• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:40
CEST 12:40
KST 19:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?25Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5864 users

The Elephant in the Room - Page 174

Forum Index > Final Edits
6514 CommentsPost a Reply
Prev 1 172 173 174 175 176 326 Next
jj33
Profile Joined April 2011
802 Posts
November 29 2011 16:55 GMT
#3461
On November 30 2011 01:51 sluggaslamoo wrote:
Show nested quote +
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.


Just because you can write eloquently doesn't make your argument any more valid. Its still a pile of drivel that can be summed up to the age old "OMG SC2 HAZ MOAR STRATEGY THAN BW COZ LESS MECHANICS" argument that was prevalent during the Beta days, but now a lot of people realise that this is not true. You cite no examples of proof of your reasoning about SC2 design being better than BW's, or how strategy has developed deeper than BW.

Here's a good topic for starters, you don't even need to watch a vod. Its about a 200-ish apm player who came out of no-where and used superior tactics and strategies to completely dominate a scene with an under-powered race on completely imbalanced maps at the time. He retired due to being caught match-fixing but that's a whole other story.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236


Yea, that's why I said in my post above yours who said bw pros only win because of superior mechanics.

These people seem to think bw pros like jaedong/flash etc don't have any decision making hhahaha.

Bw is harder not just mechanically but it's also designed better. Hopefully sc2 one day can improve, it is very young afterall.

Akta
Profile Joined February 2011
447 Posts
November 29 2011 17:06 GMT
#3462
On November 30 2011 01:35 Wren wrote:
Show nested quote +
On November 30 2011 00:37 The KY wrote:
Watching Fin play and watching MVP play over the last two days, I'd say maybe people are hyping him up a little too much. MVP's play still impresses me much more

Mvp is also a former BW pro! That just further proves the point if he's the only one you can think of ... OMG ELEPHANTS!!!

A huge portion of the practice that BW pros have put in over time applies directly to SC2. They have been working much harder at the game for much longer and are therefore ahead of the curve compared to those who aren't Korean BW pros. Mechanics come with practice, even speed is improved with dedicated effort.

The notion of being "better" at RTS games is largely an irrational claim born of fanboyism. It is, I believe, an expression of understanding (often called "game sense") that is not transferrable from game to game. Timings, useful cheeses, hiding locations, drop paths, and all the other game elements that a player must master to improve quality of competitive play are game-, matchup-, and map-dependent and change monthly (if not quicker).

It does not take some sort of magical ability to get this understanding, it's useful and dedicated practice that enables understanding. That practice-generated understanding, plus personal creativity, separate players of equal mechanics, not a history of BW competition.

It is appropriate to be amazed by Flash and Jaedong, and to predict their success at whatever game they choose to play. However, it is vital to understand that the success is and will be born of work ethic, not talent.
Your last sentence is confusing. Are you saying that work ethic is not a talent? Or if you mean some form of work ethic they weren't talented at, why is it vital to understand?
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 29 2011 17:12 GMT
#3463
On November 30 2011 01:55 jj33 wrote:
Show nested quote +
On November 30 2011 01:51 sluggaslamoo wrote:
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.


Just because you can write eloquently doesn't make your argument any more valid. Its still a pile of drivel that can be summed up to the age old "OMG SC2 HAZ MOAR STRATEGY THAN BW COZ LESS MECHANICS" argument that was prevalent during the Beta days, but now a lot of people realise that this is not true. You cite no examples of proof of your reasoning about SC2 design being better than BW's, or how strategy has developed deeper than BW.

Here's a good topic for starters, you don't even need to watch a vod. Its about a 200-ish apm player who came out of no-where and used superior tactics and strategies to completely dominate a scene with an under-powered race on completely imbalanced maps at the time. He retired due to being caught match-fixing but that's a whole other story.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236


Yea, that's why I said in my post above yours who said bw pros only win because of superior mechanics.

These people seem to think bw pros like jaedong/flash etc don't have any decision making hhahaha.

Bw is harder not just mechanically but it's also designed better. Hopefully sc2 one day can improve, it is very young afterall.




