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Czech Republic11293 Posts
On September 02 2013 15:14 riyanme wrote:Show nested quote +On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course) If you still haven't heard of a player winning domi on deity on standard/standard pangaea, I reccomend civfanatics.com. Prepare to be amazed o.o
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You don't win domination on deity because often time you win the game before that through diplomacy/science.
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Yeah, diplo is really easy now, although I think a cheesy dom win is still ~30-40 turns faster unless you're playing a large map.
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On September 09 2013 00:11 MendulaOblongata wrote: I just got the game and BNW. I beat deity with Korea science but I was wondering what are other civ's that are fairly easy for a new person to understand and use? I know Korea is supposed to be really easy science because of their ability. Any advice would be appreciated. Thanks!
To be honest any Civ having advantages at Diplo or Science are easy since these two are the current easy victories, to the point where its almost being discarded on CivFanatics (especially Diplo). Babylon, Sweden, Greece come to mind. Culture for peaceful game and Domination for warmongers are where the game is at right now.
Edit: Oh and of course every civ that can make a ton of gold for Diplo, Venice for example. There are also those that are just straight very good at every victory like Shoshone and Poland.
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On September 09 2013 00:32 Scip wrote:Show nested quote +On September 02 2013 15:14 riyanme wrote:On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course) If you still haven't heard of a player winning domi on deity on standard/standard pangaea, I reccomend civfanatics.com. Prepare to be amazed o.o
i dont visit that site and i dont watch any bnw vids on youtube... maybe thats why i find it amazing because i can't even win a diety game...
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On September 09 2013 06:15 rezoacken wrote:Show nested quote +On September 09 2013 00:11 MendulaOblongata wrote: I just got the game and BNW. I beat deity with Korea science but I was wondering what are other civ's that are fairly easy for a new person to understand and use? I know Korea is supposed to be really easy science because of their ability. Any advice would be appreciated. Thanks! To be honest any Civ having advantages at Diplo or Science are easy since these two are the current easy victories, to the point where its almost being discarded on CivFanatics (especially Diplo). Babylon, Sweden, Greece come to mind. Culture for peaceful game and Domination for warmongers are where the game is at right now. Edit: Oh and of course every civ that can make a ton of gold for Diplo, Venice for example. There are also those that are just straight very good at every victory like Shoshone and Poland.
You don't even need gold. Just the Patronage opener policy is enough. You can get the +20 resting point early game too if you want easy friends with benefits. There isn't anywhere else that is worth putting points into until ideology and rationalism after you have finished your first policy tree, let it be tradition or liberty.
Between quests, election rigging and coups, getting CS allies is cakewalk (and you can sometimes even secure a diplo win as soon as the UN is founded. It helps if you have: +2 votes from the forbidden city (only available if you took patronage starter) +2 votes from world ideology (nations without ideology doesn't really care) +2 votes from world religion (if you are lucky enough to make your own or if someone missionary spammed your cities enough) That is already +6 total. On top of that you have your own votes (+2 if host iirc), as well as your own CS allies ahead of time.
What I really hate about BNW is that it really punishes the player for warmongering. You put yourself scientifically behind by delaying the key science buildings (the last being Plastics, which grant the research lab). You need to build an army (which cost you production which you could be using to build a bank or earlier library/public schools), and warmongering early game means its a lot harder for you to make friends (no 240g/lux or 45g/strategic.. that is a lot of money).
The spoils of war rarely justify warmongering early. Its not until mid-late game can you really attack cost effective (esp after you have made strong friends and alliances have developed). Plus sacking someone's capital "later on" usually nets you 5-6 wonders if you play on immortal/deity.
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on current events....
us can't wage war on syria... warmonger penalties is just too great...
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On September 09 2013 11:08 Hikari wrote: What I really hate about BNW is that it really punishes the player for warmongering. You put yourself scientifically behind by delaying the key science buildings (the last being Plastics, which grant the research lab). You need to build an army (which cost you production which you could be using to build a bank or earlier library/public schools), and warmongering early game means its a lot harder for you to make friends (no 240g/lux or 45g/strategic.. that is a lot of money).
I actually like the change, where each city you found increases your science cost. I like because you cannot ICS or rumormongering your way through the tech-tree
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On September 09 2013 00:32 Scip wrote:Show nested quote +On September 02 2013 15:14 riyanme wrote:On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course) If you still haven't heard of a player winning domi on deity on standard/standard pangaea, I reccomend civfanatics.com. Prepare to be amazed o.o
Every time I post a good and swift victory in slightly less than 200 turns, someone on civfanatics will do it in less than 100 turns via domination on the same map.
