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Smash Bros. Melee General Discussion - Page 38

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We have created an irc channel (#tl-smash on Quakenet) for people to find others to play with on Dolphin or just to chat about Smash. Feel free to join!
]343[
Profile Blog Joined May 2008
United States10328 Posts
November 29 2013 05:08 GMT
#741
On November 28 2013 07:51 Zoler wrote:
Show nested quote +
On November 26 2013 16:30 ]343[ wrote:
so armada's brother chose to team with you over armada?


Armadas teammate has always been Aniolas, his older brother.


LOL I guess my brain slipped thanks
Writer
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2013-12-03 04:42:48
December 03 2013 04:39 GMT
#742


a cut version of the opening to the Smash Brothers documentary, featuring BW

+ Show Spoiler [original vod] +

http://www.teamliquid.net/tlpd/korean/games/438_iloveoov_vs_JJu/vod

Writer
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
December 03 2013 05:42 GMT
#743
wow, yes i am very glad he cut that, haha. would've been cool though, that's like two secret clubs i'm in, in one
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 03 2013 16:48 GMT
#744
Just watched armada vs hungry box, young link vs ness and I wanted to ask how does character picking work in tournaments?

I understand armada uses yl to counter jig, but why does hb use ness to counter yl? I would guess that he has a high tier character that's better than his ness? (and that most of the high tier is better vs yl than ness is)

Is it some kind of a good manner thing so it doesn't go "oh you picked fox instead of jig, so I'm going with peach, oh now you picked jig so I pick yl again" etc?

Or is there some kind of character picking/switching that I don't understand since m2k seems to switch between fox, sheik and marth according to stages/opponents?
RandomAccount#282689
Profile Joined September 2012
42 Posts
Last Edited: 2013-12-03 17:01:46
December 03 2013 16:55 GMT
#745
--- Nuked ---
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
December 03 2013 17:01 GMT
#746
On December 04 2013 01:48 pPingu wrote:
Just watched armada vs hungry box, young link vs ness and I wanted to ask how does character picking work in tournaments?

I understand armada uses yl to counter jig, but why does hb use ness to counter yl? I would guess that he has a high tier character that's better than his ness? (and that most of the high tier is better vs yl than ness is)

Is it some kind of a good manner thing so it doesn't go "oh you picked fox instead of jig, so I'm going with peach, oh now you picked jig so I pick yl again" etc?

Or is there some kind of character picking/switching that I don't understand since m2k seems to switch between fox, sheik and marth according to stages/opponents?


Hbox picked Ness cause he likes Ness and is weird like that

If you know or think your opponent has a pocket character that is a hard counter to your main you can ask for a double blind pick at the beginning of your set. From then on play proceeds as normal with advanced slob picks - (assuming bo3) winner bans stage, loser picks stage, winner changes character (optional), loser changes character (optional).
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 03 2013 17:15 GMT
#747
Hmm ok thank you
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2013-12-03 18:59:24
December 03 2013 18:59 GMT
#748
On December 04 2013 01:55 Jalued wrote:
Btw, have any of you heard about Project M? The newest version (3.0) is coming out on the 9th and features Roy and Mewtwo :D

The 2.6 version is current available for download and basically incorporates melee's game play, combos and speed with brawl characters . For more info you can check out their website:

http://projectmgame.com/

They also have their own space on smashboards.com

The previous page?

On November 19 2013 14:28 Kyuukyuu wrote:


PROJECT M 3.0 TRAILER MOTHERFUCKERS

so hype

Fishgle
Profile Blog Joined May 2011
United States2174 Posts
December 03 2013 19:40 GMT
#749
i'm honestly more excited about PM3.0 than I am about Sm4sh
aka ChillyGonzalo / GnozL
Lucumo
Profile Joined January 2010
6850 Posts
December 03 2013 19:44 GMT
#750
On December 04 2013 04:40 Fishgle wrote:
i'm honestly more excited about PM3.0 than I am about Sm4sh

No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
December 03 2013 20:23 GMT
#751
On December 04 2013 04:44 Lucumo wrote:
Show nested quote +
On December 04 2013 04:40 Fishgle wrote:
i'm honestly more excited about PM3.0 than I am about Sm4sh

No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl.


well they've confirmed there's no tripping and that it's faster than brawl. i have very low competitive expectations going into it but let's not go overboard with the anti-circlejerk
Lucumo
Profile Joined January 2010
6850 Posts
December 03 2013 20:58 GMT
#752
On December 04 2013 05:23 Kyuukyuu wrote:
Show nested quote +
On December 04 2013 04:44 Lucumo wrote:
On December 04 2013 04:40 Fishgle wrote:
i'm honestly more excited about PM3.0 than I am about Sm4sh

No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl.


well they've confirmed there's no tripping and that it's faster than brawl. i have very low competitive expectations going into it but let's not go overboard with the anti-circlejerk

It was, of course, a hyperbole but I still do think that it's gonna be worse than Brawl(as a competitive game).
hariooo
Profile Joined October 2013
Canada2830 Posts
Last Edited: 2013-12-04 03:55:35
December 04 2013 03:54 GMT
#753
On November 28 2013 09:08 Kyuukyuu wrote:
Show nested quote +
On November 28 2013 08:12 sc4k wrote:
been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count!


Wobbles retired after EVO

Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed.


IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master.

