League of Legends - Page 216
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520
United States2822 Posts
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Madkipz
Norway1643 Posts
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briann
United States121 Posts
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Southlight
United States11767 Posts
On May 19 2010 05:52 scintilliaSD wrote: Out of curiosity - why Dodge Seals for casters? I was thinking of going MP5/lv Seals and Cooldown Glyphs. Is the Dodge really that much more useful than Cooldown, especially when you probably aren't going to hit the CD cap? I use MP5/lvl. I think most people defaulted to Dodge because it's the strongest survival rune in the game (against physical DPS), but nyeh. | ||
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520
United States2822 Posts
On May 19 2010 06:00 Southlight wrote: I use MP5/lvl. I think most people defaulted to Dodge because it's the strongest survival rune in the game (against physical DPS), but nyeh. Do you do MP5/lvl for both Seals and Glyphs? | ||
Southlight
United States11767 Posts
Edit: The biggest downside of forgoing Dodge runes is that you don't get the free blocks on Gold Card... | ||
HazMat
United States17077 Posts
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Mogwai
United States13274 Posts
https://www.leagueoflegends.com/board/showthread.php?p=1332242#post1332242 I made a post about it and why Pantheon's stat growth is fucking terrible for the character's skills. Really wish Riot would take a look at that. On May 19 2010 06:06 Southlight wrote: I use Mp5/lvl for both Seals and Glyphs for pretty much every hero that uses mana, nowadays. Edit: The biggest downside of forgoing Dodge runes is that you don't get the free blocks on Gold Card... hahaha, true. it's so fucking gay playing TF nowadays, cause I swear to god, if they have a 0.75% chance to dodge, they will 100% dodge your gold card whenever it's relevant. Utah, you should just run 1 dodge seal to always dodge golds. On May 19 2010 07:00 HazMat wrote: Any one know if Riot is thinking of adding a way to save masteries per hero? It's annoying changing masteries every time I play a different hero. I really highly doubt it. That would be a lot of information to store for something that's easy to take care of during champion select. Now, if instead they let us alter it without having to click "Return Points" and reallocate all of them, that would be both feasible and helpful. | ||
SnK-Arcbound
United States4423 Posts
On May 19 2010 05:52 scintilliaSD wrote: Out of curiosity - why Dodge Seals for casters? I was thinking of going MP5/lv Seals and Cooldown Glyphs. Is the Dodge really that much more useful than Cooldown, especially when you probably aren't going to hit the CD cap? Dodge is unmitigatable. 10% dodge is a 10% damage reduction, and nothing can get around it (other than one item, but if you force them to waste 2000g on an item to get past your dodge, I'd say you're doing pretty well). It is my opinion that dodge is a broken mechanic in the game, because you can't balance around it (unless you add in something like hit, which would be stupid). | ||
Southlight
United States11767 Posts
Edit: It's great for making TFs rage, though. | ||
Frolossus
United States4779 Posts
On May 19 2010 07:00 HazMat wrote: Any one know if Riot is thinking of adding a way to save masteries per hero? It's annoying changing masteries every time I play a different hero. there are several programs people have made to do this | ||
oberon
United States1320 Posts
On May 19 2010 07:21 SnK-Arcbound wrote: Dodge is unmitigatable. 10% dodge is a 10% damage reduction, and nothing can get around it (other than one item, but if you force them to waste 2000g on an item to get past your dodge, I'd say you're doing pretty well). It is my opinion that dodge is a broken mechanic in the game, because you can't balance around it (unless you add in something like hit, which would be stupid). Another angle: Riot removed random elements from damage because they wanted the game to be more skill-oriented than DotA. So...buh? Not only is dodge a HUGE random swing (massive stddev), it can dodge certain skills, like gold card. Terrible, terrible game design. | ||
SnK-Arcbound
United States4423 Posts
On May 19 2010 07:40 Southlight wrote: Considering at least 50% (I'd actually say like 70%) of damage in this game is spell-based, I don't think Dodge is that great, but oh well. >_> Edit: It's great for making TFs rage, though. While the damage is spell based, the attack can still miss. Namely: TF's gold card, Shaco's dagger throw, etc. | ||
oberon
United States1320 Posts
