• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:41
CET 06:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0231LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 [LIVE] [S:21] ASL Season Open Day 1 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1979 users

Civilization V + DLC's, G&K, BNW - Page 96

Forum Index > General Games
Post a Reply
Prev 1 94 95 96 97 98 192 Next
Slackzftw
Profile Joined November 2012
Germany361 Posts
March 15 2013 18:06 GMT
#1901
On March 08 2013 20:55 Sufficiency wrote:
Show nested quote +
On March 07 2013 06:45 BloodNinja wrote:
On March 07 2013 05:39 Sufficiency wrote:
On March 07 2013 04:57 Hadley88 wrote:
On March 07 2013 02:35 ujonecro wrote:
On March 06 2013 21:28 Hadley88 wrote:
Winning is not that hard, but I mostly play on King or even Prince just because I don't want be forced to play perfect. I just want to mess around. :D


Even on Immortal you are allowed to do a lot of mistakes. Deity on the other hand...


When I play on higher levels I always get forced mostly into Science Victory, because someone would otherwise win via Culture or so (damn you Ghandi!) :o


Wait what.

I have never gotten beaten because some AI won by by culture before. It's literally impossible to lose that way.


It possible for the AI to achieve a cultural victory. It happened against me in the past in G&K.


It's practically impossible for an AI to achieve cultural victory, because:

1. If they expand, they don't make enough culture to win quickly enough; they might still win, but not via culture.
2. If they don't expand, they will get crushed by bigger neighbours.

Also, because you can track every player's cultural progress, it's easy to see who is going culture. So if you see that Pacal or Monty with 4 policies completed, just bribe another AI to kill him.


Ghandi had like ~5 cities and and was leading the CPUs in Pts no problem.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 15 2013 18:21 GMT
#1902
On March 16 2013 01:56 ujonecro wrote:
I didnt expect so many changes, really looking forward to this. I hope they balance it well with old stuff. Anyone knows the date? Maybe I am just stupid but I didnt notice it anywhere.


Supposed to be this summer.

I'm really looking forward to it as well. Religion and spying aren't my biggest interests in the series and those are pretty much G&K's primary additions, along with some minor balance changes and additions. Reworking culture victories, the most boring victory condition in Civ 5, sounds really promising. The changes in trade routes and the expansion in the competition for soft power has me excited. With the reworking of culture victory, they might even change social policies to have more cities be less of a disadvantage. Building and conquering cities and generally expanding is the fun of the series.

farvacola
Profile Blog Joined January 2011
United States18854 Posts
March 15 2013 18:29 GMT
#1903
Wow, cool update by the look of things. Hopefully my interest in HOTS and Simcity wanes before this comes out
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Galek
Profile Blog Joined December 2010
Poland234 Posts
March 15 2013 18:43 GMT
#1904
Poland, thats cool! Now we only need vodka as new luxury and I'm ready to conquer the world!
xDaunt
Profile Joined March 2010
United States17988 Posts
March 15 2013 19:02 GMT
#1905
I really like that they are going to make the money/economics game more dynamic. It's definitely something that has been underdeveloped in Civ games up until now.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 15 2013 19:09 GMT
#1906
On March 16 2013 04:02 xDaunt wrote:
I really like that they are going to make the money/economics game more dynamic. It's definitely something that has been underdeveloped in Civ games up until now.


The economy system is actually fine in Civ 5, except river tiles are too broken.
https://twitter.com/SufficientStats
xDaunt
Profile Joined March 2010
United States17988 Posts
March 15 2013 19:11 GMT
#1907
On March 16 2013 04:09 Sufficiency wrote:
Show nested quote +
On March 16 2013 04:02 xDaunt wrote:
I really like that they are going to make the money/economics game more dynamic. It's definitely something that has been underdeveloped in Civ games up until now.


The economy system is actually fine in Civ 5, except river tiles are too broken.

It's fine, but it's also boring, and too tile-dependent.
ain
Profile Joined July 2010
Germany786 Posts
March 15 2013 19:36 GMT
#1908
Getting mixed vibes from this.

On the one hand I love civ 5 and its the best civ in my opinion. On the other hand they are

a) not advertising AI fixes, which indicates its not going to get as much attention as it deserves.
b) adding more bloat to the game, which will invariably make the AI even more rubbish than it currently is.
c) not advertising proper multiplayer support (an option for proper turn-based games, PBEM, mods).
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 15 2013 20:22 GMT
#1909
I'm gonna be pissed if they just add four other luxury commodities and not allow Cows, Fish, Deer, Rice, Bananas etc. to the trade table.
"Smokey, this is not 'Nam, this is bowling. There are rules."
ain
Profile Joined July 2010
Germany786 Posts
March 15 2013 20:42 GMT
#1910
On March 16 2013 05:22 {CC}StealthBlue wrote:
I'm gonna be pissed if they just add four other luxury commodities and not allow Cows, Fish, Deer, Rice, Bananas etc. to the trade table.

I think those are just there so that if you start in terrain full of hills/water/tundra/swamps/jungle you still have an option of getting some decent food tiles. Except for wheat which seems a bit pointless.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 15 2013 20:45 GMT
#1911
On March 16 2013 05:42 ain wrote:
Show nested quote +
On March 16 2013 05:22 {CC}StealthBlue wrote:
I'm gonna be pissed if they just add four other luxury commodities and not allow Cows, Fish, Deer, Rice, Bananas etc. to the trade table.

