On November 28 2013 07:51 Zoler wrote:
Armadas teammate has always been Aniolas, his older brother.
Armadas teammate has always been Aniolas, his older brother.

LOL I guess my brain slipped
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]343[
United States10328 Posts
On November 28 2013 07:51 Zoler wrote: Show nested quote + On November 26 2013 16:30 ]343[ wrote: so armada's brother chose to team with you over armada? ![]() Armadas teammate has always been Aniolas, his older brother. ![]() LOL I guess my brain slipped thanks | ||
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]343[
United States10328 Posts
a cut version of the opening to the Smash Brothers documentary, featuring BW ![]() + Show Spoiler [original vod] + | ||
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Kyuukyuu
Canada6263 Posts
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pPingu
Switzerland2892 Posts
I understand armada uses yl to counter jig, but why does hb use ness to counter yl? I would guess that he has a high tier character that's better than his ness? (and that most of the high tier is better vs yl than ness is) Is it some kind of a good manner thing so it doesn't go "oh you picked fox instead of jig, so I'm going with peach, oh now you picked jig so I pick yl again" etc? Or is there some kind of character picking/switching that I don't understand since m2k seems to switch between fox, sheik and marth according to stages/opponents? | ||
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RandomAccount#282689
42 Posts
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Kyuukyuu
Canada6263 Posts
On December 04 2013 01:48 pPingu wrote: Just watched armada vs hungry box, young link vs ness and I wanted to ask how does character picking work in tournaments? I understand armada uses yl to counter jig, but why does hb use ness to counter yl? I would guess that he has a high tier character that's better than his ness? (and that most of the high tier is better vs yl than ness is) Is it some kind of a good manner thing so it doesn't go "oh you picked fox instead of jig, so I'm going with peach, oh now you picked jig so I pick yl again" etc? Or is there some kind of character picking/switching that I don't understand since m2k seems to switch between fox, sheik and marth according to stages/opponents? Hbox picked Ness cause he likes Ness and is weird like that If you know or think your opponent has a pocket character that is a hard counter to your main you can ask for a double blind pick at the beginning of your set. From then on play proceeds as normal with advanced slob picks - (assuming bo3) winner bans stage, loser picks stage, winner changes character (optional), loser changes character (optional). | ||
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pPingu
Switzerland2892 Posts
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Lucumo
6850 Posts
On December 04 2013 01:55 Jalued wrote: Btw, have any of you heard about Project M? The newest version (3.0) is coming out on the 9th and features Roy and Mewtwo :D The 2.6 version is current available for download and basically incorporates melee's game play, combos and speed with brawl characters . For more info you can check out their website: http://projectmgame.com/ They also have their own space on smashboards.com The previous page? On November 19 2013 14:28 Kyuukyuu wrote: PROJECT M 3.0 TRAILER MOTHERFUCKERS so hype | ||
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Fishgle
United States2174 Posts
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Lucumo
6850 Posts
On December 04 2013 04:40 Fishgle wrote: i'm honestly more excited about PM3.0 than I am about Sm4sh No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl. | ||
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Kyuukyuu
Canada6263 Posts
On December 04 2013 04:44 Lucumo wrote: Show nested quote + On December 04 2013 04:40 Fishgle wrote: i'm honestly more excited about PM3.0 than I am about Sm4sh No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl. well they've confirmed there's no tripping and that it's faster than brawl. i have very low competitive expectations going into it but let's not go overboard with the anti-circlejerk | ||
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Lucumo
6850 Posts
On December 04 2013 05:23 Kyuukyuu wrote: Show nested quote + On December 04 2013 04:44 Lucumo wrote: On December 04 2013 04:40 Fishgle wrote: i'm honestly more excited about PM3.0 than I am about Sm4sh No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl. well they've confirmed there's no tripping and that it's faster than brawl. i have very low competitive expectations going into it but let's not go overboard with the anti-circlejerk It was, of course, a hyperbole but I still do think that it's gonna be worse than Brawl(as a competitive game). | ||
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hariooo
Canada2830 Posts
