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On November 29 2011 21:16 SafeAsCheese wrote:Show nested quote +On November 29 2011 21:12 BLinD-RawR wrote:On November 29 2011 21:10 Bensio wrote:On November 29 2011 21:10 BLinD-RawR wrote:On November 29 2011 21:02 Choboo wrote: Nothing special about Fin's play IMO. Both Sage and Polt played kind of bad and Fin has been playing SC2 since release iirc so I don't think it's that earth-shattering. Moon > Fin if he starts to play full-time tbh who the fuck is fin? ForGG yeah well people should stop calling him fin,its so much of a loss of identity. He picked Fin. Should we call NesTea Zergbong?
If I want to call you whatever the heck I want. I will. He can call himself whatever the heck he wants, but that won't change my opinion of him. To me, he will forever be remembered as ForGG. Thus I will continue to call him that.
Moon versus ForGG would be fun. It would be entertaining. o;
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Man, I have to say this article really hits home. I agree with every single word in this article.
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On November 29 2011 23:48 StarStruck wrote:Show nested quote +On November 29 2011 21:16 SafeAsCheese wrote:On November 29 2011 21:12 BLinD-RawR wrote:On November 29 2011 21:10 Bensio wrote:On November 29 2011 21:10 BLinD-RawR wrote:On November 29 2011 21:02 Choboo wrote: Nothing special about Fin's play IMO. Both Sage and Polt played kind of bad and Fin has been playing SC2 since release iirc so I don't think it's that earth-shattering. Moon > Fin if he starts to play full-time tbh who the fuck is fin? ForGG yeah well people should stop calling him fin,its so much of a loss of identity. He picked Fin. Should we call NesTea Zergbong? If I want to call you whatever the heck I want. I will. He can call himself whatever the heck he wants, but that won't change my opinion of him. To me, he will forever be remembered as ForGG. Thus I will continue to call him that. Moon versus ForGG would be fun. It would be entertaining. o; That is really irrelevant. The point is that his new ID is now Fin, people can still refer to him as ForGG if they wish but there are a lot of SC2 fans who had no exposure to BW and will call him Fin. And I'm fairly sure Moon vs Fin would be so ridiculously one sided.
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ForGG played really well today, but as people have mentionned, Polt didn't give him huge competition. Seems like Plot's rise was a fluke. I don't think that this proves Fin is an amazing SC2 player yet but he definitely has the potential. Looking forward to seeing how far he goes in Code A.
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On November 29 2011 23:48 StarStruck wrote:Show nested quote +On November 29 2011 21:16 SafeAsCheese wrote:On November 29 2011 21:12 BLinD-RawR wrote:On November 29 2011 21:10 Bensio wrote:On November 29 2011 21:10 BLinD-RawR wrote:On November 29 2011 21:02 Choboo wrote: Nothing special about Fin's play IMO. Both Sage and Polt played kind of bad and Fin has been playing SC2 since release iirc so I don't think it's that earth-shattering. Moon > Fin if he starts to play full-time tbh who the fuck is fin? ForGG yeah well people should stop calling him fin,its so much of a loss of identity. He picked Fin. Should we call NesTea Zergbong? If I want to call you whatever the heck I want. I will. He can call himself whatever the heck he wants, but that won't change my opinion of him. To me, he will forever be remembered as ForGG. Thus I will continue to call him that. Moon versus ForGG would be fun. It would be entertaining. o; Wow we're all so impressed that you knew who ForGG was in starcraft 1 man keep up the good work..
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Part of why this ForGG thing is so exciting is this thread. This thread is tbe backdrop for this impending feeling of uhh ...doom? The excitement now is watching ForGG's march to... wherever he ends up. How far can he go!?!
It almost calls for a bet or some such where people vote on what his first GSL loss will be. I say this partly serious and partly in jest. I actually think that would be fun. Sort of a ForGG tracker. When will ForGG GG?
The truth of where this guy is headed we don't know... we can only guess. Everything i feel right now is purely based on hype and expectation. There's very little reality here, he dismantled Polt, so what? Is it his destiny to dominate GSL now? God knows... maybe?
The point is it feels like shit just got real. That's exciting. And that's what the actual main article of this thread failed to capture. It was so highly negative and unconstructive, then promised hope but didn't deliver.
Well ForGG is now bringing his own brand of excitement.
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So many nuances just from the first game alone! Polt played well. But if he did scan the tech ForGG was going for, he would have known how to counter. Polt didn't expect that raven to pop up. It's like I'm watching Terran playstyle from Beta coming back again. ForGG really studied Polt's style properly. So amazed!
ForGG fighting!
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The point is it feels like shit just got real. That's exciting. And that's what the actual main article of this thread failed to capture. It was so highly negative and unconstructive, then promised hope but didn't deliver.
Well ForGG is now bringing his own brand of excitement.
I totally agree! Isn't it fun for everyone that an ex BW pro is doing amazingly? It's not really going prove anything that people scream out LOOK BW PLAYERS ARE BETTER!!! I'm thrilled to see this ForGG tearing up the scene and 'uniting' scbw and sc2
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This whole situation reminds me of the Dragon Ball Z android saga, with Brood War players being androids from the future that SC2 players will eventually have to try to stop.
