Map of the Swarm - Page 5
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whatusername
Canada1181 Posts
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Mista_Masta
Netherlands557 Posts
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ero
United States66 Posts
So if the air-to-air overlord distance on BR is about 1:30 what is it on a more standard map like Destination? | ||
konadora
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Singapore66071 Posts
On May 17 2009 11:04 ero wrote: Thanks for the excellent write-up. So if the air-to-air overlord distance on BR is about 1:30 what is it on a more standard map like Destination? I'm guessing around 2:30, haven't tested it. | ||
writer22816
United States5775 Posts
On May 14 2009 08:51 konadora wrote: As for Baby, despite ZerO being so prepared with hydralisks, spore colonies and overlords stationed everywhere, he had no choice but to continue producing wraiths, for it was too much waste of resources to start switching tech, and switching tech at that point of time would mean vulnerability to mutalisks. In the end, Baby finally switches to bionic, but by that point of time, it was already too late, for RorO had already gotten lurkers and a critical mass of mutalisks. | ||
littlechava
United States7216 Posts
Light nets the first non Zerg win! ZerO must feel silly ![]() | ||
konadora
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Singapore66071 Posts
On May 17 2009 13:26 littlechava wrote: + Show Spoiler + Light nets the first non Zerg win! ZerO must feel silly ![]() + Show Spoiler + I'm so writing a follow-up article. | ||
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GHOSTCLAW
United States17042 Posts
On May 16 2009 14:31 littlechava wrote: I may be missing something here, but when I first really looked at the map I figured it'd be an impossible PvZ map simply because FE would be so vulnerable to lings, and 2 gate would be easily defended by zerg. If toss puts cannons at their small choke and kills the assims, zerg can get a decent sized speedling army early and crack the neutral buildings before the p can afford to lay down cannons to defend their nat+main. If you choose to try cannoning farther back the lings are free to harass either your nat or your main - whichever is least defended. If you 2 gate near your assims you can't really apply pressure with early zeals since it's so easy for zerg to kill their own assims. If you 1 gate tech you can probably defend your small choke early game, but zerg will scout everything you do, and respond accordingly. I just don't see how P has a chance without some ridiculous build like the one in Tempest vs RorO. Since all of them are options, I would think that P would still have a chance. Zerg needs to 9 pool or overpool because of the risk of the 2 gate, which means that if you one gate tech and expand after your first sair (basically reacting accordingly to what zerg does with your first sair scout) you can deny the overlord scouting, take away that particular zerg advantage, and play a normalish pvz from there. | ||
littlechava
United States7216 Posts
On May 18 2009 04:00 GHOSTCLAW wrote: Since all of them are options, I would think that P would still have a chance. Zerg needs to 9 pool or overpool because of the risk of the 2 gate, which means that if you one gate tech and expand after your first sair (basically reacting accordingly to what zerg does with your first sair scout) you can deny the overlord scouting, take away that particular zerg advantage, and play a normalish pvz from there. There's a reason 1 gate tech isn't used as much anymore - it's because Zergs can defend it easily. Zerg will see the early sairs, so they won't kill many overlords, if any. Zerg can control the Protoss' assims, so the P won't be able to be aggressive early. I think the P would be starting the game at a disadvantage which will only get bigger as time goes on because the Z will have map control. | ||
mrlie3
Canada350 Posts
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ReketSomething
United States6012 Posts
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alt.tday
United States180 Posts
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Harem
United States11390 Posts
On May 18 2009 11:04 alt.tday wrote: I wonder what would happen if Bisu were sent out on this map right now ![]() He'd baww as usual. | ||
indecision
Germany818 Posts
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fast ball player
206 Posts
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malathion
United States361 Posts
On May 23 2009 09:28 fast ball player wrote: one thing you didnt mention in the long list of FBH's mistakes against savior was horrible micro against sunks/mutas at the end with his golies. hes attacking sunks, mutas fly in, he stops attacking the sunks when theyre halfway dead to focus on mutas. sunks do 20 explosive and gols are heavy units. possibly the worst micro ive ever seen on a pro game. i think kingdom's zealots that got stuck actually were controlled better than those gols. Game was over at that point no matter what FBH did. | ||
tomatriedes
New Zealand5356 Posts
Race Stats (non-mirrors): TvZ: 12-3 (80%) [ Games ] ZvP: 0-1 (0%) [ Games ] PvT: 5-8 (38.5%) [ Games ] Mirrors: 47 TvT | 4 ZvZ | 0 PvP Is it OK for a map to be imbalanced as long as it favors terrans? | ||
Avidkeystamper
United States8551 Posts
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Ioannis
Greece62 Posts
and sorry to break it to you Battle Royal ZvT is 7-2 | ||
FaTe)SoL
Canada110 Posts
Also: Lifting seems like a pretty viable way to negate the neutral buildings | ||
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