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League of Legends [New forum, check OP!] - Page 1130

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starfries
Profile Blog Joined July 2009
Canada3508 Posts
October 05 2010 18:56 GMT
#22581
You NEED runes to jungle with a lot of characters, no doubt about it. You might be able lane without runes with better play, but trying to jungle Amumu or something with no runes will just put you too far behind to be useful. But most competitive players will have all the runes they need anyways, so it doesn't really matter from a competitive standpoint. I know a lot of the top players have more IP than they know what to do with.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
October 05 2010 18:58 GMT
#22582
On October 06 2010 03:45 Southlight wrote:
Hahah, he's banned most of the time and I thought he was 3150 :p + Nunu is cheaper, and works filthy well with Kayle/Ashe :D

Yeah, he is only 1350, such a low price for such a dominant champ. I buy him on every smurf.
Also other very cool "high viability" 1350 champs are Annie and Trist and Nasus. I'd take Nasus for 5. slot on the team comp you gave previously.

And about the banned part, aren't we talking about low-ip which usually is the case for people under 30 lvl so they can't play ranked anyway?
Even if we talk about lvls 2x (5 man premades) it is high enough lvls to earn enough IP for at least one 6300 champ

My view on runes - yeah, they do make a difference, sometimes significant, but sometimes very little diff. Fact is i play with T1 runes on each of my smurfs and pump 100% of IP into champs and i don't feel that much handicapped vs people with 18 T2 runes/23 T3 runes.

But honestly, all this theorycrafting has been getting tiring so how about we change topic?
Woony
Profile Blog Joined August 2010
Germany6657 Posts
October 05 2010 18:58 GMT
#22583
I don't get the whole debate about the game being competitive. The competitive Dota scene never got anywhere in all those years, even though Dota had a friggin huge playerbase at his prime. Why? Because 98% of the players were public players that could care less about "competitive play". Same thing in HoN and LoL, really. The utter majority of players doesn't care about high level play. If no one cares about it, of course the scene will never get huge.

And Riot doesn't have any interests to maintain a scene, why would they have them? The game is directed towards casual players and that's also why it got so popular. Its just a fun game. HoN for example isn't always because of the very harsh envirement. And they make tons of money with the whole RP thing. A LOT more than they would by normally selling the game.
Ordained
Profile Joined June 2010
United States779 Posts
October 05 2010 18:59 GMT
#22584
On October 06 2010 03:49 Caller wrote:
Show nested quote +
On October 06 2010 03:35 Ordained wrote:
On October 05 2010 19:39 redtooth wrote:
On October 05 2010 19:30 Kaniol wrote:
I'd like to know some good AD Ez build as well...
diva's build may not be optimal but is super fun. sort of needs a cooperative jungler to consistently give you red but when it happens you snowball really well. he's not the best ezreal but he definitely wasn't bad at it and it was a distinctively fun style.

15/0/15
ignite/flash
aPen/mp5/mp5/aPen
R>Q>E>W (don't skill W until late)
dorans, boots of mobility, dorans, brutalizer, BT, GA

Damn, thats my exact build for him.

how about
tiamat boots of mobility tiamat tiamat tiamat tiamat

Worked pretty brave last night haha.
"You are not trying to win, you are trying to be awesome" -Day[9]
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-10-05 19:01:06
October 05 2010 18:59 GMT
#22585
My secret to winning pretty much every 1v1 match up as Nidalee (damn you dshield Kass) are my armor pen reds. Those things are just so op early game on Nidalee because of attack speed boost/ heal.

I'd take that early game dominance over some extra hp or more magic penetration.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 05 2010 19:00 GMT
#22586
On October 06 2010 03:51 L0CUST. wrote:
Show nested quote +
On October 06 2010 03:45 Southlight wrote:
It's not what top players want to hear, but you can really, really argue that it's better for the community if the unknown top players were to "go away."


I guess. There are a lot of delusional people in this community I will say most of the players being unknown is because there isn't a replay system or observer mode. The scene is dead at the moment, but I doubt many people care xD we can all revel about WCG for a while.


I agree about the replay/obs mode, and it's a shame they still haven't been able to figure it out. I think it's too soon to think LoL is fucked competitively because unlike GW it's not like they've alienated a huge, significant portion of their playerbase (GW pissed off Korea early on and that demolished competitive GW for like 2 years hahah). The game is still growing, and if rep/obs gets released it'll probably usher in a huge boost in overall play skill... aside from that it'll be up to 3rd party tournaments and/or Riot doing a better job setting up the competitive scene. From what it seems, WCG was their first real big attempt, and they failed colossally at it, but the important thing is how much they learned from it, and how much of an improvement it'll be next time. Yes, they might still alienate/lose a lot of current top players, but I don't think anyone really cares, with the exception of HSGG (and I suppose by relation, the famous players from this WCG's CLG team).