On May 18 2010 11:40 Tooplark wrote: The question isn't "does the item help Fiddle", it's "is it cost effective and are there better options for doing what it does?" Unrelated random question: against who are Banshee's Veils particularly effective? Veils are excellent against most bursters. It screws up their burst combo (I don't know of any character with all 4 skills being burst, so you're removing 1/3 of their combo -- even if it's the weakest third, that's noteworthy), and can be even more annoying for characters like Morgana, Veigar and Annie, for whom the order of skills in their combo matters. It's sometimes handy against Karthus' ult, fantastic against Ashe's arrow (unless you're in volley range, of course), prevents insta-ganks from Pantheon, TF, and Warwick, and can be situationally helpful against characters who use a slow to set up ganks (Rammus, Malphite, Kayle). Even for characters who can adjust to veil, it forces opponents to do so. If the enemy Fiddle screws up and fears before bird, or if Shen taunts before vorpaling, that's a big deal. | ||
oberon
United States1320 Posts
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ZERG_RUSSIAN
10417 Posts
On May 18 2010 23:16 Southlight wrote: No, Cho actually gets hulk-smashed by the majority of competent mid players, including heroes. As has been numerously mentioned in this thread, TF after his rework a month or two ago is a dreadful, dreadful solo mid. So dreadful, in fact, that he even loses to the nerfed Sivir, who is on my list of top most worst heroes to go mid. Cho should never beat Trist or Ashe, both of whom outrange him too much. Not to mention the Ezreals and Kats and Nidalees of the world. He's hard because it's hard to balance being a threat and actually doing "his job," which is to tank. You can't tank if they don't attack you because you're not worth attacking. And you also can't tank if you die in 2 seconds. It's why I mention he's a "whatever" hero, in that he's neither ranged DPS, a ranged nuker, nor a tank. He's essentially an off-tank nuker support, which is okay but in comparison to other top-tier "support" heroes he's got a lot less utility. Edit: It's also why I keep saying the biggest pro of Cho is his massive AoE silence that can swing a teamfight if you nail a whole team in it. That's not to say he "sucks" per se. Just yesterday I had a Cho (granted, I laned with him with Janna against a stupid solo Sion who got his face bashed in) semi-carry us to a win. It happens. Edit2: I guess my big pet-peeve is how people argue a certain hero is viable mid because they smash TF. Newsflash, guys. For at least the past month or two, TF has been one of the single worst laning heroes in the game. Congratulations you defeated a terribly weak hero in laning phase! Cho is a great mid because of his passive regen. Usually it doesn't matter if they outrange you, against Trist and Ashe you're fine taking a few hits because with Vorpal + Rupture you can give yourself enough cover to last hit maybe 3 minions in a row and regenerate WAY more damage than a low level trist or ashe can put out. With a regen pendant and his passive you really don't have to worry about harass if you're not a complete tard, and if they engage you, your damage output with vorpal and hp are so much higher that you can usually call their bluff when they want to fight. Level 6 Ashe gets arrow and Trist gets a 300 damage nuke and so do you, but you took cleanse for arrow and if you can hit rupture the slow will force Trist back or get you a feast kill. And yes, I am saying this because I rape face with Cho. What other standard do I have to go by? Feeders gonna feed. The thing that DOES suck about him being mid is that he's slow as balls and is really easy to avoid when he goes ganking. | ||
Southlight
United States11767 Posts
It's the same thing with Sivir; if you're laned against an Ashe or Trist and you're Sivir, and they're not trying to kill you from level 2-3, you're playing against a bad Ashe/Trist. It's not you being good, it's the other player being really bad. Edit: ^^^^^ this is moreso in the case of Trist; I'm 99% certain it's impossible to beat a good Trist player with Cho. Ashe is a bit more iffy, because that one relies more on avoiding Ruptures with her crappy movement speed. | ||
HazMat
United States17077 Posts
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Chrispy
Canada5878 Posts
![]() Haha I have never played a game like my last one. I got every kill almost all the time. I was 16/0 before I died and had 16/21 of the kills. This chick is fun, I have her specced with my runes so that I have 20 ability power and 10 attack damage when I buy doran's blade. I guess their Akali gave up and sold all her items. | ||
Southlight
United States11767 Posts
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