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On September 09 2013 20:53 Sufficiency wrote:Show nested quote +On September 09 2013 00:32 Scip wrote:On September 02 2013 15:14 riyanme wrote:On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course) If you still haven't heard of a player winning domi on deity on standard/standard pangaea, I reccomend civfanatics.com. Prepare to be amazed o.o Every time I post a good and swift victory in slightly less than 200 turns, someone on civfanatics will do it in less than 100 turns via domination on the same map.
I download the deity and immortal challenges that are posted on there. I even follow the build orders of people who have done them, but still end up falling behind/losing
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I feel like the ais can be paid to declare war for way too little. They don't seem to take in to account the loss of trade routes, trade units and city state friend benefits in their asking price. What they will accept also seems a bit too formulaic when it comes to valuing strategic resources, even in modern era you can can swap in iron and horses for luxuries they ask for and will still take it. Also declaration of friendship, defense contracts and research agreements don't seem to be factors at all. I've had ais throw away a lot of stuff, not to mention the actual risk of what might happen in the conflict, for very little in return.
BNW has really changed the games my friends and I have. We play huge, continents, standard, emperor, 8 civs (2-4 humans depending on who is available), 24 city states, disable start bias and raging barbarians. With those settings on g&k it was a fair investment in exploring to find civs on other landmasses if you wanted to start causing trouble. The way the world council puts everyone in contact with everyone else and the cheap cost to get ais to declare war has lead to pretty much nonstop war from midgame on. Its too cheap not to do it, especially when you are potentially depriving someone of trade routes which are so key since you generate so much less gold from tiles now.
I really wish they would put in a way to counter-offer war declarations and make the standing formal agreements count for more up front. And I hope great work trading gets integrated with the main trading screen. Also I wish the delegate trading was more exact, right now you don't know how many votes you'll get when you pay somebody.
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To be honest I dont understand the problem some have with warmongering penalties. To me it makes perfect sense that if you beat too many civs and get cities that way, you are considered a potential victor and other civs should want to stop you.
With the same mentality I think there should be another penalty when you are science leader by too much as you are potentially going to win the game that way and AI should not be willing to do RA with you to help you tech even faster. Same goes with culture, once you start influencing people and the AI thinks it can't beat you, there should be a diplo penalty.
That would make early wars more interesting since the other ways to win just became harder.
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On September 09 2013 20:53 Sufficiency wrote:Show nested quote +On September 09 2013 00:32 Scip wrote:On September 02 2013 15:14 riyanme wrote:On September 02 2013 11:30 {CC}StealthBlue wrote: Okay I have hit the, I'm bored route, with this game. There is nothing to do. No micromanagement except in the first few turns of the game and that is quickly remedied via workers, caravans, and the stopping of expanding so the economic engine can catch up. Besides that, eh... try diety, standard, pangea and all default settings.... and you have to win by DOMINATION... you'll definitely dont bored with it... i think i haven't heard a player winning domi in diety yet.... (with those normal settings of course) If you still haven't heard of a player winning domi on deity on standard/standard pangaea, I reccomend civfanatics.com. Prepare to be amazed o.o Every time I post a good and swift victory in slightly less than 200 turns, someone on civfanatics will do it in less than 100 turns via domination on the same map.
less than 100 turns????? on domination, standard (time), pangea, standard (map), diety????? thats impossible... i can't even comprehend/imagine how they do it.... that map or ai must have been rigged...
if its, emperor down.... its possible... i have done that using the huns... but diety, domination on below 100 turns??? @_@ maybe it was not standard time or standard map?????
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I'm currently tryingto win deity with Askia on domination. I'm not far off, it's turn 240 and I have killed everyone but Bismark. But he's really strong and has a couple techs more than me. Not sure if I will make it I just hope I can nuke him before he does !
Gave up he's at 90% tech, making the spaceship, and I advance way too slowly towards his capital... pretty crazy how he just was way stronger than all the other AI. But he had so much land for him alone in his isolated part of the pangea he colonized everything and with the deity bonus skyrocketed the tech tree. And god so much units... Sigh it was only him left 
Well let's try again. I can do it, it wasn't a particular good map for me, settled 3 average cities at the start due to being boxed and still managed it that far.
