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[TV] HBO Game of Thrones - Page 1252

Forum Index > Media & Entertainment
Post a Reply
Prev 1 1250 1251 1252 1253 1254 1836 Next
All book discussion in this thread is now allowed.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
June 11 2014 16:18 GMT
#25021
on a side note GRRM created an official twitter, don't expect him to tweet much though
https://twitter.com/GRRMspeaking
urboss
Profile Joined September 2013
Austria1223 Posts
June 11 2014 16:29 GMT
#25022
He better not tweet too much, he still has some work to do.
CorsairHero
Profile Joined December 2008
Canada9491 Posts
Last Edited: 2014-06-11 19:23:40
June 11 2014 19:22 GMT
#25023
On June 11 2014 10:39 iamperfection wrote:
Show nested quote +
On June 11 2014 10:30 Assault_1 wrote:
On June 11 2014 09:10 iamperfection wrote:
For those not aware avoid twitch chats.

* Should probably avoid them in general anyway

like when watching a game of thrones stream? or any stream like call of duty?

edit: hey im the 25000'th post :D

like dota streams

just avoid twitch chat on sundays, its worked for me. Or train yourself to stop reading once you see anything GoT related

On June 12 2014 01:29 urboss wrote:
He better not tweet too much, he still has some work to do.

hes writing a journal lol.
© Current year.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
June 11 2014 20:05 GMT
#25024
Just watched again.
When Jon Snow kills that Thenn leader, he first spits in his face to distract him.
The deserter leader did the same thing to Jon a while back, giving him a lesson about not fighting with honor.
Seems Jon listened
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
karazax
Profile Joined May 2010
United States3737 Posts
June 11 2014 20:38 GMT
#25025
i liked most of that fight, but the anvil to Jon's face really broke the sense of immersion when it was shrugged off a few seconds later as if it didn't happen. That and the fact that if you were a named character you took out a guy every time you swing your sword unless fighting another named character, and if you aren't a named character you die in one swing of the sword. It's typical of most action movies, and it can be entertaining, but it's doesn't keep you locked in the "anyone can die" state of mind that the previous main character deaths worked so hard to create.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-06-11 20:54:02
June 11 2014 20:49 GMT
#25026
On June 12 2014 05:38 karazax wrote:
i liked most of that fight, but the anvil to Jon's face really broke the sense of immersion when it was shrugged off a few seconds later as if it didn't happen. That and the fact that if you were a named character you took out a guy every time you swing your sword unless fighting another named character, and if you aren't a named character you die in one swing of the sword. It's typical of most action movies, and it can be entertaining, but it's doesn't keep you locked in the "anyone can die" state of mind that the previous main character deaths worked so hard to create.


Consider that if a character was a good fighter it probably would make a name for himself and would be a more important character, so it's normal that unknown people die very easily. However this doesn't apply to all situations, for example when all the wildlings ran towards the wall, tons of them got killed by arrows but you knew Ygritte couldn't be hit because it would be a very dumb death. (although iirc there's a scene where she dodges an arrow?)
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 11 2014 21:04 GMT
#25027
On June 12 2014 05:49 KingAlphard wrote:
Show nested quote +
On June 12 2014 05:38 karazax wrote:
i liked most of that fight, but the anvil to Jon's face really broke the sense of immersion when it was shrugged off a few seconds later as if it didn't happen. That and the fact that if you were a named character you took out a guy every time you swing your sword unless fighting another named character, and if you aren't a named character you die in one swing of the sword. It's typical of most action movies, and it can be entertaining, but it's doesn't keep you locked in the "anyone can die" state of mind that the previous main character deaths worked so hard to create.


Consider that if a character was a good fighter it probably would make a name for himself and would be a more important character, so it's normal that unknown people die very easily. However this doesn't apply to all situations, for example when all the wildlings ran towards the wall, tons of them got killed by arrows but you knew Ygritte couldn't be hit because it would be a very dumb death. (although iirc there's a scene where she dodges an arrow?)

yeah as shes sniping fools while they run up she totally matrix's one of them
BW pros training sc2 is like kiss making a dub step album.
ZasZ.
Profile Joined May 2010
United States2911 Posts
June 11 2014 21:25 GMT
#25028
On June 12 2014 05:49 KingAlphard wrote:
Show nested quote +
On June 12 2014 05:38 karazax wrote:
i liked most of that fight, but the anvil to Jon's face really broke the sense of immersion when it was shrugged off a few seconds later as if it didn't happen. That and the fact that if you were a named character you took out a guy every time you swing your sword unless fighting another named character, and if you aren't a named character you die in one swing of the sword. It's typical of most action movies, and it can be entertaining, but it's doesn't keep you locked in the "anyone can die" state of mind that the previous main character deaths worked so hard to create.


