Srsly tho, I hated it and im playing 4 with mods again.
Civilization V + DLC's, G&K, BNW - Page 24
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D10
Brazil3409 Posts
Srsly tho, I hated it and im playing 4 with mods again. | ||
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andrewlt
United States7702 Posts
On October 08 2010 00:47 Monsen wrote: Yeah, when it comes to tactics, the AI is pretty retarded. Usually you can roll over them even with 30% of their armysize. Attacking single file, not attacking exposed ranged units, ignoring terrain... it's bad. But that's pretty much always been the case with Civ, and it never stopped the game from being ridiculously addictive. Yeah, the AI has always been retarded in Civ when it comes to battles. SOD managed to hide some of that, though. 1UPT added more tactical depth and the AI is unable to cope with it. It's like programming an AI in checkers vs GO. The add hexes and ranged units and it gets even worse for the AI. | ||
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e4e5nf3
Canada599 Posts
On October 10 2010 12:52 D10 wrote: Civ V is the only cure to civ addiction, play that game for a few days and you will be cured! Srsly tho, I hated it and im playing 4 with mods again. Same. I still have more fun playing Civ4 with BetterAI mod (along with BAT and BUG). Vanilla Civ5 is just too flawed and a little dull right now. Perhaps in a year or two it'll be better when modders and or Firaxis fix it up a bit, but right now I'm simply not getting that One More Turn feeling I got from the previous civs. | ||
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aidnai
United States1159 Posts
The original Civilization was my first game addiction, I was probably 12 and the game was already kinda old, but it sure hooked me. I don't know what exactly I expected from Civ 5, but I was disappointed. (haven't played any other games from the series) I also felt like there were a lot of unpolished rough spots, not sure if anyone else experienced this, but whenever I rebased an air unit, the tab to select it would stay at the old location and be copied to the new location. Another glitch was 'emarking' land units would first turn into boats at the shore, then travel back to the original location of the unit. When the units went back to land, the opposite would happen. (I played the DX11 version on a GTX470 with latest drivers) And yeah, the AI's were pretty lousy for combat. I steamrolled a vastly superior army (according to my advisors) by keeping my units near each other, using insta-heal, using terrain advantages, etc. | ||
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Fruscainte
4596 Posts
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hasuprotoss
United States4612 Posts
I could go over all of Civ 5's shortcomings but I feel those would be better expressed on Civfanatics since most of those guys have played Civ a lot longer than I have. | ||
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Manit0u
Poland17661 Posts
All in all, it's way too easy, I have little to no trouble beating it on Noble or King which was not the case in C4 (I would usually lose more than win). | ||
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writer22816
United States5775 Posts
At least this game encouraged me to go play some more Civ4 and get better at it. | ||
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Manit0u
Poland17661 Posts
1. Pick Napoleon. 2. Get your core 3-4 cities. 3. Skip on policies until Piety and get to -20% population unhappiness there. 4. Keep skipping on policies and beeline to Industrial Era while pre-training settlers. 5. Upon hitting industrial instantly adopt Order and entire tree up to +5p/city and -50% city number unhappiness. 6. When above point is complete, start spamming cities on every free square of land (doesn't matter if they're going to overlap). 7. Produce army from your new cities. 8. Win. This lategame ICS (Infinite City Spam) seems unstoppable so far. | ||
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Incognitodies
United Kingdom184 Posts
On October 12 2010 21:25 Manit0u wrote: Oh, by the way. I thought I'd mention the strat some dude found on Civfanatics. So far it seems unbeatable on up to immortal (wasn't tested on deity I guess): 1. Pick Napoleon. 2. Get your core 3-4 cities. 3. Skip on policies until Piety and get to -20% population unhappiness there. 4. Keep skipping on policies and beeline to Industrial Era while pre-training settlers. 5. Upon hitting industrial instantly adopt Order and entire tree up to +5p/city and -50% city number unhappiness. 6. When above point is complete, start spamming cities on every free square of land (doesn't matter if they're going to overlap). 7. Produce army from your new cities. 