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ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 11 2010 17:48 GMT
#1721
I've been wondering why everyone goes 9/0/21. I usually go 4/0/26 for all the spiffy utility skills. What's in offense that needs 9 to get to?
I'm on GOLD CHAIN
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 11 2010 17:53 GMT
#1722
15% magic pen.
oraoraoraoraoraoraoraora
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 11 2010 17:55 GMT
#1723
15% MR Piercing. For mainly Magic users this is better than even 5% more damage since it reduces the enemys effective HP by 15%.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 11 2010 18:12 GMT
#1724
On March 12 2010 02:55 Unentschieden wrote:
15% MR Piercing. For mainly Magic users this is better than even 5% more damage since it reduces the enemys effective HP by 15%.


Only if they have 100 MR ;p
oraoraoraoraoraoraoraora
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 11 2010 18:17 GMT
#1725
To be exact then they´d be cut by 7,5%. Each Point of MR equals 1% more effective HP against Magic. Thus 100 MR means double HP or Damagereduction by 50%.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-03-11 19:13:56
March 11 2010 18:18 GMT
#1726
On March 12 2010 02:55 Unentschieden wrote:
15% MR Piercing. For mainly Magic users this is better than even 5% more damage since it reduces the enemys effective HP by 15%.

BIG EDIT:
hmm, this is a lot more complicated than I originally thought. Here's a comparison on the damage output of a skill doing 100 damage vs. various opponent's Magic Resists, one counting 5% increased damage from Havok, the other counting 15% reduced Magic Resist:

MR | Havok | Magic Pen
000 | 105.00 | 100.00
010 | 95.45 | 92.17
020 | 87.50 | 85.47
030 | 80.77 | 79.68
040 | 75.00 | 74.63
050 | 70.00 | 70.18
060 | 65.63 | 66.23
070 | 61.76 | 62.70
080 | 58.33 | 59.52
090 | 55.26 | 56.66
100 | 52.50 | 54.05
110 | 50.00 | 51.68
120 | 47.73 | 49.50
130 | 45.65 | 47.51
140 | 43.75 | 45.66
150 | 42.00 | 43.96
160 | 40.38 | 42.37
170 | 38.89 | 40.90
180 | 37.50 | 39.53
190 | 36.21 | 38.24
200 | 35.00 | 37.04
210 | 33.87 | 35.91
220 | 32.81 | 34.84
230 | 31.82 | 33.84
240 | 30.88 | 32.89
250 | 30.00 | 32.00
260 | 29.17 | 31.15
270 | 28.38 | 30.35
280 | 27.63 | 29.59
290 | 26.92 | 28.86
300 | 26.25 | 28.17
310 | 25.61 | 27.51
320 | 25.00 | 26.88
330 | 24.42 | 26.28
340 | 23.86 | 25.71
350 | 23.33 | 25.16
360 | 22.83 | 24.63
370 | 22.34 | 24.13
380 | 21.88 | 23.64
390 | 21.43 | 23.17
400 | 21.00 | 22.73

so magic pen actually does end up coming out on top at most realistic MRs.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 11 2010 18:26 GMT
#1727
I always opt for 0.33 mana regen over Greed, which I believe is a useless mastery. If regen isn't needed, the neutral buff duration (15%) is better, too.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 11 2010 18:30 GMT
#1728
mana regen and neutral buff duration are both things you wanna put more than 1 point in if they're useful to you though, so they don't make as much sense in a 9 point utility layout. I guess my point is that none of the MUST HAVE 8 POINTS IN UTIL masteries really have the same appeal for investing the previous 8 points in exchange for a single point as the dodge or magic pen masteries.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-03-11 19:03:09
March 11 2010 18:59 GMT
#1729
15% duration buff for neutrals is pretty decent, though, to be honest :p

I almost always opt for 0.33 regen just because it's better to have than nothing, especially when I'm running mana hog characters (Ashe Twitch) that I don't really want to have to buy regen on otherwise.

Edit:
On an unrelated note, for all the whining about relative strength you see in forums and stuff, if you think about it, aside from a couple heroes (I'm mainly looking at TF and Alist), the "top" heroes have generally come down to earth, and are pretty even, which is actually kinda impressive. It'll never be able to overcome the "if you want disables Fiddle > all" sort of thing, but that can't be helped.

Now if they'd add more game modes and make TT go live... :|
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-03-11 19:18:07
March 11 2010 19:17 GMT
#1730
Alistar's ult really needs to be nerfed...