Consider that if a character was a good fighter it probably would make a name for himself and would be a more important character, so it's normal that unknown people die very easily. However this doesn't apply to all situations, for example when all the wildlings ran towards the wall, tons of them got killed by arrows but you knew Ygritte couldn't be hit because it would be a very dumb death. (although iirc there's a scene where she dodges an arrow?)


See the part I hated about that scene was the Nights Watch using fire arrows. For what reason? All it did was make shit easier to dodge because they can see it coming.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 11 2014 21:28 GMT
#25029
On June 12 2014 06:25 ZasZ. wrote:
Show nested quote +
On June 12 2014 05:49 KingAlphard wrote:
On June 12 2014 05:38 karazax wrote:
i liked most of that fight, but the anvil to Jon's face really broke the sense of immersion when it was shrugged off a few seconds later as if it didn't happen. That and the fact that if you were a named character you took out a guy every time you swing your sword unless fighting another named character, and if you aren't a named character you die in one swing of the sword. It's typical of most action movies, and it can be entertaining, but it's doesn't keep you locked in the "anyone can die" state of mind that the previous main character deaths worked so hard to create.


Consider that if a character was a good fighter it probably would make a name for himself and would be a more important character, so it's normal that unknown people die very easily. However this doesn't apply to all situations, for example when all the wildlings ran towards the wall, tons of them got killed by arrows but you knew Ygritte couldn't be hit because it would be a very dumb death. (although iirc there's a scene where she dodges an arrow?)


See the part I hated about that scene was the Nights Watch using fire arrows. For what reason? All it did was make shit easier to dodge because they can see it coming.

I think it's to immolate the ones that don't die. Cuz people in the show have amazing arrow resistance.

Oh and I think it's totally possible to dodge one of those arrows with good reflexes.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 11 2014 21:29 GMT
#25030
Well most of the surprise deaths are betrayals.
As in, Ned Stark gets a pardon. No wait, betrayal can never be forgiven.
I loved only one woman all my life. Not you. *push into the moon door*
And for our last song tonight, we will perform the rains of castamere. The Lannisters send their regards.
Then we have poisoned wine at a kings table and a fookin legend backstabbing his superior officer.

If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
killa_robot
Profile Joined May 2010
Canada1884 Posts
June 11 2014 21:33 GMT
#25031
On June 12 2014 06:28 obesechicken13 wrote:
Show nested quote +
On June 12 2014 06:25 ZasZ. wrote:
On June 12 2014 05:49 KingAlphard wrote:
On June 12 2014 05:38 karazax wrote:
i liked most of that fight, but the anvil to Jon's face really broke the sense of immersion when it was shrugged off a few seconds later as if it didn't happen. That and the fact that if you were a named character you took out a guy every time you swing your sword unless fighting another named character, and if you aren't a named character you die in one swing of the sword. It's typical of most action movies, and it can be entertaining, but it's doesn't keep you locked in the "anyone can die" state of mind that the previous main character deaths worked so hard to create.


Consider that if a character was a good fighter it probably would make a name for himself and would be a more important character, so it's normal that unknown people die very easily. However this doesn't apply to all situations, for example when all the wildlings ran towards the wall, tons of them got killed by arrows but you knew Ygritte couldn't be hit because it would be a very dumb death. (although iirc there's a scene where she dodges an arrow?)


See the part I hated about that scene was the Nights Watch using fire arrows. For what reason? All it did was make shit easier to dodge because they can see it coming.

I think it's to immolate the ones that don't die. Cuz people in the show have amazing arrow resistance.

Oh and I think it's totally possible to dodge one of those arrows with good reflexes.


I thought they needed to burn all the corpses so they didn't turn into those zombies we saw a few seasons ago.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 11 2014 22:19 GMT
#25032
On June 12 2014 06:33 killa_robot wrote:
Show nested quote +
On June 12 2014 06:28 obesechicken13 wrote:
On June 12 2014 06:25 ZasZ. wrote:
On June 12 2014 05:49 KingAlphard wrote:
On June 12 2014 05:38 karazax wrote:
i liked most of that fight, but the anvil to Jon's face really broke the sense of immersion when it was shrugged off a few seconds later as if it didn't happen. That and the fact that if you were a named character you took out a guy every time you swing your sword unless fighting another named character, and if you aren't a named character you die in one swing of the sword. It's typical of most action movies, and it can be entertaining, but it's doesn't keep you locked in the "anyone can die" state of mind that the previous main character deaths worked so hard to create.