8. Win. This lategame ICS (Infinite City Spam) seems unstoppable so far. Here's a simpler strategy that was found 3 days in that is unbeatable on immortal: Fast tech horseback riding Build 2nd city Build horsemen Take Honor policy track Get 3 horsemen + great general Steamroll all AIs with ease I wouldn't say ICS is 'unbeatable' on Immortal, because it depends on your start. If you get an inconvient one it won't work well (although I guess you can always switch to a certain other strategy in that case lol). It really just abuses the same terrible combat AI to ensure that any declaration of war before you are set up really isn't too much of a threat (you often build horsemen just use them for defense instead of offence). I actually think it's quite an interesting strategy, was actually glad to see it as I wasn't sure whether there would be any options apart from straightforward play in civ 5. I think it's more of an abuse of the skipping policy ability than anything else though, not sure if that is a bug or not. Anyway, patch won't be too long by the sound of it and they are working on the AI apparently so I'm a little hopeful. http://forums.civfanatics.com/showthread.php?t=390661 | ||
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Manit0u
Poland17661 Posts
A great review depicting exactly what's wrong with C5. | ||
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Shivaz
Canada1783 Posts
On October 12 2010 22:31 Incognitodies wrote: Here's a simpler strategy that was found 3 days in that is unbeatable on immortal: Fast tech horseback riding Build 2nd city Build horsemen Take Honor policy track Get 3 horsemen + great general Steamroll all AIs with ease I wouldn't say ICS is 'unbeatable' on Immortal, because it depends on your start. If you get an inconvient one it won't work well (although I guess you can always switch to a certain other strategy in that case lol). It really just abuses the same terrible combat AI to ensure that any declaration of war before you are set up really isn't too much of a threat (you often build horsemen just use them for defense instead of offence). I actually think it's quite an interesting strategy, was actually glad to see it as I wasn't sure whether there would be any options apart from straightforward play in civ 5. I think it's more of an abuse of the skipping policy ability than anything else though, not sure if that is a bug or not. Anyway, patch won't be too long by the sound of it and they are working on the AI apparently so I'm a little hopeful. http://forums.civfanatics.com/showthread.php?t=390661 doesn't work if map is continents and the other continent has a run away ai. | ||
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Manit0u
Poland17661 Posts
On October 13 2010 00:09 Shivaz wrote: doesn't work if map is continents and the other continent has a run away ai. It depends, if you have embarkment + ocean crossing you should be fine Eventhough, I'd consider the Four Horsemen of the Apocalypse tactic something more like Quechua Rush in C4, not something you can depend on in all cases (sometimes civs get a lot of spearmen early on for no real reason). | ||
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Kleinmuuhg
Vanuatu4091 Posts
thats the most annoying part of the game. To all those "unbeatable" strategies: I think that if a game like Civ 5 is this complexe , you can't prevent some combinations from being far supirior, so I wouldnt blame the creators. | ||
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FaCE_1
Canada6183 Posts
I created a game on Earth map with 6 civilization. I ended up alone on America and all other nation on the Euro/Asia continent ![]() it suck so much :\ | ||
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AntiLegend
Germany247 Posts
On October 13 2010 04:28 Kleinmuuhg wrote: I have the problem with Civ 5 that you cant cancel the intro thats the most annoying part of the game. http://forums.civfanatics.com/showpost.php?p=9637767&postcount=2 | ||
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Felka
Netherlands87 Posts
On October 13 2010 04:28 Kleinmuuhg wrote: I have the problem with Civ 5 that you cant cancel the intro thats the most annoying part of the game. You can remove the intro by following the instructions on this page: http://www.atmaxplorer.com/2010/09/civilization-v-skip-intro-movie/ | ||
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Daved
Great Britain11 Posts
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Kleinmuuhg
Vanuatu4091 Posts
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andrewlt
United States7702 Posts
On October 13 2010 00:09 Shivaz wrote: doesn't work if map is continents and the other continent has a run away ai. Did it as Songhai on archipelago on Immortal difficulty. Granted, my timing was a little off but it wasn't difficult. Though archipelago might be easier than continents since I was able to reach all the other civs without having to do a deep water crossing. | ||
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Eventhough, I'd consider the Four Horsemen of the Apocalypse tactic something more like Quechua Rush in C4, not something you can depend on in all cases (sometimes civs get a lot of spearmen early on for no real reason).