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League of Legends - Page 216

Forum Index > General Games
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520
Profile Blog Joined April 2009
United States2822 Posts
May 18 2010 20:52 GMT
#4301
Out of curiosity - why Dodge Seals for casters? I was thinking of going MP5/lv Seals and Cooldown Glyphs. Is the Dodge really that much more useful than Cooldown, especially when you probably aren't going to hit the CD cap?
Writer
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 18 2010 20:57 GMT
#4302
Could anyone please help me with an AP build for Alstair? im havent found any guide that is up to date with the new items.
"Mudkip"
briann
Profile Joined December 2009
United States121 Posts
May 18 2010 20:59 GMT
#4303
http://www.mobafire.com/league-of-legends/build/alistar-the-carry-feeder-25 pretty good allistar build
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-05-18 21:01:15
May 18 2010 21:00 GMT
#4304
On May 19 2010 05:52 scintilliaSD wrote:
Out of curiosity - why Dodge Seals for casters? I was thinking of going MP5/lv Seals and Cooldown Glyphs. Is the Dodge really that much more useful than Cooldown, especially when you probably aren't going to hit the CD cap?


I use MP5/lvl. I think most people defaulted to Dodge because it's the strongest survival rune in the game (against physical DPS), but nyeh.
oraoraoraoraoraoraoraora
520
Profile Blog Joined April 2009
United States2822 Posts
May 18 2010 21:01 GMT
#4305
On May 19 2010 06:00 Southlight wrote:
Show nested quote +
On May 19 2010 05:52 scintilliaSD wrote:
Out of curiosity - why Dodge Seals for casters? I was thinking of going MP5/lv Seals and Cooldown Glyphs. Is the Dodge really that much more useful than Cooldown, especially when you probably aren't going to hit the CD cap?


I use MP5/lvl. I think most people defaulted to Dodge because it's the strongest survival rune in the game (against physical DPS), but nyeh.

Do you do MP5/lvl for both Seals and Glyphs?
Writer
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-05-18 21:07:27
May 18 2010 21:06 GMT
#4306
I use Mp5/lvl for both Seals and Glyphs for pretty much every hero that uses mana, nowadays.

Edit:
The biggest downside of forgoing Dodge runes is that you don't get the free blocks on Gold Card...
oraoraoraoraoraoraoraora
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 18 2010 22:00 GMT
#4307
Any one know if Riot is thinking of adding a way to save masteries per hero? It's annoying changing masteries every time I play a different hero.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 18 2010 22:18 GMT
#4308
hey, did you know that among all characters with semi-viable melee DPS builds (sion, blitz, trynd, udyr, warwick, garen, mundo, taric, nasus, gragas, yi, katarina, jax, akali, pirate, pantheon, poppy, shaco, and eveylnn), Pantheon has the lowest base attack damage at every fucking level?

https://www.leagueoflegends.com/board/showthread.php?p=1332242#post1332242

I made a post about it and why Pantheon's stat growth is fucking terrible for the character's skills. Really wish Riot would take a look at that.

On May 19 2010 06:06 Southlight wrote:
I use Mp5/lvl for both Seals and Glyphs for pretty much every hero that uses mana, nowadays.

Edit:
The biggest downside of forgoing Dodge runes is that you don't get the free blocks on Gold Card...


hahaha, true. it's so fucking gay playing TF nowadays, cause I swear to god, if they have a 0.75% chance to dodge, they will 100% dodge your gold card whenever it's relevant. Utah, you should just run 1 dodge seal to always dodge golds.

On May 19 2010 07:00 HazMat wrote:
Any one know if Riot is thinking of adding a way to save masteries per hero? It's annoying changing masteries every time I play a different hero.


I really highly doubt it. That would be a lot of information to store for something that's easy to take care of during champion select.