Savior T_T , I can't get over all the crimes you did to us bw fans , you were supposed to be the one , why did you join the dark side , Still Every time some one mentions savior , I get all excited and flash backs of his amazing games come to my mind , I tried to play you down , but you are the only guy who has such an impact for the scene be it positive or detrimental..
BW/KT Forever R.I.P KT.Violet dearly missed ..
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
November 29 2011 17:21 GMT
#3464
I tought of another bw pro moving over! White-ra! :D
This is where we begin. Show your true self, Battosai.
jj33
Profile Joined April 2011
802 Posts
November 29 2011 17:23 GMT
#3465
On November 30 2011 02:12 Sawamura wrote:
Show nested quote +
On November 30 2011 01:55 jj33 wrote:
On November 30 2011 01:51 sluggaslamoo wrote:
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.


Just because you can write eloquently doesn't make your argument any more valid. Its still a pile of drivel that can be summed up to the age old "OMG SC2 HAZ MOAR STRATEGY THAN BW COZ LESS MECHANICS" argument that was prevalent during the Beta days, but now a lot of people realise that this is not true. You cite no examples of proof of your reasoning about SC2 design being better than BW's, or how strategy has developed deeper than BW.

Here's a good topic for starters, you don't even need to watch a vod. Its about a 200-ish apm player who came out of no-where and used superior tactics and strategies to completely dominate a scene with an under-powered race on completely imbalanced maps at the time. He retired due to being caught match-fixing but that's a whole other story.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236


Yea, that's why I said in my post above yours who said bw pros only win because of superior mechanics.

These people seem to think bw pros like jaedong/flash etc don't have any decision making hhahaha.

Bw is harder not just mechanically but it's also designed better. Hopefully sc2 one day can improve, it is very young afterall.




Savior T_T , I can't get over all the crimes you did to us bw fans , you were supposed to be the one , why did you join the dark side , Still Every time some one mentions savior , I get all excited and flash backs of his amazing games come to my mind , I tried to play you down , but you are the only guy who has such an impact for the scene be it positive or detrimental..



SAvior is a prime example of what I'm talking about.

That guys on spot decision making was incredible, you can't train that or teach that. You either have it or you don't.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2011-11-29 17:29:19
November 29 2011 17:24 GMT
#3466
On November 30 2011 01:51 jj33 wrote:
What bw "fetishists" said top bw pros only win because of superior mechanics?

top guys like jaedong / bisu don't win because of some huge mechanical advantage, they win due to their superior mind games and decision making.

Having superb mechanics is a given for top bw pros, that's not what separates the top bw pros from merely the good ones.


That's kinda true. Look at Stork who has occasionally been #1 in several rankings, won an OSL Gold, and in total been in more finals than any other Protoss. He has one of the lowest APMs of any pro-Protoss in BW, perhaps among notables only higher than Movie.

The big three (Flash, Jaedong, Bisu) have pioneered so many creative builds that it's quite silly to say they only win with mechanics.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
jj33
Profile Joined April 2011
802 Posts
November 29 2011 17:25 GMT
#3467
On November 30 2011 01:35 Wren wrote:
Show nested quote +
On November 30 2011 00:37 The KY wrote:
Watching Fin play and watching MVP play over the last two days, I'd say maybe people are hyping him up a little too much. MVP's play still impresses me much more

Mvp is also a former BW pro! That just further proves the point if he's the only one you can think of ... OMG ELEPHANTS!!!

A huge portion of the practice that BW pros have put in over time applies directly to SC2. They have been working much harder at the game for much longer and are therefore ahead of the curve compared to those who aren't Korean BW pros. Mechanics come with practice, even speed is improved with dedicated effort.

The notion of being "better" at RTS games is largely an irrational claim born of fanboyism. It is, I believe, an expression of understanding (often called "game sense") that is not transferrable from game to game. Timings, useful cheeses, hiding locations, drop paths, and all the other game elements that a player must master to improve quality of competitive play are game-, matchup-, and map-dependent and change monthly (if not quicker).

It does not take some sort of magical ability to get this understanding, it's useful and dedicated practice that enables understanding. That practice-generated understanding, plus personal creativity, separate players of equal mechanics, not a history of BW competition.

It is appropriate to be amazed by Flash and Jaedong, and to predict their success at whatever game they choose to play. However, it is vital to understand that the success is and will be born of work ethic, not talent.




Wrong.

Jaedong's and flash's success is two fold. work ethic and talent.