On December 04 2013 05:58 Lucumo wrote:
Show nested quote +
On December 04 2013 05:23 Kyuukyuu wrote:
On December 04 2013 04:44 Lucumo wrote:
On December 04 2013 04:40 Fishgle wrote:
i'm honestly more excited about PM3.0 than I am about Sm4sh

No surprise there, considering that they said that they are going to make it anti-competitive. So you will probably trip three times as often and the game is half the speed of Brawl.


well they've confirmed there's no tripping and that it's faster than brawl. i have very low competitive expectations going into it but let's not go overboard with the anti-circlejerk

It was, of course, a hyperbole but I still do think that it's gonna be worse than Brawl(as a competitive game).


I don't think it can be worse than Brawl but there's no indication yet that it'll even come close to touching the depth of Melee.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
December 04 2013 04:03 GMT
#754
Asking Nintendo to make a smash game as good as Melee is like asking Blizzard to make as great a game as BW. It's not going to happen, but they can make other great works anyway.
darkness overpowering
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
December 04 2013 04:34 GMT
#755
On December 04 2013 12:54 hariooo wrote:
Show nested quote +
On November 28 2013 09:08 Kyuukyuu wrote:
On November 28 2013 08:12 sc4k wrote:
been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count!


Wobbles retired after EVO

Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed.


IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master.


That doesn't mean it's a good reason to ban it, rofl. You don't just ban a character's best option because it stifles the development of their other options, that is a silly and contrived method of "advancing the metagame". It may not align with your personal ideal way to play, but this is the age old "thats cheap" argument that every kid uses and makes no sense. You use what is needed to win. Is it so broken to the point ICs win every tourney with it? Very clearly not. No other reason is acceptable for banning.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
December 04 2013 04:50 GMT
#756
I think anti-fun is an acceptable reason. If your opponent can't do anything about it, then it should probably be banned. Like why the old Fungal Growth (and FF and Concussive Shell) was/are dumb.

For what it's worth, I prefer wobbling being allowed.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
December 04 2013 04:55 GMT
#757
To each his own, you can't get out of Fox waveshines on Stadium or most chaingrabs on FD but they seem fine. Usually only stall tactics (Peach bomber) get banned for this reason, whereas stuff that requires skill in some form to land is okay.
julianto
Profile Joined December 2010
2292 Posts
December 04 2013 05:08 GMT
#758
It seems to me that project m WILL be better than SSB4 game-mechanics-wise. However, the greater online pool of players for SSB4 imo will make it more enjoyable and accessible.
¯\_(ツ)_/¯
hariooo
Profile Joined October 2013
Canada2830 Posts
December 04 2013 13:52 GMT
#759
On December 04 2013 13:34 Kyuukyuu wrote:
Show nested quote +
On December 04 2013 12:54 hariooo wrote:
On November 28 2013 09:08 Kyuukyuu wrote:
On November 28 2013 08:12 sc4k wrote:
been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count!


Wobbles retired after EVO

Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed.


IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master.


That doesn't mean it's a good reason to ban it, rofl. You don't just ban a character's best option because it stifles the development of their other options, that is a silly and contrived method of "advancing the metagame". It may not align with your personal ideal way to play, but this is the age old "thats cheap" argument that every kid uses and makes no sense. You use what is needed to win. Is it so broken to the point ICs win every tourney with it? Very clearly not. No other reason is acceptable for banning.


Puff's best option on most stages is to get a percentage lead then stall under the stage for 8 minutes. It's banned. Is it because it's "too cheap"?
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
Last Edited: 2013-12-04 16:57:08
December 04 2013 16:52 GMT
#760
On December 04 2013 22:52 hariooo wrote:
Show nested quote +
On December 04 2013 13:34 Kyuukyuu wrote:
On December 04 2013 12:54 hariooo wrote:
On November 28 2013 09:08 Kyuukyuu wrote:
On November 28 2013 08:12 sc4k wrote:
been playing my friend recently because of the documentary...damn melee is such an addictive and high quality game, completely unique and brilliant!!! Been watching plenty of recent smash, absolutely loving it. I really enjoy seeing Wobbles rape people so I hope he keeps going in the next big tournaments. I thought it was a real disappointment when they banned infinite grabs. Why would you ban a move of a character just because it's overpowered? It's like banning shines or tippers. The game should be played as is, with no bans, or it doesn't count!


Wobbles retired after EVO

Wobbling used to be banned pretty regularly but now it's really on a TO-by-TO basis. The ICs still aren't an amazing character even with them so I'm pretty firmly in wobbling's favour, but I could see why people would want it removed.


IC's have some amazing grab setups into chainthrows and handoffs that will never be developed properly if Wobbling isn't banned. It's the reason why there's no Wobbling in P:M and instead there's a proper grab game to learn and master.


That doesn't mean it's a good reason to ban it, rofl. You don't just ban a character's best option because it stifles the development of their other options, that is a silly and contrived method of "advancing the metagame". It may not align with your personal ideal way to play, but this is the age old "thats cheap" argument that every kid uses and makes no sense. You use what is needed to win. Is it so broken to the point ICs win every tourney with it? Very clearly not. No other reason is acceptable for banning.


Puff's best option on most stages is to get a percentage lead then stall under the stage for 8 minutes. It's banned. Is it because it's "too cheap"?


It's because it's stalling, like I covered in my other post. Which is not remotely the same thing - but I think you knew that anyway.

Sheik can chaingrab herself damn near infinitely. Is it banned? No. Do some people choose not to do it? Sure. Going so far as to ban something because you don't like it is silly. We reserve bans for things that are OP to a game-breaking point, or things that increase randomness. If stall tactics were allowed, they'd be gamebreaking. Same with waveshines on stages with walk-off edges. When wobbling has been allowed, this has not been the case.
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