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Civilization V + DLC's, G&K, BNW - Page 25

Forum Index > General Games
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yups
Profile Joined August 2010
Denmark116 Posts
October 13 2010 03:13 GMT
#481
Im really pissed that I cant seem to continue my demo game after having purchased the game piece of crap.
Manit0u
Profile Blog Joined August 2004
Poland17852 Posts
October 13 2010 06:44 GMT
#482
On October 13 2010 05:32 andrewlt wrote:
Show nested quote +
On October 13 2010 00:09 Shivaz wrote:
On October 12 2010 22:31 Incognitodies wrote:
On October 12 2010 21:25 Manit0u wrote:
Oh, by the way. I thought I'd mention the strat some dude found on Civfanatics. So far it seems unbeatable on up to immortal (wasn't tested on deity I guess):

1. Pick Napoleon.
2. Get your core 3-4 cities.
3. Skip on policies until Piety and get to -20% population unhappiness there.
4. Keep skipping on policies and beeline to Industrial Era while pre-training settlers.
5. Upon hitting industrial instantly adopt Order and entire tree up to +5p/city and -50% city number unhappiness.
6. When above point is complete, start spamming cities on every free square of land (doesn't matter if they're going to overlap).
7. Produce army from your new cities.
8. Win.

This lategame ICS (Infinite City Spam) seems unstoppable so far.

Here's a simpler strategy that was found 3 days in that is unbeatable on immortal:

Fast tech horseback riding
Build 2nd city
Build horsemen
Take Honor policy track
Get 3 horsemen + great general
Steamroll all AIs with ease

I wouldn't say ICS is 'unbeatable' on Immortal, because it depends on your start. If you get an inconvient one it won't work well (although I guess you can always switch to a certain other strategy in that case lol). It really just abuses the same terrible combat AI to ensure that any declaration of war before you are set up really isn't too much of a threat (you often build horsemen just use them for defense instead of offence). I actually think it's quite an interesting strategy, was actually glad to see it as I wasn't sure whether there would be any options apart from straightforward play in civ 5. I think it's more of an abuse of the skipping policy ability than anything else though, not sure if that is a bug or not.

Anyway, patch won't be too long by the sound of it and they are working on the AI apparently so I'm a little hopeful.

http://forums.civfanatics.com/showthread.php?t=390661


doesn't work if map is continents and the other continent has a run away ai.



Did it as Songhai on archipelago on Immortal difficulty. Granted, my timing was a little off but it wasn't difficult. Though archipelago might be easier than continents since I was able to reach all the other civs without having to do a deep water crossing.


You seem to forget that current AI has absolutely no idea how to play on archipelago (to be fixed in the patch hopefully).
Time is precious. Waste it wisely.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2010-10-13 19:52:00
October 13 2010 19:47 GMT
#483
There is a lot of stuff i don't like, hopefully my mind will change some day... My biggest issue is probably the new interface and that you can't skip turns (not to mention everything loads a lot longer) with space, which i always did. Generally it feels more uneasy to play.

I absolutely don't like the look of forests / mountains / almost everything, including the apple symbol for food etc. Those things can probably be solved by playing more and getting used to it, still i find it pretty hard to see things.

Also, i don't like how culture works, felt much better to have the city range growing like in Civ4. Like this i'm pretty much too lazy to always look wether theres a new spot that needs to get modified. (which makes me having the workers on automatic, which probably is not good but worked fine so far) Also I liked cottages which were growing by time much better than the new ones.

Been mostly playing without citystates, played once with them and found it annoying, maybe i should get used it. ^^

Ah well i don't know how Civ4 looked at release as i played it for the first time like half a year ago plus with BTS addon.
maro
Profile Joined August 2010
Netherlands134 Posts
October 13 2010 22:33 GMT
#484
On October 13 2010 04:32 FaCE_1 wrote:
I just had one of the worst setup game ever.
I created a game on Earth map with 6 civilization.
I ended up alone on America and all other nation on the Euro/Asia continent
it suck so much :\


I had the exact same thing on Earth, guess it's intended - Prince difficulty, not sure why they'd set it up this way, was quite the boring game.

