[Mahjong]Tenhou Thread - Page 28
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Shauni
4077 Posts
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JSH
United States4109 Posts
aka click outside on the table (just discarding what you drew) Or click on the tile you don't want to get in tenpai? If that is what you meant | ||
spinesheath
Germany8679 Posts
On January 21 2014 07:58 Shauni wrote: Also how do you access logs? I can't read this moonshit I assume you want to watch your own replays? The bottom left button is the menu (メニュー). The first entry in that dropdown brings you to an overview screen with 3 tabs. You can close that screen with the button in the top right (閉じる). In the leftmost tab (selected by default), you will see blue hyperlinks that you can click to watch the replay. The other 2 tabs are different formats which both include the hyperlink in full text so you can copy it from there. The bottommost replay in these tabs is your most recent one, you can see the date in the first and third tab. The second button from the right in that screen clears the (locally stored) history, don't click that. The dropdown to the left of that button lets you select how to open the replay; in this window, in a popup or in a new window respectively. About not declaring riichi: Just ignore the button and discard as usual. At least I think that's how you do it, I don't really know anymore because I just do it subconciously... | ||
Hesmyrr
Canada5776 Posts
On January 22 2014 03:40 spinesheath wrote: About not declaring riichi: Just ignore the button and discard as usual. At least I think that's how you do it, I don't really know anymore because I just do it subconciously... I've abused autowin function so much that I am afraid that if I stop using it, I'll confuse between riichi and tsumo button... | ||
spinesheath
Germany8679 Posts
On January 22 2014 05:50 Hesmyrr wrote: I've abused autowin function so much that I am afraid that if I stop using it, I'll confuse between riichi and tsumo button... Yeah, I don't think I have clicked any Ron or Tsumo buttons in quite a while as well... | ||
Shauni
4077 Posts
Also, I still can't figure out how all the open hands work... how is this open valid for example? ![]() The helfarer guy who won. I thought you only could win on your / middle winds open unless the special requirements. But he has mixed colors and ladders and pairs with the green dragon... Do the dragons work as your own wind? *edit* oh i see they do. It's yakuhai I assume. Other open hands I don't understand are junchan (you can win with whatever open as long as you have no honors? I assume this is not the 2-9 open hand, tanyao?? how can it be worth more) and seven pairs (how can pairs be open?) And kang doesn't count as open no matter if its from your own pick or others? | ||
Rhaegar99
Australia1190 Posts
Tanyao is when you make a hand with no honor tiles. Hand can be made of both sequences and sets. Hand can be open or close. Pinfu is when you have sequences only (and a pair). Hand can contain honor tiles. Hand must be closed. Junchan is when when have at least a terminal tile (1s and 9s) in each of your sequences/sets. Hand can be both opened or closed, but its 2 yaku for opened and 3 yaku for closed. There is also a Chanta hand that is almost the same but allows the use of dragon and wind tiles. 1 yaku for open and 2 yaku for closed. You hand will become open if you kan off someone's discard. If you draw your 4th tile and decide to kan, then the hand remains closed, however other players will see what tile you kan. This wiki link has a comprehensive list of all the available yakus you can make. When I first started playing, I had this open in the background. http://en.wikipedia.org/wiki/Japanese_Mahjong_yaku Also for anyone that is knowledgeable with 3man games, can you explain why this hand is 6000 points and not 8000? ![]() I later make a similar 40fu5han mangan hand and score 8000, though it wasn't a tsumo. Also wasn't east. edit: it looks like all of 3man scoring is very different to 4man, but it still doesnt make sense that having the same fu/han gives a different score | ||
spinesheath
Germany8679 Posts
On January 22 2014 14:33 Rhaegar99 wrote: Tanyao is when you make a hand with no honor tiles. Hand can be made of both sequences and sets. Hand can be open or close. Not so hasty! You forgot to mention it can't have terminals either. Terminals are the 1 and 9 tiles, Shauni. 7 pairs can never be open. There are 3 types of kans: Closed Kan: drew all 4 tiles yourself, can be kept in hand and declared later as well (or used for a triplet and part of a row), but it only counts as a kan after you declared it. Your hand is still closed after declaring a closed kan. Called Kan: You have 3 of the same tile in hand and call someone's discard. Your hand will be open. Added Kan: You have called a triplet (already opens your hand) and draw the 4th tile yourself. You can then keep the 4th tile in hand or add it to the exisiting triplet, "upgrading" it to a kan. | ||
Shauni
4077 Posts
There also seems to be rules of losing extra points if you deal into a kang. And sometimes I don't realize how I can possibly be in furiten. And if you have multiple waits and one of them creates your furiten, do the other waits also become invalid? And if you have say an invalid open hand that isn't worth anything, can you still win on special rules like houtei or haitei? PS sorry for asking so many stupid questions ![]() | ||
Hesmyrr
Canada5776 Posts