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Singapore147 Posts
On November 29 2011 23:47 Neurosis wrote:
So uh, you don't actually understand why ForGG's play vs Polt was so insane do you? That had nothing to do with Polt playing bad or using the wrong units, that was just a complete and utter different level of play from ForGG. Watching those games I felt like that was exactly how Terran was meant to be played in sc2. That was a display of relentless multitasking and crisp micro that no one else has shown yet. I guess what I'm saying is he will easily smash through code s if his other match ups are as strong as his t v t.
This. Players like MVP or MMA or Huk have occasionally shown control + macro as solid as his but his play has gotten me very very excited. He should be in Code S soon.
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Idk why everyones making it seem like Fin just switched from brooddwar a couple of months ago. Fin has been playing for a long time and has had multiple accounts. Its no surprise hes doing good but hes no recently top BW player switching over or anything like that and no one can look at him really and predict what next years BW switch will do
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On November 30 2011 00:21 pigscanfly wrote:Show nested quote +On November 29 2011 23:47 Neurosis wrote:
So uh, you don't actually understand why ForGG's play vs Polt was so insane do you? That had nothing to do with Polt playing bad or using the wrong units, that was just a complete and utter different level of play from ForGG. Watching those games I felt like that was exactly how Terran was meant to be played in sc2. That was a display of relentless multitasking and crisp micro that no one else has shown yet. I guess what I'm saying is he will easily smash through code s if his other match ups are as strong as his t v t. This. Players like MVP or MMA or Huk have occasionally shown control + macro as solid as his but his play has gotten me very very excited. He should be in Code S soon.
Watching Fin play and watching MVP play over the last two days, I'd say maybe people are hyping him up a little too much. MVP's play still impresses me much more, I didn't see Fin do anything particularly special today. Polt defended badly against banshees first game and just got overpowered by a two base attack, second game Polt just kept going marine medivac against banshees and tanks, and just played it badly. Fin played solid but not incredible. He didn't make any big mistakes and very few small mistakes; he outplayed Polt on every level but Polt was playing badly. I don't think it was a 'different level of play' at ALL, I certainly don't think he displayed multitasking and micro thus far unseen in SC2. Watch MVP v Leenock game 1 and 2 again and tell me that Fin is more impressive than MVP.
EDIT: I mean, like....his unit comp was cool? But his execution was just solid, not mind blowing. I'm not saying he isn't super super good, he might be, I just don't think that was displayed in that game.
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People say that SC2 and BW are two different games.
People say that a pro BW player like JD will easily become a pro SC2 player.
Oh wait ...
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On November 30 2011 00:12 Little-Chimp wrote: This whole situation reminds me of the Dragon Ball Z android saga, with Brood War players being androids from the future that SC2 players will eventually have to try to stop.
I dont know if your analogy stands up too well. In context, this means everyone is an Android. Just that BW Androids are better than the current versions (akin to 16, 17 and 18 being better than 19 and 20).
Also, the Z Fighters won against the Androids (in a manner of speaking, the Z Fighters survived at any rate). Inconsistent.
Expect Cell soon. Who that is, I guess you can make your own mind up.
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On November 30 2011 00:46 Eishi_Ki wrote:Show nested quote +On November 30 2011 00:12 Little-Chimp wrote: This whole situation reminds me of the Dragon Ball Z android saga, with Brood War players being androids from the future that SC2 players will eventually have to try to stop. I dont know if your analogy stands up too well. In context, this means everyone is an Android. Just that BW Androids are better than the current versions (akin to 16, 17 and 18 being better than 19 and 20). Also, the Z Fighters won against the Androids (in a manner of speaking, the Z Fighters survived at any rate). Inconsistent. Expect Cell soon. Who that is, I guess you can make your own mind up.
how is that inconsistent? I mean, I guess you can say MVP and Nestea are BW players, which they are, but they have been playing SC2 since release, so them being good doesn't prove anything, since they were never at a point where they "invaded" the scene with their amazing talent and skills... But players that are still actively playing BW switching over will be something like the androids,and it still hasn't happened so it's too early to talk about whether we survived it or not.
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On November 30 2011 00:46 Eishi_Ki wrote:Show nested quote +On November 30 2011 00:12 Little-Chimp wrote: This whole situation reminds me of the Dragon Ball Z android saga, with Brood War players being androids from the future that SC2 players will eventually have to try to stop. I dont know if your analogy stands up too well. In context, this means everyone is an Android. Just that BW Androids are better than the current versions (akin to 16, 17 and 18 being better than 19 and 20). Also, the Z Fighters won against the Androids (in a manner of speaking, the Z Fighters survived at any rate). Inconsistent. Expect Cell soon. Who that is, I guess you can make your own mind up.
Well Cell has multiple forms. So you'd have to decide if it would be 3 separate players (in every form) or one person who goes from scary, beastly, then to perfect (basically).
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A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.
My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.
The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.
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but .. but .. he hasn't won any tournaments at all ... anyone could take a serie of anybody in sc1 right ? it's just a fluke ladder hero terran imba [insert random comments on stephano before/during/after ipl3]
Too soon.
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On November 30 2011 00:59 Almonjin wrote: A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.
My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW is because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.
The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.
BW Unbeatable Giants? Forgg? Aye?
In any case, I hear he and a lot of other ex BW players (middle tier (Sangho) and lower tier (Nestea)) are doing quite well in SC2
You know nothing Jon Snow
(and your opinion's unpopular because it's nonsense, not because the skill cap is lower. 'Mindless' indeed)
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On November 30 2011 00:59 Almonjin wrote: A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.
My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW is because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.
The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2. You are so wrong...
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