Just finished a map with small islands, went for England, naval bonus and Ship of the line, which is really sick if you get it out fast. And with the retarded AI this was a complete walk over, in the end I had 7 or 8 level 10ish destroyers wiping out every capital... and threw in a few nukes for the lulz
I'm gonna get wasted on this sodaaa
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 13 2010 22:52 GMT
#485
On October 12 2010 21:25 Manit0u wrote:

3. Skip on policies until Piety and get to -20% population unhappiness there.
4


You can skip policies? How? I can't end the turn b/c it says "choose a policy"
rip passion
Glasse
Profile Joined July 2010
Canada1237 Posts
Last Edited: 2010-10-13 23:03:09
October 13 2010 23:02 GMT
#486
On October 14 2010 07:52 Deathstar wrote:
Show nested quote +
On October 12 2010 21:25 Manit0u wrote:

3. Skip on policies until Piety and get to -20% population unhappiness there.
4


You can skip policies? How? I can't end the turn b/c it says "choose a policy"



right click the purple/pink ball
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 13 2010 23:04 GMT
#487
On October 14 2010 08:02 Glasse wrote:
Show nested quote +
On October 14 2010 07:52 Deathstar wrote:
On October 12 2010 21:25 Manit0u wrote:

3. Skip on policies until Piety and get to -20% population unhappiness there.
4


You can skip policies? How? I can't end the turn b/c it says "choose a policy"



right click the purple/pink ball


OMG LOL. Thank you sir.
rip passion
Glasse
Profile Joined July 2010
Canada1237 Posts
October 13 2010 23:10 GMT
#488
On October 14 2010 08:04 Deathstar wrote:
Show nested quote +
On October 14 2010 08:02 Glasse wrote:
On October 14 2010 07:52 Deathstar wrote:
On October 12 2010 21:25 Manit0u wrote:

3. Skip on policies until Piety and get to -20% population unhappiness there.
4


You can skip policies? How? I can't end the turn b/c it says "choose a policy"



right click the purple/pink ball


OMG LOL. Thank you sir.



Anytime.

It took me a bit to find it. I just thought "there has to be a way to skip it..." and i eventually found it
Manit0u
Profile Blog Joined August 2004
Poland17852 Posts
October 14 2010 09:27 GMT
#489
On October 14 2010 08:10 Glasse wrote:
Show nested quote +
On October 14 2010 08:04 Deathstar wrote:
On October 14 2010 08:02 Glasse wrote:
On October 14 2010 07:52 Deathstar wrote:
On October 12 2010 21:25 Manit0u wrote:

3. Skip on policies until Piety and get to -20% population unhappiness there.
4


You can skip policies? How? I can't end the turn b/c it says "choose a policy"



right click the purple/pink ball


OMG LOL. Thank you sir.



Anytime.

It took me a bit to find it. I just thought "there has to be a way to skip it..." and i eventually found it


Exactly, you can also skip the city-state messages this way. It also took me a while, but you can see it when you hover over the 'adopt policy' or 'city-state message' button.

And in my humble opinion, policy skipping is a bit OP since you can accumulate quite a lot of culture early on with your initial 3-4 cities and then it can get just scary. In my most recent game I just got some initial Tradition for faster wonders, then accumulated with 3 cities and upon hitting renaissance instantly got the entire Rationalism tree save the +2 free techs which not only got me into a golden age but skyrocketed my research from 44 to over a hundred or something. Next up was the free techs (which didn't take long) and welcome to Industrial era while the best comp was in Medieval.
Time is precious. Waste it wisely.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
October 14 2010 18:40 GMT
#490
On October 14 2010 18:27 Manit0u wrote:
Show nested quote +
On October 14 2010 08:10 Glasse wrote:
On October 14 2010 08:04 Deathstar wrote:
On October 14 2010 08:02 Glasse wrote:
On October 14 2010 07:52 Deathstar wrote:
On October 12 2010 21:25 Manit0u wrote:

3. Skip on policies until Piety and get to -20% population unhappiness there.
4


You can skip policies? How? I can't end the turn b/c it says "choose a policy"



right click the purple/pink ball


OMG LOL. Thank you sir.



Anytime.

It took me a bit to find it. I just thought "there has to be a way to skip it..." and i eventually found it


Exactly, you can also skip the city-state messages this way. It also took me a while, but you can see it when you hover over the 'adopt policy' or 'city-state message' button.

