11768 Posts
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sLiniss
United States849 Posts
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Shizuru~
Malaysia1676 Posts
does starks fervor's aura stacks? i just lost to a team that stacks 3 starks fervor on 3 different guys, and their lifesteal is just unreal.. | ||
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myopia
United States2928 Posts
On June 28 2010 10:44 Shizuru~ wrote: i have one question for u guys... does starks fervor's aura stacks? i just lost to a team that stacks 3 starks fervor on 3 different guys, and their lifesteal is just unreal.. Unique auras will stack only on people who already have the item, and only once. So those 3 champions with Starks would have had double Stark's effects, and the other two would have only had the aura once. | ||
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sLiniss
United States849 Posts
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Shizuru~
Malaysia1676 Posts
On June 28 2010 10:46 myopia wrote: Unique auras will stack only on people who already have the item, and only once. So those 3 champions with Starks would have had double Stark's effects, and the other two would have only had the aura once. . . . thats pretty fucked up actually -.- so in short they get like 40% lifesteal, 60% attacks speed, 60 health regen if the team gets the same thing from a single item? | ||
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gtrsrs
United States9109 Posts
On June 28 2010 10:53 Shizuru~ wrote: . . . thats pretty fucked up actually -.- so in short they get like 40% lifesteal, 60% attacks speed, 60 health regen if the team gets the same thing from a single item? for 2700 you get 20% lifesteal, 30% IAS, and 6hp/sec on the whole team for 2700*5 or 13500 you get 40% lifesteal, 60% attacks speed, 12 hp/sec on the whole team you do the math and tell me if that makes any sense not to mention that takes away an item slot for something that the other members of the team might actually be able to use | ||
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Southlight
United States11768 Posts
The only valid complaint is Shaco's aura-double, which makes it f-ed up, but people say they're already addressing that. | ||
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gtrsrs
United States9109 Posts
actually i think it could be a bit of a shocker laning phase people start with cloth armor or health gem or mantle or whatever and slowly buy the parts. there's a team fight and it's pretty even, your team loses 3 guys and the last two get away while 3 guys on the other team chase you. everyone scatters to lanes and whatnot. your team completes their aegis' and the next team fight ensues and suddenly your team doesn't even take a scratch and you're like ROCK | ||
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Zato-1
Chile4253 Posts
On June 28 2010 11:08 gtrsrs wrote: although since we're talking about auras, isn't aegis DAMN cheap for what it gives? if you stacked 5 of those you'd have a pretty durable team, and it wouldn't really set you too far back from core items IMO I think 4 of those auras would be wasted. | ||
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aTnClouD
Italy2428 Posts
No you just get the aura from yours and the one from an external source, so if all 5 members have aegis everyone of them gets only 2 buffs, not 5. | ||
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RoieTRS
United States2569 Posts
![]() Just waiting on season one. | ||
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Shizuru~
Malaysia1676 Posts
On June 28 2010 11:00 Southlight wrote: I think it gives 20 (+20) to the person who has it, which means each person gets 80%, but it's still not significant enough to merit stacking Starks, considering that you can get the additional 40% just by buying Recurve Bow. Is it worth an extra 1700 gold to get another 20% lifesteal and less health regen than a 450-gold Regrowth Pendant? The only valid complaint is Shaco's aura-double, which makes it f-ed up, but people say they're already addressing that. starks regen aura gives 30, health pendant gives 15, stacking 2 of starks aura gives 60... simple maths, now it doesn't have to be 5 members stacking starks, only members that needs those stats gets them maybe 2 or 3 guys, 40% lifesteal is a shitload, 60% attacks speed is alot, starks is 2550 in total, for the stats it gives its well damn worth it for your fighters to get them really in the late game stages... sure you can argue that for different champs, 2550 is better spent on some other stats items but still for that price range getting starks along with ur team mates that needs those stats as well is such a fuking bargain. lets put this in this perspective shall we? malady costs about 1900, 50% attack speed and about 15% lifesteal, if u invests another extra 600+ for starks if your team mates needs attack speed and lifesteal stats, is it not worth it for an extra 25% lifesteal, 10% attacks speed and regen buffs? in practise, the 40% lifesteal is freaking ridiculous if u had decent damage output. | ||
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Phrost