Incidentally re the GameBattle thing, I think one major sticking point is that it requires a buy-in to compete. I remember checking out their ladder/tournament and being put off by that.
oraoraoraoraoraoraoraora
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 05 2010 19:02 GMT
#22587
It costs money to play on gamebattles? It didn't when I used to play, but that was years back ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 05 2010 19:03 GMT
#22588
On October 06 2010 03:54 Southlight wrote:
Show nested quote +
On October 06 2010 03:36 gtrsrs wrote:
<snip> (sorry I suck at touchpad so it's hard cropping the post - I have faith y'all can figure out what I'm responding to)


Touche, I wasn't really trying to bring the skill-level thing into play here but... yeah, if you bring that up that changes things >_>

With regards to Taric, it's the difference between winning a lane and losing a lane. If you push Taric off lane he's worthless, but if Taric can stay within the creep wave he'll obliterate your lane. For a while EzPz was like wooooooh Taric lemme on him! as MF but then he runs into the first true Taric player with the 79 armor page and he comes back crying 5 minutes later about "that imba Taric." Quite funny.

My overlying point was, though, that the runes do make a big impact if built properly for certain champions. At our level of play when we see a big Taric like that we need to play around it - at lower levels of play you can easily see that Taric roll into an unstoppable pushing lane, and the game is wrecked simply because he actually bought runes for Taric and no one knows how to deal with it. Fortunately(?) armor runes are under-used at low levels of play so you don't often see this level of ridiculousness. Case in point, Mordekaiser is played a lot at lower levels of play but everyone's too stupid to invest in armor/MR runes, so he looks really crappy, whereas a decked out Morde will walk through people and cannot be stopped. At one point EzPz thought he could take on Mord with Annie because he can "autoattack him" but since then he's learned that a true Mord player will laugh at him.


yeah your examples definitely hold true at your level of play

a snowballing push taric at 1200 is unstoppable because low-level players don't know how to stop pushes and don't know how to play when they're down 3 towers to 0 and the other team is pushing down mid with 5 champs, not because he's got 40 more armor than the other team can deal with.

combine that with the fact that the entire point of runes can be nullified by one bad item purchase (i.e. all those runes are great on mordekaiser and synergistic with defensive items and everything is going great until he buys phage. his defensive advantage is completely thrown out the window seeing as he could have bought a negatron and a chainmail instead... or something. i don't play morde don't look at me), or one bad decision (the difference between 9 arpen and 25 arpen isn't going to save you when you tank 3 tower hits diving for that kill in mid lane, at least 95/100 times), ESPECIALLY at low levels where people are more prone to making these bad decisions, and that's where my thoughts come from.
i play ... hearthstone =\^.^/= Winterfox
Niton
Profile Blog Joined March 2009
United States2395 Posts
Last Edited: 2010-10-05 19:06:25
October 05 2010 19:03 GMT
#22589
With regards to armor Taric: is that a full set (Quints, Marks, Seals and Glyphs) or something else? That sounds like a lot of (troll) fun.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 05 2010 19:07 GMT
#22590
On October 06 2010 04:03 Niton wrote:
With regards to armor taric: is that a full set (Quints, Marks, Seals and Glyphs) or something else? That sounds like a lot of (troll) fun.


Yes. Full flat-armor set (with the possible exception of some MR, flat or per level, glyphs, I think). Requirement IMO on Taric at higher levels of play.

@HazMat:
Oh yes, the DShield. Can't forget JuicyFruit's awesome contribution to the unbeatable Kassadin solo :D
oraoraoraoraoraoraoraora
No_eL
Profile Joined July 2007
Chile1438 Posts
October 05 2010 19:07 GMT
#22591
where i can find quality info about playing this game? im interested in Ryze and Sivir Champions, im a hardcore sc:bw players so i need advice about have advantage abusing my apm and time reaction.

i really like to know about tricks about store, lanning, nuking, and stuff like that... thx!

ps: why im so interested in lol ?? because im tired and sad about sc2, and my gf its playing this game (after i buy and abyssus razer mouse and i get 2 runes XD )
Beat after beat i will become stronger.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 05 2010 19:07 GMT
#22592
I think the cost of the LoL ladder on gamebattles has something to do with the fact that the top team wins up to $1500 and RP more than anything. When you have something to win there's an entrance fee.