On November 28 2013 09:08 Kyuukyuu wrote: Show nested quote + On November 28 2013 08:12 sc4k wrote: been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count! Wobbles retired after EVO ![]() Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed. IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master. On December 04 2013 05:58 Lucumo wrote: Show nested quote + On December 04 2013 05:23 Kyuukyuu wrote: On December 04 2013 04:44 Lucumo wrote: On December 04 2013 04:40 Fishgle wrote: i'm honestly more excited about PM3.0 than I am about Sm4sh No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl. well they've confirmed there's no tripping and that it's faster than brawl. i have very low competitive expectations going into it but let's not go overboard with the anti-circlejerk It was, of course, a hyperbole but I still do think that it's gonna be worse than Brawl(as a competitive game). I don't think it can be worse than Brawl but there's no indication yet that it'll even come close to touching the depth of Melee. | ||
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ghrur
United States3786 Posts
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Kyuukyuu
Canada6263 Posts
On December 04 2013 12:54 hariooo wrote: Show nested quote + On November 28 2013 09:08 Kyuukyuu wrote: On November 28 2013 08:12 sc4k wrote: been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count! Wobbles retired after EVO ![]() Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed. IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master. That doesn't mean it's a good reason to ban it, rofl. You don't just ban a character's best option because it stifles the development of their other options, that is a silly and contrived method of "advancing the metagame". It may not align with your personal ideal way to play, but this is the age old "thats cheap" argument that every kid uses and makes no sense. You use what is needed to win. Is it so broken to the point ICs win every tourney with it? Very clearly not. No other reason is acceptable for banning. | ||
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LuckoftheIrish
United States4791 Posts
For what it's worth, I prefer wobbling being allowed. | ||
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Kyuukyuu
Canada6263 Posts
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julianto
2292 Posts
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hariooo
Canada2830 Posts
On December 04 2013 13:34 Kyuukyuu wrote: Show nested quote + On December 04 2013 12:54 hariooo wrote: On November 28 2013 09:08 Kyuukyuu wrote: On November 28 2013 08:12 sc4k wrote: been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count! Wobbles retired after EVO ![]() Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed. IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master. That doesn't mean it's a good reason to ban it, rofl. You don't just ban a character's best option because it stifles the development of their other options, that is a silly and contrived method of "advancing the metagame". It may not align with your personal ideal way to play, but this is the age old "thats cheap" argument that every kid uses and makes no sense. You use what is needed to win. Is it so broken to the point ICs win every tourney with it? Very clearly not. No other reason is acceptable for banning. Puff's best option on most stages is to get a percentage lead then stall under the stage for 8 minutes. It's banned. Is it because it's "too cheap"? | ||
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Kyuukyuu
Canada6263 Posts
On December 04 2013 22:52 hariooo wrote: Show nested quote + On December 04 2013 13:34 Kyuukyuu wrote: On December 04 2013 12:54 hariooo wrote: On November 28 2013 09:08 Kyuukyuu wrote: On November 28 2013 08:12 sc4k wrote: been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count! Wobbles retired after EVO ![]() Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed. IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master. That doesn't mean it's a good reason to ban it, rofl. You don't just ban a character's best option because it stifles the development of their other options, that is a silly and contrived method of "advancing the metagame". It may not align with your personal ideal way to play, but this is the age old "thats cheap" argument that every kid uses and makes no sense. You use what is needed to win. Is it so broken to the point ICs win every tourney with it? Very clearly not. No other reason is acceptable for banning. Puff's best option on most stages is to get a percentage lead then stall under the stage for 8 minutes. It's banned. Is it because it's "too cheap"? It's because it's stalling, like I covered in my other post. Which is not remotely the same thing - but I think you knew that anyway. Sheik can chaingrab herself damn near infinitely. Is it banned? No. Do some people choose not to do it? Sure. Going so far as to ban something because you don't like it is silly. We reserve bans for things that are OP to a game-breaking point, or things that increase randomness. If stall tactics were allowed, they'd be gamebreaking. Same with waveshines on stages with walk-off edges. When wobbling has been allowed, this has not been the case. | ||
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