But I'm not sure what I'm supposed to do better when there is an AI unhindered the other side of the map (he was blocked by someone and had only one tile leading to his side of the map).
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On September 10 2013 03:08 rezoacken wrote: To be honest I dont understand the problem some have with warmongering penalties. To me it makes perfect sense that if you beat too many civs and get cities that way, you are considered a potential victor and other civs should want to stop you.
With the same mentality I think there should be another penalty when you are science leader by too much as you are potentially going to win the game that way and AI should not be willing to do RA with you to help you tech even faster. Same goes with culture, once you start influencing people and the AI thinks it can't beat you, there should be a diplo penalty.
That would make early wars more interesting since the other ways to win just became harder. agreed, the ai should be much more aggressive against a science and culture leader too.
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On September 11 2013 05:05 Sub40APM wrote:Show nested quote +On September 10 2013 03:08 rezoacken wrote: To be honest I dont understand the problem some have with warmongering penalties. To me it makes perfect sense that if you beat too many civs and get cities that way, you are considered a potential victor and other civs should want to stop you.
With the same mentality I think there should be another penalty when you are science leader by too much as you are potentially going to win the game that way and AI should not be willing to do RA with you to help you tech even faster. Same goes with culture, once you start influencing people and the AI thinks it can't beat you, there should be a diplo penalty.
That would make early wars more interesting since the other ways to win just became harder. agreed, the ai should be much more aggressive against a science and culture leader too.
Spies should be able to destroy great works / sabotage spaceship parts like they could in IV. Then science and culture victory would have another angle to defend against.
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On September 11 2013 18:22 Nekovivie wrote:Show nested quote +On September 11 2013 05:05 Sub40APM wrote:On September 10 2013 03:08 rezoacken wrote: To be honest I dont understand the problem some have with warmongering penalties. To me it makes perfect sense that if you beat too many civs and get cities that way, you are considered a potential victor and other civs should want to stop you.
With the same mentality I think there should be another penalty when you are science leader by too much as you are potentially going to win the game that way and AI should not be willing to do RA with you to help you tech even faster. Same goes with culture, once you start influencing people and the AI thinks it can't beat you, there should be a diplo penalty.
That would make early wars more interesting since the other ways to win just became harder. agreed, the ai should be much more aggressive against a science and culture leader too. Spies should be able to destroy great works / sabotage spaceship parts like they could in IV. Then science and culture victory would have another angle to defend against. And there would be a downside to using spies as diplomats as opposed to counter intelligence.
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Just in case somebody is interested green man gaming has this in a pack for 17 pounds.
Contains:
Sid Meier's Civilization® V
Sid Meier's Civilization V - Gods and Kings
Sid Meier's Civilization V - Brave New World
Sid Meier’s Civilization® V: Babylon (Nebuchadnezzar II)
Civilization and Scenario Pack: Polynesia
Civilization and Scenario Pack: Denmark - The Vikings
Civilization V - Civilization and Scenario Pack: Korea
Double Civilization and Scenario Pack: Spain and Inca
Civilization V: Cradle of Civilization - Mediterranean
Civilization V: Cradle of Civilization - Asia
Civilization V: Cradle of Civilization - Americas
Civilization V: Cradle of Civilization - Mesopotamia
Civilization V: Explorer’s Map Pack
Wonders of the Ancient World DLC pack.
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Trying the latest Deity Challenge on civ fanatics (#34 Celts Continents). Feels way too hard to do anything else than Diplo or Science. Seems I also have issues having a decent culture per turn when I have no cultural CS, making guilds (and using them) way too late probably. I probably should feed capital earlier to have extra pop to man one guild there at least. Having a hard time catching up to Austria who seems to run away fast 
Edit: Won a diplo victory before Austria could win science or culture (it was pumping 1200 tourism by turn 270 and it had killed 3 other civs, and was leading in tech by a couple techs more than me). Funny thing, I won with only 3 city states ally, but since Austria had absorbed all the other I needed only 11Votes.
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OK I have a quick question about religious pressure - say one of my cities just flipped and the other player's religion has 20 pressure, mine has 4; is there any concrete way for me to BOTH flip my city back AND increase pressure up to the point that I will prevent a future flip? I understand that founding cities and spreading my religion there will help, but there's just not a lot of faith to be had at this point for multiple missionaries and an inquisitor to boot. Seems like religion is really easy to just snowball by the AI with all of their cheating unless it is specifically focused on (I went tradition / honor in this game, so I guess that I am SOL).
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