Now, if instead they let us alter it without having to click "Return Points" and reallocate all of them, that would be both feasible and helpful.
mogwaismusings.wordpress.com
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
May 18 2010 22:21 GMT
#4309
On May 19 2010 05:52 scintilliaSD wrote:
Out of curiosity - why Dodge Seals for casters? I was thinking of going MP5/lv Seals and Cooldown Glyphs. Is the Dodge really that much more useful than Cooldown, especially when you probably aren't going to hit the CD cap?


Dodge is unmitigatable. 10% dodge is a 10% damage reduction, and nothing can get around it (other than one item, but if you force them to waste 2000g on an item to get past your dodge, I'd say you're doing pretty well).

It is my opinion that dodge is a broken mechanic in the game, because you can't balance around it (unless you add in something like hit, which would be stupid).
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-05-18 22:40:41
May 18 2010 22:40 GMT
#4310
Considering at least 50% (I'd actually say like 70%) of damage in this game is spell-based, I don't think Dodge is that great, but oh well. >_>

Edit:
It's great for making TFs rage, though.
oraoraoraoraoraoraoraora
Frolossus
Profile Joined February 2010
United States4779 Posts
May 18 2010 22:56 GMT
#4311
On May 19 2010 07:00 HazMat wrote:
Any one know if Riot is thinking of adding a way to save masteries per hero? It's annoying changing masteries every time I play a different hero.

there are several programs people have made to do this
oberon
Profile Joined May 2009
United States1320 Posts
May 18 2010 23:06 GMT
#4312
On May 19 2010 07:21 SnK-Arcbound wrote:
Show nested quote +
On May 19 2010 05:52 scintilliaSD wrote:
Out of curiosity - why Dodge Seals for casters? I was thinking of going MP5/lv Seals and Cooldown Glyphs. Is the Dodge really that much more useful than Cooldown, especially when you probably aren't going to hit the CD cap?


Dodge is unmitigatable. 10% dodge is a 10% damage reduction, and nothing can get around it (other than one item, but if you force them to waste 2000g on an item to get past your dodge, I'd say you're doing pretty well).

It is my opinion that dodge is a broken mechanic in the game, because you can't balance around it (unless you add in something like hit, which would be stupid).


Another angle: Riot removed random elements from damage because they wanted the game to be more skill-oriented than DotA. So...buh? Not only is dodge a HUGE random swing (massive stddev), it can dodge certain skills, like gold card. Terrible, terrible game design.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
May 18 2010 23:12 GMT
#4313
On May 19 2010 07:40 Southlight wrote:
Considering at least 50% (I'd actually say like 70%) of damage in this game is spell-based, I don't think Dodge is that great, but oh well. >_>

Edit:
It's great for making TFs rage, though.


While the damage is spell based, the attack can still miss.

Namely: TF's gold card, Shaco's dagger throw, etc.
oberon
Profile Joined May 2009
United States1320 Posts
May 18 2010 23:13 GMT
#4314
On May 18 2010 11:40 Tooplark wrote:
The question isn't "does the item help Fiddle", it's "is it cost effective and are there better options for doing what it does?"

Unrelated random question: against who are Banshee's Veils particularly effective?


Veils are excellent against most bursters. It screws up their burst combo (I don't know of any character with all 4 skills being burst, so you're removing 1/3 of their combo -- even if it's the weakest third, that's noteworthy), and can be even more annoying for characters like Morgana, Veigar and Annie, for whom the order of skills in their combo matters. It's sometimes handy against Karthus' ult, fantastic against Ashe's arrow (unless you're in volley range, of course), prevents insta-ganks from Pantheon, TF, and Warwick, and can be situationally helpful against characters who use a slow to set up ganks (Rammus, Malphite, Kayle).

