Super Street Fighter 4 Thread - Page 12
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Dandy4
United States493 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On May 19 2010 03:53 Dandy4 wrote: Honda's lp headstomp goes through fireballs in at the beginning frames. That one change along took out one of the disadvantages honda had against fireball characters. uh you'd have to have down charge and they'd have to be close enough for you to hit them, when does that ever happen O_O | ||
Dandy4
United States493 Posts
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zizou21
United States3683 Posts
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zoLo
United States5896 Posts
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SaetZero
United States855 Posts
LBAW jouka iora If my list is full, but you want in, just message. Trust me, I got people I can delteet off it. Go Yuri! (I know its a typo, but fuck it I like KoF lol, that Yuri was first) I pretty much only play Yuri. (though like i said, need practice) | ||
SayaSP
Laos5494 Posts
On May 19 2010 04:29 Dandy4 wrote: oops not head stomp I meant the headbutt. http://www.youtube.com/watch?v=9s_Sg_7XH9c thats ex???? | ||
Trumpet
United States1935 Posts
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Myrmidon
United States9452 Posts
+ Show Spoiler [hitboxes] + + Show Spoiler [legend copied from SRK] + Understanding Hitbox Data: Solid Yellow boxes: This represents the physical space that the character is occupying. These do not represent hittable boxes. It is there so the characters, when both are pressing forward, they cannot pass through eachother. Moves that can pass through the opponent, for example, akuma's teleport, that yellow area wil lcompletely disappear so he can pass through the opponents yellow area. Solid Yellow long horizontal boxes: They are the distance for where the active frames will force the opponent to block (but I didn't include any of them in these pictures to show the distances) Solid Red boxes: This represents the attack's active hitbox. If this box collides with the opponent's vulnerable box(explained further down), it will register a hit. The data that is shown inside the red hitbox, is not important, they are values representing range/height/etc... basically, important info for the development team only Solid Green Boxes: This is considered a Projectile Active hitbox. Same rules apply as the red hitbox when it comes to registering a hit. Solid Blue hitbox: This is a throw's active hitbox. If this throw collides with a throw vulnerable box(explained further down) on the opponent, a throw will be triggered. Green lined boxes: This represents the character's vulnerable hitbox. If any attack's solid red hitbox or projectile's solid green hitbox collides with the green lined box, a hit will be registered. Blue lined boxes: This represents the character's vulnerable throwable hitbox. If a throw's Solid Blue hitbox makes contact with A blue Lined box, a throw will be triggered Red lined boxes: This represents the character's vulnerable hitbox, just like the green lined boxes, but it is invincible to projectile attacks(solid green hitboxes). | ||
Dandy4
United States493 Posts
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Trumpet
United States1935 Posts
In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Does this seem odd to anyone else? I really don't get this rule. I know the US is known for counter picking but this rule seems like it was made specifically to counterpick. As a rog player this isn't gonna affect me, but it seems off. Especially so since online blind picking shows you their character before you have to pick your ultra, but doesnt show you which ultra they pick. All local tournaments are doing it the normal 3s way of letting people switch supers but not characters, think most majors are as well. I'm hoping the evo rule doesn't catch on anywhere. edit: Randomly updating for people that still haven't added me: PSN: TheEvilTree XBL: The Evil Tree Also, if you're reading this Arlock, stop dodging my mvc2 invites! | ||
TieN.nS)
United States2131 Posts
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HunterStarcraft
Canada249 Posts
Gotta love the intense competition | ||
Bill307
Canada9103 Posts
On May 19 2010 20:05 Trumpet wrote: In other news, apparently evo isn't allowing people to switch ultras between matches, only if you lose can you switch o.O Wtf? This makes no sense to me. | ||
broz0rs
United States2294 Posts
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Monokeros
United States2493 Posts
On May 19 2010 05:12 zizou21 wrote: yo do the TL ps3 users ever join up together to play endless battles? its prety fucking fun to play and watch others :D I'd be up for this I'm able to play almost 24/7 I've got TL Raids on WoW on weds/thursday nights though. If some scrub rufus picks Ultra 2 because its 'anti-fireball' and loses a game they're giving him a chance to redeem himself and MAKE THE RIGHT CHOICE. | ||
Monokeros
United States2493 Posts
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Bill307
Canada9103 Posts
On May 20 2010 10:11 Monokeros wrote: If some scrub rufus picks Ultra 2 because its 'anti-fireball' and loses a game they're giving him a chance to redeem himself and MAKE THE RIGHT CHOICE. Huh? The weird thing is that the winner cannot change ultra after the loser changes character/ultra. I'm curious to know the reasoning behind this. | ||
Excalibur_Z
United States12224 Posts
Surely this means between games? If it was really between matches everyone would always go for the comboable ultras rather than the strategic choices where applicable. | ||
zizou21
United States3683 Posts
QUOTE THIS POST WITH UR INFO IF YOU'RE INTERESTED IN GETTING INVITES | ||
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