Since I can't read kanji I'm also sometimes confused about the point system. if the dora indicator is 1 pin, the dora is 2 pin, but what happens if the indicator is chupin or a honor tile? http://en.wikipedia.org/wiki/Japanese_Mahjong#Dora I don't know what chupin is but you can reference this. For the wind, you can look at the center where all player wind are located. Wind that is counter-clockwise of the dora indicator is the dora. To be honest order of the Dragons still confuse me too, which is why I always keep this handy table open while playing to reference as necessary. ![]() And what determines how many rounds there are? Sometimes it seems like the game takes forever. It depends on the game settings on Tenhou, 1 round (4 hands) or 2 rounds (8 hand). However the hand does not end when the dealer (EAST) wins or is in tenpai. Thanks Raegar!! Also if no one has score above 30000 at the end of the round, you keep playing until someone does so. There also seems to be rules of losing extra points if you deal into a kang. The kan gives extra fu which would increase point value of the hand less than 5 han. if you have multiple waits and one of them creates your furiten, do the other waits also become invalid? Yup. When you decide to switch your waits, always check if it is one of the tiles you discarded. Remember that your discard pool do not show all of your discards - some of them might have been called by your opponents earlier! And if you have say an invalid open hand that isn't worth anything, can you still win on special rules like houtei or haitei? Yes, since houtei and haitei count as yaku ![]() Don't worry about asking questions. Some of this stuff can be get confusing even for non-beginners. | ||
Rhaegar99
Australia1190 Posts
Even after reading the wiki entry on yaku 10 times I'm still slightly confused how some things work out in practice. I mean I've played quite a bit and realize how most valid hands are formed but there are still some strange exceptions and complicated rules. But I guess things will become clearer with more experience... Like in the beginning I was so slow at reading what hands I had because of confusing the wanzu tiles, and multiple sequences in same color could also be very confusing. Since I can't read kanji I'm also sometimes confused about the point system. Everyone starts off like that. I remember I use to attempt open pinfus and wondering why I couldn't win ![]() if the dora indicator is 1 pin, the dora is 2 pin, but what happens if the indicator is chupin or a honor tile? For suits, the dora sequence goes 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 8 -> 9 -> 1 For winds it goes 東(east) -> 南(south) -> 西(west) -> 北(north) -> 東(east) For dragons it goes 中(red dragon) -> 白(white dragon) -> 發(green dragon) -> 中(red dragon) And what determines how many rounds there are? Sometimes it seems like the game takes forever. After each round, the winds rotate unless east wind winds that round. This includes him having a tenpai hand if the round ends up with no winner. There also seems to be rules of losing extra points if you deal into a kang. This is a rare yaku. If someone has an open set, and decides to kan it if he draws the same tile, if your hand requires the tile to complete a hand, you can immediately win off his kan assuming you are not in furiten. This yaku does not work if they make a closed kan instead. And sometimes I don't realize how I can possibly be in furiten. And if you have multiple waits and one of them creates your furiten, do the other waits also become invalid? This is correct. Its a bit annoying when you first start off, but youll soon realise how important this rule is and how terrible the game could be without this rule. And if you have say an invalid open hand that isn't worth anything, can you still win on special rules like houtei or haitei? Yes. Houtei and Haitei both give yakus, so since your hand gains an additional yaku, it doesn't matter what hand you have it automatically becomes valid. Again, only if you are not in furiten. hope this helps ![]() | ||
Hesmyrr
Canada5776 Posts
![]() Yes. Houtei and Haitei both give yakus, so since your hand gains an additional yaku, it doesn't matter what hand you have it automatically becomes valid. Again, only if you are not in furiten. Can't you still win by self-draw while in furiten? So regarding those two yaku, only houtei ron would be invalidated. | ||
Rhaegar99
Australia1190 Posts
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spinesheath
Germany8679 Posts
1) If you are furiten, you can't win by ron. 2) If one or more of your waits is a tile you already discarded, you are furiten. 3) If you pass on a discard that could have completed your hand (even if it has no yaku), you are furiten until your next draw. 4) If you pass on a win after you declared riichi, you are furiten for the rest of the hand. Multiple sequences in the same color are really hard to deal with. You'll slowly get more used to it, but don't worry if it takes a long time. It really is hard. | ||
Hesmyrr
Canada5776 Posts
On January 24 2014 02:55 spinesheath wrote: 3) If you pass on a discard that could have completed your hand (even if it has no yaku), you are furiten until your next draw. Oh yeah, but Tenhou uses a variant rule where once you pass on a discard that could have completed your hand, you are furiten for the entire hand. Learned this the hard way when I was trying to snipe the first place with multi-waits. | ||
spinesheath
Germany8679 Posts
On January 24 2014 03:07 Hesmyrr wrote: Oh yeah, but Tenhou uses a variant rule where once you pass on a discard that could have completed your hand, you are furiten for the entire hand. Learned this the hard way when I was trying to snipe the first place with multi-waits. Are you sure you weren't riichi there? I am pretty sure that tenhou wouldn't do it like that without a declared riichi. I highly doubt that this rule even exists anywhere without riichi since it's impossible to check for the other players. | ||
Hesmyrr
Canada5776 Posts
On January 24 2014 03:31 spinesheath wrote: Are you sure you weren't riichi there? I am pretty sure that tenhou wouldn't do it like that without a declared riichi. I highly doubt that this rule even exists anywhere without riichi since it's impossible to check for the other players. Oh yeah, that happened when I declared riichi. Is there a rule that prevents passing up when you have a declared riichi? I didn't know about that. | ||
spinesheath
Germany8679 Posts
On January 24 2014 03:54 Hesmyrr wrote: Oh yeah, that happened when I declared riichi. Is there a rule that prevents passing up when you have a declared riichi? I didn't know about that. Well, no you are not prevented from passing a win while riichi (I have done so before), but you will be furiten for the rest of the hand. See number 4) in my post above. | ||
Hesmyrr
Canada5776 Posts
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JSH
United States4109 Posts
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