Even for characters who can adjust to veil, it forces opponents to do so. If the enemy Fiddle screws up and fears before bird, or if Shen taunts before vorpaling, that's a big deal.
oberon
Profile Joined May 2009
United States1320 Posts
May 18 2010 23:15 GMT
#4315
New patch...? No changelog I can find...
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 18 2010 23:18 GMT
#4316
On May 18 2010 23:16 Southlight wrote:
No, Cho actually gets hulk-smashed by the majority of competent mid players, including heroes. As has been numerously mentioned in this thread, TF after his rework a month or two ago is a dreadful, dreadful solo mid. So dreadful, in fact, that he even loses to the nerfed Sivir, who is on my list of top most worst heroes to go mid.

Cho should never beat Trist or Ashe, both of whom outrange him too much. Not to mention the Ezreals and Kats and Nidalees of the world.

He's hard because it's hard to balance being a threat and actually doing "his job," which is to tank. You can't tank if they don't attack you because you're not worth attacking. And you also can't tank if you die in 2 seconds.

It's why I mention he's a "whatever" hero, in that he's neither ranged DPS, a ranged nuker, nor a tank. He's essentially an off-tank nuker support, which is okay but in comparison to other top-tier "support" heroes he's got a lot less utility.

Edit:
It's also why I keep saying the biggest pro of Cho is his massive AoE silence that can swing a teamfight if you nail a whole team in it.

That's not to say he "sucks" per se. Just yesterday I had a Cho (granted, I laned with him with Janna against a stupid solo Sion who got his face bashed in) semi-carry us to a win. It happens.

Edit2:
I guess my big pet-peeve is how people argue a certain hero is viable mid because they smash TF. Newsflash, guys. For at least the past month or two, TF has been one of the single worst laning heroes in the game. Congratulations you defeated a terribly weak hero in laning phase!

Cho is a great mid because of his passive regen. Usually it doesn't matter if they outrange you, against Trist and Ashe you're fine taking a few hits because with Vorpal + Rupture you can give yourself enough cover to last hit maybe 3 minions in a row and regenerate WAY more damage than a low level trist or ashe can put out. With a regen pendant and his passive you really don't have to worry about harass if you're not a complete tard, and if they engage you, your damage output with vorpal and hp are so much higher that you can usually call their bluff when they want to fight. Level 6 Ashe gets arrow and Trist gets a 300 damage nuke and so do you, but you took cleanse for arrow and if you can hit rupture the slow will force Trist back or get you a feast kill. And yes, I am saying this because I rape face with Cho. What other standard do I have to go by? Feeders gonna feed.

The thing that DOES suck about him being mid is that he's slow as balls and is really easy to avoid when he goes ganking.
I'm on GOLD CHAIN
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-05-18 23:24:18
May 18 2010 23:23 GMT
#4317
If I'm Ashe and I'm against a Cho you're not getting the chance to heal; I'm just gonna go straight for the kill from level 2-3. Trist fucks up your healing because she'll just anti-heal you whenever you move to clear a creep wave.

It's the same thing with Sivir; if you're laned against an Ashe or Trist and you're Sivir, and they're not trying to kill you from level 2-3, you're playing against a bad Ashe/Trist. It's not you being good, it's the other player being really bad.

Edit:
^^^^^ this is moreso in the case of Trist; I'm 99% certain it's impossible to beat a good Trist player with Cho. Ashe is a bit more iffy, because that one relies more on avoiding Ruptures with her crappy movement speed.
oraoraoraoraoraoraoraora
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 18 2010 23:33 GMT
#4318
Any one notice how impossible it is to look at skin prices if you don't own the hero?
[image loading]
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
May 19 2010 00:37 GMT
#4319
[image loading]

Haha I have never played a game like my last one. I got every kill almost all the time. I was 16/0 before I died and had 16/21 of the kills. This chick is fun, I have her specced with my runes so that I have 20 ability power and 10 attack damage when I buy doran's blade.

I guess their Akali gave up and sold all her items.
Retvrn to Forvms
Southlight
Profile Blog Joined August 2007
United States11767 Posts
May 19 2010 00:45 GMT
#4320
Hahah, it's R E X and Solus. I think I remember Solus always sucking, not sure.
oraoraoraoraoraoraoraora
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