I think those are just there so that if you start in terrain full of hills/water/tundra/swamps/jungle you still have an option of getting some decent food tiles. Except for wheat which seems a bit pointless.


But they were subject to tarde in IV, that and they helped offer economic incentives which V desperately needs.
"Smokey, this is not 'Nam, this is bowling. There are rules."
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2013-03-15 20:58:04
March 15 2013 20:52 GMT
#1912
On March 16 2013 04:09 Sufficiency wrote:
Show nested quote +
On March 16 2013 04:02 xDaunt wrote:
I really like that they are going to make the money/economics game more dynamic. It's definitely something that has been underdeveloped in Civ games up until now.


The economy system is actually fine in Civ 5, except river tiles are too broken.


They need to fix sucky water tiles, too. Coastal cities are pretty weak unless they come with at least 3 fish/crab/pearl/whale tiles.

edit: Didn't they already use this 30 Seconds to Mars song for Dragon Age? It played in my head when I heard the title.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-03-15 21:31:55
March 15 2013 21:21 GMT
#1913
The Yellow Civ has got to be Assyria:

[image loading]

|
|
|
V

[image loading]


http://forums.civfanatics.com/showthread.php?t=490813
"Smokey, this is not 'Nam, this is bowling. There are rules."
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
March 15 2013 21:53 GMT
#1914
wow, such a good news !!! can't wait for this.
n_n
ain
Profile Joined July 2010
Germany786 Posts
March 15 2013 22:49 GMT
#1915
On March 16 2013 06:21 {CC}StealthBlue wrote:+ Show Spoiler +

The Yellow Civ has got to be Assyria:

[image loading]

|
|
|
V

[image loading]


http://forums.civfanatics.com/showthread.php?t=490813

It might also be Macedonia.
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
March 16 2013 02:18 GMT
#1916
So excited. This game climbed into my top 5 all time games without me realizing. Depth is always a good thing!
Shatter
Profile Joined October 2009
United States1401 Posts
March 16 2013 03:38 GMT
#1917
On March 16 2013 07:49 ain wrote:
Show nested quote +
On March 16 2013 06:21 {CC}StealthBlue wrote:+ Show Spoiler +

The Yellow Civ has got to be Assyria:

[image loading]

|
|
|
V

[image loading]


http://forums.civfanatics.com/showthread.php?t=490813

It might also be Macedonia.
Alexander is already the leader of Greece, so it would be pretty awkward though.
Kamille
Profile Blog Joined September 2010
Monaco1035 Posts
March 16 2013 06:06 GMT
#1918
Does Germany or Russia get a bonus against Poland?
Priphea
xDaunt
Profile Joined March 2010
United States17988 Posts
March 16 2013 14:53 GMT
#1919
On March 16 2013 05:45 {CC}StealthBlue wrote:
Show nested quote +
On March 16 2013 05:42 ain wrote:
On March 16 2013 05:22 {CC}StealthBlue wrote:
I'm gonna be pissed if they just add four other luxury commodities and not allow Cows, Fish, Deer, Rice, Bananas etc. to the trade table.

I think those are just there so that if you start in terrain full of hills/water/tundra/swamps/jungle you still have an option of getting some decent food tiles. Except for wheat which seems a bit pointless.


But they were subject to trade in IV, that and they helped offer economic incentives which V desperately needs.

They were subject to trade in Civ IV because that game had a health cap and a happy cap. I'm not really hot on the idea of bringing a health cap back. Also, I don't think that adding additional tradeable resources is what Civ V needs anyway. There needs to be a new way to generate income, which this trade center mechanic probably will do.
Silvanel
Profile Blog Joined March 2003
Poland4742 Posts
March 16 2013 15:53 GMT
#1920
On March 16 2013 15:06 Kamille wrote:
Does Germany or Russia get a bonus against Poland?


If Russia and Germany are friends they gain +15% against Poland. Also when anyone conquers polish city there is one "rebel" infantry unit spawned per 5 citizens of the city. These units are infantry units from the era polish empire is in and spwans in nearest vicinity of the city. Polish player controls them. Also revolution lasts 2 turns longer than usual.
Pathetic Greta hater.
Prev 1 94 95 96 97 98 192 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2921
Leta 351
Dewaltoss 71
Noble 50
Terrorterran 11
ToSsGirL 1
Dota 2
NeuroSwarm163
LuMiX1
League of Legends
JimRising 746
Other Games
summit1g12054
C9.Mang0538
RuFF_SC2153
ViBE43
Trikslyr34
Organizations
StarCraft: Brood War
Afreeca ASL 3863
Other Games
gamesdonequick924
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 32
• Azhi_Dahaki4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra3614
Other Games
• WagamamaTV306
Upcoming Events
PiG Sty Festival
3h 19m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4h 19m
Epic.LAN
6h 19m
uThermal 2v2 Circuit
9h 19m
Replay Cast
18h 19m
PiG Sty Festival
1d 3h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 4h
Replay Cast
1d 18h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.