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Civilization V + DLC's, G&K, BNW - Page 94

Forum Index > General Games
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riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-03-05 08:18:44
March 05 2013 08:00 GMT
#1861
On March 05 2013 09:48 Cel.erity wrote:
Show nested quote +
On March 05 2013 02:34 Sufficiency wrote:
Opening liberty is fine, but not having tradition is stupid. Cv depends strongly on population per city.


Not really. While you can debate which one is better to open with, tradition is only good if you get it first, so if you start Liberty there's not much reason to get Tradition after (though I guess you could time it out to get Tradition for free Opera Houses later). To be honest, there's no clear best way to do culture yet in G+K, and it's not even obvious whether Piety is a much better tree than Rationalism anymore at higher difficulties.

I will agree that Tradition is maybe a marginally better tree to open with than Liberty, but it's close. The Liberty finisher is much better, the nerf to settler time doesn't affect cultural victory as much, and with Liberty you'll overall end up with more gold to let you play the CS game, which can help a lot when you're just goldfishing and not teching on the military side of the tree.

agree. i guess there is no reason to go to tradition when you choose liberty first. main reason why i opted liberty is city positioning. terrain and luxury matters most. i had FUN engaging battles than avoiding. to click next turn and next turn is boring. i want some blood.

edit: igrok: nah! i dont like marathon. way too long.
-
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
March 05 2013 08:49 GMT
#1862
Finaly a cultural victory on Immortal, with England somehow. Eventualy I was getting new policy every 8-10 turns. Pumping 840 culture per turn most of the time in gold age on just 3 cities. Missed Cristo Redentor by 4 turns to my arch enemy Siam. Ended up with like 880 points, stil that Utopia build time made it a little close.
riyanme
Profile Joined September 2010
Philippines940 Posts
March 05 2013 09:02 GMT
#1863
On March 05 2013 17:49 ujonecro wrote:
Finaly a cultural victory on Immortal, with England somehow. Eventualy I was getting new policy every 8-10 turns. Pumping 840 culture per turn most of the time in gold age on just 3 cities. Missed Cristo Redentor by 4 turns to my arch enemy Siam. Ended up with like 880 points, stil that Utopia build time made it a little close.

whats the settings for that game? have you tried domi only in standard, immortal? how did it go? i haven't tried domi only condition. something came up and i cant play g&k today. probably tomorrow. cant wait. ㅠㅠㅠ
-
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
March 05 2013 09:57 GMT
#1864
Immortal, standard, archi, rest default. England, spawned with Siam on one Island. Domi takes a lot of time I usually rather go turtle into science victory after I secure a nice chunk of land.
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-03-05 10:34:03
March 05 2013 10:26 GMT
#1865
my last three games were continents plus. im starting to like that map. continents + archi type. city and cs spawning point is great too. i had enough of passive type of victories. strange but a loss is a win if many battles encountered. preferred action packed per turn. besides, domi is the most challenging type of all.

LOL Huns~!

[image loading]]
-
screamingpalm
Profile Joined October 2011
United States1527 Posts
March 05 2013 18:18 GMT
#1866
On March 05 2013 11:31 iGrok wrote:
I think I'm the only one who plays on Marathon. I have yet to decide if its easier or harder, but what I have noticed is that a lot of interesting timings open up. Hitting Artillery is the strongest tech to hit, navies are more important, etc. Because units stay viable for so much longer, you get much more protracted campaigns. Liberty is hands-down a better opener than tradition for almost any start (currently about to get a culture victory after going Liberty -> Tradition). I much prefer playing on Marathon, anyone else?


I played on marathon. Was fun, but on higher difficulty levels you have to zip through eras to keep up with the ai's starting advantage anyway. I wish there was a way to slow the pace while keeping a high level of challenge.

I also didn't care for island maps and liked lots of action, but I don't think this is the right game for that. I liked to put everything on random and roll with it, just wish I could find a way to take out a map or two I don't like.
MMT University is coming! http://www.mmtuniversity.org/
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 05 2013 20:12 GMT
#1867
On March 06 2013 03:18 screamingpalm wrote:
Show nested quote +
On March 05 2013 11:31 iGrok wrote:
I think I'm the only one who plays on Marathon. I have yet to decide if its easier or harder, but what I have noticed is that a lot of interesting timings open up. Hitting Artillery is the strongest tech to hit, navies are more important, etc. Because units stay viable for so much longer, you get much more protracted campaigns. Liberty is hands-down a better opener than tradition for almost any start (currently about to get a culture victory after going Liberty -> Tradition). I much prefer playing on Marathon, anyone else?