Consider that if a character was a good fighter it probably would make a name for himself and would be a more important character, so it's normal that unknown people die very easily. However this doesn't apply to all situations, for example when all the wildlings ran towards the wall, tons of them got killed by arrows but you knew Ygritte couldn't be hit because it would be a very dumb death. (although iirc there's a scene where she dodges an arrow?)


See the part I hated about that scene was the Nights Watch using fire arrows. For what reason? All it did was make shit easier to dodge because they can see it coming.

I think it's to immolate the ones that don't die. Cuz people in the show have amazing arrow resistance.

Oh and I think it's totally possible to dodge one of those arrows with good reflexes.


I thought they needed to burn all the corpses so they didn't turn into those zombies we saw a few seasons ago.

You can always come out with a torch after the fight for that.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 11 2014 22:22 GMT
#25033
I think the main point of using flaming arrows was to make them more visible on screen. But they can also make sense from a practical point of view: if you manage to set their clothes on fire, they scream and run around in panic, which creates fear and kills morale. Also, I imagine they can help adjust your aim like modern tracer ammunition does.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
June 11 2014 22:40 GMT
#25034
In real life Fire arrows are so the shooters can make adjustments on the next shot, if necessary. Just like tracer ammo, the fire arrow works both ways. It gives away your position.
Also I'd like to point out that the random unnamed guys didn't get one hit killed. Most of the nights watch guys had sheilds and the Wilding dudes had to swing a few times :p
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 11 2014 22:43 GMT
#25035
On June 12 2014 07:40 Orcasgt24 wrote:
In real life Fire arrows are so the shooters can make adjustments on the next shot, if necessary. Just like tracer ammo, the fire arrow works both ways. It gives away your position.
Also I'd like to point out that the random unnamed guys didn't get one hit killed. Most of the nights watch guys had sheilds and the Wilding dudes had to swing a few times :p

There were a few I thought were quite skilled tbh.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
misirlou
Profile Joined June 2010
Portugal3300 Posts
June 11 2014 23:33 GMT
#25036
On June 12 2014 07:40 Orcasgt24 wrote:
In real life Fire arrows are so the shooters can make adjustments on the next shot, if necessary. Just like tracer ammo, the fire arrow works both ways. It gives away your position.
Also I'd like to point out that the random unnamed guys didn't get one hit killed. Most of the nights watch guys had sheilds and the Wilding dudes had to swing a few times :p


Agree with both posts. I imagine in the medieval times they used Fire Arrows for some reasons, especially at night to light up the area
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-06-12 00:22:07
June 12 2014 00:21 GMT
#25037
Okay, I just don't get why did Jon left castle black. With amunition they got, with a huge wall and gates, with fireoil and archers, with those big arch on the wall, they could've held many times. Mammoth seems like valnurable, so the giants also. U do have a huge strategical advantage with those wall. Just break the main entrance, crash those damn tunnel behind the gates, and it's fine, sit relaxed on the wall till the end of humanity.

Is it personally me who doesn't care about Ygritte's death? John's nightwatch friends death were more much worse. Too bad we didn't saw battle of 6 nightwatch guards vs Giant behind the gates. I bet Oberyn could've held him EZPZ by himself :D
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
TMG26
Profile Joined July 2012
Portugal2017 Posts
June 12 2014 01:11 GMT
#25038
They survived this time, but their ammunition doesn't last for ever. Mance was just tresting the wall, as stated. He can also send more "rangers" climb some other part of the wall.

It's as they said, they outnumber the brother by 1000 to 1. Mance has yet to send more guys in because he doesn't knoe for sure the night's watch numbers.
Supporter of the situational Blink Dagger on Storm.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
June 12 2014 01:16 GMT
#25039
Kinda funny, in the end of season 3 if am not mistaken, Stannis showed some worries cause of the wall and white walkers/wildings, and that's all. And right now, nobody shits abot Castle Black and everyone plays Game of Thrones, while more dangerous things might happen soon.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
RenSC2
Profile Blog Joined August 2011
United States1090 Posts
June 12 2014 01:19 GMT
#25040
The wildlings saw the Night's Watch defenses and those defenses have very little opportunity to change. The wildlings can adapt to the defenses such as protect the mammoths better against fire or have the giants shoot the barrels as they sit atop the wall. The wall will fall to a series of similar attacks or one large attack.

Jon left because he believes that if he can kill Mance, the wildlings are going to go at it Game of Thrones style with all the different factions fighting each other as they vie for control of the wildling horde. In turn, that infighting will weaken them to the point that they can't attack the wall again.

There's another possibility that he's actually going to try and reason with Mance, since Mance is a former Night's Watch.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
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