Zinjil
Profile Joined February 2011
United States166 Posts
November 29 2011 17:26 GMT
#3468
On November 30 2011 02:23 jj33 wrote:
Show nested quote +
On November 30 2011 02:12 Sawamura wrote:
On November 30 2011 01:55 jj33 wrote:
On November 30 2011 01:51 sluggaslamoo wrote:
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.


Just because you can write eloquently doesn't make your argument any more valid. Its still a pile of drivel that can be summed up to the age old "OMG SC2 HAZ MOAR STRATEGY THAN BW COZ LESS MECHANICS" argument that was prevalent during the Beta days, but now a lot of people realise that this is not true. You cite no examples of proof of your reasoning about SC2 design being better than BW's, or how strategy has developed deeper than BW.

Here's a good topic for starters, you don't even need to watch a vod. Its about a 200-ish apm player who came out of no-where and used superior tactics and strategies to completely dominate a scene with an under-powered race on completely imbalanced maps at the time. He retired due to being caught match-fixing but that's a whole other story.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236


Yea, that's why I said in my post above yours who said bw pros only win because of superior mechanics.

These people seem to think bw pros like jaedong/flash etc don't have any decision making hhahaha.

Bw is harder not just mechanically but it's also designed better. Hopefully sc2 one day can improve, it is very young afterall.




Savior T_T , I can't get over all the crimes you did to us bw fans , you were supposed to be the one , why did you join the dark side , Still Every time some one mentions savior , I get all excited and flash backs of his amazing games come to my mind , I tried to play you down , but you are the only guy who has such an impact for the scene be it positive or detrimental..



SAvior is a prime example of what I'm talking about.

That guys on spot decision making was incredible, you can't train that or teach that. You either have it or you don't.


What part of decision making makes it necessarily an inborn skill, in your estimation?
onlinerobbe
Profile Joined August 2010
Germany547 Posts
November 29 2011 17:28 GMT
#3469
wow this got heated up again?:D
ohayo- on afk-op teamliquid | tuturuuuu! mayushi desu - 유인나, 이지은 사랑 (멍 지효 <3 )
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 29 2011 17:29 GMT
#3470
On November 30 2011 01:34 Zinjil wrote:
Show nested quote +
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.


Which do you think is more likely: that players in sc2 have realized that being some kind of tactical mastermind is more important than being mechanically sound and so they're mentally training themselves at the top of mountains to be tactical geniuses without even looking at a screen, or that the level of play in sc2 doesn't yet require the same amount of time and dedication to be dominant as brood war, and the players are adjusting their practice time accordingly?


I would take the second option. The reason SC2 doesn't yet require the same amount of dedication to be dominant is that the game, even at the top level, is currently played by volatile, inconsistent players. If the players aren't as good, you don't need to practice as much to keep up. The reason SC2 seems so volatile is that the players themselves are volatile.

The players with the highest potential to be truly dominant at SC2 are either still playing BW, or they're 12-16 years old and haven't yet gained the mental maturity to take their play to the next level.
Teamwork is awesome... As long as your team is doing all the work!
Wren
Profile Blog Joined February 2011
United States745 Posts
November 29 2011 17:32 GMT
#3471
On November 30 2011 02:06 Akta wrote:
Show nested quote +
On November 30 2011 01:35 Wren wrote:
On November 30 2011 00:37 The KY wrote:
Watching Fin play and watching MVP play over the last two days, I'd say maybe people are hyping him up a little too much. MVP's play still impresses me much more

Mvp is also a former BW pro! That just further proves the point if he's the only one you can think of ... OMG ELEPHANTS!!!

A huge portion of the practice that BW pros have put in over time applies directly to SC2. They have been working much harder at the game for much longer and are therefore ahead of the curve compared to those who aren't Korean BW pros. Mechanics come with practice, even speed is improved with dedicated effort.

The notion of being "better" at RTS games is largely an irrational claim born of fanboyism. It is, I believe, an expression of understanding (often called "game sense") that is not transferrable from game to game. Timings, useful cheeses, hiding locations, drop paths, and all the other game elements that a player must master to improve quality of competitive play are game-, matchup-, and map-dependent and change monthly (if not quicker).

