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Hey guys,
I was wondering if anyone can point me to a nice Warwick guide to the Twisted Treeline. Many of the guides posted on the LoL forums and Leaguecraft are out of date.
Or you could just state what kind of build you like to use and share your experiences Thanks!
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*shrugs*
again, I think they're both viable, I just have more fun and do better with AP Ezreal. I think you're underestimating the effect that AP ultimately has on his abilities. 0.6 AP ratio on Flux is pretty damn good on a multi-target spell, 0.75 on Arcane Shift is decent, and 1 is awesome on his ult which should be hitting at least 3 enemies every fight. You just seem too focused on Q, which makes sense for AD Ez, but it's really just a way to reduce your blink and Essense Flux CDs on AP Ez. Lichbane is how you make it more viable on AP Ez, but it's not like that's the crux on the build, that's just the way to scale better to the end game.
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I don't think AP Ez is viable at all at mid-high levels; I've won a number of comebacks because an enemy Ez went AP, which simply doesn't impact a battle that much. He becomes like a crappy version of Ryze. I mean who cares about a single-hit nuker that has basically no disable?
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Does anyone have a good advice to break a loss series? You know when you keep loosing and keep playing worse as selfenhancing loop? The kind of day when even IF you eventually win it doesn´t feel like it?
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On April 06 2010 03:33 Southlight wrote: I don't think AP Ez is viable at all at mid-high levels; I've won a number of comebacks because an enemy Ez went AP, which simply doesn't impact a battle that much. He becomes like a crappy version of Ryze. I mean who cares about a single-hit nuker that has basically no disable? no one cares about a single hit nuker with basically no disable... I guess it's a good thing that's not what AP Ezreal is :p.
He's like a weird combination of Ryze and Soraka in teamfights, it's hard to describe, but basically you have a very game changing heal + buff & nuke + debuff rolled into one that completely changes the dynamic of team fights. And in addition you can burst their whole team for a metric ass-ton with your ult. And you can effectively chase/escape with arcane shift, which is actually just completely brutal by the time you get to rylais... Like any healer, you'll start drawing attention when the other team realizes the impact you have on fights, so they focus on you, you cleanse, shift behind the rest of your team, shooting the chaser, slowing them, then essence flux your team and whoever's following you for a massive momentum swing (especially if you can follow up with ult).
I used to share your opinion of AP Ezreal's viability at higher levels, but I have to say that after trying it, I believe AP Ezreal is better than most of the scrubs out there playing him would make you believe.
On April 06 2010 03:52 Unentschieden wrote: Does anyone have a good advice to break a loss series? You know when you keep loosing and keep playing worse as selfenhancing loop? The kind of day when even IF you eventually win it doesn´t feel like it? I just stop playing solo q's after awhile and get a decent Arranged Team together, break the streak and call it a night, but it's really a personal mental block, so you just have to find your own way to deal with it.
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No, the difference is... Ezreal does over 300 DPS at level 9 without even really building AD (assuming 90 base damage); going AD bumps this by about 2x per AD, because his attack speed + Q is crazy. And that's without even factoring in the teleport. With Lizard buff he can also snare people from very far range and go in for a kill.
Get 150 base damage and autoattack + Q does 420 damage, and you can fire that in like half a second.
AP Ezreal isn't bad but there're better support heroes out there (Taric and Soraka) for the role, and it's a waste of one of the top DPS heroes in the game.
Edit: IE. when Turkey builds Ez and gets a fast BT, he's running around with like 200 base damage, right?
Well if you consider that he can open combat with Ult (usually in conjunction with Malphite's Ult for a giant 1000 damage ping on a good chunk of the enemy team), then hit someone for Q+attack (500 damage), chase with tele for another 200? ish, then attack again (another 200) and Q (320) etc. the damage output is insane. Tristana with just BT is nothing compared to the sheer DPS of Ez with just BT, for instance.
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Well, I don't really wanna debate which version of Ez is better, cause that's like discussing who's better between Taric and Twitch... They're just filling different roles, so comparisons are difficult if not impossible. And the only way I can see it being "a waste of one of the top DPS heroes in the game," is if you choose Ezreal planning to go AP and someone else on your team wanted to play him AD as your carry. Again, I think both are plenty viable and I know what you're talking about with AD Ezreal being absurd with damage output, I just don't think that the existence of powerful AD builds invalidates AP Ezreal's usefulness.