In unrelated news, how the hell does Runescape have a gamebattle ladder ^_^

As for runes, every slight advantage gives more leeway to make mistakes. Mistakes can cause you to lose the game.
I'll always be your shadow and veil your eyes from states of ain soph aur.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 05 2010 19:07 GMT
#22593
On October 06 2010 03:58 Kaniol wrote:
Show nested quote +
On October 06 2010 03:45 Southlight wrote:
Hahah, he's banned most of the time and I thought he was 3150 :p + Nunu is cheaper, and works filthy well with Kayle/Ashe :D

Yeah, he is only 1350, such a low price for such a dominant champ. I buy him on every smurf.
Also other very cool "high viability" 1350 champs are Annie and Trist and Nasus. I'd take Nasus for 5. slot on the team comp you gave previously.

You can even grab Trist for free together with her pink haired skin if you dare to sign up at facebook.
If you have a good reason to disagree with the above, please tell me. Thank you.
L0CUST.
Profile Joined August 2010
38 Posts
October 05 2010 19:07 GMT
#22594
about players at the top being replaceable. they really aren't. there is a reason the top of the ladder is full of bad players, they are carried there or told what to do by better players. if the better players leave.. what is left? the community won't have anything to look at. I get probably 30 messages a day when I log on about how to get better, and I don't even have a stream.

having a strong competitive community is pretty essential if they want to build the game into an e-sport. You are right when you say if grandjudge and them leave, it wouldn't matter much. They are very talented players, and might be the best team on the NA servers, but they don't add much value to the competitive scene. They don't interact with the player base much, and aren't able to compete in tournaments. However, if CLG disbanded it would be detrimental.
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2010-10-05 19:13:53
October 05 2010 19:07 GMT
#22595
On October 06 2010 04:02 Blitzkrieg0 wrote:
It costs money to play on gamebattles? It didn't when I used to play, but that was years back ^_^



the seasons are all free.. that all have prizes, you just go in and play..

however gamebattles runs tournaments for cash + prizes, that usually cost 10$ to enter, I've played a ton of the MLG Halo ones that cost $, but they give you seeds for the H3 events, just cause going in at last seed is not very smart if your traveling, you want to play more than 2 rounds.

I think it's funny, the WCG tournament pushed away a lot of good players(regardless of personalities, etc, and even got a few outright banned).. but Riot considers WCG to be a success, I talked with a lot of employees at WCG, despite the mishaps of the bannings. I don't think they know how hard it was for the players to organize the tournament(I don't have personal experience, just redtooths accounts of the tournament). The thing is, it brought in a ton of players, and that's what the business is about. The competition is really still at a baby stage.. the game is still pretty new(we are in season 1), and I wouldn't worry too much about it, the top players will be different names if/when the game actually becomes really competitive, the question is, will Riot it prevent the game from getting there, and is the game supposed to be truly competitive. I personally like the team play aspect, and enjoy watching the game, so I feel it can be, there is some small skill involved with lane management, control.. but mostly team play is important though.

There need to be some well organized tournaments, events for this game to take off, maybe even a weekly tournament like Europe has. The game needs something..
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-10-05 19:15:50
October 05 2010 19:11 GMT
#22596
On October 06 2010 04:07 L0CUST. wrote:
about players at the top being replaceable. they really aren't. there is a reason the top of the ladder is full of bad players, they are carried there or told what to do by better players. if the better players leave.. what is left? the community won't have anything to look at. I get probably 30 messages a day when I log on about how to get better, and I don't even have a stream.

having a strong competitive community is pretty essential if they want to build the game into an e-sport. You are right when you say if grandjudge and them leave, it wouldn't matter much. They are very talented players, and might be the best team on the NA servers, but they don't add much value to the competitive scene. They don't interact with the player base much, and aren't able to compete in tournaments. However, if CLG disbanded it would be detrimental.


Oh, yes, that's why I said losing HSGG (and by relation CLG, esp. the CLG players from WCG) would be a huge blow because they've become the face and role model for players.

However everyone else is pretty replaceable at the moment simply because no one knows them, and so there's no real direct worth for Riot to cater to them. Hence, they'd also be the only blow to them from the competitive scene. Honestly, if everyone except CLG were to quit, no one would notice/care with the exception of CLG, and then the only way it'd matter is if CLG were to quit directly citing the departure of all the other to players as their reason.

In other words for the competitive scene the only way to really get Riot to do anything is to get HSGG/CLG to use their clout... and then it's up to Riot to realize the significance of them.

Also the only way for the competitive scene to get better is for mediocre/good players to start banding up and challenging the top players... that'll happen better if replay/obs is implemented, and probably won't until then (same way competitive BW exploded after replays), in my opinion at least. The onus remains on Riot to get that done.