It does not take some sort of magical ability to get this understanding, it's useful and dedicated practice that enables understanding. That practice-generated understanding, plus personal creativity, separate players of equal mechanics, not a history of BW competition.

It is appropriate to be amazed by Flash and Jaedong, and to predict their success at whatever game they choose to play. However, it is vital to understand that the success is and will be born of work ethic, not talent.
Your last sentence is confusing. Are you saying that work ethic is not a talent? Or if you mean some form of work ethic they weren't talented at, why is it vital to understand?

Talent implies that you were born with something, but work ethic is a decision and a commitment that anyone is capable of making. HuK and NaNiwa have work ethic in spades and we are already seeing that translate to incredible quality. That they are non-BW-playing foreigners serves to further undercut the opinion of this editorial that BW pros will dominate sc2 because they played BW.
We're here! We're queer! We don't want any more bears!
jj33
Profile Joined April 2011
802 Posts
November 29 2011 17:39 GMT
#3472
On November 30 2011 02:26 Zinjil wrote:
Show nested quote +
On November 30 2011 02:23 jj33 wrote:
On November 30 2011 02:12 Sawamura wrote:
On November 30 2011 01:55 jj33 wrote:
On November 30 2011 01:51 sluggaslamoo wrote:
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.


Just because you can write eloquently doesn't make your argument any more valid. Its still a pile of drivel that can be summed up to the age old "OMG SC2 HAZ MOAR STRATEGY THAN BW COZ LESS MECHANICS" argument that was prevalent during the Beta days, but now a lot of people realise that this is not true. You cite no examples of proof of your reasoning about SC2 design being better than BW's, or how strategy has developed deeper than BW.

Here's a good topic for starters, you don't even need to watch a vod. Its about a 200-ish apm player who came out of no-where and used superior tactics and strategies to completely dominate a scene with an under-powered race on completely imbalanced maps at the time. He retired due to being caught match-fixing but that's a whole other story.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236


Yea, that's why I said in my post above yours who said bw pros only win because of superior mechanics.

These people seem to think bw pros like jaedong/flash etc don't have any decision making hhahaha.

Bw is harder not just mechanically but it's also designed better. Hopefully sc2 one day can improve, it is very young afterall.




Savior T_T , I can't get over all the crimes you did to us bw fans , you were supposed to be the one , why did you join the dark side , Still Every time some one mentions savior , I get all excited and flash backs of his amazing games come to my mind , I tried to play you down , but you are the only guy who has such an impact for the scene be it positive or detrimental..



SAvior is a prime example of what I'm talking about.

That guys on spot decision making was incredible, you can't train that or teach that. You either have it or you don't.


What part of decision making makes it necessarily an inborn skill, in your estimation?



You ever read about real life battles? There were generals in history, for example like the British empire where many of the generals were just highborn given command due to who they were born to. Doesn't matter how much training you give them, they were not strategical geniuses much less adept at strategy.

Now you read about real generals, guys like genghis khan and his war dogs and hannibal or alexander the great.

These men were not a dime a dozen, you could not train someone to be them, they were who they were simple as that.

Genghis khan for example installed a system of meritocracy. Basically he stopped the old system of promoting guys based on their bloodline. He would see which guys in battle made great adjustments or showed great strategical acumen and promote them based on their skills.

You can play a game of sc2 and make a mistake and note to yourself "ok don't do that"

however in strategy, which sc2 is a strategy game or bw, there will always be situations that arise where you can not experience every single damn possible situation and mind games also go on. this is where on spot decision making is important.

MVP is a good example of this in sc2. His decision making if you pay attention to how he plays and not just watch for the big battles, he has incredible decision making.

Not everybody has that.
psychopat
Profile Joined October 2009
Canada417 Posts
November 29 2011 17:46 GMT
#3473
Article talks about seeing an elephant. It looks more like a mouse to me. Making mountains out of molehills.
trias_e
Profile Blog Joined May 2010
United States520 Posts
Last Edited: 2011-11-29 17:47:33
November 29 2011 17:46 GMT
#3474
The skillsets necessary to be good at BW, WC3 and SC2 all overlap, but are all different. There is no guarantee a god at any one of these games would be a god at the other, but it is a guarantee they would at least be pretty good.