I think the only other point I really take issue with in your post there is that Taric and Soraka are necessarily better support heroes. It's like saying that Taric and Soraka are better support heroes than Nidalee... OK, sure, their skill set lets them whore aura items and heals better than Nidalee, but Nidalee is still plenty viable because she hybrids as a DPS/burster in addition to providing an excellent support skill. I see AP Ezreal in the same light (Support/Burster), just with less explosive bursts that are more AoE-oriented and are done from a safer distance and a potentially much more game changing support skill.
*shrugs* I'd like to hear Brees or Pokey weigh in on this with their thoughts, but this is my opinion of him after trying AP Ez last night :p.
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Marshall Islands3404 Posts
depends on your team composition
lots of melee characters ---> AP is boss lots of DPS --> AP is boss Lots of Tanks/Casters --> DPS is boss lots of ranged characters --> DPS is usually better
I see how they both can be good but why play AD ezrael when you can play Tristana? thats my thought process anyway. an AOE knockback if used correctly is more useful then an AOE low damage nuke since you went AD. just an overall better carry with healing reduction, and healing reduction > healing since its so much rarer.
Ive carried with AP ezrael (not uncommon to get 15+ kills) but people can build him with what they feel comfortable. hes good either way.
on the other hand I am the best singed evar
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'Cause AD Ezrael carries earlier and does more damage than Trist :p
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On April 06 2010 05:15 Brees wrote: depends on your team composition
lots of melee characters ---> AP is boss lots of DPS --> AP is boss Lots of Tanks/Casters --> DPS is boss lots of ranged characters --> DPS is usually better
I see how they both can be good but why play AD ezrael when you can play Tristana? thats my thought process anyway. an AOE knockback if used correctly is more useful then an AOE low damage nuke since you went AD. just an overall better carry with healing reduction, and healing reduction > healing since its so much rarer.
Ive carried with AP ezrael (not uncommon to get 15+ kills) but people can build him with what they feel comfortable. hes good either way.
on the other hand I am the best singed evar can you be more specific with how you build him? when i get my laptop back i'd like to give AP another shot. but how is your early game going AP? do you solo mid? do you rely on Q to last hit minions? do you try to harass with flux or is the mana not worth it? do you stay in lane as long as possible or do you try to run around ganking people? if you build AP do you go support summoner spells (i see a lot of ez going clarity) too?
and i'm the best kat ever.
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my experience is limited to one night's worth of games, but my thoughts on AP Ez are:
Flash/Cleanse
9/0/21
Pokey's item build is good IMO, Mejai's is actually very good on him because shift, flash and cleanse make you very very difficult to kill when you put your mind to escaping. (Doran's Ring -> boots -> Mejai's -> Sorc Shoes -> Sheen -> Rylai's -> Lich Bane -> Z-Ring (or maybe Banshee's or something if you need survivability))
laning with someone is better than soloing mid IMO, but you can get away with solo-mid vs. weaker harassing champs. he lanes really really well with Jax (aggressive leap strikes backed by essence flux are great because it completely screws with your opponents perception of how able they are to fight Jax). Just in general, AP Ez and Jax are pretty good friends.
I go W->Q->W->E->W->R with R>W>E>Q for skills and use Q pretty liberally to last shot creeps early and keeping my RSF up. The difference between your early effectiveness with a doran's ring and whatever you'd open for an AD build early is pretty marginal (though you do need to be more careful to keep enough for a full cycle of skills if you're on a side lane so that you can properly exploit an advantageous position with your lane partner). For harassing, I don't really recommend using a lot of W, though I'd be lying if I said I didn't use it at all. It's good if you have mana to burn and nothing better to do with it.
I'll go for ganks when they present themselves, but I'm not super aggressive about it. He's a good ganker when someone pushes too far up in their lane or something like that, but with no real disables, it's not like you can turn an even laning situation into a double kill like some champions can. He mainly shines when the game turns into team fights, so I mostly focus on farming and keeping my lanemate alive in the early game.