And in my humble opinion, policy skipping is a bit OP since you can accumulate quite a lot of culture early on with your initial 3-4 cities and then it can get just scary. In my most recent game I just got some initial Tradition for faster wonders, then accumulated with 3 cities and upon hitting renaissance instantly got the entire Rationalism tree save the +2 free techs which not only got me into a golden age but skyrocketed my research from 44 to over a hundred or something. Next up was the free techs (which didn't take long) and welcome to Industrial era while the best comp was in Medieval.


I did EXACTLY the same lol.
Addition : Montezuma and go hunting for barbarians.
This is our town, scrub
Luddite
Profile Blog Joined April 2007
United States2315 Posts
October 15 2010 12:40 GMT
#491
On October 12 2010 21:25 Manit0u wrote:
Oh, by the way. I thought I'd mention the strat some dude found on Civfanatics. So far it seems unbeatable on up to immortal (wasn't tested on deity I guess):

1. Pick Napoleon.
2. Get your core 3-4 cities.
3. Skip on policies until Piety and get to -20% population unhappiness there.
4. Keep skipping on policies and beeline to Industrial Era while pre-training settlers.
5. Upon hitting industrial instantly adopt Order and entire tree up to +5p/city and -50% city number unhappiness.
6. When above point is complete, start spamming cities on every free square of land (doesn't matter if they're going to overlap).
7. Produce army from your new cities.
8. Win.

This lategame ICS (Infinite City Spam) seems unstoppable so far.

If you want a better walkthrough of this strategy, Sullla described it very well on his site:
http://www.garath.net/Sullla/Civ5/liberteordre.html

I was "that dude" that found it

Also you don't need to be Napoleon, or to get Piety. Freedom and Liberty work better.
Can't believe I'm still here playing this same game
Manit0u
Profile Blog Joined August 2004
Poland17852 Posts
October 15 2010 17:32 GMT
#492
Why go Liberty when it doesn't give you anything of significance? Piety gives you happiness, golden age, more happines, more chances of golden ages. I'd even pick Tradition over Liberty...
And why Freedom? You didn't use it in your example and it would only seem good if you went for a cultural victory...

Time is precious. Waste it wisely.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
October 16 2010 06:45 GMT
#493
On October 16 2010 02:32 Manit0u wrote:
Why go Liberty when it doesn't give you anything of significance? Piety gives you happiness, golden age, more happines, more chances of golden ages. I'd even pick Tradition over Liberty...
And why Freedom? You didn't use it in your example and it would only seem good if you went for a cultural victory...


For the bonus happiness/city. That's all you really need.
Can't believe I'm still here playing this same game
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 16 2010 18:56 GMT
#494
Get Freedom if you have a huge empire. Gives insane amount of happiness.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2010-10-16 19:07:11
October 16 2010 19:06 GMT
#495
I wish that Firaxis had made diplomacy deeper but made the adviser system much deeper. Would have been great if they took a page out of CA playbook on Empire Total war and developed a system where you could appoint certain persons to lead say economic development etc instead of just making sure to have enough mines, and trade posts.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 16 2010 19:39 GMT
#496
Double Post, Upcoming changes:

http://forums.2kgames.com/forums/showthread.php?t=94438


AI
- Military – Better handling of unit need (navy vs land, etc.).
- Military - AI will tend to build ships to deal with blockaded cities more often.
- Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces.
- Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
- City - Make sure Puppets don't construct buildings that require Resources.
- City - Add a Puppet city strategy that turns off training buildings and emphasizes gold.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 19 2010 06:03 GMT
#497
These end game crashes are pissing me off.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Disarray
Profile Blog Joined December 2007
United States1164 Posts
October 19 2010 20:55 GMT
#498
production in this game needs to be tripled, badly
Input limit reached. Please wait to perform more actions.
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 19 2010 23:06 GMT
#499
If I'm going for a huge empire path and for victory condition I guess domination, what social policies should I be focusing on?
rip passion
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 20 2010 10:54 GMT
#500
On October 20 2010 08:06 Deathstar wrote:
If I'm going for a huge empire path and for victory condition I guess domination, what social policies should I be focusing on?


Liberty's +1 happiness
Communism in Order
Freedom
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