I played on marathon. Was fun, but on higher difficulty levels you have to zip through eras to keep up with the ai's starting advantage anyway. I wish there was a way to slow the pace while keeping a high level of challenge.

I also didn't care for island maps and liked lots of action, but I don't think this is the right game for that. I liked to put everything on random and roll with it, just wish I could find a way to take out a map or two I don't like.


Go to your assets/maps folder and rename the extensions of the map files you don't care for, then they won't show up.
We found Dove in a soapless place.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 05 2013 22:34 GMT
#1868
On March 05 2013 11:31 iGrok wrote:
I think I'm the only one who plays on Marathon. I have yet to decide if its easier or harder, but what I have noticed is that a lot of interesting timings open up. Hitting Artillery is the strongest tech to hit, navies are more important, etc. Because units stay viable for so much longer, you get much more protracted campaigns. Liberty is hands-down a better opener than tradition for almost any start (currently about to get a culture victory after going Liberty -> Tradition). I much prefer playing on Marathon, anyone else?


I just got back to Civ 5 recently and am playing scenarios more than a regular campaign. The scenarios play like a marathon game. You only get 70-100 turns or so to complete the scenario but the technology available is fixed. The scenarios can be pretty interesting in that they force players to maximize the potential of the various units and promotions available.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 06 2013 07:51 GMT
#1869
Great. I just lost this Deity game because Alex beat me in spaceship BY A SINGLE TURN. I am so mad right now.

https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-03-06 09:28:39
March 06 2013 09:27 GMT
#1870
On March 06 2013 16:51 Sufficiency wrote:
Great. I just lost this Deity game because Alex beat me in spaceship BY A SINGLE TURN. I am so mad right now.




hahahahahaha!!!!! ㅋㅋㅋㅋㅋ makes me wanna try deity instead. wanna get steamrolled.
-
Monsen
Profile Joined December 2002
Germany2548 Posts
March 06 2013 09:33 GMT
#1871
Alex AI:
1. locate player
2. fuck his shit up
11 years and counting- TL #680
Orek
Profile Joined February 2012
1665 Posts
March 06 2013 09:57 GMT
#1872
Now that I found this thread, let me ask:
What is your win rate?

For me,
Immortal + = never tried
Emperor = 90%
King - = 100%

I would like to know how often good players win on immortal or diety. I'm assuming standard speed&setting on any of Pangea/Continent/Archipelago. (or one map type significantly better? if so, by how much?)
For calculation, 1 reroll = 1 loss because 100% should mean that you win no matter how crappy the starting location is. If someone wins 100% of games on immortal after 1 reroll on average, then that means 50% win rate. Would the best player in the world win, say, 30% on diety where rerolling is common and inevitable?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 06 2013 10:12 GMT
#1873
On March 06 2013 18:57 Orek wrote:
Now that I found this thread, let me ask:
What is your win rate?

For me,
Immortal + = never tried
Emperor = 90%
King - = 100%

I would like to know how often good players win on immortal or diety. I'm assuming standard speed&setting on any of Pangea/Continent/Archipelago. (or one map type significantly better? if so, by how much?)
For calculation, 1 reroll = 1 loss because 100% should mean that you win no matter how crappy the starting location is. If someone wins 100% of games on immortal after 1 reroll on average, then that means 50% win rate. Would the best player in the world win, say, 30% on diety where rerolling is common and inevitable?


I can pretty much win every single Immortal map roll on Pangaea (with random civ). I haven't played enough Deity games to be able to estimate a "percentage" yet, but I definitely cannot win every single Deity games (and honestly, no one can).
https://twitter.com/SufficientStats
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 06 2013 11:57 GMT
#1874
On March 06 2013 18:57 Orek wrote:
Now that I found this thread, let me ask:
What is your win rate?