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Marshall Islands3404 Posts
more damage then tristana? seems like an overstatement since she has the best single target DPS in the game with Q up
i run ghost/ignite since flash is pretty garbage atm and it allows you to escape/chase anything
at work atm but you can just check my profile for some recent games, pretty sure i played ezrael recently. the build will change depending on the game and disregard the 2-5 game since I lagged out I was 2-0 then disconnected making my guy run into the tower. never really recovered after that
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Trist's Q gives her 90% attack speed for 7 seconds.
If you open combat with Ez's ult, you get max stacks on his passive, which is 75% attack speed. Of course you can build it up other ways, too, but you always have that option.
15% difference.
Combine that with the fact that Ez's Q gives +140 on his damage, has longer range (thus you can initiate/harass like Ashe's Volley), and cools down very, very fast.
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ill weigh in with my thoughts later tonight, im at work right now :D
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: ( liquidparty is usually dead
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On April 06 2010 07:27 jodogohoo wrote: -_- whats the best way to spend my points? save up for tier 3 runes or start buying characters
I'd advise you buy one character you have had good experiences with and then start buying your tier 3 runes one at a time. Some pages ago someone posted a good general rune page to build up, one that would fit most characters. I'll sum it up quickly:
Red: Armor penetration or Magic penetration (410 a piece) Yellow: Dodge (820 a piece, expensive, get these last unless you like playing tank) Blue: Mp5/level (205 a piece, cheap and very effective) or the expensive cooldown reduce (820 a piece)
Quint: HP (2000 a piece, expensive)
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I would still suggest getting HP Quints first, they have the biggest impact on the game, imo.
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Summoner spells on Twisted Treeline
The obvious ones to consider are Ghost, Exhaust, Clairvoyance and Flash. Ghost because it's a great chase/escape mechanism, especially with the decreased amount of CC on Treeline. Flash because of the thin narrow walls - it makes escape so easy. Exhaust because removing 1/3 to 1/2 of their DPS is HUGE. Clairvoyance because map control is so hideously important here.
I would personally only use Flash on a castery hero with modest cooldowns who can blow their spells, take some hits, and Flash out, then sneak back a little later to fire them off again. Ghost is universally preferential on a melee DPS IMO. Melee needs to be able to stay close to their target. Exhaust is good on melee DPS again because they'll be getting close anyways, but it's also good on farther-back blokes who can exhaust the guy who gets close to THEIR melee DPS.
I often see Clarity, but I think this is a no-no on Treeline except on a few heroes that will actually blow through their whole manapool in an early confrontation. Only take one max per team and share it; don't bother if you've got even one Mundo or Mord.
Ignite is also really common, but for all the wrong reasons I think. On SR, it's mostly good for getting first blood. On TT, the healing debuff becomes vastly more useful when the top heroes include Mundo and Warwick and Exe Calling is a ridiculous gold investment for something not so useful.
Heal, if used and shared well, can be gamechanging. Take this with a Mundo, a Mord, someone with a shield, or something. Good all-purpose, too, and not a bad cooldown with the mastery.
Rally - healing, +DPS? Someone on your team should probably take this, provided that you can keep the fight near the Rally.
Someone on your team should probably take Smite, because jungle control is so so important on TT. Being able to steal the buff or stop them from stealing it is seriously important.
Others I'm not sure about: Revive is regarded as the worst summoner spell in the game, queue-dodge material for some. This is not slightly due to the fact that it only helps you mitigate a situation you shouldn't be in in the first place; if you lose a guy in a TT fight you probably lost the fight. On TT, though, I think it could be useful ONLY because of the mastery, which gives you a free Fortitude elixir (minus the damage plus an extra 100 hp) for a minute and a half - negligible on SR, game-changing on TT. However, you're probably only going to use this once. Teleport is not so great because laning is nearly non-existant and the map is small. It has niche uses - maybe a Revive-port combo to get back in the action with half again as much hp 3 seconds after dying? Cleanse I regard as hero-specific - some people will need it to get rid of debilitating effects (consider for Mundo, ALWAYS take on Tryndamere!) but there's not enough CC on Treeline to make it worthwhile for most people.
That's it! Opinions?
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god ez is sso squishy. kill her so fast its ridiculous lol
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