TF needs to be redone well

Fear needs to be removed as a game mechanic because it's stupid and I'll totally rant about it again if I have to. Taking away fear and putting in something else for fiddle would probably balance him out better.

If they did those 3 things, it would make me giddy, but I don't see them happening.

I also edited the crap out of my post up there. Seems magic pen > havok in most cases, but they're pretty comparable.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 11 2010 19:28 GMT
#1731
I just think the duration of fear is ridiculous. Hey, yeah, I'd love to have a targeted 5 second stun! On 10 second cooldown, too, yeah!

Wait, people bitched about my 3-4 second stun from a 75 second cooldown ult, really?
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 11 2010 19:33 GMT
#1732
On February 24 2010 05:26 Mogwai wrote:
brief fear rant tangent: FEAR IS DUMB. IF YOU WANNA MAKE THE MECHANIC THAT FEARED UNITS ALWAYS RUN AWAY FROM WHAT FEARED THEM, THAT MAKES SENSE AND WHILE STILL STUPID AT LEAST MAKES SENSE, BUT THE WHOLE REVERSE THING IS JUST DUMB! IF I'M FRIGHTENED BY A FUCKING SCARECROW THAT'S CHASING ME WITH A BUNCH OF BIRDS AROUND HIM, THAT'S NOT GONNA MAKE ME TURN AROUND AND DIE RATHER THAN KEEP RUNNING AWAY! RABBLE, RABBLE RABBLE!

mogwaismusings.wordpress.com
SaetZero
Profile Blog Joined December 2009
United States855 Posts
March 11 2010 19:33 GMT
#1733
and make TT go live... :|


This. Loved the hell out of the few games I played on TT.
Never Forget. #TheRevolutionist
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 11 2010 19:36 GMT
#1734
On March 12 2010 04:33 Mogwai wrote:
Show nested quote +
On February 24 2010 05:26 Mogwai wrote:
brief fear rant tangent: FEAR IS DUMB. IF YOU WANNA MAKE THE MECHANIC THAT FEARED UNITS ALWAYS RUN AWAY FROM WHAT FEARED THEM, THAT MAKES SENSE AND WHILE STILL STUPID AT LEAST MAKES SENSE, BUT THE WHOLE REVERSE THING IS JUST DUMB! IF I'M FRIGHTENED BY A FUCKING SCARECROW THAT'S CHASING ME WITH A BUNCH OF BIRDS AROUND HIM, THAT'S NOT GONNA MAKE ME TURN AROUND AND DIE RATHER THAN KEEP RUNNING AWAY! RABBLE, RABBLE RABBLE!



On net average I'm fairly sure I travel none-at-all whilst feared, as sometimes I run away, sometimes I run back, sometimes I run away and then back (thus making me move 0 ground), so for all intents and purposes I consider it a stun.

A stun that I think is unaffected by Merc Treads, lasts an inordinate amount of time, and cools down faster than almost every other disable.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 11 2010 20:06 GMT
#1735
Mercury's Treads

+30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%.

should be affected by Merc Treads.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 11 2010 20:08 GMT
#1736
Ah okay so it does mention fear. 'Cause it sure don't help against blind
oraoraoraoraoraoraoraora
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 11 2010 20:13 GMT
#1737
Hmm. 15% magic pen, huh? I might have to give up some of my utility for it. Time to go play around with masteries.
I'm on GOLD CHAIN
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 11 2010 20:23 GMT
#1738
My generic caster masteries are
3 perserverence
1 good hands (or Teleport/Ghost if applicable)
4 awareness
1 greed (replace this with improved flash/clairvoiance/etc if applicable)
3 meditation
2 utility master
3 quickness
3 CD redux
1 Presense of the Master

3 AP/level
1 Crit Chance (or exhaust/smite if applicable)
4 Sorcery
1 Magic Pen

Maxes out your CD reductions, and gets Magic Penetration.
mogwaismusings.wordpress.com
mptj
Profile Blog Joined June 2009
United States485 Posts
March 11 2010 20:38 GMT
#1739
Ok, so now that I know Annie is a good champ for me to play, anyone got build??
"Only the Good Die Young"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 11 2010 20:52 GMT
#1740
I know there was an Annie build in my post compiling champion guides. It's linked from Southlight's post on the first page.
mogwaismusings.wordpress.com
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