For me,
Immortal + = never tried
Emperor = 90%
King - = 100%

I would like to know how often good players win on immortal or diety. I'm assuming standard speed&setting on any of Pangea/Continent/Archipelago. (or one map type significantly better? if so, by how much?)
For calculation, 1 reroll = 1 loss because 100% should mean that you win no matter how crappy the starting location is. If someone wins 100% of games on immortal after 1 reroll on average, then that means 50% win rate. Would the best player in the world win, say, 30% on diety where rerolling is common and inevitable?


Just want to say that this question is basically impossible to answer, since players like to use a wide variety of settings. If you play a random civ and random personalities, random map type, with no rerolls, I don't think anyone can win on G+K Deity more than 10% of the time. However, it should be possible to win on Immortal using the same settings 80-90%.

Most people use favorable (not cheap) map conditions and reroll bad starts, and with this plus random civ/personalities, I would say a very good player could reach a 30-40% winrate on Deity and 95% on Immortal with your only losses coming from early DoWs.
We found Dove in a soapless place.
Hadley88
Profile Joined February 2013
Germany267 Posts
March 06 2013 12:28 GMT
#1875
Winning is not that hard, but I mostly play on King or even Prince just because I don't want be forced to play perfect. I just want to mess around. :D
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
March 06 2013 17:35 GMT
#1876
On March 06 2013 21:28 Hadley88 wrote:
Winning is not that hard, but I mostly play on King or even Prince just because I don't want be forced to play perfect. I just want to mess around. :D


Even on Immortal you are allowed to do a lot of mistakes. Deity on the other hand...
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-03-06 17:57:08
March 06 2013 17:39 GMT
#1877
Prince = 100%
King = 100%
Emperor = 100%
Immortal = 80%
deity = 0% absolutely!

edit: i dont reroll. rerolling is an excuse. i do what i can.
-
screamingpalm
Profile Joined October 2011
United States1527 Posts
Last Edited: 2013-03-06 18:16:00
March 06 2013 18:10 GMT
#1878
On March 06 2013 05:12 Cel.erity wrote:
Show nested quote +
On March 06 2013 03:18 screamingpalm wrote:
On March 05 2013 11:31 iGrok wrote:
I think I'm the only one who plays on Marathon. I have yet to decide if its easier or harder, but what I have noticed is that a lot of interesting timings open up. Hitting Artillery is the strongest tech to hit, navies are more important, etc. Because units stay viable for so much longer, you get much more protracted campaigns. Liberty is hands-down a better opener than tradition for almost any start (currently about to get a culture victory after going Liberty -> Tradition). I much prefer playing on Marathon, anyone else?


I played on marathon. Was fun, but on higher difficulty levels you have to zip through eras to keep up with the ai's starting advantage anyway. I wish there was a way to slow the pace while keeping a high level of challenge.

I also didn't care for island maps and liked lots of action, but I don't think this is the right game for that. I liked to put everything on random and roll with it, just wish I could find a way to take out a map or two I don't like.


Go to your assets/maps folder and rename the extensions of the map files you don't care for, then they won't show up.


Thanks for the tip! Might try that out if I get back into it again. Scenarios might be something fun for me to do, had tried one when I originally got the game, but seemed bugged (might have been because I didn't have the expansion at the time?).

Anyone played civ 4? Thinking about getting it, but am wondering how it differs from 5 (aside from 1upt and basic feature differences). As I said before, Immortal is too easy and Deity too hard to me and would like to find something challenging and well-paced without feeling too "gamey" (even on marathon the eras go by too fast imo).

Edit: by "well-paced" I mean, slow developing I guess. For reference, I play games like War in the Pacific: Admiral's Edition, which simulates the entire Pacific theatre of WW2 by daily turns :D.
MMT University is coming! http://www.mmtuniversity.org/
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-03-06 18:43:55
March 06 2013 18:39 GMT
#1879
The biggest differences with Civ 4 are the unit stacking - because of this unit production is faster and wars will often come down to "deathballs" smashing against each other. Also, buildings tend to give more % bonuses rather than absolute ones, so it is easier to specialize cities. Personally I like the combat in Civ 5 better but the city management in Civ 4 better. Other things are different also, for example religion has a much bigger impact on diplomacy and culture allows you to absorb enemy lands.

Also Sushi corporation is IMBA
~ ~ <°)))><~ ~ ~
riyanme
Profile Joined September 2010
Philippines940 Posts
March 06 2013 18:47 GMT
#1880
havent played civ 4. the last civ i played was 1 and 2. @_@
-
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