Personally, I believe that if you've spent the formative portion of your life getting good at a specific game, you will be hard pressed to be top level at any other, even if there is significant overlap in the skillset. Too much of your brain is stuck in the immense knowledge of your previous game. IMO the upcoming top SC2 players will be young prodigies who just 'get' starcraft 2. The older players from other games will do well at first, but slowly fall off as the skill level of newer players rises and passes theirs. I think we've begun to see this already, and the trend will continue.
Zinjil
Profile Joined February 2011
United States166 Posts
November 29 2011 17:46 GMT
#3475
On November 30 2011 02:39 jj33 wrote:
Show nested quote +
On November 30 2011 02:26 Zinjil wrote:
On November 30 2011 02:23 jj33 wrote:
On November 30 2011 02:12 Sawamura wrote:
On November 30 2011 01:55 jj33 wrote:
On November 30 2011 01:51 sluggaslamoo wrote:
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.


Just because you can write eloquently doesn't make your argument any more valid. Its still a pile of drivel that can be summed up to the age old "OMG SC2 HAZ MOAR STRATEGY THAN BW COZ LESS MECHANICS" argument that was prevalent during the Beta days, but now a lot of people realise that this is not true. You cite no examples of proof of your reasoning about SC2 design being better than BW's, or how strategy has developed deeper than BW.

Here's a good topic for starters, you don't even need to watch a vod. Its about a 200-ish apm player who came out of no-where and used superior tactics and strategies to completely dominate a scene with an under-powered race on completely imbalanced maps at the time. He retired due to being caught match-fixing but that's a whole other story.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236


Yea, that's why I said in my post above yours who said bw pros only win because of superior mechanics.

These people seem to think bw pros like jaedong/flash etc don't have any decision making hhahaha.

Bw is harder not just mechanically but it's also designed better. Hopefully sc2 one day can improve, it is very young afterall.




Savior T_T , I can't get over all the crimes you did to us bw fans , you were supposed to be the one , why did you join the dark side , Still Every time some one mentions savior , I get all excited and flash backs of his amazing games come to my mind , I tried to play you down , but you are the only guy who has such an impact for the scene be it positive or detrimental..



SAvior is a prime example of what I'm talking about.

That guys on spot decision making was incredible, you can't train that or teach that. You either have it or you don't.


What part of decision making makes it necessarily an inborn skill, in your estimation?



You ever read about real life battles? There were generals in history, for example like the British empire where many of the generals were just highborn given command due to who they were born to. Doesn't matter how much training you give them, they were not strategical geniuses much less adept at strategy.

Now you read about real generals, guys like genghis khan and his war dogs and hannibal or alexander the great.

These men were not a dime a dozen, you could not train someone to be them, they were who they were simple as that.

Genghis khan for example installed a system of meritocracy. Basically he stopped the old system of promoting guys based on their bloodline. He would see which guys in battle made great adjustments or showed great strategical acumen and promote them based on their skills.

You can play a game of sc2 and make a mistake and note to yourself "ok don't do that"

however in strategy, which sc2 is a strategy game or bw, there will always be situations that arise where you can not experience every single damn possible situation and mind games also go on. this is where on spot decision making is important.

MVP is a good example of this in sc2. His decision making if you pay attention to how he plays and not just watch for the big battles, he has incredible decision making.

Not everybody has that.


I absolutely agree that not everybody can make snap decisions at the same level as MVP, I'm questioning whether it is a skill that can be trained in some way. For example, experiencing tough strategical decisions multiple times per day (say in a game of starcraft) might train a person in some small way to better deal with other, unforseen decisions in the future. If this is the case, decision making becomes a thing that anyone can be taught.
FSUmaru
Profile Blog Joined November 2011
Canada61 Posts
November 29 2011 17:47 GMT
#3476
Wow, amazing read and some great points!
I would be curious to see how certain players would fare in the SC2 scene
"..but on Monday, we dick around!" : Day[9]
Grend
Profile Blog Joined April 2010
1600 Posts
November 29 2011 17:49 GMT
#3477
On November 30 2011 01:28 Almonjin wrote:
Show nested quote +
On November 30 2011 01:18 Grend wrote:
On November 30 2011 00:59 Almonjin wrote:
A year from now, there will be some lively editorials dedicated to analyzing why these unbeatable giants have failed to achieve success in SC2. They will arrive at a list of factors overlooked by the OP - including the age and financial status of the BW pros, shifts in the availability of high-level salaries for SC2 players, overall changes in the political economy of the scene itself, and of course - the differences between BW and SC2 that we don't yet fully understand.