Edit:
I mean, that's essentially the gist of it, right? The current top players are great and all, but for LoL to become an actual competitive game there needs to be more. Bemoaning the dearth of good players does nothing, you need to get talented players up to the level they can feasibly reach, and you need to get mediocre players better to keep pushing skilled players upward. At the moment though there's a ridiculous amount of stagnation everywhere except the top.

To that end the existence of most of the top players right now is irrelevant because they don't really do anything to increase the # of good players. You're such a big name because your tier lists were fawned over for a long time, and you act as like a pseudo-teacher to a lot of people (myself included back in the day), but when you announced you were quitting some time ago most people didn't bat an eyelash. Even though you were l0cust, the tier-list man, probably the most famous big-name player at the time. That's... pretty damning when it comes to the value of the top-end players.
oraoraoraoraoraoraoraora
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 05 2010 19:14 GMT
#22597
On October 06 2010 04:07 No_eL wrote:
where i can find quality info about playing this game? im interested in Ryze and Sivir Champions, im a hardcore sc:bw players so i need advice about have advantage abusing my apm and time reaction.

i really like to know about tricks about store, lanning, nuking, and stuff like that... thx!

ps: why im so interested in lol ?? because im tired and sad about sc2, and my gf its playing this game (after i buy and abyssus razer mouse and i get 2 runes XD )


there's no tricks to the store
laning is all about last-hitting (play the tutorial to understand what a last-hit is), like literally all you should be focused on at low-level play is ensuring you always get the killing blow on a minion
nuking with ryze is easy: just make sure you get your snare off first to hold them in place.

it's always fun to see starcraft players transition to MOBAs. i remember when i played iccup dota, there was a hardcore BW player coming into the TL channel and asking for help gaming. turns out dude was like C+/B- zerg player with like 180 apm and couldn't do better than 0-10 in any game with traxex (ashe equivalent). BW players (especially zerg?) are so used to expendable units and just killing the other units (as opposed to last hitting) that they tend to have really haphazard and aggressive styles of play that almost never work out imo


anyways welcome to LoL, this thread is probably your best shot on good info on any given champ on the web, i hate to say. most other LoL communities are pretty bad
i play ... hearthstone =\^.^/= Winterfox
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2010-10-05 19:17:44
October 05 2010 19:16 GMT
#22598
On October 06 2010 04:11 Southlight wrote:
Also the only way for the competitive scene to get better is for mediocre/good players to start banding up and challenging the top players... that'll happen better if replay/obs is implemented, and probably won't until then (same way competitive BW exploded after replays), in my opinion at least. The onus remains on Riot to get that done.



People simply don't view LoL as a competitive game. They play normal games and that's it. Same thing in DotA and WoW, those games had/have HUGE playerbases but they never got huge as competitive games because the majority of the playerbase doesn't care about the scene because the game isn't regarded as a game you play competitive.
mrgerry
Profile Joined September 2008
United States1508 Posts
October 05 2010 19:17 GMT
#22599
On October 06 2010 04:07 L0CUST. wrote:
about players at the top being replaceable. they really aren't. there is a reason the top of the ladder is full of bad players, they are carried there or told what to do by better players. if the better players leave.. what is left? the community won't have anything to look at. I get probably 30 messages a day when I log on about how to get better, and I don't even have a stream.

having a strong competitive community is pretty essential if they want to build the game into an e-sport. You are right when you say if grandjudge and them leave, it wouldn't matter much. They are very talented players, and might be the best team on the NA servers, but they don't add much value to the competitive scene. They don't interact with the player base much, and aren't able to compete in tournaments. However, if CLG disbanded it would be detrimental.


I don't CLG will really stay as a team, they were put together just for the purpose of playing in WCG. I'm willing to bet if jiji had the option of playing with his mates that he's been playing with for months he would have went that route. CLG will stay around as a name since of their stream popularity but when it comes to tournies I doubt we will see that roster together anymore.

As for LoL's competitive community, I think the only real problem is that there is no incentive for me to get my mate's together and play 5s ranked. Wait in q for 25 minutes to bash on some 1300 ELO premade is not my idea of fun and I gain nothing out of it. So my only option is to solo ranked where many games are decided by which team got the worse 1500 duo q. I just have 0 motivation to take this game seriously compared to when I play broodwar.

Hi Locust
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2010-10-05 19:21:08
October 05 2010 19:18 GMT
#22600
If they lose everyone but CLG for an extended period of time, and the mediocre teams can't jump up to compete with CLG, then people will be put off from playing competitively rather than striving to beat them, just from hearing that CLG is unbeatable...

The only example I can think of where this holds true is a halo reference, so I can spare you from that, but from personal experience, 1 team just beating every team down without a chance is not good for the health of competition.


I would actually argue they HAVE lost a lot other than CLG, and the competitive scene we are all talking about at the top barely exists by a thread...
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
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