United States4008 Posts
On June 28 2010 09:46 oberon wrote: Maybe I misread 5HIT's post, but that's not the impression I got. Even assuming that's what was meant, the active is pretty mediocre. You're about to get pounded, so you go invulnerable...then get pounded when you come out. Usually the only affect is that now your team is down a man, and so they get pounded too. I have seen it save people, but far more often (in my experience with and against) it just makes a bad situation worse. The passive is amazing when used correctly, you can run off to a side and look vulnerable to bait skillshots then mash the invulnerability or the most common use for it is to wait for short cooldown spells to come back up and not take any damage in the meantime. Ex: when you blow your load as ryze or annie and then pop zhonyas they cant fight you while your spells cooldown allowing you a free volley without taking any extra damage. | ||
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Phrost
United States4008 Posts
There is 2 parts: One aura says "everyone else gets this buff, not me" The other aura says "i get this bonus, nobody else does" These buffs are exclusive. So if 2 people have the same aura item then one person could be affected by both "everyone else gets this buff but me" and "i get this buff" because theyre different auras. IF a 3rd person gets the item then nothing would change because you have two "everyone else gets this buff" and they dont stack. Now currently the reason why starks are dumb as shit is because they used to not be affected by this dual aura thing (starks gave one buff to everyone rather then seperating them) and Shaco's clone produces auras as well as on hit effects. The problem is further complicated by the way that lifesteal works with his clone; life stolen by the clone is given to shaco instead of the clone. This effectively double's his own lifesteal and then adds 40% of whatever his clone does as life steal as well. Makes him kinda hard to kill Another item that just does stupid things with shaco is guardian angel. When shaco dies it does its usual thing and revives him. However, it also affects his clone. When the clone dies it gets revived and is able to trigger the death explosion once again. The other problem with this is that every clone is considered a new unit so the cooldown on the guardian angel on the clone is always up until the clone dies again. So double stacking auras plus unkillable lifestealing clone plus the on hit effects from a double madred's bloodrazor tends to make people pretty angry. This doesn't take into account the fact that shaco has a built in slow, an aoe fear, and a blink/stealth that makes him almost impossible to chase and a great initiator. | ||
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myopia
United States2928 Posts
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Phrost
United States4008 Posts
On June 28 2010 12:04 myopia wrote: Anyone else think Shen's passive is pretty stupid considering his role? Sure it adds a bit of burst and makes last hitting easier but, you know, he's a tank. It actually synergies with his other abilities very well. Effective tanks need to a) be able to effectively take more damage than most champions and either b) be extremely disruptive so that champions are forced to attack you to stop you (alistar/singed/rammus/malphite) or c) do too much damage when left unchecked that it is neccesary to attack them to stop from losing (Mundo/cho'gath/olaf/nasus) Shen is a little of b and c (most are a little of both but some favor one more) | ||
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Shizuru~
Malaysia1676 Posts
On June 28 2010 12:04 myopia wrote: Anyone else think Shen's passive is pretty stupid considering his role? Sure it adds a bit of burst and makes last hitting easier but, you know, he's a tank. i've been playing alot of shen lately, i'm kinda dissapointed at his role is designed mainly for tanking, after all he's a fucking bad ass ninja that should've be an assasin class by the looks of him. anyhow, his passive is incredible during early to mid game lane stages, vorpal blades + his passive are the primary tools of harassing opposing champs and farms incredibly well due ot the nature of the passive and vorpal blade(endless spamming). usually if opponents in my lane are melees, they rarely even get to touch the creep cause they mostly be at the back at low health. imo his passive is situational at team fights, since u get to activate the passive like almost instantly one after another during team fight when ur tanking, its gives a good bit of damage output.. still though, i wished that shen was an assasin class instead of being a tank, i played him mainly for the looks actually... | ||
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Fruscainte
4596 Posts
This Olaf AND Shaco come out of nowhere and gank me. I just pop my ult and start drain lifing the Olaf. They are bursting me for a solid 6 seconds, while I steal all the health from the Olaf and don't drop below 50% as both of them just unload on me. new favorite hero. | ||
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