My opinion is obviously unpopular on this subject but SC2 has more strategic potential than BW is because the bar for perfection in mechanics is so much lower. I've never been terribly impressed by the ability to compensate for ridiculously antiquated pathfinding and design. The high level strategy/or "mind games," the chess element of Starcraft 2 will become increasingly pronounced as overall mechanics improve and players develop more mental breathing room with which to be devious. The reason Brood War was NOT superior to SC2 in terms of design (although more cultivated than the currently adolescent SC2) was precisely the intensity of the mechanics involved - to the point where high level strategy really only emerged from a handful of prodigies practicing seventy hours a week. This isn't admirable, from the standpoint of psychology its mindless. Training your brain to hold 9-10 tasks instead of the average seven is interesting but not when it is a requirement to even enter the higher echelons of play. We acknowledge that some Sc2 players are more "devious" or possessed of skill at mind games and high level strategy, but have poorer mechanics. This is great. It means that strength in another mental skillset can be brought to bear to win games and create more diversity. A more conventional player with superior mechanics can still win, easily, but could also lose. This is what gave rise to the cult of practice in BW and I think Sc2 teams have, rightly, mainly eschewed this defunct model in favor of a more circumspect practice structure in which players do more than grind game processes into their subconscious - exploring tactical approaches in an individual or small group setting along with the general milieu of the ladder.

The truth that the BW fetishists won't admit is that mechanics isn't, and isn't going to be enough to win in Sc2.

Bold statement. Does not seem like you know alot about brood war or sc2 and you're just throwing around some generalized stereotypes of what you percieve bw and sc2 to be. We will see I guess.

And the reason sc2 training is more lax imo is that there are not enough resources in sc2 to assign players to focus on play and coaches to focus on strategy and other stuff. Sc2 will get there in time when it is figured out and the teams can afford specialisation.


No my argument is really specific, the lower mechanics ceiling creates more interesting possibilities in the long run than BW's design afforded.

It's more of a theory than an argument and you're just backing it up with speculation but we.
♞ Against the Wind - Bob Seger ♞
price
Profile Joined December 2010
United States297 Posts
November 29 2011 17:54 GMT
#3478
I'm surprised this thread was revisited. It looks so silly now. Just think of all the great stuff that happened between then and now.
To strive, to seek, to find, and not to yield.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
November 29 2011 17:55 GMT
#3479
If people read the lastest flash interview, he even said he wasnt born with natural talent and it was just tons of hard work. his other sense of picking off drops etc, are just luck and gut feeling from tons of playing and he said even the most "talented" people and the considered genius's like bisu work their asses off. So i dont think natural talent is going even a topic of discussion in this as hard work > talent.
WWJD (What Would Jaedong Do)
Choboo
Profile Blog Joined January 2011
Sweden2088 Posts
November 29 2011 17:57 GMT
#3480
Hey guys, how could Naniwa (mediocre wc3 player) beat MVP? :o
SaSe fan club manager
Prev 1 172 173 174 175 176 326 Next
Please log in or register to reply.
Live Events Refresh
Next event in 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 139
StarCraft: Brood War
Calm 16082
Jaedong 1990
Horang2 1887
Bisu 1598
Hyuk 530
Pusan 403
firebathero 236
Stork 146
Rush 113
ZerO 108
[ Show more ]
Light 79
Mong 55
Shinee 52
Barracks 37
Free 32
910 21
Sharp 15
scan(afreeca) 14
HiyA 14
sorry 12
Noble 4
Counter-Strike
olofmeister1639
Other Games
gofns13310
Coldzera 815
shoxiejesuss515
crisheroes327
XaKoH 267
Lowko187
Sick131
Mew2King89
Pyrionflax63
ZerO(Twitch)14
Rex1
Organizations
StarCraft: Brood War
UltimateBattle 25
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2154
League of Legends
• Jankos1504
Upcoming Events
IntoTheTV X SOOP
20m
CranKy Ducklings
23h 20m
Big Brain Bouts
23h 20m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 23h
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.